mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-04 07:37:48 -05:00
Lowercased all of the packages (#96)
This commit is contained in:
parent
da4ffba9c1
commit
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@ -1,568 +0,0 @@
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package Scenes
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import (
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"image"
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"github.com/OpenDiablo2/OpenDiablo2/Common"
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"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
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"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
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"github.com/OpenDiablo2/OpenDiablo2/Sound"
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"github.com/OpenDiablo2/OpenDiablo2/UI"
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"github.com/hajimehoshi/ebiten"
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)
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type HeroStance int
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const (
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HeroStanceIdle HeroStance = 0
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HeroStanceIdleSelected HeroStance = 1
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HeroStanceApproaching HeroStance = 2
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HeroStanceSelected HeroStance = 3
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HeroStanceRetreating HeroStance = 4
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)
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type HeroRenderInfo struct {
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Stance HeroStance
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IdleSprite *Common.Sprite
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IdleSelectedSprite *Common.Sprite
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ForwardWalkSprite *Common.Sprite
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ForwardWalkSpriteOverlay *Common.Sprite
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SelectedSprite *Common.Sprite
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SelectedSpriteOverlay *Common.Sprite
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BackWalkSprite *Common.Sprite
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BackWalkSpriteOverlay *Common.Sprite
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SelectionBounds image.Rectangle
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SelectSfx *Sound.SoundEffect
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DeselectSfx *Sound.SoundEffect
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}
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type SelectHeroClass struct {
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uiManager *UI.Manager
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soundManager *Sound.Manager
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fileProvider Common.FileProvider
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sceneProvider SceneProvider
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bgImage *Common.Sprite
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campfire *Common.Sprite
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headingLabel *UI.Label
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heroClassLabel *UI.Label
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heroDesc1Label *UI.Label
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heroDesc2Label *UI.Label
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heroDesc3Label *UI.Label
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heroRenderInfo map[Common.Hero]*HeroRenderInfo
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selectedHero Common.Hero
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exitButton *UI.Button
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}
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func CreateSelectHeroClass(
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fileProvider Common.FileProvider,
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sceneProvider SceneProvider,
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uiManager *UI.Manager, soundManager *Sound.Manager,
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) *SelectHeroClass {
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result := &SelectHeroClass{
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uiManager: uiManager,
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sceneProvider: sceneProvider,
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fileProvider: fileProvider,
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soundManager: soundManager,
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heroRenderInfo: make(map[Common.Hero]*HeroRenderInfo),
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selectedHero: Common.HeroNone,
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}
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return result
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}
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func (v *SelectHeroClass) Load() []func() {
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v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
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return []func(){
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func() {
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v.bgImage = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBackground, PaletteDefs.Fechar)
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v.bgImage.MoveTo(0, 0)
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},
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func() {
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v.headingLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, PaletteDefs.Units)
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fontWidth, _ := v.headingLabel.GetSize()
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v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
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v.headingLabel.SetText("Select Hero Class")
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v.headingLabel.Alignment = UI.LabelAlignCenter
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},
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func() {
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v.heroClassLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, PaletteDefs.Units)
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v.heroClassLabel.Alignment = UI.LabelAlignCenter
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v.heroClassLabel.MoveTo(400, 65)
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},
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func() {
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v.heroDesc1Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
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v.heroDesc1Label.Alignment = UI.LabelAlignCenter
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v.heroDesc1Label.MoveTo(400, 100)
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},
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func() {
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v.heroDesc2Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
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v.heroDesc2Label.Alignment = UI.LabelAlignCenter
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v.heroDesc2Label.MoveTo(400, 115)
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},
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func() {
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v.heroDesc3Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
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v.heroDesc3Label.Alignment = UI.LabelAlignCenter
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v.heroDesc3Label.MoveTo(400, 130)
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},
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func() {
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v.campfire = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectCampfire, PaletteDefs.Fechar)
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v.campfire.MoveTo(380, 335)
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v.campfire.Animate = true
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v.campfire.Blend = true
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},
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func() {
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v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970"))
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v.exitButton.MoveTo(33, 537)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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v.uiManager.AddWidget(v.exitButton)
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},
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func() {
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v.heroRenderInfo[Common.HeroBarbarian] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, PaletteDefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXBarbarianSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXBarbarianDeselect),
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}
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v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
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v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
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v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
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v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroSorceress] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, PaletteDefs.Fechar),
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image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXSorceressSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXSorceressDeselect),
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}
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v.heroRenderInfo[Common.HeroSorceress].IdleSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
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v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
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v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroNecromancer] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, PaletteDefs.Fechar),
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image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXNecromancerSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXNecromancerDeselect),
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}
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v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
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v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
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v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroPaladin] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, PaletteDefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXPaladinSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXPaladinDeselect),
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}
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v.heroRenderInfo[Common.HeroPaladin].IdleSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
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v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
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v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
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v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroAmazon] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, PaletteDefs.Fechar),
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nil,
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image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXAmazonSelect),
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v.soundManager.LoadSoundEffect(ResourcePaths.SFXAmazonDeselect),
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}
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v.heroRenderInfo[Common.HeroAmazon].IdleSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].IdleSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
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v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
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v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.Animate = true
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v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
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v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[Common.HeroAssassin] = &HeroRenderInfo{
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HeroStanceIdle,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, PaletteDefs.Fechar),
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, PaletteDefs.Fechar),
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nil,
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v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, PaletteDefs.Fechar),
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nil,
|
||||
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXAssassinSelect),
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXAssassinDeselect),
|
||||
}
|
||||
v.heroRenderInfo[Common.HeroAssassin].IdleSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[Common.HeroAssassin].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
|
||||
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
|
||||
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
|
||||
},
|
||||
func() {
|
||||
v.heroRenderInfo[Common.HeroDruid] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXDruidSelect),
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXDruidDeselect),
|
||||
}
|
||||
v.heroRenderInfo[Common.HeroDruid].IdleSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[Common.HeroDruid].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
|
||||
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[Common.HeroDruid].SelectedSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[Common.HeroDruid].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
|
||||
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) Unload() {
|
||||
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) onExitButtonClicked() {
|
||||
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
|
||||
v.bgImage.DrawSegments(screen, 4, 3, 0)
|
||||
v.headingLabel.Draw(screen)
|
||||
if v.selectedHero != Common.HeroNone {
|
||||
v.heroClassLabel.Draw(screen)
|
||||
v.heroDesc1Label.Draw(screen)
|
||||
v.heroDesc2Label.Draw(screen)
|
||||
v.heroDesc3Label.Draw(screen)
|
||||
}
|
||||
for heroClass, heroInfo := range v.heroRenderInfo {
|
||||
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
|
||||
v.renderHero(screen, heroClass)
|
||||
}
|
||||
}
|
||||
for heroClass, heroInfo := range v.heroRenderInfo {
|
||||
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
|
||||
v.renderHero(screen, heroClass)
|
||||
}
|
||||
}
|
||||
v.campfire.Draw(screen)
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) Update(tickTime float64) {
|
||||
canSelect := true
|
||||
for _, info := range v.heroRenderInfo {
|
||||
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
|
||||
canSelect = false
|
||||
break
|
||||
}
|
||||
}
|
||||
allIdle := true
|
||||
for heroType, data := range v.heroRenderInfo {
|
||||
if allIdle && data.Stance != HeroStanceIdle {
|
||||
allIdle = false
|
||||
}
|
||||
v.updateHeroSelectionHover(heroType, canSelect)
|
||||
}
|
||||
if v.selectedHero != Common.HeroNone && allIdle {
|
||||
v.selectedHero = Common.HeroNone
|
||||
}
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) updateHeroSelectionHover(hero Common.Hero, canSelect bool) {
|
||||
renderInfo := v.heroRenderInfo[hero]
|
||||
switch renderInfo.Stance {
|
||||
case HeroStanceApproaching:
|
||||
if renderInfo.ForwardWalkSprite.OnLastFrame() {
|
||||
renderInfo.Stance = HeroStanceSelected
|
||||
renderInfo.SelectedSprite.ResetAnimation()
|
||||
if renderInfo.SelectedSpriteOverlay != nil {
|
||||
renderInfo.SelectedSpriteOverlay.ResetAnimation()
|
||||
}
|
||||
}
|
||||
return
|
||||
case HeroStanceRetreating:
|
||||
if renderInfo.BackWalkSprite.OnLastFrame() {
|
||||
renderInfo.Stance = HeroStanceIdle
|
||||
renderInfo.IdleSprite.ResetAnimation()
|
||||
}
|
||||
return
|
||||
}
|
||||
if !canSelect {
|
||||
return
|
||||
}
|
||||
if renderInfo.Stance == HeroStanceSelected {
|
||||
return
|
||||
}
|
||||
mouseX := v.uiManager.CursorX
|
||||
mouseY := v.uiManager.CursorY
|
||||
b := renderInfo.SelectionBounds
|
||||
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
|
||||
if mouseHover && v.uiManager.CursorButtonPressed(UI.CursorButtonLeft) {
|
||||
// showEntryUi = true;
|
||||
renderInfo.Stance = HeroStanceApproaching
|
||||
renderInfo.ForwardWalkSprite.ResetAnimation()
|
||||
if renderInfo.ForwardWalkSpriteOverlay != nil {
|
||||
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
|
||||
}
|
||||
for _, heroInfo := range v.heroRenderInfo {
|
||||
if heroInfo.Stance != HeroStanceSelected {
|
||||
continue
|
||||
}
|
||||
heroInfo.SelectSfx.Stop()
|
||||
heroInfo.DeselectSfx.Play()
|
||||
heroInfo.Stance = HeroStanceRetreating
|
||||
heroInfo.BackWalkSprite.ResetAnimation()
|
||||
if heroInfo.BackWalkSpriteOverlay != nil {
|
||||
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
|
||||
}
|
||||
}
|
||||
v.selectedHero = hero
|
||||
v.updateHeroText()
|
||||
renderInfo.SelectSfx.Play()
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
