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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-10 18:47:23 -05:00
Commit Graph

7 Commits

Author SHA1 Message Date
gravestench
05dae775e4 scene rendering now works
* scene systems now render their objects to the main viewport
* added SegmentedSprite component
* added SegmentedSprite to sprite factory
2020-12-07 12:44:11 -08:00
gravestench
b86ac4df84 akara update: BaseComponent and BaseComponentMap
* common component methods have been put into BaseComponent and
BaseComponentMap
* boilerplate code for components has been significantly reduced
* all lint errors fixed in d2components
2020-12-07 12:44:11 -08:00
gravestench
caafe7592c more work on ecs impl
* added command line arg for launching ecs impl
* removed render system tests, was causing gl context issues in tests
* fixed all lint errors in d2systems
2020-12-07 12:44:11 -08:00
gravestench
069201a980 update akara, fix race condition in render system init
* reduced boilerplate init code for systems with an update to akara
* fixed a race condition in the render system, added a 1-frame delay
* updated all subscriber systems (due to akara update)
* adding render system test (temporary)
2020-12-07 12:44:11 -08:00
gravestench
8b1b6b9adc more work on ecs implementation
* removed d2common/d2scene, was not the right way to go.
* added components for animation, scale, main viewport, viewport filter
* added interface for scenes, which are extensions of akara.System
* BootStrap is now AppBootstrap, common to game clients and headless
server
* added generic BasicScene struct for common scene functionality
* added game object factory as a system, with single sprite factory
* added update counter system, shows how many times the world updates
per second
* integration test is now the game client test
2020-12-07 12:44:11 -08:00
gravestench
bdf3a2e75d adding d2util.Loggers instances to existing systems 2020-12-07 12:44:11 -08:00
gravestench
474a03e5dc more work on ecs impl 2020-12-07 12:44:11 -08:00