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https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-04 23:56:40 -05:00
Fixed tile cache leak. Broke tile randomization. (#213)
This commit is contained in:
parent
2656672fa7
commit
dba17fc5fe
@ -149,26 +149,25 @@ func (v *Engine) GenTilesCache(region *EngineRegion) {
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t := ®ion.Tiles[tileIdx]
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if t.tileY < len(region.Region.DS1.Tiles) && t.tileX < len(region.Region.DS1.Tiles[t.tileY]) {
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tile := region.Region.DS1.Tiles[t.tileY][t.tileX]
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location := byte((t.tileX + 1) * (t.tileY + 1) % 255)
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for i := range tile.Floors {
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if tile.Floors[i].Hidden || tile.Floors[i].Prop1 == 0 {
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continue
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}
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region.Region.generateFloorCache(tile.Floors[i], location)
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region.Region.generateFloorCache(&tile.Floors[i], t.tileX, t.tileY)
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n++
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}
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for i, shadow := range tile.Shadows {
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if tile.Shadows[i].Hidden || tile.Shadows[i].Prop1 == 0 {
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continue
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}
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region.Region.generateShadowCache(shadow, location)
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region.Region.generateShadowCache(&shadow, t.tileX, t.tileY)
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n++
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}
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for i, wall := range tile.Walls {
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if tile.Walls[i].Hidden {
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continue
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}
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region.Region.generateWallCache(wall, location)
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region.Region.generateWallCache(&wall, t.tileX, t.tileY)
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n++
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}
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}
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@ -5,7 +5,6 @@ import (
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"log"
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"math"
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"math/rand"
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"sort"
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"strconv"
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"github.com/OpenDiablo2/D2Shared/d2data/d2dt1"
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@ -50,6 +49,7 @@ type Region struct {
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StartY float64
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imageCacheRecords map[uint32]*ebiten.Image
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tileSource *rand.Rand
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seed int64
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}
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func LoadRegion(seed int64, levelType d2enum.RegionIdType, levelPreset int, fileProvider d2interface.FileProvider, fileIndex int) *Region {
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@ -58,6 +58,7 @@ func LoadRegion(seed int64, levelType d2enum.RegionIdType, levelPreset int, file
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LevelPreset: d2datadict.LevelPresets[levelPreset],
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Tiles: make([]d2dt1.Tile, 0),
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imageCacheRecords: map[uint32]*ebiten.Image{},
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seed: seed,
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}
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result.Palette = d2datadict.Palettes[d2enum.PaletteType("act"+strconv.Itoa(int(result.LevelType.Act)))]
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//bm := result.levelPreset.Dt1Mask
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@ -152,30 +153,13 @@ func (v *Region) RenderTile(offsetX, offsetY, tileX, tileY int, layerType d2enum
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}
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}
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func (v *Region) getRandomTile(tiles []d2dt1.Tile) *d2dt1.Tile {
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if len(tiles) == 1 {
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return &tiles[0]
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}
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sort.Sort(ByRarity(tiles))
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s := 0
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for _, t := range tiles {
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s += int(t.RarityFrameIndex)
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}
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r := 0
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if s != 0 {
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r = v.tileSource.Intn(s) + 1
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}
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for _, t := range tiles {
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r -= int(t.RarityFrameIndex)
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if r <= 0 {
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return &t
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}
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}
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return &tiles[0]
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func (v *Region) getRandomTile(tiles []d2dt1.Tile, x, y int, seed int64) (*d2dt1.Tile, byte) {
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// Temporary hack...
