mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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Pull go-astar code into the repo, improve perf (#411)
Copied go-astar into d2common/d2astar, made a few optimizations. Runs roughly 30% faster according to my benchmarking. Added a `maxCost` param to prevent searching the entire map for a path. This probably needs tweaked a bit, but follows the original game more closely. Co-authored-by: Nicholas Eden <neden@zigzagame.com>
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153
d2common/d2astar/README.md
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153
d2common/d2astar/README.md
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D2 A*
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========
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**A\* pathfinding implementation for OpenDiablo2**
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***Forked from [go-astar](https://github.com/beefsack/go-astar)***
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Changes
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-------
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* Used [sync.Pool](https://golang.org/pkg/sync/#Pool) to reuse objects created during pathfinding. This improves performance by roughly 30% by reducing allocations.
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* Added a check on the target for neighbors to identify if the user clicked an inaccessible area.
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* Added a max cost to prevent searching the entire region for a path.
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TODO
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------
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* Evaluate bi-directional A*, specifically if it would more quickly identify if the user clicked an in inaccessible area (such as an island).
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The [A\* pathfinding algorithm](http://en.wikipedia.org/wiki/A*_search_algorithm) is a pathfinding algorithm noted for its performance and accuracy and is commonly used in game development. It can be used to find short paths for any weighted graph.
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A fantastic overview of A\* can be found at [Amit Patel's Stanford website](http://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html).
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Examples
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--------
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The following crude examples were taken directly from the automated tests. Please see `path_test.go` for more examples.
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### Key
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* `.` - Plain (movement cost 1)
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* `~` - River (movement cost 2)
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* `M` - Mountain (movement cost 3)
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* `X` - Blocker, unable to move through
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* `F` - From / start position
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* `T` - To / goal position
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* `●` - Calculated path
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### Straight line
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```
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.....~...... .....~......
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.....MM..... .....MM.....
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.F........T. -> .●●●●●●●●●●.
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....MMM..... ....MMM.....
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............ ............
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```
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### Around a mountain
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```
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.....~...... .....~......
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.....MM..... .....MM.....
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.F..MMMM..T. -> .●●●MMMM●●●.
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....MMM..... ...●MMM●●...
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............ ...●●●●●....
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```
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### Blocked path
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```
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............
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.........XXX
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.F.......XTX -> No path
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.........XXX
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............
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```
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### Maze
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```
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FX.X........ ●X.X●●●●●●..
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.X...XXXX.X. ●X●●●XXXX●X.
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.X.X.X....X. -> ●X●X.X●●●●X.
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...X.X.XXXXX ●●●X.X●XXXXX
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.XX..X.....T .XX..X●●●●●●
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```
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### Mountain climber
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```
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..F..M...... ..●●●●●●●●●.
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.....MM..... .....MM...●.
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....MMMM..T. -> ....MMMM..●.
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....MMM..... ....MMM.....
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............ ............
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```
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### River swimmer
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```
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.....~...... .....~......
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.....~...... ....●●●.....
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.F...X...T.. -> .●●●●X●●●●..
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.....M...... .....M......
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.....M...... .....M......
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```
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Usage
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-----
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### Import the package
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```go
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import "github.com/beefsack/go-astar"
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```
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### Implement Pather interface
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An example implementation is done for the tests in `path_test.go` for the Tile type.
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The `PathNeighbors` method should return a slice of the direct neighbors.
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The `PathNeighborCost` method should calculate an exact movement cost for direct neighbors.
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The `PathEstimatedCost` is a heuristic method for estimating the distance between arbitrary tiles. The examples in the test files use [Manhattan distance](http://en.wikipedia.org/wiki/Taxicab_geometry) to estimate orthogonal distance between tiles.
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```go
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type Tile struct{}
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func (t *Tile) PathNeighbors() []astar.Pather {
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return []astar.Pather{
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t.Up(),
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t.Right(),
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t.Down(),
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t.Left(),
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}
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}
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func (t *Tile) PathNeighborCost(to astar.Pather) float64 {
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return to.MovementCost
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}
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func (t *Tile) PathEstimatedCost(to astar.Pather) float64 {
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return t.ManhattanDistance(to)
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}
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```
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### Call Path function
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```go
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// t1 and t2 are *Tile objects from inside the world.
