mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-04 15:46:51 -05:00
commit
cf069de879
60
d2common/d2enum/quests.go
Normal file
60
d2common/d2enum/quests.go
Normal file
@ -0,0 +1,60 @@
|
||||
package d2enum
|
||||
|
||||
const (
|
||||
// NormalActQuestsNumber is number of quests in standard act
|
||||
NormalActQuestsNumber = 6
|
||||
// HalfQuestsNumber is number of quests in act 4
|
||||
HalfQuestsNumber = 3
|
||||
)
|
||||
|
||||
// ActsNumber is number of acts in game
|
||||
const ActsNumber = 5
|
||||
|
||||
const (
|
||||
// Act1 is act 1 in game
|
||||
Act1 = iota + 1
|
||||
// Act2 is act 2 in game
|
||||
Act2
|
||||
// Act3 is act 3 in game
|
||||
Act3
|
||||
// Act4 is act 4 in game
|
||||
Act4
|
||||
// Act5 is act 4 in game
|
||||
Act5
|
||||
)
|
||||
|
||||
/* I think, It should looks like that:
|
||||
each quest has its own position in questStatus map
|
||||
which should come from save file.
|
||||
quests status values:
|
||||
- -2 - done
|
||||
- -1 - done, need to play animation
|
||||
- 0 - not started yet
|
||||
- and after that we have "in progress status"
|
||||
so for status (from 1 to n) we have appropriate
|
||||
quest descriptions and we'll have appropriate
|
||||
actions
|
||||
*/
|
||||
const (
|
||||
QuestStatusCompleted = iota - 2 // quest completed
|
||||
QuestStatusCompleting // quest completed (need to play animation)
|
||||
QuestStatusNotStarted // quest not started yet
|
||||
QuestStatusInProgress // quest is in progress
|
||||
)
|
||||
|
||||
const (
|
||||
// QuestNone describes "no selected quest" status
|
||||
QuestNone = iota
|
||||
// Quest1 describes quest field 1
|
||||
Quest1
|
||||
// Quest2 describes quest field 2
|
||||
Quest2
|
||||
// Quest3 describes quest field 3
|
||||
Quest3
|
||||
// Quest4 describes quest field 4
|
||||
Quest4
|
||||
// Quest5 describes quest field 5
|
||||
Quest5
|
||||
// Quest6 describes quest field 6
|
||||
Quest6
|
||||
)
|
@ -191,30 +191,7 @@ const (
|
||||
QuestLogTabs = "/data/global/ui/MENU/expquesttabs.dc6"
|
||||
QuestLogQDescrBtn = "/data/global/ui/MENU/questlast.dc6"
|
||||
QuestLogSocket = "/data/global/ui/MENU/questsockets.dc6"
|
||||
QuestLogA1Q1 = "/data/global/ui/MENU/a1q1.dc6"
|
||||
QuestLogA1Q2 = "/data/global/ui/MENU/a1q2.dc6"
|
||||
QuestLogA1Q3 = "/data/global/ui/MENU/a1q3.dc6"
|
||||
QuestLogA1Q4 = "/data/global/ui/MENU/a1q4.dc6"
|
||||
QuestLogA1Q5 = "/data/global/ui/MENU/a1q5.dc6"
|
||||
QuestLogA1Q6 = "/data/global/ui/MENU/a1q6.dc6"
|
||||
QuestLogA2Q1 = "/data/global/ui/MENU/a2q1.dc6"
|
||||
QuestLogA2Q2 = "/data/global/ui/MENU/a2q2.dc6"