if mouseHover {
|
||||
renderInfo.Stance = HeroStanceIdleSelected
|
||||
} else {
|
||||
renderInfo.Stance = HeroStanceIdle
|
||||
}
|
||||
|
||||
if v.selectedHero == Common.HeroNone && mouseHover {
|
||||
v.selectedHero = hero
|
||||
v.updateHeroText()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero Common.Hero) {
|
||||
renderInfo := v.heroRenderInfo[hero]
|
||||
switch renderInfo.Stance {
|
||||
case HeroStanceIdle:
|
||||
renderInfo.IdleSprite.Draw(screen)
|
||||
case HeroStanceIdleSelected:
|
||||
renderInfo.IdleSelectedSprite.Draw(screen)
|
||||
case HeroStanceApproaching:
|
||||
renderInfo.ForwardWalkSprite.Draw(screen)
|
||||
if renderInfo.ForwardWalkSpriteOverlay != nil {
|
||||
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
|
||||
}
|
||||
case HeroStanceSelected:
|
||||
renderInfo.SelectedSprite.Draw(screen)
|
||||
if renderInfo.SelectedSpriteOverlay != nil {
|
||||
renderInfo.SelectedSpriteOverlay.Draw(screen)
|
||||
}
|
||||
case HeroStanceRetreating:
|
||||
renderInfo.BackWalkSprite.Draw(screen)
|
||||
if renderInfo.BackWalkSpriteOverlay != nil {
|
||||
renderInfo.BackWalkSpriteOverlay.Draw(screen)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) updateHeroText() {
|
||||
switch v.selectedHero {
|
||||
case Common.HeroNone:
|
||||
return
|
||||
case Common.HeroBarbarian:
|
||||
v.heroClassLabel.SetText(Common.TranslateString("partycharbar"))
|
||||
v.setDescLabels("#1709")
|
||||
case Common.HeroNecromancer:
|
||||
v.heroClassLabel.SetText(Common.TranslateString("partycharnec"))
|
||||
v.setDescLabels("#1704")
|
||||
case Common.HeroPaladin:
|
||||
v.heroClassLabel.SetText(Common.TranslateString("partycharpal"))
|
||||
v.setDescLabels("#1711")
|
||||
case Common.HeroAssassin:
|
||||
v.heroClassLabel.SetText(Common.TranslateString("partycharass"))
|
||||
v.setDescLabels("#305")
|
||||
case Common.HeroSorceress:
|
||||
v.heroClassLabel.SetText(Common.TranslateString("partycharsor"))
|
||||
v.setDescLabels("#1710")
|
||||
case Common.HeroAmazon:
|
||||
v.heroClassLabel.SetText(Common.TranslateString("partycharama"))
|
||||
v.setDescLabels("#1698")
|
||||
case Common.HeroDruid:
|
||||
v.heroClassLabel.SetText(Common.TranslateString("partychardru"))
|
||||
v.setDescLabels("#304")
|
||||
}
|
||||
/*
|
||||
if (selectedHero == null)
|
||||
return;
|
||||
|
||||
switch (selectedHero.Value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
|
||||
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
|
||||
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
|
||||
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
|
||||
*/
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) setDescLabels(descKey string) {
|
||||
heroDesc := Common.TranslateString(descKey)
|
||||
parts := Common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
|
||||
if len(parts) > 1 {
|
||||
v.heroDesc1Label.SetText(parts[0])
|
||||
} else {
|
||||
v.heroDesc1Label.SetText("")
|
||||
}
|
||||
if len(parts) > 1 {
|
||||
v.heroDesc2Label.SetText(parts[1])
|
||||
} else {
|
||||
v.heroDesc2Label.SetText("")
|
||||
}
|
||||
if len(parts) > 2 {
|
||||
v.heroDesc3Label.SetText(parts[2])
|
||||
} else {
|
||||
v.heroDesc3Label.SetText("")
|
||||
}
|
||||
}
|
@ -1,19 +1,24 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
// AnimatedEntity represents an entity on the map that can be animated
|
||||
type AnimatedEntity struct {
|
||||
// LocationX represents the tile X position of the entity
|
||||
LocationX float64
|
||||
// LocationY represents the tile Y position of the entity
|
||||
LocationY float64
|
||||
dcc *DCC
|
||||
cof *Cof
|
||||
palette PaletteDefs.PaletteType
|
||||
palette palettedefs.PaletteType
|
||||
base string
|
||||
token string
|
||||
tr string
|
||||
@ -24,13 +29,12 @@ type AnimatedEntity struct {
|
||||
animationSpeed int
|
||||
direction int
|
||||
currentFrame int
|
||||
LocationX float64
|
||||
LocationY float64
|
||||
frames []*ebiten.Image
|
||||
frameLocations []Rectangle
|
||||
}
|
||||
|
||||
func CreateAnimatedEntity(base, token, tr string, palette PaletteDefs.PaletteType) *AnimatedEntity {
|
||||
// CreateAnimatedEntity creates an instance of AnimatedEntity
|
||||
func CreateAnimatedEntity(base, token, tr string, palette palettedefs.PaletteType) *AnimatedEntity {
|
||||
result := &AnimatedEntity{
|
||||
base: base,
|
||||
token: token,
|
||||
@ -40,8 +44,10 @@ func CreateAnimatedEntity(base, token, tr string, palette PaletteDefs.PaletteTyp
|
||||
return result
|
||||
}
|
||||
|
||||
// DirectionLookup is used to decode the direction offset indexes
|
||||
var DirectionLookup = []int{3, 15, 4, 8, 0, 9, 5, 10, 1, 11, 6, 12, 2, 13, 7, 14}
|
||||
|
||||
// SetMode changes the graphical mode of this animated entity
|
||||
func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction int, provider FileProvider) {
|
||||
dccPath := fmt.Sprintf("%s/%s/tr/%str%s%s%s.dcc", v.base, v.token, v.token, v.tr, animationMode, weaponClass)
|
||||
v.dcc = LoadDCC(dccPath, provider)
|
||||
@ -53,6 +59,7 @@ func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction in
|
||||
v.cacheFrames()
|
||||
}
|
||||
|
||||
// Render draws this animated entity onto the target
|
||||
func (v *AnimatedEntity) Render(target *ebiten.Image, offsetX, offsetY int) {
|
||||
for v.lastFrameTime.Add(time.Millisecond * time.Duration(v.animationSpeed)).Before(time.Now()) {
|
||||
v.lastFrameTime = v.lastFrameTime.Add(time.Millisecond * time.Duration(v.animationSpeed))
|
@ -1,24 +1,31 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
// AnimationDataRecord represents a single entry in the animation data dictionary file
|
||||
type AnimationDataRecord struct {
|
||||
COFName string
|
||||
// COFName is the name of the COF file used for this animation
|
||||
COFName string
|
||||
// FramesPerDirection specifies how many frames are in each direction
|
||||
FramesPerDirection int
|
||||
AnimationSpeed int
|
||||
Flags []byte
|
||||
// AnimationSpeed represents a value of X where the rate is a ration of (x/255) at 25FPS
|
||||
AnimationSpeed int
|
||||
// Flags are used in keyframe triggers
|
||||
Flags []byte
|
||||
}
|
||||
|
||||
// AnimationData represents all of the animation data records, mapped by the COF index
|
||||
var AnimationData map[string][]*AnimationDataRecord
|
||||
|
||||
// LoadAnimationData loads the animation data table into the global AnimationData dictionary
|
||||
func LoadAnimationData(fileProvider FileProvider) {
|
||||
AnimationData = make(map[string][]*AnimationDataRecord)
|
||||
rawData := fileProvider.LoadFile(ResourcePaths.AnimationData)
|
||||
rawData := fileProvider.LoadFile(resourcepaths.AnimationData)
|
||||
streamReader := CreateStreamReader(rawData)
|
||||
for !streamReader.Eof() {
|
||||
dataCount := int(streamReader.GetInt32())
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
type BitMuncher struct {
|
||||
data []byte
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import "log"
|
||||
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"testing"
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
type BuildInfoRecord struct {
|
||||
Branch string
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import "strings"
|
||||
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"image/color"
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import "github.com/hajimehoshi/ebiten"
|
||||
|
@ -1,9 +1,9 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import "github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
import "github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
|
||||
// FileProvider is an instance that can provide different types of files
|
||||
type FileProvider interface {
|
||||
LoadFile(fileName string) []byte
|
||||
LoadSprite(fileName string, palette PaletteDefs.PaletteType) *Sprite
|
||||
LoadSprite(fileName string, palette palettedefs.PaletteType) *Sprite
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
type Hero int
|
||||
|
@ -1,10 +1,10 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
type LevelPresetRecord struct {
|
||||
@ -73,7 +73,7 @@ var LevelPresets map[int]*LevelPresetRecord
|
||||
|
||||
func LoadLevelPresets(fileProvider FileProvider) {
|
||||
LevelPresets = make(map[int]*LevelPresetRecord)
|
||||
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.LevelPreset)), "\r\n")[1:]
|
||||
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.LevelPreset)), "\r\n")[1:]
|
||||
for _, line := range data {
|
||||
if len(line) == 0 {
|
||||
continue
|
@ -1,10 +1,10 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
type LevelTypeRecord struct {
|
||||
@ -19,7 +19,7 @@ type LevelTypeRecord struct {
|
||||
var LevelTypes []LevelTypeRecord
|
||||
|
||||
func LoadLevelTypes(fileProvider FileProvider) {
|
||||
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.LevelType)), "\r\n")[1:]
|
||||
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.LevelType)), "\r\n")[1:]
|
||||
LevelTypes = make([]LevelTypeRecord, len(data))
|
||||
for i, line := range data {
|
||||
idx := -1
|
@ -1,9 +1,9 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
type LevelWarpRecord struct {
|
||||
@ -25,7 +25,7 @@ var LevelWarps map[int]*LevelWarpRecord
|
||||
|
||||
func LoadLevelWarps(fileProvider FileProvider) {
|
||||
LevelWarps = make(map[int]*LevelWarpRecord)
|
||||
levelWarpData := fileProvider.LoadFile(ResourcePaths.LevelWarp)
|
||||
levelWarpData := fileProvider.LoadFile(resourcepaths.LevelWarp)
|
||||
streamReader := CreateStreamReader(levelWarpData)
|
||||
numRecords := int(streamReader.GetInt32())
|
||||
for i := 0; i < numRecords; i++ {
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
// Min returns the lower of two values
|
||||
func Min(a, b uint32) uint32 {
|
@ -1,10 +1,10 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
type MissileCalcParam struct {
|
||||
@ -293,7 +293,7 @@ var Missiles map[int]*MissileRecord
|
||||
|
||||
func LoadMissiles(fileProvider FileProvider) {
|
||||
Missiles = make(map[int]*MissileRecord)
|
||||
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.Missiles)), "\r\n")[1:]
|
||||
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.Missiles)), "\r\n")[1:]
|
||||
for _, line := range data {
|
||||
if len(line) == 0 {
|
||||
continue
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
type MpqFileRecord struct {
|
||||
MpqFile string
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
@ -1,10 +1,10 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
type ObjectTypeRecord struct {
|
||||
@ -15,7 +15,7 @@ type ObjectTypeRecord struct {
|
||||
var ObjectTypes []ObjectTypeRecord
|
||||
|
||||
func LoadObjectTypes(fileProvider FileProvider) {
|
||||
objectTypeData := fileProvider.LoadFile(ResourcePaths.ObjectType)
|
||||
objectTypeData := fileProvider.LoadFile(resourcepaths.ObjectType)
|
||||
streamReader := CreateStreamReader(objectTypeData)
|
||||
count := streamReader.GetInt32()
|
||||
ObjectTypes = make([]ObjectTypeRecord, count)
|
@ -1,10 +1,10 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
// An ObjectRecord represents the settings for one type of object from objects.txt
|
||||
@ -337,7 +337,7 @@ var Objects map[int]*ObjectRecord
|
||||
|
||||
func LoadObjects(fileProvider FileProvider) {
|
||||
Objects = make(map[int]*ObjectRecord)
|
||||
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.ObjectDetails)), "\r\n")[1:]
|
||||
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.ObjectDetails)), "\r\n")[1:]
|
||||
for _, line := range data {
|
||||
if len(line) == 0 {
|
||||
continue
|
@ -1,9 +1,9 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
)
|
||||
|
||||
// PaletteRGB represents a color in a palette
|
||||
@ -13,14 +13,14 @@ type PaletteRGB struct {
|
||||
|
||||
// PaletteType represents a palette
|
||||
type PaletteRec struct {
|
||||
Name PaletteDefs.PaletteType
|
||||
Name palettedefs.PaletteType
|
||||
Colors [256]PaletteRGB
|
||||
}
|
||||
|
||||
var Palettes map[PaletteDefs.PaletteType]PaletteRec
|
||||
var Palettes map[palettedefs.PaletteType]PaletteRec
|
||||
|
||||
// CreatePalette creates a palette
|
||||
func CreatePalette(name PaletteDefs.PaletteType, data []byte) PaletteRec {
|
||||
func CreatePalette(name palettedefs.PaletteType, data []byte) PaletteRec {
|
||||
result := PaletteRec{Name: name}
|
||||
|
||||
for i := 0; i <= 255; i++ {
|
||||
@ -34,13 +34,13 @@ func CreatePalette(name PaletteDefs.PaletteType, data []byte) PaletteRec {
|
||||
}
|
||||
|
||||
func LoadPalettes(mpqFiles map[string]string, fileProvider FileProvider) {
|
||||
Palettes = make(map[PaletteDefs.PaletteType]PaletteRec)
|
||||
Palettes = make(map[palettedefs.PaletteType]PaletteRec)
|
||||
for _, pal := range []string{
|
||||
"act1", "act2", "act3", "act4", "act5", "endgame", "endgame2", "fechar", "loading",
|
||||
"menu0", "menu1", "menu2", "menu3", "menu4", "sky", "static", "trademark", "units",
|
||||
} {
|
||||
filePath := `data\global\palette\` + pal + `\pal.dat`
|
||||
paletteName := PaletteDefs.PaletteType(pal)
|
||||
paletteName := palettedefs.PaletteType(pal)
|
||||
palette := CreatePalette(paletteName, fileProvider.LoadFile(filePath))
|
||||
Palettes[paletteName] = palette
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
type Rectangle struct {
|
||||
Left int
|
@ -1,10 +1,10 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
// SoundEntry represents a sound entry
|
||||
@ -73,7 +73,7 @@ var Sounds map[string]SoundEntry
|
||||
|
||||
func LoadSounds(fileProvider FileProvider) {
|
||||
Sounds = make(map[string]SoundEntry)
|
||||
soundData := strings.Split(string(fileProvider.LoadFile(ResourcePaths.SoundSettings)), "\r\n")[1:]
|
||||
soundData := strings.Split(string(fileProvider.LoadFile(resourcepaths.SoundSettings)), "\r\n")[1:]
|
||||
for _, line := range soundData {
|
||||
if len(line) == 0 {
|
||||
continue
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"bytes"
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"testing"
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
// StreamWriter allows you to create a byte array by streaming in writes of various sizes
|
||||
type StreamWriter struct {
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"testing"
|
@ -1,4 +1,4 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"bytes"
|
@ -1,10 +1,10 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strconv"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
type textDictionaryHashEntry struct {
|
||||
@ -29,9 +29,9 @@ func TranslateString(key string) string {
|
||||
func LoadTextDictionary(fileProvider FileProvider) {
|
||||
lookupTable = make(map[string]string)
|
||||
|
||||
loadDictionary(fileProvider, ResourcePaths.PatchStringTable)
|
||||
loadDictionary(fileProvider, ResourcePaths.ExpansionStringTable)
|
||||
loadDictionary(fileProvider, ResourcePaths.StringTable)
|
||||
loadDictionary(fileProvider, resourcepaths.PatchStringTable)
|
||||
loadDictionary(fileProvider, resourcepaths.ExpansionStringTable)
|
||||
loadDictionary(fileProvider, resourcepaths.StringTable)
|
||||
log.Printf("Loaded %d entries from the string table", len(lookupTable))
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
package Common
|
||||
package common
|
||||
|
||||
import (
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
type WeaponRecord struct {
|
||||
@ -268,7 +268,7 @@ var Weapons map[string]*WeaponRecord
|
||||
|
||||
func LoadWeapons(fileProvider FileProvider) {
|
||||
Weapons = make(map[string]*WeaponRecord)
|
||||
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.Weapons)), "\r\n")[1:]
|
||||
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.Weapons)), "\r\n")[1:]
|
||||
for _, line := range data {
|
||||
if len(line) == 0 {
|
||||
continue
|
@ -27,12 +27,12 @@
|
||||
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
package Compression
|
||||
package compression
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
)
|
||||
|
||||
// linkedNode is a node which is both hierachcical (parent/child) and doubly linked (next/prev)
|
||||
@ -182,7 +182,7 @@ var sPrime = [][]byte{
|
||||
},
|
||||
}
|
||||
|
||||
func decode(input *Common.BitStream, head *linkedNode) *linkedNode {
|
||||
func decode(input *common.BitStream, head *linkedNode) *linkedNode {
|
||||
node := head
|
||||
|
||||
for node.Child0 != nil {
|
||||
@ -344,8 +344,8 @@ func HuffmanDecompress(data []byte) []byte {
|
||||
tail := buildList(sPrime[comptype])
|
||||
head := buildTree(tail)
|
||||
|
||||
outputstream := Common.CreateStreamWriter()
|
||||
bitstream := Common.CreateBitStream(data[1:])
|
||||
outputstream := common.CreateStreamWriter()
|
||||
bitstream := common.CreateBitStream(data[1:])
|
||||
var decoded int
|
||||
for true {
|
||||
node := decode(bitstream, head)
|
@ -1,7 +1,7 @@
|
||||
package Compression
|
||||
package compression
|
||||
|
||||
import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
)
|
||||
|
||||
var sLookup = []int{
|
||||
@ -30,8 +30,8 @@ func WavDecompress(data []byte, channelCount int) []byte {
|
||||
Array1 := []int{0x2c, 0x2c}
|
||||
Array2 := make([]int, channelCount)
|
||||
|
||||
input := Common.CreateStreamReader(data)
|
||||
output := Common.CreateStreamWriter()
|
||||
input := common.CreateStreamReader(data)
|
||||
output := common.CreateStreamWriter()
|
||||
input.GetByte()
|
||||
|
||||
shift := input.GetByte()
|
@ -1,4 +1,4 @@
|
||||
package Core
|
||||
package core
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
@ -10,16 +10,16 @@ import (
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/MPQ"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/mpq"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Scenes"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/UI"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/scenes"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ui"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/mitchellh/go-homedir"
|
||||
@ -45,13 +45,13 @@ type Engine struct {
|
||||
Settings *EngineConfig // Engine configuration settings from json file
|
||||
Files map[string]string // Map that defines which files are in which MPQs
|
||||
CheckedPatch map[string]bool // First time we check a file, we'll check if it's in the patch. This notes that we've already checked that.
