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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00

party panel: removed commented out code

This commit is contained in:
M. Sz 2021-01-15 13:08:15 +01:00
parent 877da921bf
commit dbacb63fae
2 changed files with 7 additions and 280 deletions

View File

@ -703,6 +703,7 @@ func (g *GameControls) Advance(elapsed float64) error {
g.hud.Advance(elapsed) g.hud.Advance(elapsed)
g.inventory.Advance(elapsed) g.inventory.Advance(elapsed)
g.questLog.Advance(elapsed) g.questLog.Advance(elapsed)
g.partyPanel.Advance(elapsed)
if err := g.escapeMenu.Advance(elapsed); err != nil { if err := g.escapeMenu.Advance(elapsed); err != nil {
return err return err

View File

@ -17,81 +17,14 @@ const ( // for the dc6 frames
partyPanelBottomRight partyPanelBottomRight
) )
/*
const ( const (
statsPanelOffsetX, statsPanelOffsetY = 80, 64 partyPanelOffsetX, partyPanelOffsetY = 80, 64
) )
const (
labelLevelX, labelLevelY = 110, 100
labelHeroNameX, labelHeroNameY = 165, 72
labelHeroClassX, labelHeroClassY = 330, 74
labelExperienceX, labelExperienceY = 200, 100
labelNextLevelX, labelNextLevelY = 330, 100
labelStrengthX, labelStrengthY = 100, 150
labelDexterityX, labelDexterityY = 100, 213
labelVitalityX, labelVitalityY = 95, 300
labelEnergyX, labelEnergyY = 100, 360
labelDefenseX, labelDefenseY = 280, 260
labelStaminaX, labelStaminaY = 280, 300
labelLifeX, labelLifeY = 280, 322
labelManaX, labelManaY = 280, 360
labelResFireLine1X, labelResFireLine1Y = 310, 396
labelResFireLine2X, labelResFireLine2Y = 310, 403
labelResColdLine1X, labelResColdLine1Y = 310, 444
labelResColdLine2X, labelResColdLine2Y = 310, 452
labelResLightLine1X, labelResLightLine1Y = 310, 420
labelResLightLine2X, labelResLightLine2Y = 310, 428
labelResPoisLine1X, labelResPoisLine1Y = 310, 468
labelResPoisLine2X, labelResPoisLine2Y = 310, 476
)
*/
const ( const (
partyPanelCloseButtonX, partyPanelCloseButtonY = 358, 453 partyPanelCloseButtonX, partyPanelCloseButtonY = 358, 453
) )
/*
const (
newStatsRemainingPointsFieldX, newStatsRemainingPointsFieldY = 83, 430
newStatsRemainingPointsLabelX = 92
newStatsRemainingPointsLabel1Y = 411
newStatsRemainingPointsLabel2Y = 418
newStatsRemainingPointsValueX, newStatsRemainingPointsValueY = 188, 411
)
// PanelText represents text on the panel
type PanelText struct {
X int
Y int
Text string
Font string
AlignCenter bool
}
// StatsPanelLabels represents the labels in the status panel
type StatsPanelLabels struct {
Level *d2ui.Label
Experience *d2ui.Label
NextLevelExp *d2ui.Label
Strength *d2ui.Label
Dexterity *d2ui.Label
Vitality *d2ui.Label
Energy *d2ui.Label
Health *d2ui.Label
MaxHealth *d2ui.Label
Mana *d2ui.Label
MaxMana *d2ui.Label
MaxStamina *d2ui.Label
Stamina *d2ui.Label
}
*/
// NewPartyPanel creates a new party panel // NewPartyPanel creates a new party panel
func NewPartyPanel(asset *d2asset.AssetManager, func NewPartyPanel(asset *d2asset.AssetManager,
ui *d2ui.UIManager, ui *d2ui.UIManager,
@ -163,86 +96,6 @@ func (s *PartyPanel) Load() {
s.panelGroup.SetVisible(false) s.panelGroup.SetVisible(false)
} }
/*
func (s *HeroStatsPanel) loadNewStatPoints() {
field, err := s.uiManager.NewSprite(d2resource.HeroStatsPanelStatsPoints, d2resource.PaletteSky)
if err != nil {
s.Error(err.Error())
}
field.SetPosition(newStatsRemainingPointsFieldX, newStatsRemainingPointsFieldY)
s.newStatPoints.AddWidget(field)
label1 := s.uiManager.NewLabel(d2resource.Font6, d2resource.PaletteSky)
label1.SetPosition(newStatsRemainingPointsLabelX, newStatsRemainingPointsLabel1Y)
label1.SetText(s.asset.TranslateString("strchrstat"))
label1.Color[0] = d2util.Color(d2gui.ColorRed)
s.newStatPoints.AddWidget(label1)
label2 := s.uiManager.NewLabel(d2resource.Font6, d2resource.PaletteSky)
label2.SetPosition(newStatsRemainingPointsLabelX, newStatsRemainingPointsLabel2Y)
label2.SetText(s.asset.TranslateString("strchrrema"))