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path, distance, found := astar.Path(t1, t2)
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if !found {
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log.Println("Could not find path")
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}
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// path is a slice of Pather objects which you can cast back to *Tile.
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```
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Authors
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-------
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Michael Alexander <beefsack@gmail.com>
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Robin Ranjit Chauhan <robin@pathwayi.com>
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154
d2common/d2astar/astar.go
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154
d2common/d2astar/astar.go
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package d2astar
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import (
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"container/heap"
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"fmt"
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"sync"
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)
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var nodePool *sync.Pool
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var nodeMapPool *sync.Pool
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var priorityQueuePool *sync.Pool
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func init() {
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nodePool = &sync.Pool {
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New: func()interface{} {
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return &node{}
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},
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}
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nodeMapPool = &sync.Pool {
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New: func()interface{} {
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return make(nodeMap, 128)
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},
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}
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priorityQueuePool = &sync.Pool {
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New: func()interface{} {
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return priorityQueue{}
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},
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}
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}
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// astar is an A* pathfinding implementation.
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// Pather is an interface which allows A* searching on arbitrary objects which
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// can represent a weighted graph.
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type Pather interface {
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// PathNeighbors returns the direct neighboring nodes of this node which
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// can be pathed to.
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PathNeighbors() []Pather
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// PathNeighborCost calculates the exact movement cost to neighbor nodes.
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PathNeighborCost(to Pather) float64
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// PathEstimatedCost is a heuristic method for estimating movement costs
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// between non-adjacent nodes.
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PathEstimatedCost(to Pather) float64
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}
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// node is a wrapper to store A* data for a Pather node.
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type node struct {
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pather Pather
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cost float64
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rank float64
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parent *node
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open bool
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closed bool
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index int
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}
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func (n *node) reset () {
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n.pather = nil
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n.cost = 0
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n.rank = 0
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n.parent = nil
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n.open = false
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n.closed = false
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n.index = 0
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}
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// nodeMap is a collection of nodes keyed by Pather nodes for quick reference.
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type nodeMap map[Pather]*node
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// get gets the Pather object wrapped in a node, instantiating if required.
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func (nm nodeMap) get(p Pather) *node {
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n, ok := nm[p]
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if !ok {
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n = nodePool.Get().(*node)
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n.pather = p
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nm[p] = n
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}
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return n
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}
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// Path calculates a short path and the distance between the two Pather nodes.
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//
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// If no path is found, found will be false.
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func Path(from, to Pather, maxCost float64) (path []Pather, distance float64, found bool) {
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// Quick escape for inaccessible areas.
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toNeighbors := to.PathNeighbors()
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if len(toNeighbors) == 0 {
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return nil, 0, false
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}
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nm := nodeMapPool.Get().(nodeMap)
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nq := priorityQueuePool.Get().(priorityQueue)
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defer func() {
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for k, v := range nm {
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v.reset()
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nodePool.Put(v)
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delete(nm, k)
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}
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nq = nq[0:0]
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nodeMapPool.Put(nm)
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priorityQueuePool.Put(nq)
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}()
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heap.Init(&nq)
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fromNode := nm.get(from)
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fromNode.open = true
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heap.Push(&nq, fromNode)
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for {
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if nq.Len() == 0 {
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// There's no path, return found false.
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return
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}
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current := heap.Pop(&nq).(*node)
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current.open = false
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current.closed = true
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if current == nm.get(to) {
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// Found a path to the goal.
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p := make([]Pather, 0, 16)
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curr := current
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for curr != nil {
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p = append(p, curr.pather)
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curr = curr.parent
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}
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return p, current.cost, true
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}
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for _, neighbor := range current.pather.PathNeighbors() {
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cost := current.cost + current.pather.PathNeighborCost(neighbor)
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if cost > maxCost {
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fmt.Println("Canceling path")
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continue
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}
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neighborNode := nm.get(neighbor)
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if cost < neighborNode.cost {
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if neighborNode.open {
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heap.Remove(&nq, neighborNode.index)
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}
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neighborNode.open = false
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neighborNode.closed = false
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}
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if !neighborNode.open && !neighborNode.closed {
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neighborNode.cost = cost
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neighborNode.open = true
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neighborNode.rank = cost + neighbor.PathEstimatedCost(to)
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neighborNode.parent = current
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heap.Push(&nq, neighborNode)
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}
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}
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}
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}
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96
d2common/d2astar/goreland_example.go
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96
d2common/d2astar/goreland_example.go
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package d2astar
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// goreland_example.go implements implements Pather for
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// the sake of testing. This functionality forms the back end for
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// goreland_test.go, and serves as an example for how to use A* for a graph.