|
||||
LoadingSprite *Common.Sprite // The sprite shown when loading stuff
|
||||
LoadingSprite *common.Sprite // The sprite shown when loading stuff
|
||||
loadingProgress float64 // LoadingProcess is a range between 0.0 and 1.0. If set, loading screen displays.
|
||||
stepLoadingSize float64 // The size for each loading step
|
||||
CurrentScene Scenes.Scene // The current scene being rendered
|
||||
UIManager *UI.Manager // The UI manager
|
||||
SoundManager *Sound.Manager // The sound manager
|
||||
nextScene Scenes.Scene // The next scene to be loaded at the end of the game loop
|
||||
CurrentScene scenes.Scene // The current scene being rendered
|
||||
UIManager *ui.Manager // The UI manager
|
||||
SoundManager *sound.Manager // The sound manager
|
||||
nextScene scenes.Scene // The next scene to be loaded at the end of the game loop
|
||||
fullscreenKey bool // When true, the fullscreen toggle is still being pressed
|
||||
}
|
||||
|
||||
@ -62,27 +62,27 @@ func CreateEngine() *Engine {
|
||||
nextScene: nil,
|
||||
}
|
||||
result.loadConfigurationFile()
|
||||
ResourcePaths.LanguageCode = result.Settings.Language
|
||||
resourcepaths.LanguageCode = result.Settings.Language
|
||||
result.mapMpqFiles()
|
||||
Common.LoadPalettes(result.Files, result)
|
||||
Common.LoadTextDictionary(result)
|
||||
Common.LoadLevelTypes(result)
|
||||
Common.LoadLevelPresets(result)
|
||||
Common.LoadLevelWarps(result)
|
||||
Common.LoadObjectTypes(result)
|
||||
Common.LoadObjects(result)
|
||||
Common.LoadWeapons(result)
|
||||
Common.LoadMissiles(result)
|
||||
Common.LoadSounds(result)
|
||||
Common.LoadObjectLookups()
|
||||
Common.LoadAnimationData(result)
|
||||
result.SoundManager = Sound.CreateManager(result)
|
||||
common.LoadPalettes(result.Files, result)
|
||||
common.LoadTextDictionary(result)
|
||||
common.LoadLevelTypes(result)
|
||||
common.LoadLevelPresets(result)
|
||||
common.LoadLevelWarps(result)
|
||||
common.LoadObjectTypes(result)
|
||||
common.LoadObjects(result)
|
||||
common.LoadWeapons(result)
|
||||
common.LoadMissiles(result)
|
||||
common.LoadSounds(result)
|
||||
common.LoadObjectLookups()
|
||||
common.LoadAnimationData(result)
|
||||
result.SoundManager = sound.CreateManager(result)
|
||||
result.SoundManager.SetVolumes(result.Settings.BgmVolume, result.Settings.SfxVolume)
|
||||
result.UIManager = UI.CreateManager(result, *result.SoundManager)
|
||||
result.LoadingSprite = result.LoadSprite(ResourcePaths.LoadingScreen, PaletteDefs.Loading)
|
||||
result.UIManager = ui.CreateManager(result, *result.SoundManager)
|
||||
result.LoadingSprite = result.LoadSprite(resourcepaths.LoadingScreen, palettedefs.Loading)
|
||||
loadingSpriteSizeX, loadingSpriteSizeY := result.LoadingSprite.GetSize()
|
||||
result.LoadingSprite.MoveTo(int(400-(loadingSpriteSizeX/2)), int(300+(loadingSpriteSizeY/2)))
|
||||
result.SetNextScene(Scenes.CreateMainMenu(result, result, result.UIManager, result.SoundManager))
|
||||
result.SetNextScene(scenes.CreateMainMenu(result, result, result.UIManager, result.SoundManager))
|
||||
//result.SetNextScene(Scenes.CreateBlizzardIntro(result, result))
|
||||
return result
|
||||
}
|
||||
@ -238,7 +238,7 @@ func (v *Engine) LoadFile(fileName string) []byte {
|
||||
var mutex sync.Mutex
|
||||
|
||||
func (v *Engine) LoadFile(fileName string) []byte {
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
|
||||
fileName = strings.ToLower(fileName)
|
||||
fileName = strings.ReplaceAll(fileName, `/`, "\\")
|
||||
if fileName[0] == '\\' {
|
||||
@ -249,12 +249,12 @@ func (v *Engine) LoadFile(fileName string) []byte {
|
||||
// TODO: May want to cache some things if performance becomes an issue
|
||||
cachedMpqFile, cacheExists := v.Files[fileName]
|
||||
if cacheExists {
|
||||
mpq, _ := MPQ.Load(cachedMpqFile)
|
||||
mpq, _ := mpq.Load(cachedMpqFile)
|
||||
result, _ := mpq.ReadFile(fileName)
|
||||
return result
|
||||
}
|
||||
for _, mpqFile := range v.Settings.MpqLoadOrder {
|
||||
mpq, _ := MPQ.Load(path.Join(v.Settings.MpqPath, mpqFile))
|
||||
mpq, _ := mpq.Load(path.Join(v.Settings.MpqPath, mpqFile))
|
||||
if !mpq.FileExists(fileName) {
|
||||
continue
|
||||
}
|
||||
@ -272,9 +272,9 @@ func (v *Engine) IsLoading() bool {
|
||||
}
|
||||
|
||||
// LoadSprite loads a sprite from the game's data files
|
||||
func (v *Engine) LoadSprite(fileName string, palette PaletteDefs.PaletteType) *Common.Sprite {
|
||||
func (v *Engine) LoadSprite(fileName string, palette palettedefs.PaletteType) *common.Sprite {
|
||||
data := v.LoadFile(fileName)
|
||||
sprite := Common.CreateSprite(data, Common.Palettes[palette])
|
||||
sprite := common.CreateSprite(data, common.Palettes[palette])
|
||||
return sprite
|
||||
}
|
||||
|
||||
@ -328,7 +328,7 @@ func (v *Engine) Update() {
|
||||
// Draw draws the game
|
||||
func (v *Engine) Draw(screen *ebiten.Image) {
|
||||
if v.loadingProgress < 1.0 {
|
||||
v.LoadingSprite.Frame = uint8(Common.Max(0, Common.Min(uint32(len(v.LoadingSprite.Frames)-1), uint32(float64(len(v.LoadingSprite.Frames)-1)*v.loadingProgress))))
|
||||
v.LoadingSprite.Frame = uint8(common.Max(0, common.Min(uint32(len(v.LoadingSprite.Frames)-1), uint32(float64(len(v.LoadingSprite.Frames)-1)*v.loadingProgress))))
|
||||
v.LoadingSprite.Draw(screen)
|
||||
} else {
|
||||
if v.CurrentScene == nil {
|
||||
@ -340,7 +340,7 @@ func (v *Engine) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
// SetNextScene tells the engine what scene to load on the next update cycle
|
||||
func (v *Engine) SetNextScene(nextScene Scenes.Scene) {
|
||||
func (v *Engine) SetNextScene(nextScene scenes.Scene) {
|
||||
v.nextScene = nextScene
|
||||
}
|
||||
|
6
go.sum
6
go.sum
@ -65,6 +65,8 @@ golang.org/x/image v0.0.0-20190703141733-d6a02ce849c9/go.mod h1:FeLwcggjj3mMvU+o
|
||||
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
|
||||
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8 h1:hVwzHzIUGRjiF7EcUjqNxk3NCfkPxbDKRdnNE1Rpg0U=
|
||||
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
|
||||
golang.org/x/lint v0.0.0-20190930215403-16217165b5de h1:5hukYrvBGR8/eNkX5mdUezrA6JiaEZDtJb9Ei+1LlBs=
|
||||
golang.org/x/lint v0.0.0-20190930215403-16217165b5de/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
|
||||
golang.org/x/mobile v0.0.0-20180806140643-507816974b79/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
|
||||
golang.org/x/mobile v0.0.0-20190127143845-a42111704963 h1:2HSxAhImj2OpXsNjXSqfnv1xtqeCpDjwPB3o1DnQqKM=
|
||||
golang.org/x/mobile v0.0.0-20190127143845-a42111704963/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
|
||||
@ -92,10 +94,14 @@ golang.org/x/sys v0.0.0-20191105231009-c1f44814a5cd h1:3x5uuvBgE6oaXJjCOvpCC1Ipg
|
||||
golang.org/x/sys v0.0.0-20191105231009-c1f44814a5cd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
golang.org/x/tools v0.0.0-20190202235157-7414d4c1f71c/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||
golang.org/x/tools v0.0.0-20190311212946-11955173bddd/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20190909214602-067311248421/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191012152004-8de300cfc20a/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191026034945-b2104f82a97d h1:QFO0Wgcqcp8nI9hbisKDTBsmfwrvLswk2T73QDZZgVo=
|
||||
golang.org/x/tools v0.0.0-20191026034945-b2104f82a97d/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191107010934-f79515f33823 h1:akkRBeitX2EZP59KdtKw310CI4WGPCNPyrLbE7WZA8Y=
|
||||
golang.org/x/tools v0.0.0-20191107010934-f79515f33823/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
|
17
main.go
17
main.go
@ -6,31 +6,34 @@ import (
|
||||
|
||||
"github.com/hajimehoshi/ebiten/ebitenutil"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Core"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/MPQ"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/core"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/mpq"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
// GitBranch is set by the CI build process to the name of the branch
|
||||
var GitBranch string
|
||||
|
||||
// GitCommit is set by the CI build process to the commit hash
|
||||
var GitCommit string
|
||||
var d2Engine *Core.Engine
|
||||
var d2Engine *core.Engine
|
||||
|
||||
func main() {
|
||||
if len(GitBranch) == 0 {
|
||||
GitBranch = "Local Build"
|
||||
GitCommit = ""
|
||||
}
|
||||
Common.SetBuildInfo(GitBranch, GitCommit)
|
||||
common.SetBuildInfo(GitBranch, GitCommit)
|
||||
log.SetFlags(log.Ldate | log.LUTC | log.Lmicroseconds | log.Llongfile)
|
||||
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
|
||||
_, iconImage, err := ebitenutil.NewImageFromFile("d2logo.png", ebiten.FilterLinear)
|
||||
if err == nil {
|
||||
ebiten.SetWindowIcon([]image.Image{iconImage})
|
||||
}
|
||||
MPQ.InitializeCryptoBuffer()
|
||||
d2Engine = Core.CreateEngine()
|
||||
mpq.InitializeCryptoBuffer()
|
||||
d2Engine = core.CreateEngine()
|
||||
ebiten.SetCursorVisible(false)
|
||||
ebiten.SetFullscreen(d2Engine.Settings.FullScreen)
|
||||
ebiten.SetRunnableInBackground(d2Engine.Settings.RunInBackground)
|
||||
|
@ -1,7 +1,7 @@
|
||||
package Map
|
||||
package _map
|
||||
|
||||
import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
)
|
||||
|
||||
var dirLookup = []int32{
|
||||
@ -79,7 +79,7 @@ type Object struct {
|
||||
Y int32
|
||||
Flags int32
|
||||
Paths []Path
|
||||
Lookup *Common.ObjectLookupRecord
|
||||
Lookup *common.ObjectLookupRecord
|
||||
}
|
||||
|
||||
type DS1 struct {
|
||||
@ -99,7 +99,7 @@ type DS1 struct {
|
||||
SubstitutionGroups []SubstitutionGroup
|
||||
}
|
||||
|
||||
func LoadDS1(path string, fileProvider Common.FileProvider) *DS1 {
|
||||
func LoadDS1(path string, fileProvider common.FileProvider) *DS1 {
|
||||
ds1 := &DS1{
|
||||
NumberOfFloors: 1,
|
||||
NumberOfWalls: 1,
|
||||
@ -107,12 +107,12 @@ func LoadDS1(path string, fileProvider Common.FileProvider) *DS1 {
|
||||
NumberOfSubstitutionLayers: 0,
|
||||
}
|
||||
fileData := fileProvider.LoadFile(path)
|
||||
br := Common.CreateStreamReader(fileData)
|
||||
br := common.CreateStreamReader(fileData)
|
||||
ds1.Version = br.GetInt32()
|
||||
ds1.Width = br.GetInt32() + 1
|
||||
ds1.Height = br.GetInt32() + 1
|
||||
if ds1.Version >= 8 {
|
||||
ds1.Act = Common.MinInt32(5, br.GetInt32()+1)
|
||||
ds1.Act = common.MinInt32(5, br.GetInt32()+1)
|
||||
}
|
||||
if ds1.Version >= 10 {
|
||||
ds1.SubstitutionType = br.GetInt32()
|
||||
@ -250,7 +250,7 @@ func LoadDS1(path string, fileProvider Common.FileProvider) *DS1 {
|
||||
newObject.X = br.GetInt32()
|
||||
newObject.Y = br.GetInt32()
|
||||
newObject.Flags = br.GetInt32()
|
||||
newObject.Lookup = Common.LookupObject(int(ds1.Act), int(newObject.Type), int(newObject.Id))
|
||||
newObject.Lookup = common.LookupObject(int(ds1.Act), int(newObject.Type), int(newObject.Id))
|
||||
ds1.Objects = append(ds1.Objects, newObject)
|
||||
}
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
package Map
|
||||
package _map
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
)
|
||||
|
||||
// https://d2mods.info/forum/viewtopic.php?t=65163
|
||||
@ -47,10 +47,10 @@ const (
|
||||
BlockFormatIsometric BlockDataFormat = 1
|
||||
)
|
||||
|
||||
func LoadDT1(path string, fileProvider Common.FileProvider) *DT1 {
|
||||
func LoadDT1(path string, fileProvider common.FileProvider) *DT1 {
|
||||
result := &DT1{}
|
||||
fileData := fileProvider.LoadFile(path)
|
||||
br := Common.CreateStreamReader(fileData)
|
||||
br := common.CreateStreamReader(fileData)
|
||||
ver1 := br.GetInt32()
|
||||
ver2 := br.GetInt32()
|
||||
if ver1 != 7 || ver2 != 6 {
|
@ -1,30 +1,30 @@
|
||||
package Map
|
||||
package _map
|
||||
|
||||
import (
|
||||
"math"
|
||||
"math/rand"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
type EngineRegion struct {
|
||||
Rect Common.Rectangle
|
||||
Rect common.Rectangle
|
||||
Region *Region
|
||||
}
|
||||
|
||||
type Engine struct {
|
||||
soundManager *Sound.Manager
|
||||
gameState *Common.GameState
|
||||
fileProvider Common.FileProvider
|
||||
soundManager *sound.Manager
|
||||
gameState *common.GameState
|
||||
fileProvider common.FileProvider
|
||||
regions []EngineRegion
|
||||
OffsetX float64
|
||||
OffsetY float64
|
||||
}
|
||||
|
||||
func CreateMapEngine(gameState *Common.GameState, soundManager *Sound.Manager, fileProvider Common.FileProvider) *Engine {
|
||||
func CreateMapEngine(gameState *common.GameState, soundManager *sound.Manager, fileProvider common.FileProvider) *Engine {
|
||||
result := &Engine{
|
||||
gameState: gameState,
|
||||
soundManager: soundManager,
|
||||
@ -38,7 +38,7 @@ func (v *Engine) GenerateMap(regionType RegionIdType, levelPreset int) {
|
||||
randomSource := rand.NewSource(v.gameState.Seed)
|
