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https://github.com/OpenDiablo2/OpenDiablo2
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More sprite optimizations. (#141)
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@ -5,3 +5,4 @@
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.idea/**/*
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.vs/**/*
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/OpenDiablo2.exe
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**/*.pprof
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@ -20,7 +20,6 @@ type Sprite struct {
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Directions uint32
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FramesPerDirection uint32
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atlas *ebiten.Image
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atlasBytes []byte
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Frames []SpriteFrame
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SpecialFrameTime int
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StopOnLastFrame bool
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@ -46,7 +45,6 @@ type SpriteFrame struct {
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ImageData []int16
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FrameData []byte
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Image *ebiten.Image
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cached bool
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atlasX int
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atlasY int
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}
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@ -182,16 +180,33 @@ func CreateSprite(data []byte, palette d2datadict.PaletteRec) Sprite {
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}
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atlasHeight = p2
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result.atlas, _ = ebiten.NewImage(atlasWidth, atlasHeight, ebiten.FilterNearest)
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result.atlasBytes = make([]byte, atlasWidth*atlasHeight*4)
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atlasBytes := make([]byte, atlasWidth*atlasHeight*4)
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frame = 0
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for d := 0; d < int(result.Directions); d++ {
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for f := 0; f < int(result.FramesPerDirection); f++ {
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f := &result.Frames[frame]
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f.Image = result.atlas.SubImage(image.Rect(f.atlasX, f.atlasY, f.atlasX+int(f.Width), f.atlasY+int(f.Height))).(*ebiten.Image)
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ox := f.atlasX
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oy := f.atlasY
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for y := 0; y < int(f.Height); y++ {
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for x := 0; x < int(f.Width); x++ {
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pix := (x + (y * int(f.Width))) * 4
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idx := (ox + x + ((oy + y) * atlasWidth)) * 4
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atlasBytes[idx] = f.FrameData[pix]
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atlasBytes[idx+1] = f.FrameData[pix+1]
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atlasBytes[idx+2] = f.FrameData[pix+2]
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atlasBytes[idx+3] = f.FrameData[pix+3]
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}
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}
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curY += int(result.Frames[frame].Height)
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frame++
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}
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}
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if err := result.atlas.ReplacePixels(atlasBytes); err != nil {
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log.Panic(err.Error())
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}
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atlasBytes = []byte{}
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result.valid = true
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return result
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@ -201,30 +216,6 @@ func (v Sprite) IsValid() bool {
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return v.valid
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}
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func (v *Sprite) cacheFrame(frame int) {
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if v.Frames[frame].cached {
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return
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}
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totalWidth := v.atlas.Bounds().Max.X
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ox := v.Frames[frame].atlasX
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oy := v.Frames[frame].atlasY
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for y := 0; y < int(v.Frames[frame].Height); y++ {
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for x := 0; x < int(v.Frames[frame].Width); x++ {
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pix := (x + (y * int(v.Frames[frame].Width))) * 4
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idx := (ox + x + ((oy + y) * totalWidth)) * 4
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v.atlasBytes[idx] = v.Frames[frame].FrameData[pix]
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v.atlasBytes[idx+1] = v.Frames[frame].FrameData[pix+1]
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v.atlasBytes[idx+2] = v.Frames[frame].FrameData[pix+2]
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v.atlasBytes[idx+3] = v.Frames[frame].FrameData[pix+3]
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}
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}
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if err := v.atlas.ReplacePixels(v.atlasBytes); err != nil {
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log.Panic(err.Error())
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}
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v.Frames[frame].cached = true
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v.Frames[frame].FrameData = []byte{}
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}
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// GetSize returns the size of the sprite
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func (v Sprite) GetSize() (uint32, uint32) {
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frame := v.Frames[uint32(v.Frame)+(uint32(v.Direction)*v.FramesPerDirection)]
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@ -281,12 +272,9 @@ func (v *Sprite) Draw(target *ebiten.Image) {
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v.updateAnimation()
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opts := &ebiten.DrawImageOptions{}
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frame := v.Frames[uint32(v.Frame)+(uint32(v.Direction)*v.FramesPerDirection)]
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if !frame.cached {
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v.cacheFrame(int(v.Frame) + (int(v.Direction) * int(v.FramesPerDirection)))
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}
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opts.GeoM.Translate(
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float64(int32(v.X)+frame.OffsetX),
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float64((int32(v.Y) - int32(frame.Height) + frame.OffsetY)),
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float64(int32(v.Y)-int32(frame.Height)+frame.OffsetY),
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)
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if v.Blend {
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opts.CompositeMode = ebiten.CompositeModeLighter
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@ -310,9 +298,6 @@ func (v *Sprite) DrawSegments(target *ebiten.Image, xSegments, ySegments, offset
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biggestYOffset := int32(0)
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for x := 0; x < xSegments; x++ {
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frame := v.Frames[uint32(x+(y*xSegments)+(offset*xSegments*ySegments))]
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if !frame.cached {
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v.cacheFrame(x + (y * xSegments) + (offset * xSegments * ySegments))
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}
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opts := &ebiten.DrawImageOptions{}
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opts.GeoM.Translate(
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float64(int32(v.X)+frame.OffsetX+xOffset),
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