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// The Magical World of Goreland, is where Ted Stevens and Al Gore are from.
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//
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// It is composed of Big Trucks, and a Series of Tubes!
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//
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// Ok, it is basically just a Graph.
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// Nodes are called "Trucks" and they have X, Y coordinates
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// Edges are called "Tubes", they connect Trucks, and they have a cost
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//
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// The key differences between this example and the Tile world:
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// 1) There is no grid. Trucks have arbitrary coordinates.
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// 2) Edges are not implied by the grid positions. Instead edges are explicitly
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// modelled as Tubes.
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//
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// The key similarities between this example and the Tile world:
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// 1) They both use Manhattan distance as their heuristic
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// 2) Both implement Pather
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type Goreland struct {
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// trucks map[int]*Truck // not needed really
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}
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type Tube struct {
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from *Truck
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to *Truck
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Cost float64
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}
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// A Truck is a Truck in a grid which implements Grapher.
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type Truck struct {
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// X and Y are the coordinates of the truck.
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X, Y int
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// array of tubes going to other trucks
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out_to []Tube
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label string
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}
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// PathNeighbors returns the neighbors of the Truck
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func (t *Truck) PathNeighbors() []Pather {
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neighbors := []Pather{}
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for _, tube_element := range t.out_to {
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neighbors = append(neighbors, Pather(tube_element.to))
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}
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return neighbors
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}
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// PathNeighborCost returns the cost of the tube leading to Truck.
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func (t *Truck) PathNeighborCost(to Pather) float64 {
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for _, tube_element := range (t).out_to {
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if Pather((tube_element.to)) == to {
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return tube_element.Cost
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}
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}
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return 10000000
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}
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// PathEstimatedCost uses Manhattan distance to estimate orthogonal distance
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// between non-adjacent nodes.
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func (t *Truck) PathEstimatedCost(to Pather) float64 {
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toT := to.(*Truck)
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absX := toT.X - t.X
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if absX < 0 {
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absX = -absX
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}
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absY := toT.Y - t.Y
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if absY < 0 {
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absY = -absY
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}
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r := float64(absX + absY)
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return r
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}
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// RenderPath renders a path on top of a Goreland world.
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func (w Goreland) RenderPath(path []Pather) string {
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s := ""
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for _, p := range path {
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pT := p.(*Truck)
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s = pT.label + " " + s
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}
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return s
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}
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86
d2common/d2astar/goreland_test.go
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86
d2common/d2astar/goreland_test.go
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package d2astar
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import (
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"math"
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"testing"
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)
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func AddTruck(x int, y int, label string) *Truck {
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t1 := new(Truck)
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t1.X = x
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t1.Y = y
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t1.label = label
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return t1
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}
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func AddTube(t1, t2 *Truck, cost float64) *Tube {
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tube1 := new(Tube)
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tube1.Cost = cost
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tube1.from = t1
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tube1.to = t2
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t1.out_to = append(t1.out_to, *tube1)
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t2.out_to = append(t2.out_to, *tube1)
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return tube1
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}
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// Consider a world with Nodes (Trucks) and Edges (Tubes), Edges each having a cost
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//
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// E
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// /|
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// / |
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// S--M
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//
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// S=Start at (0,0)
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// E=End at (1,1)
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// M=Middle at (0,1)
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//
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// S-M and M-E are clean clear tubes. cost: 1
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//
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// S-E is either:
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//
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// 1) TestGraphPath_ShortDiagonal : diagonal is a nice clean clear Tube , cost: 1.9
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// Solver should traverse the bridge.
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// Expect solution: Start, End Total cost: 1.9
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//
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// 1) TestGraphPath_LongDiagonal : diagonal is a Tube plugged full of
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// "enormous amounts of material"!, cost: 10000.
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// Solver should avoid the plugged tube.