||||
region := LoadRegion(randomSource, regionType, levelPreset, v.fileProvider)
|
||||
v.regions = append(v.regions, EngineRegion{
|
||||
Rect: Common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
|
||||
Rect: common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
|
||||
Region: region,
|
||||
})
|
||||
}
|
||||
@ -48,19 +48,19 @@ func (v *Engine) GenerateAct1Overworld() {
|
||||
randomSource := rand.NewSource(v.gameState.Seed)
|
||||
region := LoadRegion(randomSource, RegionAct1Town, 1, v.fileProvider)
|
||||
v.regions = append(v.regions, EngineRegion{
|
||||
Rect: Common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
|
||||
Rect: common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
|
||||
Region: region,
|
||||
})
|
||||
if strings.Contains(region.RegionPath, "E1") {
|
||||
region2 := LoadRegion(randomSource, RegionAct1Town, 2, v.fileProvider)
|
||||
v.regions = append(v.regions, EngineRegion{
|
||||
Rect: Common.Rectangle{int(region.TileWidth - 1), 0, int(region2.TileWidth), int(region2.TileHeight)},
|
||||
Rect: common.Rectangle{int(region.TileWidth - 1), 0, int(region2.TileWidth), int(region2.TileHeight)},
|
||||
Region: region2,
|
||||
})
|
||||
} else if strings.Contains(region.RegionPath, "S1") {
|
||||
region2 := LoadRegion(randomSource, RegionAct1Town, 3, v.fileProvider)
|
||||
v.regions = append(v.regions, EngineRegion{
|
||||
Rect: Common.Rectangle{0, int(region.TileHeight - 1), int(region2.TileWidth), int(region2.TileHeight)},
|
||||
Rect: common.Rectangle{0, int(region.TileHeight - 1), int(region2.TileWidth), int(region2.TileHeight)},
|
||||
Region: region2,
|
||||
})
|
||||
}
|
||||
@ -90,7 +90,7 @@ func (v *Engine) RenderRegion(region EngineRegion, target *ebiten.Image) {
|
||||
offX := -((y + region.Rect.Top) * 80) + (region.Rect.Left * 80)
|
||||
offY := ((y + region.Rect.Top) * 40) + (region.Rect.Left * 40)
|
||||
for x := 0; x < int(region.Region.TileWidth); x++ {
|
||||
sx, sy := Common.IsoToScreen(x+region.Rect.Left, y+region.Rect.Top, int(v.OffsetX), int(v.OffsetY))
|
||||
sx, sy := common.IsoToScreen(x+region.Rect.Left, y+region.Rect.Top, int(v.OffsetX), int(v.OffsetY))
|
||||
if sx > -160 && sy > -160 && sx <= 880 && sy <= 1000 {
|
||||
v.RenderTile(region.Region, offX, offY, x, y, target)
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
package Map
|
||||
package _map
|
||||
|
||||
type Orientation int32
|
||||
|
@ -1,4 +1,4 @@
|
||||
package Map
|
||||
package _map
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
@ -8,11 +8,11 @@ import (
|
||||
"strconv"
|
||||
"sync"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
)
|
||||
|
||||
type TileCacheRecord struct {
|
||||
@ -23,17 +23,17 @@ type TileCacheRecord struct {
|
||||
|
||||
type Region struct {
|
||||
RegionPath string
|
||||
LevelType Common.LevelTypeRecord
|
||||
levelPreset *Common.LevelPresetRecord
|
||||
LevelType common.LevelTypeRecord
|
||||
levelPreset *common.LevelPresetRecord
|
||||
TileWidth int32
|
||||
TileHeight int32
|
||||
Tiles []Tile
|
||||
DS1 *DS1
|
||||
Palette Common.PaletteRec
|
||||
Palette common.PaletteRec
|
||||
FloorCache map[uint32]*TileCacheRecord
|
||||
ShadowCache map[uint32]*TileCacheRecord
|
||||
WallCache map[uint32]*TileCacheRecord
|
||||
AnimationEntities []*Common.AnimatedEntity
|
||||
AnimationEntities []*common.AnimatedEntity
|
||||
}
|
||||
|
||||
type RegionLayerType int
|
||||
@ -84,16 +84,16 @@ const (
|
||||
RegionAct5Lava RegionIdType = 35
|
||||
)
|
||||
|
||||
func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileProvider Common.FileProvider) *Region {
|
||||
func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileProvider common.FileProvider) *Region {
|
||||
result := &Region{
|
||||
LevelType: Common.LevelTypes[levelType],
|
||||
levelPreset: Common.LevelPresets[levelPreset],
|
||||
LevelType: common.LevelTypes[levelType],
|
||||
levelPreset: common.LevelPresets[levelPreset],
|
||||
Tiles: make([]Tile, 0),
|
||||
FloorCache: make(map[uint32]*TileCacheRecord),
|
||||
ShadowCache: make(map[uint32]*TileCacheRecord),
|
||||
WallCache: make(map[uint32]*TileCacheRecord),
|
||||
}
|
||||
result.Palette = Common.Palettes[PaletteDefs.PaletteType("act"+strconv.Itoa(int(result.LevelType.Act)))]
|
||||
result.Palette = common.Palettes[palettedefs.PaletteType("act"+strconv.Itoa(int(result.LevelType.Act)))]
|
||||
//\bm := result.levelPreset.Dt1Mask
|
||||
for _, levelTypeDt1 := range result.LevelType.Files {
|
||||
/*
|
||||
@ -125,17 +125,17 @@ func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileP
|
||||
result.TileHeight = result.DS1.Height
|
||||
var wg sync.WaitGroup
|
||||
wg.Add(len(result.DS1.Objects))
|
||||
result.AnimationEntities = make([]*Common.AnimatedEntity, 0)
|
||||
result.AnimationEntities = make([]*common.AnimatedEntity, 0)
|
||||
for _, object := range result.DS1.Objects {
|
||||
go func(object Object) {
|
||||
defer wg.Done()
|
||||
switch object.Lookup.Type {
|
||||
case Common.ObjectTypeCharacter:
|
||||
case Common.ObjectTypeItem:
|
||||
case common.ObjectTypeCharacter:
|
||||
case common.ObjectTypeItem:
|
||||
if object.Lookup.Base == "" || object.Lookup.Token == "" || object.Lookup.TR == "" {
|
||||
return
|
||||
}
|
||||
animEntity := Common.CreateAnimatedEntity(object.Lookup.Base, object.Lookup.Token, object.Lookup.TR, PaletteDefs.Units)
|
||||
animEntity := common.CreateAnimatedEntity(object.Lookup.Base, object.Lookup.Token, object.Lookup.TR, palettedefs.Units)
|
||||
animEntity.SetMode(object.Lookup.Mode, object.Lookup.Class, 0, fileProvider)
|
||||
animEntity.LocationX = math.Floor(float64(object.X) / 5)
|
||||
animEntity.LocationY = math.Floor(float64(object.Y) / 5)
|
||||
@ -213,7 +213,7 @@ func (v *Region) renderShadow(tile FloorShadowRecord, offsetX, offsetY int, targ
|
||||
}
|
||||
opts := &ebiten.DrawImageOptions{}
|
||||
opts.GeoM.Translate(float64(offsetX+tileCache.XOffset), float64(offsetY+tileCache.YOffset))
|
||||
opts.ColorM = Common.ColorToColorM(color.RGBA{255, 255, 255, 160})
|
||||
opts.ColorM = common.ColorToColorM(color.RGBA{255, 255, 255, 160})
|
||||
target.DrawImage(tileCache.Image, opts)
|
||||
}
|
||||
|
||||
@ -296,10 +296,10 @@ func (v *Region) generateFloorCache(tile FloorShadowRecord) *TileCacheRecord {
|
||||
}
|
||||
tileYMinimum := int32(0)
|
||||
for _, block := range tileData.Blocks {
|
||||
tileYMinimum = Common.MinInt32(tileYMinimum, int32(block.Y))
|
||||
tileYMinimum = common.MinInt32(tileYMinimum, int32(block.Y))
|
||||
}
|
||||
tileYOffset := Common.AbsInt32(tileYMinimum)
|
||||
tileHeight := Common.AbsInt32(tileData.Height)
|
||||
tileYOffset := common.AbsInt32(tileYMinimum)
|
||||
tileHeight := common.AbsInt32(tileData.Height)
|
||||
image, _ := ebiten.NewImage(int(tileData.Width), int(tileHeight), ebiten.FilterNearest)
|
||||
pixels := make([]byte, 4*tileData.Width*tileHeight)
|
||||
v.decodeTileGfxData(tileData.Blocks, pixels, tileYOffset, tileData.Width)
|
||||
@ -315,8 +315,8 @@ func (v *Region) generateShadowCache(tile FloorShadowRecord) *TileCacheRecord {
|
||||
tileMinY := int32(0)
|
||||
tileMaxY := int32(0)
|
||||
for _, block := range tileData.Blocks {
|
||||
tileMinY = Common.MinInt32(tileMinY, int32(block.Y))
|
||||
tileMaxY = Common.MaxInt32(tileMaxY, int32(block.Y+32))
|
||||
tileMinY = common.MinInt32(tileMinY, int32(block.Y))
|
||||
tileMaxY = common.MaxInt32(tileMaxY, int32(block.Y+32))
|
||||
}
|
||||
tileYOffset := -tileMinY
|
||||
tileHeight := int(tileMaxY - tileMinY)
|
||||
@ -344,10 +344,10 @@ func (v *Region) generateWallCache(tile WallRecord) *TileCacheRecord {
|
||||
target = newTileData
|
||||
}
|
||||
for _, block := range target.Blocks {
|
||||
tileMinY = Common.MinInt32(tileMinY, int32(block.Y))
|
||||
tileMaxY = Common.MaxInt32(tileMaxY, int32(block.Y+32))
|
||||
tileMinY = common.MinInt32(tileMinY, int32(block.Y))
|
||||
tileMaxY = common.MaxInt32(tileMaxY, int32(block.Y+32))
|
||||
}
|
||||
realHeight := Common.MaxInt32(Common.AbsInt32(tileData.Height), tileMaxY-tileMinY)
|
||||
realHeight := common.MaxInt32(common.AbsInt32(tileData.Height), tileMaxY-tileMinY)
|
||||
tileYOffset := -tileMinY
|
||||
//tileHeight := int(tileMaxY - tileMinY)
|
||||
image, _ := ebiten.NewImage(160, int(realHeight), ebiten.FilterNearest)
|
@ -1,4 +1,4 @@
|
||||
package MPQ
|
||||
package mpq
|
||||
|
||||
// CryptoBuffer contains the crypto bytes for filename hashing
|
||||
var CryptoBuffer [0x500]uint32
|
@ -1,4 +1,4 @@
|
||||
package MPQ
|
||||
package mpq
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
@ -8,7 +8,7 @@ import (
|
||||
"path"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
)
|
||||
|
||||
// MPQ represents an MPQ archive
|
||||
@ -225,7 +225,7 @@ func (v MPQ) getFileHashEntry(fileName string) (HashTableEntry, error) {
|
||||
|
||||
// GetFileBlockData gets a block table entry
|
||||
func (v MPQ) GetFileBlockData(fileName string) (BlockTableEntry, error) {
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
|
||||
fileEntry, err := v.getFileHashEntry(fileName)
|
||||
if err != nil {
|
||||
return BlockTableEntry{}, err
|
||||
@ -248,7 +248,7 @@ func (v MPQ) FileExists(fileName string) bool {
|
||||
|
||||
// ReadFile reads a file from the MPQ and returns a memory stream
|
||||
func (v MPQ) ReadFile(fileName string) ([]byte, error) {
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
|
||||
fileBlockData, err := v.GetFileBlockData(fileName)
|
||||
if err != nil {
|
||||
return []byte{}, err
|
||||
@ -263,7 +263,7 @@ func (v MPQ) ReadFile(fileName string) ([]byte, error) {
|
||||
|
||||
// ReadTextFile reads a file and returns it as a string
|
||||
func (v MPQ) ReadTextFile(fileName string) (string, error) {
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
|
||||
data, err := v.ReadFile(fileName)
|
||||
if err != nil {
|
||||
return "", err
|
@ -1,4 +1,4 @@
|
||||
package MPQ
|
||||
package mpq
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
@ -9,8 +9,8 @@ import (
|
||||
"strings"
|
||||
|
||||
"github.com/JoshVarga/blast"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Compression"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/compression"
|
||||
)
|
||||
|
||||
// Stream represents a stream of data in an MPQ archive
|
||||
@ -90,7 +90,7 @@ func (v *Stream) readInternalSingleUnit(buffer []byte, offset, count uint32) uin
|
||||
v.loadSingleUnit()
|
||||
}
|
||||
|
||||
bytesToCopy := Common.Min(uint32(len(v.CurrentData))-v.CurrentPosition, count)
|
||||
bytesToCopy := common.Min(uint32(len(v.CurrentData))-v.CurrentPosition, count)
|
||||
copy(buffer[offset:offset+bytesToCopy], v.CurrentData[v.CurrentPosition:v.CurrentPosition+bytesToCopy])
|
||||
v.CurrentPosition += bytesToCopy
|
||||
return bytesToCopy
|
||||
@ -99,7 +99,7 @@ func (v *Stream) readInternalSingleUnit(buffer []byte, offset, count uint32) uin
|
||||
func (v *Stream) readInternal(buffer []byte, offset, count uint32) uint32 {
|
||||
v.bufferData()
|
||||
localPosition := v.CurrentPosition % v.BlockSize
|
||||
bytesToCopy := Common.MinInt32(int32(len(v.CurrentData))-int32(localPosition), int32(count))
|
||||
bytesToCopy := common.MinInt32(int32(len(v.CurrentData))-int32(localPosition), int32(count))
|
||||
if bytesToCopy <= 0 {
|
||||
return 0
|
||||
}
|
||||
@ -113,7 +113,7 @@ func (v *Stream) bufferData() {
|
||||
if requiredBlock == v.CurrentBlockIndex {
|
||||
return
|
||||
}
|
||||
expectedLength := Common.Min(v.BlockTableEntry.UncompressedFileSize-(requiredBlock*v.BlockSize), v.BlockSize)
|
||||
expectedLength := common.Min(v.BlockTableEntry.UncompressedFileSize-(requiredBlock*v.BlockSize), v.BlockSize)
|
||||
v.CurrentData = v.loadBlock(requiredBlock, expectedLength)
|
||||
v.CurrentBlockIndex = requiredBlock
|
||||
}
|
||||
@ -178,7 +178,7 @@ func decompressMulti(data []byte, expectedLength uint32) []byte {
|
||||
case 0x10: // BZip2
|
||||
panic("bzip2 decompression not supported")
|
||||
case 0x80: // IMA ADPCM Stereo
|
||||
return Compression.WavDecompress(data[1:], 2)
|
||||
return compression.WavDecompress(data[1:], 2)
|
||||
//return MpqWavCompression.Decompress(sinput, 2);
|
||||
//panic("ima adpcm sterio decompression not supported")
|
||||
case 0x40: // IMA ADPCM Mono
|
||||
@ -194,8 +194,8 @@ func decompressMulti(data []byte, expectedLength uint32) []byte {
|
||||
// TODO: sparse then bzip2
|
||||
panic("sparse decompression + bzip2 decompression not supported")
|
||||
case 0x41:
|
||||
sinput := Compression.HuffmanDecompress(data[1:])
|
||||
sinput = Compression.WavDecompress(sinput, 1)
|
||||
sinput := compression.HuffmanDecompress(data[1:])
|
||||
sinput = compression.WavDecompress(sinput, 1)
|
||||
tmp := make([]byte, len(sinput))
|
||||
copy(tmp, sinput)
|
||||
return tmp
|
||||