|
||||
QuestLogA2Q3 = "/data/global/ui/MENU/a2q3.dc6"
|
||||
QuestLogA2Q4 = "/data/global/ui/MENU/a2q4.dc6"
|
||||
QuestLogA2Q5 = "/data/global/ui/MENU/a2q5.dc6"
|
||||
QuestLogA2Q6 = "/data/global/ui/MENU/a2q6.dc6"
|
||||
QuestLogA3Q1 = "/data/global/ui/MENU/a3q1.dc6"
|
||||
QuestLogA3Q2 = "/data/global/ui/MENU/a3q2.dc6"
|
||||
QuestLogA3Q3 = "/data/global/ui/MENU/a3q3.dc6"
|
||||
QuestLogA3Q4 = "/data/global/ui/MENU/a3q4.dc6"
|
||||
QuestLogA3Q5 = "/data/global/ui/MENU/a3q5.dc6"
|
||||
QuestLogA3Q6 = "/data/global/ui/MENU/a3q6.dc6"
|
||||
QuestLogA4Q1 = "/data/global/ui/MENU/a4q1.dc6"
|
||||
QuestLogA4Q2 = "/data/global/ui/MENU/a4q2.dc6"
|
||||
QuestLogA4Q3 = "/data/global/ui/MENU/a4q3.dc6"
|
||||
QuestLogA4Q4 = "/data/global/ui/MENU/a4q4.dc6"
|
||||
QuestLogA4Q5 = "/data/global/ui/MENU/a4q5.dc6"
|
||||
QuestLogA4Q6 = "/data/global/ui/MENU/a4q6.dc6"
|
||||
QuestLogAQuestAnimation = "/data/global/ui/MENU/a%dq%d.dc6"
|
||||
|
||||
// --- Mouse Pointers ---
|
||||
|
||||
|
@ -40,7 +40,7 @@ const (
|
||||
ButtonTypeSquareClose ButtonType = 20
|
||||
ButtonTypeSquareOk ButtonType = 21
|
||||
ButtonTypeSkillTreeTab ButtonType = 22
|
||||
ButtonTypeQuestDescr ButtonType = 23 // I suppose it should be also used in WP tabs
|
||||
ButtonTypeQuestDescr ButtonType = 23
|
||||
ButtonTypeMinipanelOpenClose ButtonType = 24
|
||||
ButtonTypeMinipanelParty ButtonType = 25
|
||||
ButtonTypeBuy ButtonType = 26
|
||||
@ -51,13 +51,8 @@ const (
|
||||
ButtonTypeRightArrow ButtonType = 31
|
||||
ButtonTypeQuery ButtonType = 32
|
||||
ButtonTypeSquelchChat ButtonType = 33
|
||||
ButtonTypeTab1 ButtonType = 34
|
||||
ButtonTypeTab2 ButtonType = 35
|
||||
ButtonTypeTab3 ButtonType = 36
|
||||
ButtonTypeTab4 ButtonType = 37
|
||||
ButtonTypeTab5 ButtonType = 38
|
||||
ButtonTypeTabBlank ButtonType = 39
|
||||
ButtonTypeBlankQuestBtn ButtonType = 40
|
||||
ButtonTypeTabBlank ButtonType = 34
|
||||
ButtonTypeBlankQuestBtn ButtonType = 35
|
||||
|
||||
ButtonNoFixedWidth int = -1
|
||||
ButtonNoFixedHeight int = -1
|
||||
@ -82,14 +77,6 @@ const (
|
||||
squelchChatButtonBaseFrame = 20 // base frame offset of the "?" button dc6
|
||||
)
|
||||
|
||||
const (
|
||||
tab1BaseFrame = iota * 2
|
||||
tab2BaseFrame
|
||||
tab3BaseFrame
|
||||
tab4BaseFrame
|
||||
tab5BaseFrame
|
||||
)
|
||||
|
||||
const (
|
||||
greyAlpha100 = 0x646464ff
|
||||
lightGreyAlpha75 = 0x808080c3
|
||||
@ -531,86 +518,6 @@ func getButtonLayouts() map[ButtonType]ButtonLayout {
|
||||
FixedHeight: ButtonNoFixedHeight,
|
||||
LabelColor: greyAlpha100,
|
||||
},
|
||||
ButtonTypeTab1: {
|