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// Expect solution Start,Middle,End Total cost: 2.0
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func createGorelandGraphPath_Diagonal(t *testing.T, diagonal_cost float64, expectedDist float64) {
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world := new(Goreland)
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tr_start := AddTruck(0, 0, "Start")
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tr_mid := AddTruck(0, 1, "Middle")
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tr_end := AddTruck(1, 1, "End")
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AddTube(tr_start, tr_end, diagonal_cost)
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AddTube(tr_start, tr_mid, 1)
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AddTube(tr_mid, tr_end, 1)
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t.Logf("Goreland. Diagonal cost: %v\n\n", diagonal_cost)
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p, dist, found := Path(tr_start, tr_end, math.MaxFloat64)
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if !found {
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t.Log("Could not find a path")
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} else {
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t.Logf("Resulting path\n%s", world.RenderPath(p))
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}
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if !found && expectedDist >= 0 {
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t.Fatal("Could not find a path")
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}
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if found && dist != expectedDist {
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t.Fatalf("Expected dist to be %v but got %v", expectedDist, dist)
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}
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}
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func TestGraphPaths_ShortDiagonal(t *testing.T) {
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createGorelandGraphPath_Diagonal(t, 1.9, 1.9)
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}
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func TestGraphPaths_LongDiagonal(t *testing.T) {
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createGorelandGraphPath_Diagonal(t, 10000, 2.0)
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}
|
132
d2common/d2astar/path_test.go
Normal file
132
d2common/d2astar/path_test.go
Normal file
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package d2astar
|
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|
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// path_test.go contains the high level tests without the testing
|
||||
// implementation. testPath is used to check the calculated path distance is
|
||||
// what we're expecting.
|
||||
|
||||
import (
|
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"math"
|
||||
"testing"
|
||||
)
|
||||
|
||||
// testPath takes a string encoded world, decodes it, calculates a path and
|
||||
// checks the expected distance matches. An expectedDist of -1 expects that no
|
||||
// path will be found.
|
||||
func testPath(worldInput string, t *testing.T, expectedDist float64) {
|
||||
world := ParseWorld(worldInput)
|
||||
t.Logf("Input world\n%s", world.RenderPath([]Pather{}))
|
||||
p, dist, found := Path(world.From(), world.To(), math.MaxFloat64)
|
||||
if !found {
|
||||
t.Log("Could not find a path")
|
||||
} else {
|
||||
t.Logf("Resulting path\n%s", world.RenderPath(p))
|
||||
}
|
||||
if !found && expectedDist >= 0 {
|
||||
t.Fatal("Could not find a path")
|
||||
}
|
||||
if found && dist != expectedDist {
|
||||
t.Fatalf("Expected dist to be %v but got %v", expectedDist, dist)
|
||||
}
|
||||
}
|
||||
|
||||
// TestStraightLine checks that having no obstacles results in a straight line
|
||||
// path.
|
||||
func TestStraightLine(t *testing.T) {
|
||||
testPath(`
|
||||
.....~......
|
||||
.....MM.....
|
||||
.F........T.
|
||||
....MMM.....
|
||||
............
|
||||
`, t, 9)
|
||||
}
|
||||
|
||||
// TestPathAroundMountain checks that having a round mountain in the path
|
||||
// results in a path around the mountain.
|
||||
func TestPathAroundMountain(t *testing.T) {
|
||||
testPath(`
|
||||
.....~......
|
||||
.....MM.....
|
||||
.F..MMMM..T.
|
||||
....MMM.....
|
||||
............
|
||||
`, t, 13)
|
||||
}
|
||||
|
||||
// TestBlocked checks that no path is returned when there is no possible path.
|
||||
func TestBlocked(t *testing.T) {
|
||||
testPath(`
|
||||
............
|
||||
.........XXX
|
||||
.F.......XTX
|
||||
.........XXX
|
||||
............
|
||||
`, t, -1)
|
||||
}
|
||||
|
||||
// TestMaze checks that paths can double back on themselves to reach the goal.
|
||||
func TestMaze(t *testing.T) {
|
||||
testPath(`
|
||||
FX.X........
|
||||
.X...XXXX.X.
|
||||
.X.X.X....X.
|
||||
...X.X.XXXXX
|
||||
.XX..X.....T
|
||||
`, t, 27)
|
||||
}
|
||||
|
||||
// TestMountainClimber checks that a path will choose to go over a mountain,
|
||||
// which has a movement penalty of 3, if it's faster than going around the
|
||||
// mountain.
|
||||
func TestMountainClimber(t *testing.T) {
|
||||
testPath(`
|
||||
..F..M......
|
||||
.....MM.....