@ -204,8 +204,8 @@ func decompressMulti(data []byte, expectedLength uint32) []byte {
|
||||
//return MpqWavCompression.Decompress(new MemoryStream(result), 1);
|
||||
panic("pk + mpqwav decompression not supported")
|
||||
case 0x81:
|
||||
sinput := Compression.HuffmanDecompress(data[1:])
|
||||
sinput = Compression.WavDecompress(sinput, 2)
|
||||
sinput := compression.HuffmanDecompress(data[1:])
|
||||
sinput = compression.WavDecompress(sinput, 2)
|
||||
tmp := make([]byte, len(sinput))
|
||||
copy(tmp, sinput)
|
||||
return tmp
|
@ -1,4 +1,4 @@
|
||||
package PaletteDefs
|
||||
package palettedefs
|
||||
|
||||
// PaletteType represents a named palette
|
||||
type PaletteType string
|
@ -1,4 +1,4 @@
|
||||
package ResourcePaths
|
||||
package resourcepaths
|
||||
|
||||
var LanguageCode string
|
||||
|
@ -1,18 +1,18 @@
|
||||
package Scenes
|
||||
package scenes
|
||||
|
||||
import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Video"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/video"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
type BlizzardIntro struct {
|
||||
fileProvider Common.FileProvider
|
||||
fileProvider common.FileProvider
|
||||
sceneProvider SceneProvider
|
||||
videoDecoder *Video.BinkDecoder
|
||||
videoDecoder *video.BinkDecoder
|
||||
}
|
||||
|
||||
func CreateBlizzardIntro(fileProvider Common.FileProvider, sceneProvider SceneProvider) *BlizzardIntro {
|
||||
func CreateBlizzardIntro(fileProvider common.FileProvider, sceneProvider SceneProvider) *BlizzardIntro {
|
||||
result := &BlizzardIntro{
|
||||
fileProvider: fileProvider,
|
||||
sceneProvider: sceneProvider,
|
||||
@ -25,7 +25,7 @@ func (v *BlizzardIntro) Load() []func() {
|
||||
return []func(){
|
||||
func() {
|
||||
videoBytes := v.fileProvider.LoadFile("/data/local/video/BlizNorth640x480.bik")
|
||||
v.videoDecoder = Video.CreateBinkDecoder(videoBytes)
|
||||
v.videoDecoder = video.CreateBinkDecoder(videoBytes)
|
||||
},
|
||||
}
|
||||
}
|
@ -1,32 +1,32 @@
|
||||
package Scenes
|
||||
package scenes
|
||||
|
||||
import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/UI"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ui"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
type CharacterSelect struct {
|
||||
uiManager *UI.Manager
|
||||
soundManager *Sound.Manager
|
||||
fileProvider Common.FileProvider
|
||||
uiManager *ui.Manager
|
||||
soundManager *sound.Manager
|
||||
fileProvider common.FileProvider
|
||||
sceneProvider SceneProvider
|
||||
background *Common.Sprite
|
||||
newCharButton *UI.Button
|
||||
convertCharButton *UI.Button
|
||||
deleteCharButton *UI.Button
|
||||
exitButton *UI.Button
|
||||
okButton *UI.Button
|
||||
background *common.Sprite
|
||||
newCharButton *ui.Button
|
||||
convertCharButton *ui.Button
|
||||
deleteCharButton *ui.Button
|
||||
exitButton *ui.Button
|
||||
okButton *ui.Button
|
||||
}
|
||||
|
||||
func CreateCharacterSelect(
|
||||
fileProvider Common.FileProvider,
|
||||
fileProvider common.FileProvider,
|
||||
sceneProvider SceneProvider,
|
||||
uiManager *UI.Manager,
|
||||
soundManager *Sound.Manager,
|
||||
uiManager *ui.Manager,
|
||||
soundManager *sound.Manager,
|
||||
) *CharacterSelect {
|
||||
result := &CharacterSelect{
|
||||
uiManager: uiManager,
|
||||
@ -38,38 +38,38 @@ func CreateCharacterSelect(
|
||||
}
|
||||
|
||||
func (v *CharacterSelect) Load() []func() {
|
||||
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
|
||||
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
|
||||
return []func(){
|
||||
func() {
|
||||
v.background = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectionBackground, PaletteDefs.Sky)
|
||||
v.background = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectionBackground, palettedefs.Sky)
|
||||
v.background.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
v.newCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#831"), 15)))
|
||||
v.newCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#831"), 15)))
|
||||
v.newCharButton.MoveTo(33, 468)
|
||||
v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() })
|
||||
v.uiManager.AddWidget(v.newCharButton)
|
||||
},
|
||||
func() {
|
||||
v.convertCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#825"), 15)))
|
||||
v.convertCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#825"), 15)))
|
||||
v.convertCharButton.MoveTo(233, 468)
|
||||
v.convertCharButton.SetEnabled(false)
|
||||
v.uiManager.AddWidget(v.convertCharButton)
|
||||
},
|
||||
func() {
|
||||
v.deleteCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#832"), 15)))
|
||||
v.deleteCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#832"), 15)))
|
||||
v.deleteCharButton.MoveTo(433, 468)
|
||||
v.deleteCharButton.SetEnabled(false)
|
||||
v.uiManager.AddWidget(v.deleteCharButton)
|
||||
},
|
||||
func() {
|
||||
v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970"))
|
||||
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
|
||||
v.exitButton.MoveTo(33, 537)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
v.uiManager.AddWidget(v.exitButton)
|
||||
},
|
||||
func() {
|
||||
v.okButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#971"))
|
||||
v.okButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#971"))
|
||||
v.okButton.MoveTo(625, 537)
|
||||
v.okButton.SetEnabled(false)
|
||||
v.uiManager.AddWidget(v.okButton)
|
@ -1,31 +1,31 @@
|
||||
package Scenes
|
||||
package scenes
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/UI"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ui"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
type labelItem struct {
|
||||
Label *UI.Label
|
||||
Label *ui.Label
|
||||
IsHeading bool
|
||||
Available bool
|
||||
}
|
||||
|
||||
// Credits represents the credits scene
|
||||
type Credits struct {
|
||||
uiManager *UI.Manager
|
||||
soundManager *Sound.Manager
|
||||
fileProvider Common.FileProvider
|
||||
uiManager *ui.Manager
|
||||
soundManager *sound.Manager
|
||||
fileProvider common.FileProvider
|
||||
sceneProvider SceneProvider
|
||||
creditsBackground *Common.Sprite
|
||||
exitButton *UI.Button
|
||||
creditsBackground *common.Sprite
|
||||
exitButton *ui.Button
|
||||
creditsText []string
|
||||
labels []*labelItem
|
||||
cycleTime float64
|
||||
@ -34,7 +34,7 @@ type Credits struct {
|
||||
}
|
||||
|
||||
// CreateCredits creates an instance of the credits scene
|
||||
func CreateCredits(fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager) *Credits {
|
||||
func CreateCredits(fileProvider common.FileProvider, sceneProvider SceneProvider, uiManager *ui.Manager, soundManager *sound.Manager) *Credits {
|
||||
result := &Credits{
|
||||
fileProvider: fileProvider,
|
||||
uiManager: uiManager,
|
||||
@ -52,17 +52,17 @@ func CreateCredits(fileProvider Common.FileProvider, sceneProvider SceneProvider
|
||||
func (v *Credits) Load() []func() {
|
||||
return []func(){
|
||||
func() {
|
||||
v.creditsBackground = v.fileProvider.LoadSprite(ResourcePaths.CreditsBackground, PaletteDefs.Sky)
|
||||
v.creditsBackground = v.fileProvider.LoadSprite(resourcepaths.CreditsBackground, palettedefs.Sky)
|
||||
v.creditsBackground.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970"))
|
||||
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
|
||||
v.exitButton.MoveTo(30, 550)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
v.uiManager.AddWidget(v.exitButton)
|
||||
},
|
||||
func() {
|
||||
fileData, _ := Common.Utf16BytesToString(v.fileProvider.LoadFile(ResourcePaths.CreditsText)[2:])
|
||||
fileData, _ := common.Utf16BytesToString(v.fileProvider.LoadFile(resourcepaths.CreditsText)[2:])
|
||||
v.creditsText = strings.Split(fileData, "\r\n")
|
||||
for i := range v.creditsText {
|
||||
v.creditsText[i] = strings.Trim(v.creditsText[i], " ")
|
||||
@ -174,7 +174,7 @@ func (v *Credits) addNextItem() {
|
||||
}
|
||||
}
|
||||
|
||||
func (v *Credits) getNewFontLabel(isHeading bool) *UI.Label {
|
||||
func (v *Credits) getNewFontLabel(isHeading bool) *ui.Label {
|
||||
for _, label := range v.labels {
|
||||
if label.Available {
|
||||
label.Available = false
|
||||
@ -190,7 +190,7 @@ func (v *Credits) getNewFontLabel(isHeading bool) *UI.Label {
|
||||
newLabelItem := &labelItem{
|
||||
Available: false,
|
||||
IsHeading: isHeading,
|
||||
Label: UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Sky),
|
||||
Label: ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Sky),
|
||||
}
|
||||
|
||||
if isHeading {
|
@ -1,4 +1,4 @@
|
||||
package Scenes
|
||||
package scenes
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
@ -8,45 +8,45 @@ import (
|
||||
"os/exec"
|
||||
"runtime"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/UI"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ui"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
// MainMenu represents the main menu
|
||||
type MainMenu struct {
|
||||
uiManager *UI.Manager
|
||||
soundManager *Sound.Manager
|
||||
fileProvider Common.FileProvider
|
||||
uiManager *ui.Manager
|
||||
soundManager *sound.Manager
|
||||
fileProvider common.FileProvider
|
||||
sceneProvider SceneProvider
|
||||
trademarkBackground *Common.Sprite
|
||||
background *Common.Sprite
|
||||
diabloLogoLeft *Common.Sprite
|
||||
diabloLogoRight *Common.Sprite
|
||||
diabloLogoLeftBack *Common.Sprite
|
||||
diabloLogoRightBack *Common.Sprite
|
||||
singlePlayerButton *UI.Button
|
||||
githubButton *UI.Button
|
||||
exitDiabloButton *UI.Button
|
||||
creditsButton *UI.Button
|
||||
cinematicsButton *UI.Button
|
||||
mapTestButton *UI.Button
|
||||
copyrightLabel *UI.Label
|
||||
copyrightLabel2 *UI.Label
|
||||
openDiabloLabel *UI.Label
|
||||
versionLabel *UI.Label
|
||||
commitLabel *UI.Label
|
||||
trademarkBackground *common.Sprite
|
||||
background *common.Sprite
|
||||
diabloLogoLeft *common.Sprite
|
||||
diabloLogoRight *common.Sprite
|
||||
diabloLogoLeftBack *common.Sprite
|
||||
diabloLogoRightBack *common.Sprite
|
||||
singlePlayerButton *ui.Button
|
||||
githubButton *ui.Button
|
||||
exitDiabloButton *ui.Button
|
||||
creditsButton *ui.Button
|
||||
cinematicsButton *ui.Button
|
||||
mapTestButton *ui.Button
|
||||
copyrightLabel *ui.Label
|
||||
copyrightLabel2 *ui.Label
|
||||
openDiabloLabel *ui.Label
|
||||
versionLabel *ui.Label
|
||||
commitLabel *ui.Label
|
||||
|
||||
ShowTrademarkScreen bool
|
||||
leftButtonHeld bool
|
||||
}
|
||||
|
||||
// CreateMainMenu creates an instance of MainMenu
|
||||
func CreateMainMenu(fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager) *MainMenu {
|
||||
func CreateMainMenu(fileProvider common.FileProvider, sceneProvider SceneProvider, uiManager *ui.Manager, soundManager *sound.Manager) *MainMenu {
|
||||
result := &MainMenu{
|
||||
fileProvider: fileProvider,
|
||||
uiManager: uiManager,
|
||||
@ -60,107 +60,107 @@ func CreateMainMenu(fileProvider Common.FileProvider, sceneProvider SceneProvide
|
||||
|
||||
// Load is called to load the resources for the main menu
|
||||
func (v *MainMenu) Load() []func() {
|
||||
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
|
||||
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
|
||||
return []func(){
|
||||
func() {
|
||||
v.versionLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static)
|
||||
v.versionLabel.Alignment = UI.LabelAlignRight
|
||||
v.versionLabel.SetText("OpenDiablo2 - " + Common.BuildInfo.Branch)
|
||||
v.versionLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
|
||||
v.versionLabel.Alignment = ui.LabelAlignRight
|
||||
v.versionLabel.SetText("OpenDiablo2 - " + common.BuildInfo.Branch)
|
||||
v.versionLabel.Color = color.RGBA{255, 255, 255, 255}
|
||||
v.versionLabel.MoveTo(795, -10)
|
||||
},
|
||||
func() {
|
||||
v.commitLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Static)
|
||||
v.commitLabel.Alignment = UI.LabelAlignLeft
|
||||
v.commitLabel.SetText(Common.BuildInfo.Commit)
|
||||
v.commitLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Static)
|
||||
v.commitLabel.Alignment = ui.LabelAlignLeft
|
||||
v.commitLabel.SetText(common.BuildInfo.Commit)
|
||||
v.commitLabel.Color = color.RGBA{255, 255, 255, 255}
|
||||
v.commitLabel.MoveTo(2, 2)
|
||||
},
|
||||
func() {
|
||||
v.copyrightLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static)
|
||||
v.copyrightLabel.Alignment = UI.LabelAlignCenter
|
||||
v.copyrightLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
|
||||
v.copyrightLabel.Alignment = ui.LabelAlignCenter
|
||||
v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
|
||||
v.copyrightLabel.Color = color.RGBA{188, 168, 140, 255}
|
||||
v.copyrightLabel.MoveTo(400, 500)
|
||||
},
|
||||
func() {
|
||||
v.copyrightLabel2 = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static)