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return &tiles[0], 0
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}
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func (v *Region) getTile(mainIndex, subIndex, orientation int32) *d2dt1.Tile {
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tiles := []d2dt1.Tile{}
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func (v *Region) getTile(mainIndex, subIndex, orientation int32, x, y int, seed int64) (*d2dt1.Tile, byte) {
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var tiles []d2dt1.Tile
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for _, tile := range v.Tiles {
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if tile.MainIndex != mainIndex || tile.SubIndex != subIndex || tile.Orientation != orientation {
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continue
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@ -184,17 +168,16 @@ func (v *Region) getTile(mainIndex, subIndex, orientation int32) *d2dt1.Tile {
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}
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if len(tiles) == 0 {
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log.Printf("Unknown tile ID [%d %d %d]\n", mainIndex, subIndex, orientation)
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return nil
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return nil, 0
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}
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return v.getRandomTile(tiles)
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return v.getRandomTile(tiles, x, y, seed)
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}
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func (v *Region) renderFloor(tile d2ds1.FloorShadowRecord, offsetX, offsetY int, target *ebiten.Image, tileX, tileY int) {
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location := byte((tileX + 1) * (tileY + 1) % 255)
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opts := &ebiten.DrawImageOptions{}
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img := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, 0, location)
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img := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, 0, tile.RandomIndex)
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if img == nil {
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img = v.generateFloorCache(tile, location)
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img = v.generateFloorCache(&tile, tileX, tileY)
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}
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opts.GeoM.Translate(float64(offsetX), float64(offsetY))
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_ = target.DrawImage(img, opts)
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@ -202,21 +185,20 @@ func (v *Region) renderFloor(tile d2ds1.FloorShadowRecord, offsetX, offsetY int,
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}
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func (v *Region) renderWall(tile d2ds1.WallRecord, offsetX, offsetY int, target *ebiten.Image, tileX, tileY int) {
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location := byte((tileX + 1) * (tileY + 1) % 255)
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img := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, tile.Orientation, location)
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img := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, tile.Orientation, tile.RandomIndex)
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if img == nil {
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img = v.generateWallCache(tile, location)
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img = v.generateWallCache(&tile, tileX, tileY)
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if img == nil {
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return
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}
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}
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tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(tile.Orientation))
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tileData, _ := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(tile.Orientation), tileX, tileY, v.seed)
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if tileData == nil {
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return
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}
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var newTileData *d2dt1.Tile = nil
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if tile.Orientation == 3 {
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newTileData = v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(4))
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newTileData, _ = v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(4), tileX, tileY, v.seed)
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}
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tileMinY := int32(0)
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tileMaxY := int32(0)
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@ -243,12 +225,11 @@ func (v *Region) renderWall(tile d2ds1.WallRecord, offsetX, offsetY int, target
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}
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func (v *Region) renderShadow(tile d2ds1.FloorShadowRecord, offsetX, offsetY int, target *ebiten.Image, tileX, tileY int) {
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location := byte((tileX + 1) * (tileY + 1) % 255)
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img := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, 13, location)
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img := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, 13, tile.RandomIndex)
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if img == nil {
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img = v.generateShadowCache(tile, location)
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img = v.generateShadowCache(&tile, tileX, tileY)
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}
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tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 13)
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tileData, _ := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 13, tileX, tileY, v.seed)
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if tileData == nil {
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return
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}
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@ -334,18 +315,19 @@ func (v *Region) decodeTileGfxData(blocks []d2dt1.Block, pixels *[]byte, tileYOf
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}
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}
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func (v *Region) generateFloorCache(tile d2ds1.FloorShadowRecord, location byte) *ebiten.Image {
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tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 0)
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func (v *Region) generateFloorCache(tile *d2ds1.FloorShadowRecord, tileX, tileY int) *ebiten.Image {
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tileData, tileIndex := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 0, tileX, tileY, v.seed)
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if tileData == nil {
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log.Printf("Could not locate tile Idx:%d, Sub: %d, Ori: %d\n", tile.MainIndex, tile.SubIndex, 0)
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tileData = &d2dt1.Tile{}
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tileData.Width = 10
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tileData.Height = 10
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}
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cachedImage := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, 0, location)
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cachedImage := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, 0, tileIndex)
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if cachedImage != nil {
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return cachedImage
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}
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tile.RandomIndex = tileIndex
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tileYMinimum := int32(0)
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for _, block := range tileData.Blocks {
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tileYMinimum = d2helper.MinInt32(tileYMinimum, int32(block.Y))
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@ -356,16 +338,17 @@ func (v *Region) generateFloorCache(tile d2ds1.FloorShadowRecord, location byte)
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pixels := make([]byte, 4*tileData.Width*tileHeight)
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v.decodeTileGfxData(tileData.Blocks, &pixels, tileYOffset, tileData.Width)
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image.ReplacePixels(pixels)