|
||||
....MMMM..T.
|
||||
....MMM.....
|
||||
............
|
||||
`, t, 12)
|
||||
}
|
||||
|
||||
// TestRiverSwimmer checks that the path will prefer to cross a river, which
|
||||
// has a movement penalty of 2, over a mountain which has a movement penalty of
|
||||
// 3.
|
||||
func TestRiverSwimmer(t *testing.T) {
|
||||
testPath(`
|
||||
.....~......
|
||||
.....~......
|
||||
.F...X...T..
|
||||
.....M......
|
||||
.....M......
|
||||
`, t, 11)
|
||||
}
|
||||
|
||||
func BenchmarkLarge(b *testing.B) {
|
||||
world := ParseWorld(`
|
||||
F............................~.................................................
|
||||
.............................~.................................................
|
||||
........M...........X........~.................................................
|
||||
.......MMM.........X.........~~................................................
|
||||
........MM........X...........~................................................
|
||||
.......MM........X............~................................................
|
||||
................X.............~................................................
|
||||
...............X..............~~...............................................
|
||||
..............X................~...............................................
|
||||
.............X.................~...X...............~...........................
|
||||
............X.......................X..............~...........................
|
||||
...........X.........................X.............~...........................
|
||||
..........X..................~........X............~...........................
|
||||
.........X...................~.........X...........~...........................
|
||||
.............................~..........X..........~...............XXXXXXXXXXXX
|
||||
............................~............X..........~..............X...X...X...
|
||||
............................~.............X.........~......MMM.....X.X.X.X.X.X.
|
||||
............................~..............X........~......MM......X.X.X.X.X.X.
|
||||
............................~...............X.......~....MMMM......X.X.X.X.X.X.
|
||||
...........................~.................X.....~......MMM......X.X.X.X.X.X.
|
||||
..............................................X....~.......MM......X.X.X.X.X.X.
|
||||
...............................................X...~.......M.........X...X...XT
|
||||
`)
|
||||
for i := 0; i < b.N; i++ {
|
||||
Path(world.From(), world.To(), math.MaxFloat64)
|
||||
}
|
||||
}
|
198
d2common/d2astar/pather_test.go
Normal file
198
d2common/d2astar/pather_test.go
Normal file
@ -0,0 +1,198 @@
|
||||
package d2astar
|
||||
|
||||
// pather_test.go implements a basic world and tiles that implement Pather for
|
||||
// the sake of testing. This functionality forms the back end for
|
||||
// path_test.go, and serves as an example for how to use A* for a grid.
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// Kind* constants refer to tile kinds for input and output.
|
||||
const (
|
||||
// KindPlain (.) is a plain tile with a movement cost of 1.
|
||||
KindPlain = iota
|
||||
// KindRiver (~) is a river tile with a movement cost of 2.
|
||||
KindRiver
|
||||
// KindMountain (M) is a mountain tile with a movement cost of 3.
|
||||
KindMountain
|
||||
// KindBlocker (X) is a tile which blocks movement.
|
||||
KindBlocker
|
||||
// KindFrom (F) is a tile which marks where the path should be calculated
|
||||
// from.
|
||||
KindFrom
|
||||
// KindTo (T) is a tile which marks the goal of the path.
|
||||
KindTo
|
||||
// KindPath (●) is a tile to represent where the path is in the output.
|
||||
KindPath
|
||||
)
|
||||
|
||||
// KindRunes map tile kinds to output runes.
|
||||
var KindRunes = map[int]rune{
|
||||
KindPlain: '.',
|
||||
KindRiver: '~',
|
||||
KindMountain: 'M',
|
||||
KindBlocker: 'X',
|
||||
KindFrom: 'F',
|
||||
KindTo: 'T',
|
||||
KindPath: '●',
|
||||
}
|
||||
|
||||
// RuneKinds map input runes to tile kinds.
|
||||
var RuneKinds = map[rune]int{
|
||||
'.': KindPlain,
|
||||
'~': KindRiver,
|
||||
'M': KindMountain,
|
||||
'X': KindBlocker,
|
||||
'F': KindFrom,
|
||||
'T': KindTo,
|
||||
}
|
||||
|
||||
// KindCosts map tile kinds to movement costs.