|
||||
v.copyrightLabel2.Alignment = UI.LabelAlignCenter
|
||||
v.copyrightLabel2.SetText(Common.TranslateString("#1614"))
|
||||
v.copyrightLabel2 = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
|
||||
v.copyrightLabel2.Alignment = ui.LabelAlignCenter
|
||||
v.copyrightLabel2.SetText(common.TranslateString("#1614"))
|
||||
v.copyrightLabel2.Color = color.RGBA{188, 168, 140, 255}
|
||||
v.copyrightLabel2.MoveTo(400, 525)
|
||||
},
|
||||
func() {
|
||||
v.openDiabloLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Static)
|
||||
v.openDiabloLabel.Alignment = UI.LabelAlignCenter
|
||||
v.openDiabloLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Static)
|
||||
v.openDiabloLabel.Alignment = ui.LabelAlignCenter
|
||||
v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
|
||||
v.openDiabloLabel.Color = color.RGBA{255, 255, 140, 255}
|
||||
v.openDiabloLabel.MoveTo(400, 580)
|
||||
},
|
||||
func() {
|
||||
v.background = v.fileProvider.LoadSprite(ResourcePaths.GameSelectScreen, PaletteDefs.Sky)
|
||||
v.background = v.fileProvider.LoadSprite(resourcepaths.GameSelectScreen, palettedefs.Sky)
|
||||
v.background.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
v.trademarkBackground = v.fileProvider.LoadSprite(ResourcePaths.TrademarkScreen, PaletteDefs.Sky)
|
||||
v.trademarkBackground = v.fileProvider.LoadSprite(resourcepaths.TrademarkScreen, palettedefs.Sky)
|
||||
v.trademarkBackground.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
v.diabloLogoLeft = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, PaletteDefs.Units)
|
||||
v.diabloLogoLeft = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoFireLeft, palettedefs.Units)
|
||||
v.diabloLogoLeft.Blend = true
|
||||
v.diabloLogoLeft.Animate = true
|
||||
v.diabloLogoLeft.MoveTo(400, 120)
|
||||
},
|
||||
func() {
|
||||
v.diabloLogoRight = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireRight, PaletteDefs.Units)
|
||||
v.diabloLogoRight = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoFireRight, palettedefs.Units)
|
||||
v.diabloLogoRight.Blend = true
|
||||
v.diabloLogoRight.Animate = true
|
||||
v.diabloLogoRight.MoveTo(400, 120)
|
||||
},
|
||||
func() {
|
||||
v.diabloLogoLeftBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, PaletteDefs.Units)
|
||||
v.diabloLogoLeftBack = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoBlackLeft, palettedefs.Units)
|
||||
v.diabloLogoLeftBack.MoveTo(400, 120)
|
||||
},
|
||||
func() {
|
||||
v.diabloLogoRightBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, PaletteDefs.Units)
|
||||
v.diabloLogoRightBack = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoBlackRight, palettedefs.Units)
|
||||
v.diabloLogoRightBack.MoveTo(400, 120)
|
||||
},
|
||||
func() {
|
||||
v.exitDiabloButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, Common.TranslateString("#1625"))
|
||||
v.exitDiabloButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, common.TranslateString("#1625"))
|
||||
v.exitDiabloButton.MoveTo(264, 535)
|
||||
v.exitDiabloButton.SetVisible(!v.ShowTrademarkScreen)
|
||||
v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
v.uiManager.AddWidget(v.exitDiabloButton)
|
||||
},
|
||||
func() {
|
||||
v.creditsButton = UI.CreateButton(UI.ButtonTypeShort, v.fileProvider, Common.TranslateString("#1627"))
|
||||
v.creditsButton = ui.CreateButton(ui.ButtonTypeShort, v.fileProvider, common.TranslateString("#1627"))
|
||||
v.creditsButton.MoveTo(264, 505)
|
||||
v.creditsButton.SetVisible(!v.ShowTrademarkScreen)
|
||||
v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
|
||||
v.uiManager.AddWidget(v.creditsButton)
|
||||
},
|
||||
func() {
|
||||
v.cinematicsButton = UI.CreateButton(UI.ButtonTypeShort, v.fileProvider, Common.TranslateString("#1639"))
|
||||
v.cinematicsButton = ui.CreateButton(ui.ButtonTypeShort, v.fileProvider, common.TranslateString("#1639"))
|
||||
v.cinematicsButton.MoveTo(401, 505)
|
||||
v.cinematicsButton.SetVisible(!v.ShowTrademarkScreen)
|
||||
v.uiManager.AddWidget(v.cinematicsButton)
|
||||
},
|
||||
func() {
|
||||
v.singlePlayerButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, Common.TranslateString("#1620"))
|
||||
v.singlePlayerButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, common.TranslateString("#1620"))
|
||||
v.singlePlayerButton.MoveTo(264, 290)
|
||||
v.singlePlayerButton.SetVisible(!v.ShowTrademarkScreen)
|
||||
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
|
||||
v.uiManager.AddWidget(v.singlePlayerButton)
|
||||
},
|
||||
func() {
|
||||
v.githubButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, "PROJECT WEBSITE")
|
||||
v.githubButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, "PROJECT WEBSITE")
|
||||
v.githubButton.MoveTo(264, 330)
|
||||
v.githubButton.SetVisible(!v.ShowTrademarkScreen)
|
||||
v.githubButton.OnActivated(func() { v.onGithubButtonClicked() })
|
||||
v.uiManager.AddWidget(v.githubButton)
|
||||
},
|
||||
func() {
|
||||
v.mapTestButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, "MAP ENGINE TEST")
|
||||
v.mapTestButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, "MAP ENGINE TEST")
|
||||
v.mapTestButton.MoveTo(264, 450)
|
||||
v.mapTestButton.SetVisible(!v.ShowTrademarkScreen)
|
||||
v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
|
||||
@ -240,7 +240,7 @@ func (v *MainMenu) Render(screen *ebiten.Image) {
|
||||
// Update runs the update logic on the main menu
|
||||
func (v *MainMenu) Update(tickTime float64) {
|
||||
if v.ShowTrademarkScreen {
|
||||
if v.uiManager.CursorButtonPressed(UI.CursorButtonLeft) {
|
||||
if v.uiManager.CursorButtonPressed(ui.CursorButtonLeft) {
|
||||
if v.leftButtonHeld {
|
||||
return
|
||||
}
|
@ -1,38 +1,38 @@
|
||||
package Scenes
|
||||
package scenes
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Map"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/UI"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
_map "github.com/OpenDiablo2/OpenDiablo2/map"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ui"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/ebitenutil"
|
||||
)
|
||||
|
||||
type MapEngineTest struct {
|
||||
uiManager *UI.Manager
|
||||
soundManager *Sound.Manager
|
||||
fileProvider Common.FileProvider
|
||||
uiManager *ui.Manager
|
||||
soundManager *sound.Manager
|
||||
fileProvider common.FileProvider
|
||||
sceneProvider SceneProvider
|
||||
gameState *Common.GameState
|
||||
mapEngine *Map.Engine
|
||||
gameState *common.GameState
|
||||
mapEngine *_map.Engine
|
||||
}
|
||||
|
||||
func CreateMapEngineTest(
|
||||
fileProvider Common.FileProvider,
|
||||
fileProvider common.FileProvider,
|
||||
sceneProvider SceneProvider,
|
||||
uiManager *UI.Manager,
|
||||
soundManager *Sound.Manager) *MapEngineTest {
|
||||
uiManager *ui.Manager,
|
||||
soundManager *sound.Manager) *MapEngineTest {
|
||||
result := &MapEngineTest{
|
||||
fileProvider: fileProvider,
|
||||
uiManager: uiManager,
|
||||
soundManager: soundManager,
|
||||
sceneProvider: sceneProvider,
|
||||
}
|
||||
result.gameState = Common.CreateGameState()
|
||||
result.gameState = common.CreateGameState()
|
||||
return result
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@ func (v *MapEngineTest) Load() []func() {
|
||||
v.soundManager.PlayBGM("")
|
||||
return []func(){
|
||||
func() {
|
||||
v.mapEngine = Map.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider)
|
||||
v.mapEngine = _map.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider)
|
||||
|
||||
v.mapEngine.GenerateAct1Overworld()
|
||||
//v.mapEngine.GenerateMap(Map.RegionAct1Tristram, 300)
|
||||
@ -70,7 +70,7 @@ func (v *MapEngineTest) Render(screen *ebiten.Image) {
|
||||
v.mapEngine.Render(screen)
|
||||
actualX := float64(v.uiManager.CursorX) - v.mapEngine.OffsetX
|
||||
actualY := float64(v.uiManager.CursorY) - v.mapEngine.OffsetY
|
||||
tileX, tileY := Common.ScreenToIso(actualX, actualY)
|
||||
tileX, tileY := common.ScreenToIso(actualX, actualY)
|
||||
subtileX := int(math.Ceil(math.Mod((tileX*10), 10))) / 2
|
||||
subtileY := int(math.Ceil(math.Mod((tileY*10), 10))) / 2
|
||||
curRegion := v.mapEngine.GetRegionAt(int(tileX), int(tileY))
|
@ -1,4 +1,4 @@
|
||||
package Scenes
|
||||
package scenes
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten"
|
@ -1,4 +1,4 @@
|
||||
package Scenes
|
||||
package scenes
|
||||
|
||||
// SceneProvider provides the ability to change scenes
|
||||
type SceneProvider interface {
|
568
scenes/SelectHeroClass.go
Normal file
568
scenes/SelectHeroClass.go
Normal file
@ -0,0 +1,568 @@
|
||||
package scenes
|
||||
|
||||
import (
|
||||
"image"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ui"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
type HeroStance int
|
||||
|
||||
const (
|
||||
HeroStanceIdle HeroStance = 0
|
||||
HeroStanceIdleSelected HeroStance = 1
|
||||
HeroStanceApproaching HeroStance = 2
|
||||
HeroStanceSelected HeroStance = 3
|
||||
HeroStanceRetreating HeroStance = 4
|
||||
)
|
||||
|
||||
type HeroRenderInfo struct {
|
||||
Stance HeroStance
|
||||
IdleSprite *common.Sprite
|
||||
IdleSelectedSprite *common.Sprite
|
||||
ForwardWalkSprite *common.Sprite
|
||||
ForwardWalkSpriteOverlay *common.Sprite
|
||||
SelectedSprite *common.Sprite
|
||||
SelectedSpriteOverlay *common.Sprite
|
||||
BackWalkSprite *common.Sprite
|
||||
BackWalkSpriteOverlay *common.Sprite
|
||||
SelectionBounds image.Rectangle
|
||||
SelectSfx *sound.SoundEffect
|
||||
DeselectSfx *sound.SoundEffect
|
||||
}
|
||||
|
||||
type SelectHeroClass struct {
|
||||
uiManager *ui.Manager
|
||||
soundManager *sound.Manager
|
||||
fileProvider common.FileProvider
|
||||
sceneProvider SceneProvider
|
||||
bgImage *common.Sprite
|
||||
campfire *common.Sprite
|
||||
headingLabel *ui.Label
|
||||
heroClassLabel *ui.Label
|
||||
heroDesc1Label *ui.Label
|
||||
heroDesc2Label *ui.Label
|
||||
heroDesc3Label *ui.Label
|
||||
heroRenderInfo map[common.Hero]*HeroRenderInfo
|
||||
selectedHero common.Hero
|
||||
exitButton *ui.Button
|
||||
}
|
||||
|
||||
func CreateSelectHeroClass(
|
||||
fileProvider common.FileProvider,
|
||||
sceneProvider SceneProvider,
|
||||
uiManager *ui.Manager, soundManager *sound.Manager,
|
||||
) *SelectHeroClass {
|
||||
result := &SelectHeroClass{
|
||||
uiManager: uiManager,
|
||||
sceneProvider: sceneProvider,
|
||||
fileProvider: fileProvider,
|
||||
soundManager: soundManager,
|
||||
heroRenderInfo: make(map[common.Hero]*HeroRenderInfo),
|
||||
selectedHero: common.HeroNone,
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) Load() []func() {
|
||||
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
|
||||
return []func(){
|
||||
func() {
|
||||
v.bgImage = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBackground, palettedefs.Fechar)
|
||||
v.bgImage.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
v.headingLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
|
||||
fontWidth, _ := v.headingLabel.GetSize()
|
||||
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
|
||||
v.headingLabel.SetText("Select Hero Class")
|
||||
v.headingLabel.Alignment = ui.LabelAlignCenter
|
||||
},
|
||||
func() {
|
||||
v.heroClassLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
|
||||
v.heroClassLabel.Alignment = ui.LabelAlignCenter
|
||||
v.heroClassLabel.MoveTo(400, 65)
|
||||
},
|
||||
func() {
|
||||
v.heroDesc1Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
|
||||
v.heroDesc1Label.Alignment = ui.LabelAlignCenter
|
||||
v.heroDesc1Label.MoveTo(400, 100)
|
||||
},
|
||||
func() {
|
||||
v.heroDesc2Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
|
||||
v.heroDesc2Label.Alignment = ui.LabelAlignCenter
|
||||
v.heroDesc2Label.MoveTo(400, 115)
|
||||
},
|
||||
func() {
|
||||
v.heroDesc3Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
|
||||
v.heroDesc3Label.Alignment = ui.LabelAlignCenter
|
||||
v.heroDesc3Label.MoveTo(400, 130)
|
||||
},
|
||||
func() {
|
||||
v.campfire = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectCampfire, palettedefs.Fechar)
|
||||
v.campfire.MoveTo(380, 335)
|
||||
v.campfire.Animate = true
|
||||
v.campfire.Blend = true
|
||||
},
|
||||
func() {
|
||||
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
|
||||
v.exitButton.MoveTo(33, 537)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
v.uiManager.AddWidget(v.exitButton)
|
||||
},
|
||||
func() {
|
||||
v.heroRenderInfo[common.HeroBarbarian] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselectedH, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalk, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalkOverlay, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianSelected, palettedefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianBackWalk, palettedefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianSelect),