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v.SetImageCacheRecord(tile.MainIndex, tile.SubIndex, 0, location, image)
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v.SetImageCacheRecord(tile.MainIndex, tile.SubIndex, 0, tileIndex, image)
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return image
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}
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func (v *Region) generateShadowCache(tile d2ds1.FloorShadowRecord, location byte) *ebiten.Image {
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tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 13)
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func (v *Region) generateShadowCache(tile *d2ds1.FloorShadowRecord, tileX, tileY int) *ebiten.Image {
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tileData, tileIndex := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 13, tileX, tileY, v.seed)
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if tileData == nil {
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return nil
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}
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cachedImage := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, 13, location)
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tile.RandomIndex = tileIndex
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cachedImage := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, 13, tileIndex)
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if cachedImage != nil {
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return cachedImage
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}
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@ -381,18 +364,19 @@ func (v *Region) generateShadowCache(tile d2ds1.FloorShadowRecord, location byte
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pixels := make([]byte, 4*tileData.Width*int32(tileHeight))
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v.decodeTileGfxData(tileData.Blocks, &pixels, tileYOffset, tileData.Width)
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image.ReplacePixels(pixels)
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v.SetImageCacheRecord(tile.MainIndex, tile.SubIndex, 13, location, image)
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v.SetImageCacheRecord(tile.MainIndex, tile.SubIndex, 13, tileIndex, image)
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return image
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}
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func (v *Region) generateWallCache(tile d2ds1.WallRecord, location byte) *ebiten.Image {
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tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(tile.Orientation))
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func (v *Region) generateWallCache(tile *d2ds1.WallRecord, tileX, tileY int) *ebiten.Image {
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tileData, tileIndex := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(tile.Orientation), tileX, tileY, v.seed)
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if tileData == nil {
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return nil
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}
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tile.RandomIndex = tileIndex
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var newTileData *d2dt1.Tile = nil
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if tile.Orientation == 3 {
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newTileData = v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(4))
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newTileData, _ = v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), int32(4), tileX, tileY, v.seed)
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}
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tileMinY := int32(0)
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@ -409,7 +393,7 @@ func (v *Region) generateWallCache(tile d2ds1.WallRecord, location byte) *ebiten
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tileYOffset := -tileMinY
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//tileHeight := int(tileMaxY - tileMinY)
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cachedImage := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, tile.Orientation, location)
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cachedImage := v.GetImageCacheRecord(tile.MainIndex, tile.SubIndex, tile.Orientation, tileIndex)
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if cachedImage != nil {
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return cachedImage //, 0, yAdjust}
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}
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@ -426,16 +410,16 @@ func (v *Region) generateWallCache(tile d2ds1.WallRecord, location byte) *ebiten
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if err := image.ReplacePixels(pixels); err != nil {
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log.Panicf(err.Error())
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}
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v.SetImageCacheRecord(tile.MainIndex, tile.SubIndex, tile.Orientation, location, image)
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v.SetImageCacheRecord(tile.MainIndex, tile.SubIndex, tile.Orientation, tileIndex, image)
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return image //,0,yAdjust,
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}
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func (v *Region) GetImageCacheRecord(mainIndex, subIndex, orientation, location byte) *ebiten.Image {
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lookupIndex := uint32(mainIndex)<<24 | uint32(subIndex)<<16 | uint32(orientation)<<8 | uint32(location)
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func (v *Region) GetImageCacheRecord(mainIndex, subIndex, orientation, randomIndex byte) *ebiten.Image {
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lookupIndex := uint32(mainIndex)<<24 | uint32(subIndex)<<16 | uint32(orientation)<<8 | uint32(randomIndex)
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return v.imageCacheRecords[lookupIndex]
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}
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func (v *Region) SetImageCacheRecord(mainIndex, subIndex, orientation, location byte, image *ebiten.Image) {
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lookupIndex := uint32(mainIndex)<<24 | uint32(subIndex)<<16 | uint32(orientation)<<8 | uint32(location)
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func (v *Region) SetImageCacheRecord(mainIndex, subIndex, orientation, randomIndex byte, image *ebiten.Image) {
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lookupIndex := uint32(mainIndex)<<24 | uint32(subIndex)<<16 | uint32(orientation)<<8 | uint32(randomIndex)
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v.imageCacheRecords[lookupIndex] = image
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}
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2
go.mod
2
go.mod
@ -4,7 +4,7 @@ go 1.12
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require (
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github.com/JoshVarga/blast v0.0.0-20180421040937-681c804fb9f0
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github.com/OpenDiablo2/D2Shared v0.0.0-20191117053631-b0c159330365
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github.com/OpenDiablo2/D2Shared v0.0.0-20191119053321-f24eee9fc5d7
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github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 // indirect
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github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d // indirect
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github.com/hajimehoshi/ebiten v1.11.0-alpha.0.20191117152313-63f9ac2ccc2a
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2
go.sum
2
go.sum
@ -8,6 +8,8 @@ github.com/OpenDiablo2/D2Shared v0.0.0-20191117044836-c56c888bec7d h1:2yQG+kQSdd
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github.com/OpenDiablo2/D2Shared v0.0.0-20191117044836-c56c888bec7d/go.mod h1:tWln5/64VDcLuOr/GHyQU1ea5zdm5WfleFPEr8rFgcw=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191117053631-b0c159330365 h1:CinnWYg8Pa+FUuMvhNpJyxf9FeDmc4J3PllQdeGuXGU=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191117053631-b0c159330365/go.mod h1:tWln5/64VDcLuOr/GHyQU1ea5zdm5WfleFPEr8rFgcw=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191119053321-f24eee9fc5d7 h1:z33kCTl7E5u/1tT48ZFC1zaaT3uak/dqEmyQ3y90/eA=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191119053321-f24eee9fc5d7/go.mod h1:zRNOUiglwakbufN8EsNWqLLDHsZoQDA6/dI2GIu2nnU=
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github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 h1:JYp7IbQjafoB+tBA3gMyHYHrpOtNuDiK/uB5uXxq5wM=
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github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751/go.mod h1:LOuyumcjzFXgccqObfd/Ljyb9UuFJ6TxHnclSeseNhc=
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github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d h1:UQZhZ2O0vMHr2cI+DC1Mbh0TJxzA3RcLoMsFw+aXw7E=
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