|
||||
var KindCosts = map[int]float64{
|
||||
KindPlain: 1.0,
|
||||
KindFrom: 1.0,
|
||||
KindTo: 1.0,
|
||||
KindRiver: 2.0,
|
||||
KindMountain: 3.0,
|
||||
}
|
||||
|
||||
// A Tile is a tile in a grid which implements Pather.
|
||||
type Tile struct {
|
||||
// Kind is the kind of tile, potentially affecting movement.
|
||||
Kind int
|
||||
// X and Y are the coordinates of the tile.
|
||||
X, Y int
|
||||
// W is a reference to the World that the tile is a part of.
|
||||
W World
|
||||
}
|
||||
|
||||
// PathNeighbors returns the neighbors of the tile, excluding blockers and
|
||||
// tiles off the edge of the board.
|
||||
func (t *Tile) PathNeighbors() []Pather {
|
||||
neighbors := []Pather{}
|
||||
for _, offset := range [][]int{
|
||||
{-1, 0},
|
||||
{1, 0},
|
||||
{0, -1},
|
||||
{0, 1},
|
||||
} {
|
||||
if n := t.W.Tile(t.X+offset[0], t.Y+offset[1]); n != nil &&
|
||||
n.Kind != KindBlocker {
|
||||
neighbors = append(neighbors, n)
|
||||
}
|
||||
}
|
||||
return neighbors
|
||||
}
|
||||
|
||||
// PathNeighborCost returns the movement cost of the directly neighboring tile.
|
||||
func (t *Tile) PathNeighborCost(to Pather) float64 {
|
||||
toT := to.(*Tile)
|
||||
return KindCosts[toT.Kind]
|
||||
}
|
||||
|
||||
// PathEstimatedCost uses Manhattan distance to estimate orthogonal distance
|
||||
// between non-adjacent nodes.
|
||||
func (t *Tile) PathEstimatedCost(to Pather) float64 {
|
||||
toT := to.(*Tile)
|
||||
absX := toT.X - t.X
|
||||
if absX < 0 {
|
||||
absX = -absX
|
||||
}
|
||||
absY := toT.Y - t.Y
|
||||
if absY < 0 {
|
||||
absY = -absY
|
||||
}
|
||||
return float64(absX + absY)
|
||||
}
|
||||
|
||||
// World is a two dimensional map of Tiles.
|
||||
type World map[int]map[int]*Tile
|
||||
|
||||
// Tile gets the tile at the given coordinates in the world.
|
||||
func (w World) Tile(x, y int) *Tile {
|
||||
if w[x] == nil {
|
||||
return nil
|
||||
}
|
||||
return w[x][y]
|
||||
}
|
||||
|
||||
// SetTile sets a tile at the given coordinates in the world.
|
||||
func (w World) SetTile(t *Tile, x, y int) {
|
||||
if w[x] == nil {
|
||||
w[x] = map[int]*Tile{}
|
||||
}
|
||||
w[x][y] = t
|
||||
t.X = x
|
||||
t.Y = y
|
||||
t.W = w
|
||||
}
|
||||
|
||||
// FirstOfKind gets the first tile on the board of a kind, used to get the from
|
||||
// and to tiles as there should only be one of each.
|
||||
func (w World) FirstOfKind(kind int) *Tile {
|
||||
for _, row := range w {
|
||||
for _, t := range row {
|
||||
if t.Kind == kind {
|
||||
return t
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// From gets the from tile from the world.
|
||||
func (w World) From() *Tile {
|
||||
return w.FirstOfKind(KindFrom)
|
||||
}
|
||||
|
||||
// To gets the to tile from the world.
|
||||
func (w World) To() *Tile {
|
||||
return w.FirstOfKind(KindTo)
|
||||
}
|
||||
|
||||
// RenderPath renders a path on top of a world.
|
||||
func (w World) RenderPath(path []Pather) string {
|
||||
width := len(w)
|
||||
if width == 0 {
|
||||
return ""
|
||||
}
|
||||
height := len(w[0])
|
||||
pathLocs := map[string]bool{}
|
||||
for _, p := range path {
|
||||
pT := p.(*Tile)
|
||||
pathLocs[fmt.Sprintf("%d,%d", pT.X, pT.Y)] = true
|
||||
}
|
||||
rows := make([]string, height)
|
||||
for x := 0; x < width; x++ {
|
||||
for y := 0; y < height; y++ {
|
||||
t := w.Tile(x, y)
|
||||
r := ' '
|
||||
if pathLocs[fmt.Sprintf("%d,%d", x, y)] {
|
||||
r = KindRunes[KindPath]
|
||||
} else if t != nil {
|
||||
r = KindRunes[t.Kind]
|
||||
}
|
||||
rows[y] += string(r)
|
||||
}
|
||||
}
|
||||
return strings.Join(rows, "\n")
|
||||
}
|
||||
|
||||
// ParseWorld parses a textual representation of a world into a world map.