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianDeselect),
|
||||
}
|
||||
v.heroRenderInfo[common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
|
||||
v.heroRenderInfo[common.HeroBarbarian].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
|
||||
v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
|
||||
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
|
||||
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
|
||||
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
|
||||
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
|
||||
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
|
||||
v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
|
||||
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
|
||||
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
|
||||
},
|
||||
func() {
|
||||
v.heroRenderInfo[common.HeroSorceress] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselectedH, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalk, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalkOverlay, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelectedOverlay, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalk, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalkOverlay, palettedefs.Fechar),
|
||||
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressSelect),
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressDeselect),
|
||||
}
|
||||
v.heroRenderInfo[common.HeroSorceress].IdleSprite.MoveTo(626, 352)
|
||||
v.heroRenderInfo[common.HeroSorceress].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
|
||||
v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
|
||||
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
|
||||
v.heroRenderInfo[common.HeroSorceress].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Blend = true
|
||||
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
|
||||
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Animate = true
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
|
||||
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
|
||||
},
|
||||
func() {
|
||||
v.heroRenderInfo[common.HeroNecromancer] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselectedH, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalk, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalkOverlay, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelectedOverlay, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalk, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalkOverlay, palettedefs.Fechar),
|
||||
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerSelect),
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerDeselect),
|
||||
}
|
||||
v.heroRenderInfo[common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
|
||||
v.heroRenderInfo[common.HeroNecromancer].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
|
||||
v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
|
||||
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
|
||||
v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
|
||||
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
|
||||
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
|
||||
},
|
||||
func() {
|
||||
v.heroRenderInfo[common.HeroPaladin] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselectedH, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalk, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalkOverlay, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinSelected, palettedefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinBackWalk, palettedefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinSelect),
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinDeselect),
|
||||
}
|
||||
v.heroRenderInfo[common.HeroPaladin].IdleSprite.MoveTo(521, 338)
|
||||
v.heroRenderInfo[common.HeroPaladin].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
|
||||
v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
|
||||
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
|
||||
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
|
||||
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
|
||||
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
|
||||
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
|
||||
v.heroRenderInfo[common.HeroPaladin].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
|
||||
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
|
||||
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
|
||||
},
|
||||
func() {
|
||||
v.heroRenderInfo[common.HeroAmazon] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselectedH, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonForwardWalk, palettedefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonSelected, palettedefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonBackWalk, palettedefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonSelect),
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonDeselect),
|
||||
}
|
||||
v.heroRenderInfo[common.HeroAmazon].IdleSprite.MoveTo(100, 339)
|
||||
v.heroRenderInfo[common.HeroAmazon].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
|
||||
v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
|
||||
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
|
||||
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
|
||||
v.heroRenderInfo[common.HeroAmazon].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
|
||||
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
|
||||
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
|
||||
},
|
||||
func() {
|
||||
v.heroRenderInfo[common.HeroAssassin] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselectedH, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinForwardWalk, palettedefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinSelected, palettedefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinBackWalk, palettedefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinSelect),
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinDeselect),
|
||||
}
|
||||
v.heroRenderInfo[common.HeroAssassin].IdleSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[common.HeroAssassin].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
|
||||
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
|
||||
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
|
||||
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
|
||||
},
|
||||
func() {
|
||||
v.heroRenderInfo[common.HeroDruid] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselected, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselectedH, palettedefs.Fechar),
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidForwardWalk, palettedefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidSelected, palettedefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidBackWalk, palettedefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidSelect),
|
||||
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidDeselect),
|
||||
}
|
||||
v.heroRenderInfo[common.HeroDruid].IdleSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[common.HeroDruid].IdleSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
|
||||
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
|
||||
v.heroRenderInfo[common.HeroDruid].SelectedSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[common.HeroDruid].SelectedSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
|
||||
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.Animate = true
|
||||
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
|
||||
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) Unload() {
|
||||
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) onExitButtonClicked() {
|
||||
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
|
||||
v.bgImage.DrawSegments(screen, 4, 3, 0)
|
||||
v.headingLabel.Draw(screen)
|
||||
if v.selectedHero != common.HeroNone {
|
||||
v.heroClassLabel.Draw(screen)
|
||||
v.heroDesc1Label.Draw(screen)
|
||||
v.heroDesc2Label.Draw(screen)
|
||||
v.heroDesc3Label.Draw(screen)
|
||||
}
|
||||
for heroClass, heroInfo := range v.heroRenderInfo {
|
||||
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
|
||||
v.renderHero(screen, heroClass)
|
||||
}
|
||||
}
|
||||
for heroClass, heroInfo := range v.heroRenderInfo {
|
||||
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
|
||||
v.renderHero(screen, heroClass)
|
||||
}
|
||||
}
|
||||
v.campfire.Draw(screen)
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) Update(tickTime float64) {
|
||||
canSelect := true
|
||||
for _, info := range v.heroRenderInfo {
|
||||
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
|
||||
canSelect = false
|
||||
break
|
||||
}
|
||||
}
|
||||
allIdle := true
|
||||
for heroType, data := range v.heroRenderInfo {
|
||||
if allIdle && data.Stance != HeroStanceIdle {
|
||||
allIdle = false
|
||||
}
|
||||
v.updateHeroSelectionHover(heroType, canSelect)
|
||||
}
|
||||
if v.selectedHero != common.HeroNone && allIdle {
|
||||
v.selectedHero = common.HeroNone
|
||||
}
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) updateHeroSelectionHover(hero common.Hero, canSelect bool) {
|
||||
renderInfo := v.heroRenderInfo[hero]
|
||||
switch renderInfo.Stance {
|
||||
case HeroStanceApproaching:
|
||||
if renderInfo.ForwardWalkSprite.OnLastFrame() {
|
||||
renderInfo.Stance = HeroStanceSelected
|
||||
renderInfo.SelectedSprite.ResetAnimation()
|
||||
if renderInfo.SelectedSpriteOverlay != nil {
|
||||
renderInfo.SelectedSpriteOverlay.ResetAnimation()
|
||||
}
|
||||
}
|
||||
return
|
||||
case HeroStanceRetreating:
|
||||
if renderInfo.BackWalkSprite.OnLastFrame() {
|
||||
renderInfo.Stance = HeroStanceIdle
|
||||
renderInfo.IdleSprite.ResetAnimation()
|
||||
}
|
||||
return
|
||||
}
|
||||
if !canSelect {
|
||||
return
|
||||
}
|
||||
if renderInfo.Stance == HeroStanceSelected {
|
||||
return
|
||||
}
|
||||
mouseX := v.uiManager.CursorX
|
||||
mouseY := v.uiManager.CursorY
|
||||
b := renderInfo.SelectionBounds
|
||||
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
|
||||
if mouseHover && v.uiManager.CursorButtonPressed(ui.CursorButtonLeft) {
|
||||
// showEntryUi = true;
|
||||
renderInfo.Stance = HeroStanceApproaching
|
||||
renderInfo.ForwardWalkSprite.ResetAnimation()
|
||||
if renderInfo.ForwardWalkSpriteOverlay != nil {
|
||||
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
|
||||
}
|
||||
for _, heroInfo := range v.heroRenderInfo {
|
||||
if heroInfo.Stance != HeroStanceSelected {
|
||||
continue
|
||||
}
|
||||
heroInfo.SelectSfx.Stop()
|
||||
heroInfo.DeselectSfx.Play()
|
||||
heroInfo.Stance = HeroStanceRetreating
|
||||
heroInfo.BackWalkSprite.ResetAnimation()
|
||||
if heroInfo.BackWalkSpriteOverlay != nil {
|
||||
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
|
||||
}
|
||||
}
|
||||
v.selectedHero = hero
|
||||
v.updateHeroText()
|
||||
renderInfo.SelectSfx.Play()
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
if mouseHover {
|
||||
renderInfo.Stance = HeroStanceIdleSelected
|
||||
} else {
|
||||
renderInfo.Stance = HeroStanceIdle
|
||||
}
|
||||
|
||||
if v.selectedHero == common.HeroNone && mouseHover {
|
||||
v.selectedHero = hero
|
||||
v.updateHeroText()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero common.Hero) {
|
||||
renderInfo := v.heroRenderInfo[hero]
|
||||
switch renderInfo.Stance {
|
||||
case HeroStanceIdle:
|
||||
renderInfo.IdleSprite.Draw(screen)
|
||||
case HeroStanceIdleSelected:
|
||||
renderInfo.IdleSelectedSprite.Draw(screen)
|
||||
case HeroStanceApproaching:
|
||||
renderInfo.ForwardWalkSprite.Draw(screen)
|
||||
if renderInfo.ForwardWalkSpriteOverlay != nil {
|
||||
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
|
||||
}
|
||||
case HeroStanceSelected:
|
||||
renderInfo.SelectedSprite.Draw(screen)
|
||||
if renderInfo.SelectedSpriteOverlay != nil {
|
||||
renderInfo.SelectedSpriteOverlay.Draw(screen)
|
||||
}
|
||||
case HeroStanceRetreating:
|
||||
renderInfo.BackWalkSprite.Draw(screen)
|
||||
if renderInfo.BackWalkSpriteOverlay != nil {
|
||||
renderInfo.BackWalkSpriteOverlay.Draw(screen)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) updateHeroText() {
|
||||
switch v.selectedHero {
|
||||
case common.HeroNone:
|
||||
return
|
||||
case common.HeroBarbarian:
|
||||
v.heroClassLabel.SetText(common.TranslateString("partycharbar"))
|
||||
v.setDescLabels("#1709")
|
||||
case common.HeroNecromancer:
|
||||
v.heroClassLabel.SetText(common.TranslateString("partycharnec"))
|
||||
v.setDescLabels("#1704")
|
||||
case common.HeroPaladin:
|
||||
