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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00

d2gamescreen/char_select: Fix crash on double clicking singleplayer

if we clicked twice on the single player button of the main menu, then
the first click would set the current screen to the
character_select. The second click directly after that will be
handled by the character_select screen. It's OnLoad() method was not
called yet, which initialized all widgets. The click handler of
character_select screen referenced the nil scrollbar and crashes.
This commit is contained in:
juander 2020-11-13 13:40:44 +01:00
parent 437e65564f
commit dbbfdd6acf

View File

@ -47,6 +47,7 @@ type CharacterSelect struct {
tickTimer float64
storedTickTimer float64
showDeleteConfirmation bool
loaded bool
connectionType d2clientconnectiontype.ClientConnectionType
connectionHost string
@ -195,6 +196,7 @@ func (v *CharacterSelect) OnLoad(loading d2screen.LoadingState) {
}
v.refreshGameStates()
v.loaded = true
}
func (v *CharacterSelect) loadBackground() {
@ -429,6 +431,10 @@ func (v *CharacterSelect) moveSelectionBox() {
// OnMouseButtonDown is called when a mouse button is clicked
func (v *CharacterSelect) OnMouseButtonDown(event d2interface.MouseEvent) bool {
if !v.loaded {
return false
}
if v.showDeleteConfirmation {
return false
}
@ -555,5 +561,7 @@ func (v *CharacterSelect) OnUnload() error {
return err
}
v.loaded = false
return nil
}