|
||||
func ParseWorld(input string) World {
|
||||
w := World{}
|
||||
for y, row := range strings.Split(strings.TrimSpace(input), "\n") {
|
||||
for x, raw := range row {
|
||||
kind, ok := RuneKinds[raw]
|
||||
if !ok {
|
||||
kind = KindBlocker
|
||||
}
|
||||
w.SetTile(&Tile{
|
||||
Kind: kind,
|
||||
}, x, y)
|
||||
}
|
||||
}
|
||||
return w
|
||||
}
|
35
d2common/d2astar/priority_queue.go
Normal file
35
d2common/d2astar/priority_queue.go
Normal file
@ -0,0 +1,35 @@
|
||||
package d2astar
|
||||
|
||||
// A priorityQueue implements heap.Interface and holds Nodes. The
|
||||
// priorityQueue is used to track open nodes by rank.
|
||||
type priorityQueue []*node
|
||||
|
||||
func (pq priorityQueue) Len() int {
|
||||
return len(pq)
|
||||
}
|
||||
|
||||
func (pq priorityQueue) Less(i, j int) bool {
|
||||
return pq[i].rank < pq[j].rank
|
||||
}
|
||||
|
||||
func (pq priorityQueue) Swap(i, j int) {
|
||||
pq[i], pq[j] = pq[j], pq[i]
|
||||
pq[i].index = i
|
||||
pq[j].index = j
|
||||
}
|
||||
|
||||
func (pq *priorityQueue) Push(x interface{}) {
|
||||
n := len(*pq)
|
||||
no := x.(*node)
|
||||
no.index = n
|
||||
*pq = append(*pq, no)
|
||||
}
|
||||
|
||||
func (pq *priorityQueue) Pop() interface{} {
|
||||
old := *pq
|
||||
n := len(old)
|
||||
no := old[n-1]
|
||||
no.index = -1
|
||||
*pq = old[0 : n-1]
|
||||
return no
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
package d2common
|
||||
|
||||
import "github.com/beefsack/go-astar"
|
||||
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2astar"
|
||||
|
||||
type PathTile struct {
|
||||
Walkable bool
|
||||
@ -8,8 +8,8 @@ type PathTile struct {
|
||||
X, Y float64
|
||||
}
|
||||
|
||||
func (t *PathTile) PathNeighbors() []astar.Pather {
|
||||
result := make([]astar.Pather, 0)
|
||||
func (t *PathTile) PathNeighbors() []d2astar.Pather {
|
||||
result := make([]d2astar.Pather, 0, 8)
|
||||
if t.Up != nil {
|
||||
result = append(result, t.Up)
|
||||
}
|
||||
@ -38,11 +38,11 @@ func (t *PathTile) PathNeighbors() []astar.Pather {
|
||||
return result
|
||||
}
|
||||
|
||||
func (t *PathTile) PathNeighborCost(to astar.Pather) float64 {
|
||||
func (t *PathTile) PathNeighborCost(to d2astar.Pather) float64 {
|
||||
return 1 // No cost specifics currently...