label2.Color[0] = d2util.Color(d2gui.ColorRed)
s.newStatPoints.AddWidget(label2)
s.remainingPoints = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
s.remainingPoints.SetText(strconv.Itoa(s.heroState.StatsPoints))
s.remainingPoints.SetPosition(newStatsRemainingPointsValueX, newStatsRemainingPointsValueY)
s.remainingPoints.Alignment = d2ui.HorizontalAlignCenter
s.newStatPoints.AddWidget(s.remainingPoints)
buttons := []struct {
x int
y int
cb func()
}{
{205, 140, func() {
s.heroState.Strength++
}},
{205, 201, func() {
s.heroState.Dexterity++
}},
{205, 286, func() {
s.heroState.Vitality++
}},
{205, 347, func() {
s.heroState.Energy++
}},
}
var socket *d2ui.Sprite
var button *d2ui.Button
for _, i := range buttons {
currentValue := i
socket, err = s.uiManager.NewSprite(d2resource.HeroStatsPanelSocket, d2resource.PaletteSky)
if err != nil {
s.Error(err.Error())
}
socket.SetPosition(i.x+addStatSocketOffsetX, i.y+addStatSocketOffsetY)
s.newStatPoints.AddWidget(socket)
button = s.uiManager.NewButton(d2ui.ButtonTypeAddSkill, d2resource.PaletteSky)
button.SetPosition(i.x, i.y)
button.OnActivated(func() {
currentValue.cb()
s.heroState.StatsPoints--
s.remainingPoints.SetText(strconv.Itoa(s.heroState.StatsPoints))
s.setStatValues()
s.setLayout()
})
s.newStatPoints.AddWidget(button)
}
}
func (s *HeroStatsPanel) setLayout() {
s.newStatPoints.SetVisible(s.heroState.StatsPoints > 0 && s.IsOpen())
}
*/
// IsOpen returns true if the hero status panel is open // IsOpen returns true if the hero status panel is open
func (s *PartyPanel) IsOpen() bool { func (s *PartyPanel) IsOpen() bool {
return s.isOpen return s.isOpen
@ -274,16 +127,10 @@ func (s *PartyPanel) SetOnCloseCb(cb func()) {
s.onCloseCb = cb s.onCloseCb = cb
} }
/* // Advance advances panel
// Advance updates labels on the panel func (s *PartyPanel) Advance(_ float64) {
func (s *HeroStatsPanel) Advance(elapsed float64) { // noop
if !s.isOpen {
return
}
s.setStatValues()
} }
*/
func (s *PartyPanel) renderStaticMenu(target d2interface.Surface) { func (s *PartyPanel) renderStaticMenu(target d2interface.Surface) {
s.renderStaticPanelFrames(target) s.renderStaticPanelFrames(target)
@ -298,8 +145,8 @@ func (s *PartyPanel) renderStaticPanelFrames(target d2interface.Surface) {
partyPanelBottomLeft, partyPanelBottomLeft,
} }
currentX := s.originX + statsPanelOffsetX currentX := s.originX + partyPanelOffsetX
currentY := s.originY + statsPanelOffsetY currentY := s.originY + partyPanelOffsetY
for _, frameIndex := range frames { for _, frameIndex := range frames {
if err := s.panel.SetCurrentFrame(frameIndex); err != nil { if err := s.panel.SetCurrentFrame(frameIndex); err != nil {
@ -324,124 +171,3 @@ func (s *PartyPanel) renderStaticPanelFrames(target d2interface.Surface) {
s.panel.Render(target) s.panel.Render(target)
} }
} }
/*
func (s *HeroStatsPanel) renderStaticLabels(target d2interface.Surface) {
var label *d2ui.Label
fr := strings.Split(s.asset.TranslateString("strchrfir"), "\n")
lr := strings.Split(s.asset.TranslateString("strchrlit"), "\n")
cr := strings.Split(s.asset.TranslateString("strchrcol"), "\n")
pr := strings.Split(s.asset.TranslateString("strchrpos"), "\n")
// all static labels are not stored since we use them only once to generate the image cache
var staticLabelConfigs = []struct {
x, y int
txt string
font string
centerAlign bool
}{
{labelHeroNameX, labelHeroNameY, s.heroName, d2resource.Font16, true},
{labelHeroClassX, labelHeroClassY, s.asset.TranslateString(s.heroClass), d2resource.Font16, true},
{labelLevelX, labelLevelY, s.asset.TranslateString("strchrlvl"), d2resource.Font6, true},
{labelExperienceX, labelExperienceY, s.asset.TranslateString("strchrexp"), d2resource.Font6, true},
{labelNextLevelX, labelNextLevelY, s.asset.TranslateString("strchrnxtlvl"), d2resource.Font6, true},
{labelStrengthX, labelStrengthY, s.asset.TranslateString("strchrstr"), d2resource.Font6, false},
