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https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-01-12 20:36:25 -05:00
skill tre - remaining points label
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parent
be8b3e3157
commit
cf439ede2f
@ -214,7 +214,7 @@ func NewGameControls(
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return nil, err
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return nil, err
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}
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}
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skilltree := newSkillTree(hero.Skills, hero.Class, asset, l, ui)
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skilltree := newSkillTree(hero.Skills, hero.Class, hero.Stats, asset, l, ui)
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miniPanel := newMiniPanel(asset, ui, l, isSinglePlayer)
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miniPanel := newMiniPanel(asset, ui, l, isSinglePlayer)
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@ -3,6 +3,7 @@ package d2player
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import (
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import (
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"errors"
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"errors"
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"fmt"
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"fmt"
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"strconv"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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@ -56,6 +57,10 @@ const (
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frameSelectedTab3Full = 13
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frameSelectedTab3Full = 13
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)
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)
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const (
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remainingPointsLabelX, remainingPointsLabelY = 677, 128
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)
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const (
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const (
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skillTreePanelX = 401
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skillTreePanelX = 401
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skillTreePanelY = 64
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skillTreePanelY = 64
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@ -87,6 +92,7 @@ type skillTreeHeroTypeResources struct {
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func newSkillTree(
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func newSkillTree(
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skills map[int]*d2hero.HeroSkill,
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skills map[int]*d2hero.HeroSkill,
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heroClass d2enum.Hero,
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heroClass d2enum.Hero,
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hero *d2hero.HeroStatsState,
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asset *d2asset.AssetManager,
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asset *d2asset.AssetManager,
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l d2util.LogLevel,
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l d2util.LogLevel,
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ui *d2ui.UIManager,
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ui *d2ui.UIManager,
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@ -98,6 +104,7 @@ func newSkillTree(
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uiManager: ui,
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uiManager: ui,
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originX: skillTreePanelX,
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originX: skillTreePanelX,
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originY: skillTreePanelY,
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originY: skillTreePanelY,
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stats: hero,
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tab: [numTabs]*skillTreeTab{
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tab: [numTabs]*skillTreeTab{
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{},
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{},
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{},
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{},
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@ -114,24 +121,26 @@ func newSkillTree(
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}
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}
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type skillTree struct {
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type skillTree struct {
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resources *skillTreeHeroTypeResources
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resources *skillTreeHeroTypeResources
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asset *d2asset.AssetManager
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asset *d2asset.AssetManager
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uiManager *d2ui.UIManager
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uiManager *d2ui.UIManager
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skills map[int]*d2hero.HeroSkill
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skills map[int]*d2hero.HeroSkill
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skillIcons []*skillIcon
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skillIcons []*skillIcon
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heroClass d2enum.Hero
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heroClass d2enum.Hero
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frame *d2ui.UIFrame
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frame *d2ui.UIFrame
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availSPLabel *d2ui.Label
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availSPLabel *d2ui.Label
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closeButton *d2ui.Button
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closeButton *d2ui.Button
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tab [numTabs]*skillTreeTab
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tab [numTabs]*skillTreeTab
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isOpen bool
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remainingPoints *d2ui.Label
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originX int
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isOpen bool
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originY int
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originX int
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selectedTab int
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originY int
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onCloseCb func()
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selectedTab int
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panelGroup *d2ui.WidgetGroup
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onCloseCb func()
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iconGroup *d2ui.WidgetGroup
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panelGroup *d2ui.WidgetGroup
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panel *d2ui.CustomWidget
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iconGroup *d2ui.WidgetGroup
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panel *d2ui.CustomWidget
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stats *d2hero.HeroStatsState
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*d2util.Logger
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*d2util.Logger
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l d2util.LogLevel
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l d2util.LogLevel
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@ -152,6 +161,12 @@ func (s *skillTree) load() {
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s.closeButton.OnActivated(func() { s.Close() })
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s.closeButton.OnActivated(func() { s.Close() })
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s.panelGroup.AddWidget(s.closeButton)
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s.panelGroup.AddWidget(s.closeButton)
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s.remainingPoints = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
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s.remainingPoints.SetPosition(remainingPointsLabelX, remainingPointsLabelY)
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s.remainingPoints.Alignment = d2ui.HorizontalAlignCenter
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s.remainingPoints.SetText(strconv.Itoa(s.stats.SkillPoints))
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s.panelGroup.AddWidget(s.remainingPoints)
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if err := s.setHeroTypeResourcePath(); err != nil {
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if err := s.setHeroTypeResourcePath(); err != nil {
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s.Error(err.Error())
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s.Error(err.Error())
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}
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}
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