|
||||
}
|
||||
|
||||
func (t *PathTile) PathEstimatedCost(to astar.Pather) float64 {
|
||||
func (t *PathTile) PathEstimatedCost(to d2astar.Pather) float64 {
|
||||
toT := to.(*PathTile)
|
||||
absX := toT.X - t.X
|
||||
if absX < 0 {
|
||||
|
@ -4,8 +4,8 @@ import (
|
||||
"math"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2astar"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
||||
"github.com/beefsack/go-astar"
|
||||
)
|
||||
|
||||
func (m *MapEngine) RegenerateWalkPaths() {
|
||||
@ -69,7 +69,7 @@ func (m *MapEngine) RegenerateWalkPaths() {
|
||||
}
|
||||
|
||||
// Finds a walkable path between two points
|
||||
func (m *MapEngine) PathFind(startX, startY, endX, endY float64) (path []astar.Pather, distance float64, found bool) {
|
||||
func (m *MapEngine) PathFind(startX, startY, endX, endY float64) (path []d2astar.Pather, distance float64, found bool) {
|
||||
startTileX := int(math.Floor(startX))
|
||||
startTileY := int(math.Floor(startY))
|
||||
if !m.TileExists(startTileX, startTileY) {
|
||||
@ -97,7 +97,7 @@ func (m *MapEngine) PathFind(startX, startY, endX, endY float64) (path []astar.P
|
||||
}
|
||||
endNode := &m.walkMesh[endNodeIndex]
|
||||
|
||||
path, distance, found = astar.Path(endNode, startNode)
|
||||
path, distance, found = d2astar.Path(endNode, startNode, 80)
|
||||
if path != nil {
|
||||
path = path[1:]
|
||||
}
|
||||
|
@ -4,8 +4,8 @@ import (
|
||||
"math"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2astar"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
|
||||
"github.com/beefsack/go-astar"
|
||||
)
|
||||
|
||||
type MapEntity interface {
|
||||
@ -25,7 +25,7 @@ type mapEntity struct {
|
||||
TargetX float64
|
||||
TargetY float64
|
||||
Speed float64
|
||||
path []astar.Pather
|
||||
path []d2astar.Pather
|
||||
|
||||
done func()
|
||||
directioner func(angle float64)
|
||||
@ -44,11 +44,11 @@ func createMapEntity(x, y int) mapEntity {
|
||||
subcellX: 1 + math.Mod(locX, 5),
|
||||
subcellY: 1 + math.Mod(locY, 5),
|
||||
Speed: 6,
|
||||
path: []astar.Pather{},
|
||||
path: []d2astar.Pather{},
|
||||
}
|
||||
}
|
||||
|
||||
func (m *mapEntity) SetPath(path []astar.Pather, done func()) {
|
||||
func (m *mapEntity) SetPath(path []d2astar.Pather, done func()) {
|
||||
m.path = path
|
||||
m.done = done
|
||||
}
|
||||
@ -112,7 +112,7 @@ func (m *mapEntity) Step(tickTime float64) {
|
||||
if len(m.path) > 1 {
|
||||
m.path = m.path[1:]
|
||||
} else {
|
||||
m.path = []astar.Pather{}
|
||||
m.path = []d2astar.Pather{}
|
||||
}
|
||||
} else {
|
||||
m.LocationX = m.TargetX
|
||||
|
1
go.mod
1
go.mod
@ -6,7 +6,6 @@ require (
|
||||
github.com/JoshVarga/blast v0.0.0-20180421040937-681c804fb9f0
|
||||
github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 // indirect
|
||||
github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d // indirect
|
||||
github.com/beefsack/go-astar v0.0.0-20171024231011-f324bbb0d6f7
|
||||
github.com/go-restruct/restruct v0.0.0-20191227155143-5734170a48a1
|
||||
github.com/hajimehoshi/ebiten v1.11.2
|
||||
github.com/pkg/profile v1.5.0
|
||||
|
2
go.sum
2
go.sum
@ -5,8 +5,6 @@ github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 h1:JYp7IbQjafo
|
||||
github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751/go.mod h1:LOuyumcjzFXgccqObfd/Ljyb9UuFJ6TxHnclSeseNhc=
|
||||
github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d h1:UQZhZ2O0vMHr2cI+DC1Mbh0TJxzA3RcLoMsFw+aXw7E=
|
||||
github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d/go.mod h1:rBZYJk541a8SKzHPHnH3zbiI+7dagKZ0cgpgrD7Fyho=
|
||||
github.com/beefsack/go-astar v0.0.0-20171024231011-f324bbb0d6f7 h1:dX/NcR4V4sY+xio5sjMUUaBfmXz/7UH4R7S//oVPqhY=
|
||||
github.com/beefsack/go-astar v0.0.0-20171024231011-f324bbb0d6f7/go.mod h1:Cu3t5VeqE8kXjUBeNXWQprfuaP5UCIc5ggGjgMx9KFc=
|
||||
github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
|
||||
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4 h1:WtGNWLvXpe6ZudgnXrq0barxBImvnnJoMEhXAzcbM0I=
|
||||
|
Loading…
Reference in New Issue
Block a user