{labelDexterityX, labelDexterityY, s.asset.TranslateString("strchrdex"), d2resource.Font6, false},
{labelVitalityX, labelVitalityY, s.asset.TranslateString("strchrvit"), d2resource.Font6, false},
{labelEnergyX, labelEnergyY, s.asset.TranslateString("strchreng"), d2resource.Font6, false},
{labelDefenseX, labelDefenseY, s.asset.TranslateString("strchrdef"), d2resource.Font6, false},
{labelStaminaX, labelStaminaY, s.asset.TranslateString("strchrstm"), d2resource.Font6, true},
{labelLifeX, labelLifeY, s.asset.TranslateString("strchrlif"), d2resource.Font6, true},
{labelManaX, labelManaY, s.asset.TranslateString("strchrman"), d2resource.Font6, true},
// can't use "Fire\nResistance" because line spacing is too big and breaks the layout
{labelResFireLine1X, labelResFireLine1Y, fr[0], d2resource.Font6, true},
{labelResFireLine2X, labelResFireLine2Y, fr[len(fr)-1], d2resource.Font6, true},
{labelResColdLine1X, labelResColdLine1Y, cr[0], d2resource.Font6, true},
{labelResColdLine2X, labelResColdLine2Y, cr[len(cr)-1], d2resource.Font6, true},
{labelResLightLine1X, labelResLightLine1Y, lr[0], d2resource.Font6, true},
{labelResLightLine2X, labelResLightLine2Y, lr[len(lr)-1], d2resource.Font6, true},
{labelResPoisLine1X, labelResPoisLine1Y, pr[0], d2resource.Font6, true},
{labelResPoisLine2X, labelResPoisLine2Y, pr[len(pr)-1], d2resource.Font6, true},
}
for _, cfg := range staticLabelConfigs {
label = s.createTextLabel(PanelText{
cfg.x, cfg.y,
cfg.txt,
cfg.font,
cfg.centerAlign,
})
label.Render(target)
}
}
func (s *HeroStatsPanel) initStatValueLabels() {
valueLabelConfigs := []struct {
assignTo **d2ui.Label
value int
x, y int
}{
{&s.labels.Level, s.heroState.Level, 112, 110},
{&s.labels.Experience, s.heroState.Experience, 200, 110},
{&s.labels.NextLevelExp, s.heroState.NextLevelExp, 330, 110},
{&s.labels.Strength, s.heroState.Strength, 175, 147},
{&s.labels.Dexterity, s.heroState.Dexterity, 175, 207},
{&s.labels.Vitality, s.heroState.Vitality, 175, 295},
{&s.labels.Energy, s.heroState.Energy, 175, 355},
{&s.labels.MaxStamina, s.heroState.MaxStamina, 330, 295},
{&s.labels.Stamina, int(s.heroState.Stamina), 370, 295},
{&s.labels.MaxHealth, s.heroState.MaxHealth, 330, 320},
{&s.labels.Health, s.heroState.Health, 370, 320},
{&s.labels.MaxMana, s.heroState.MaxMana, 330, 355},
{&s.labels.Mana, s.heroState.Mana, 370, 355},
}
for _, cfg := range valueLabelConfigs {
*cfg.assignTo = s.createStatValueLabel(cfg.value, cfg.x, cfg.y)
}
}
func (s *HeroStatsPanel) setStatValues() {
s.labels.Level.SetText(strconv.Itoa(s.heroState.Level))
s.labels.Experience.SetText(strconv.Itoa(s.heroState.Experience))
s.labels.NextLevelExp.SetText(strconv.Itoa(s.heroState.NextLevelExp))
s.labels.Strength.SetText(strconv.Itoa(s.heroState.Strength))
s.labels.Dexterity.SetText(strconv.Itoa(s.heroState.Dexterity))
s.labels.Vitality.SetText(strconv.Itoa(s.heroState.Vitality))
s.labels.Energy.SetText(strconv.Itoa(s.heroState.Energy))
s.labels.MaxHealth.SetText(strconv.Itoa(s.heroState.MaxHealth))
s.labels.Health.SetText(strconv.Itoa(s.heroState.Health))
s.labels.MaxStamina.SetText(strconv.Itoa(s.heroState.MaxStamina))
s.labels.Stamina.SetText(strconv.Itoa(int(s.heroState.Stamina)))
s.labels.MaxMana.SetText(strconv.Itoa(s.heroState.MaxMana))
s.labels.Mana.SetText(strconv.Itoa(s.heroState.Mana))
}
func (s *HeroStatsPanel) createStatValueLabel(stat, x, y int) *d2ui.Label {
text := strconv.Itoa(stat)
return s.createTextLabel(PanelText{X: x, Y: y, Text: text, Font: d2resource.Font16, AlignCenter: true})
}
func (s *HeroStatsPanel) createTextLabel(element PanelText) *d2ui.Label {
label := s.uiManager.NewLabel(element.Font, d2resource.PaletteStatic)
if element.AlignCenter {
label.Alignment = d2ui.HorizontalAlignCenter
}
label.SetText(element.Text)
label.SetPosition(element.X, element.Y)
s.panelGroup.AddWidget(label)
return label
}
*/