v.heroClassLabel.SetText(common.TranslateString("partycharpal"))
|
||||
v.setDescLabels("#1711")
|
||||
case common.HeroAssassin:
|
||||
v.heroClassLabel.SetText(common.TranslateString("partycharass"))
|
||||
v.setDescLabels("#305")
|
||||
case common.HeroSorceress:
|
||||
v.heroClassLabel.SetText(common.TranslateString("partycharsor"))
|
||||
v.setDescLabels("#1710")
|
||||
case common.HeroAmazon:
|
||||
v.heroClassLabel.SetText(common.TranslateString("partycharama"))
|
||||
v.setDescLabels("#1698")
|
||||
case common.HeroDruid:
|
||||
v.heroClassLabel.SetText(common.TranslateString("partychardru"))
|
||||
v.setDescLabels("#304")
|
||||
}
|
||||
/*
|
||||
if (selectedHero == null)
|
||||
return;
|
||||
|
||||
switch (selectedHero.Value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
|
||||
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
|
||||
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
|
||||
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
|
||||
*/
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) setDescLabels(descKey string) {
|
||||
heroDesc := common.TranslateString(descKey)
|
||||
parts := common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
|
||||
if len(parts) > 1 {
|
||||
v.heroDesc1Label.SetText(parts[0])
|
||||
} else {
|
||||
v.heroDesc1Label.SetText("")
|
||||
}
|
||||
if len(parts) > 1 {
|
||||
v.heroDesc2Label.SetText(parts[1])
|
||||
} else {
|
||||
v.heroDesc2Label.SetText("")
|
||||
}
|
||||
if len(parts) > 2 {
|
||||
v.heroDesc3Label.SetText(parts[2])
|
||||
} else {
|
||||
v.heroDesc3Label.SetText("")
|
||||
}
|
||||
}
|
@ -1,16 +1,16 @@
|
||||
package Sound
|
||||
package sound
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/hajimehoshi/ebiten/audio"
|
||||
"github.com/hajimehoshi/ebiten/audio/wav"
|
||||
)
|
||||
|
||||
// Manager provides sound
|
||||
type Manager struct {
|
||||
fileProvider Common.FileProvider
|
||||
fileProvider common.FileProvider
|
||||
audioContext *audio.Context // The Audio context
|
||||
bgmAudio *audio.Player // The audio player
|
||||
lastBgm string
|
||||
@ -19,7 +19,7 @@ type Manager struct {
|
||||
}
|
||||
|
||||
// CreateManager creates a sound provider
|
||||
func CreateManager(fileProvider Common.FileProvider) *Manager {
|
||||
func CreateManager(fileProvider common.FileProvider) *Manager {
|
||||
result := &Manager{
|
||||
fileProvider: fileProvider,
|
||||
}
|
@ -1,11 +1,11 @@
|
||||
package Sound
|
||||
package sound
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/audio/wav"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/audio"
|
||||
)
|
||||
@ -14,11 +14,11 @@ type SoundEffect struct {
|
||||
player *audio.Player
|
||||
}
|
||||
|
||||
func CreateSoundEffect(sfx string, fileProvider Common.FileProvider, context *audio.Context, volume float64) *SoundEffect {
|
||||
func CreateSoundEffect(sfx string, fileProvider common.FileProvider, context *audio.Context, volume float64) *SoundEffect {
|
||||
result := &SoundEffect{}
|
||||
var soundFile string
|
||||
if _, exists := Common.Sounds[sfx]; exists {
|
||||
soundEntry := Common.Sounds[sfx]
|
||||
if _, exists := common.Sounds[sfx]; exists {
|
||||
soundEntry := common.Sounds[sfx]
|
||||
soundFile = soundEntry.FileName
|
||||
} else {
|
||||
soundFile = sfx
|
@ -1,12 +1,12 @@
|
||||
package UI
|
||||
package ui
|
||||
|
||||
import (
|
||||
"image"
|
||||
"image/color"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
@ -43,7 +43,7 @@ type ButtonLayout struct {
|
||||
XSegments int //1
|
||||
YSegments int // 1
|
||||
ResourceName string // Font Name
|
||||
PaletteName PaletteDefs.PaletteType // PaletteType
|
||||
PaletteName palettedefs.PaletteType // PaletteType
|
||||
Toggleable bool // false
|
||||
BaseFrame int // 0
|
||||
DisabledFrame int // -1
|
||||
@ -55,10 +55,10 @@ type ButtonLayout struct {
|
||||
|
||||
// ButtonLayouts define the type of buttons you can have
|
||||
var ButtonLayouts = map[ButtonType]ButtonLayout{
|
||||
ButtonTypeWide: {2, 1, ResourcePaths.WideButtonBlank, PaletteDefs.Units, false, 0, -1, ResourcePaths.FontExocet10, nil, true, 1},
|
||||
ButtonTypeShort: {1, 1, ResourcePaths.ShortButtonBlank, PaletteDefs.Units, false, 0, -1, ResourcePaths.FontRediculous, nil, true, -1},
|
||||
ButtonTypeMedium: {1, 1, ResourcePaths.MediumButtonBlank, PaletteDefs.Units, false, 0, 0, ResourcePaths.FontExocet10, nil, true, 0},
|
||||
ButtonTypeTall: {1, 1, ResourcePaths.TallButtonBlank, PaletteDefs.Units, false, 0, 0, ResourcePaths.FontExocet10, nil, true, 5},
|
||||
ButtonTypeWide: {2, 1, resourcepaths.WideButtonBlank, palettedefs.Units, false, 0, -1, resourcepaths.FontExocet10, nil, true, 1},
|
||||
ButtonTypeShort: {1, 1, resourcepaths.ShortButtonBlank, palettedefs.Units, false, 0, -1, resourcepaths.FontRediculous, nil, true, -1},
|
||||
ButtonTypeMedium: {1, 1, resourcepaths.MediumButtonBlank, palettedefs.Units, false, 0, 0, resourcepaths.FontExocet10, nil, true, 0},
|
||||
ButtonTypeTall: {1, 1, resourcepaths.TallButtonBlank, palettedefs.Units, false, 0, 0, resourcepaths.FontExocet10, nil, true, 5},
|
||||
/*
|
||||
{eButtonType.Wide, new ButtonLayout { XSegments = 2, ResourceName = ResourcePaths.WideButtonBlank, PaletteName = PaletteDefs.Units } },
|
||||
{eButtonType.Narrow, new ButtonLayout { ResourceName = ResourcePaths.NarrowButtonBlank, PaletteName = PaletteDefs.Units } },
|
||||
@ -89,7 +89,7 @@ type Button struct {
|
||||
visible bool
|
||||
pressed bool
|
||||
toggled bool
|
||||
fileProvider Common.FileProvider
|
||||
fileProvider common.FileProvider
|
||||
normalImage *ebiten.Image
|
||||
pressedImage *ebiten.Image
|
||||
toggledImage *ebiten.Image
|
||||
@ -100,7 +100,7 @@ type Button struct {
|
||||
}
|
||||
|
||||
// CreateButton creates an instance of Button
|
||||
func CreateButton(buttonType ButtonType, fileProvider Common.FileProvider, text string) *Button {
|
||||
func CreateButton(buttonType ButtonType, fileProvider common.FileProvider, text string) *Button {
|
||||
result := &Button{
|
||||
fileProvider: fileProvider,
|
||||
width: 0,
|
||||
@ -111,7 +111,7 @@ func CreateButton(buttonType ButtonType, fileProvider Common.FileProvider, text
|
||||
}
|
||||
buttonLayout := ButtonLayouts[buttonType]
|
||||
result.buttonLayout = buttonLayout
|
||||
font := GetFont(buttonLayout.FontPath, PaletteDefs.Units, fileProvider)
|
||||
font := GetFont(buttonLayout.FontPath, palettedefs.Units, fileProvider)
|
||||
buttonSprite := fileProvider.LoadSprite(buttonLayout.ResourceName, buttonLayout.PaletteName)
|
||||
totalButtonTypes := buttonSprite.GetTotalFrames() / (buttonLayout.XSegments * buttonLayout.YSegments)
|
||||
for i := 0; i < buttonLayout.XSegments; i++ {
|
||||
@ -179,7 +179,7 @@ func (v *Button) Draw(target *ebiten.Image) {
|
||||
|
||||
if !v.enabled {
|
||||
//opts.CompositeMode = ebiten.CompositeModeLighter
|
||||
opts.ColorM = Common.ColorToColorM(color.RGBA{128, 128, 128, 195})
|
||||
opts.ColorM = common.ColorToColorM(color.RGBA{128, 128, 128, 195})
|
||||
target.DrawImage(v.disabledImage, opts)
|
||||
} else if v.toggled && v.pressed {
|
||||
target.DrawImage(v.pressedToggledImage, opts)
|
@ -1,11 +1,11 @@
|
||||
package UI
|
||||
package ui
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
@ -19,12 +19,12 @@ type FontSize struct {
|
||||
|
||||
// Font represents a font
|
||||
type Font struct {
|
||||
fontSprite *Common.Sprite
|
||||
fontSprite *common.Sprite
|
||||
metrics map[uint8]FontSize
|
||||
}
|
||||
|
||||
// GetFont creates or loads an existing font
|
||||
func GetFont(font string, palette PaletteDefs.PaletteType, fileProvider Common.FileProvider) *Font {
|
||||
func GetFont(font string, palette palettedefs.PaletteType, fileProvider common.FileProvider) *Font {
|
||||
cacheItem, exists := fontCache[font+"_"+string(palette)]
|
||||
if exists {
|
||||
return cacheItem
|
||||
@ -35,7 +35,7 @@ func GetFont(font string, palette PaletteDefs.PaletteType, fileProvider Common.F
|
||||
}
|
||||
|
||||
// CreateFont creates an instance of a MPQ Font
|
||||
func CreateFont(font string, palette PaletteDefs.PaletteType, fileProvider Common.FileProvider) *Font {
|
||||
func CreateFont(font string, palette palettedefs.PaletteType, fileProvider common.FileProvider) *Font {
|
||||
result := &Font{
|
||||
metrics: make(map[uint8]FontSize),
|
||||
}
|
||||
@ -62,12 +62,12 @@ func (v *Font) GetTextMetrics(text string) (width, height uint32) {
|
||||
height = uint32(0)
|
||||
maxCharHeight := uint32(0)
|
||||
for _, m := range v.fontSprite.Frames {
|
||||
maxCharHeight = Common.Max(maxCharHeight, uint32(m.Height))
|
||||
maxCharHeight = common.Max(maxCharHeight, uint32(m.Height))
|
||||
}
|
||||
for i := 0; i < len(text); i++ {
|
||||
ch := text[i]
|
||||
if ch == '\n' {
|
||||
width = Common.Max(width, curWidth)
|
||||
width = common.Max(width, curWidth)
|
||||
curWidth = 0
|
||||
height += maxCharHeight + 6
|
||||
continue
|
||||
@ -75,7 +75,7 @@ func (v *Font) GetTextMetrics(text string) (width, height uint32) {
|
||||
metric := v.metrics[uint8(ch)]
|
||||
curWidth += uint32(metric.Width)
|
||||
}
|
||||
width = Common.Max(width, curWidth)
|
||||
width = common.Max(width, curWidth)
|
||||
height += maxCharHeight
|
||||
return
|
||||
}
|
||||
@ -87,7 +87,7 @@ func (v *Font) Draw(x, y int, text string, color color.Color, target *ebiten.Ima
|
||||
|
||||
maxCharHeight := uint32(0)
|
||||
for _, m := range v.metrics {
|
||||
maxCharHeight = Common.Max(maxCharHeight, uint32(m.Height))
|
||||
maxCharHeight = common.Max(maxCharHeight, uint32(m.Height))
|
||||
}
|
||||
|
||||
targetWidth, _ := target.Size()
|
@ -1,10 +1,10 @@
|
||||
package UI
|
||||
package ui
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
@ -34,7 +34,7 @@ type Label struct {
|
||||
}
|
||||
|
||||
// CreateLabel creates a new instance of a UI label
|
||||
func CreateLabel(provider Common.FileProvider, font string, palette PaletteDefs.PaletteType) *Label {
|
||||
func CreateLabel(provider common.FileProvider, font string, palette palettedefs.PaletteType) *Label {
|
||||
result := &Label{
|
||||
Alignment: LabelAlignLeft,
|
||||
Color: color.White,
|
@ -1,10 +1,10 @@
|
||||
package UI
|
||||
package ui
|
||||
|
||||
import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Sound"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/sound"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
@ -21,22 +21,22 @@ const (
|
||||
// Manager represents the UI manager
|
||||
type Manager struct {
|
||||
widgets []Widget
|
||||
cursorSprite *Common.Sprite
|
||||
cursorSprite *common.Sprite
|
||||
cursorButtons CursorButton
|
||||
pressedIndex int
|
||||
CursorX int
|
||||
CursorY int
|
||||
clickSfx *Sound.SoundEffect
|
||||
clickSfx *sound.SoundEffect
|
||||
waitForLeftMouseUp bool
|
||||
}
|
||||
|
||||
// CreateManager creates a new instance of a UI manager
|
||||
func CreateManager(fileProvider Common.FileProvider, soundManager Sound.Manager) *Manager {
|
||||
func CreateManager(fileProvider common.FileProvider, soundManager sound.Manager) *Manager {
|
||||
result := &Manager{
|
||||
pressedIndex: -1,
|
||||
widgets: make([]Widget, 0),
|
||||
cursorSprite: fileProvider.LoadSprite(ResourcePaths.CursorDefault, PaletteDefs.Units),
|
||||
clickSfx: soundManager.LoadSoundEffect(ResourcePaths.SFXButtonClick),
|
||||
cursorSprite: fileProvider.LoadSprite(resourcepaths.CursorDefault, palettedefs.Units),
|
||||
clickSfx: soundManager.LoadSoundEffect(resourcepaths.SFXButtonClick),
|
||||
waitForLeftMouseUp: false,
|
||||
}
|
||||
return result
|
@ -1,12 +1,12 @@
|
||||
package UI
|
||||
package ui
|
||||
|
||||
import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
)
|
||||
|
||||
// Widget defines an object that is a UI widget
|
||||
type Widget interface {
|
||||
Common.Drawable
|
||||
common.Drawable
|
||||
GetEnabled() bool
|
||||
SetEnabled(enabled bool)
|
||||
SetPressed(pressed bool)
|
@ -1,9 +1,9 @@
|
||||
package Video
|
||||
package video
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/Common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
)
|
||||
|
||||
type BinkVideoMode uint32
|
||||
@ -41,7 +41,7 @@ type BinkDecoder struct {
|
||||
VideoHeight uint32
|
||||
FPS uint32
|
||||
FrameTimeMS uint32
|
||||
streamReader *Common.StreamReader
|
||||
streamReader *common.StreamReader
|
||||
VideoMode BinkVideoMode
|
||||
HasAlphaPlane bool
|
||||
Grayscale bool
|
||||
@ -52,7 +52,7 @@ type BinkDecoder struct {
|
||||
|
||||
func CreateBinkDecoder(source []byte) *BinkDecoder {
|
||||
result := &BinkDecoder{
|
||||
streamReader: Common.CreateStreamReader(source),
|
||||
streamReader: common.CreateStreamReader(source),
|
||||
}
|
||||
result.loadHeaderInformation()
|
||||
return result
|
Loading…
Reference in New Issue
Block a user