||||
XSegments: buttonTabXSegments,
|
||||
YSegments: buttonTabYSegments,
|
||||
DisabledFrame: tab1BaseFrame + 1,
|
||||
DisabledColor: lightGreyAlpha75,
|
||||
ResourceName: d2resource.WPTabs,
|
||||
PaletteName: d2resource.PaletteUnits,
|
||||
Toggleable: false,
|
||||
FontPath: d2resource.Font30,
|
||||
AllowFrameChange: true,
|
||||
BaseFrame: tab1BaseFrame,
|
||||
HasImage: true,
|
||||
FixedWidth: ButtonNoFixedWidth,
|
||||
FixedHeight: ButtonNoFixedHeight,
|
||||
LabelColor: greyAlpha100,
|
||||
},
|
||||
ButtonTypeTab2: {
|
||||
XSegments: buttonTabXSegments,
|
||||
YSegments: buttonTabYSegments,
|
||||
DisabledFrame: tab2BaseFrame + 1,
|
||||
DisabledColor: lightGreyAlpha75,
|
||||
ResourceName: d2resource.WPTabs,
|
||||
PaletteName: d2resource.PaletteUnits,
|
||||
Toggleable: false,
|
||||
FontPath: d2resource.Font30,
|
||||
AllowFrameChange: true,
|
||||
BaseFrame: tab2BaseFrame,
|
||||
HasImage: true,
|
||||
FixedWidth: ButtonNoFixedWidth,
|
||||
FixedHeight: ButtonNoFixedHeight,
|
||||
LabelColor: greyAlpha100,
|
||||
},
|
||||
ButtonTypeTab3: {
|
||||
XSegments: buttonTabXSegments,
|
||||
YSegments: buttonTabYSegments,
|
||||
DisabledFrame: tab3BaseFrame + 1,
|
||||
DisabledColor: lightGreyAlpha75,
|
||||
ResourceName: d2resource.WPTabs,
|
||||
PaletteName: d2resource.PaletteUnits,
|
||||
Toggleable: false,
|
||||
FontPath: d2resource.Font30,
|
||||
AllowFrameChange: true,
|
||||
BaseFrame: tab3BaseFrame,
|
||||
HasImage: true,
|
||||
FixedWidth: ButtonNoFixedWidth,
|
||||
FixedHeight: ButtonNoFixedHeight,
|
||||
LabelColor: greyAlpha100,
|
||||
},
|
||||
ButtonTypeTab4: {
|
||||
XSegments: buttonTabXSegments,
|
||||
YSegments: buttonTabYSegments,
|
||||
DisabledFrame: tab4BaseFrame + 1,
|
||||
DisabledColor: lightGreyAlpha75,
|
||||
ResourceName: d2resource.WPTabs,
|
||||
PaletteName: d2resource.PaletteUnits,
|
||||
Toggleable: false,
|
||||
FontPath: d2resource.Font30,
|
||||
AllowFrameChange: true,
|
||||
BaseFrame: tab4BaseFrame,
|
||||
HasImage: true,
|
||||
FixedWidth: ButtonNoFixedWidth,
|
||||
FixedHeight: ButtonNoFixedHeight,
|
||||
LabelColor: greyAlpha100,
|
||||
},
|
||||
ButtonTypeTab5: {
|
||||
XSegments: buttonTabXSegments,
|
||||
YSegments: buttonTabYSegments,
|
||||
DisabledFrame: tab5BaseFrame + 1,
|
||||
DisabledColor: lightGreyAlpha75,
|
||||
ResourceName: d2resource.WPTabs,
|
||||
PaletteName: d2resource.PaletteUnits,
|
||||
Toggleable: false,
|
||||
FontPath: d2resource.Font30,
|
||||
AllowFrameChange: true,
|
||||
BaseFrame: tab5BaseFrame,
|
||||
HasImage: true,
|
||||
FixedWidth: ButtonNoFixedWidth,
|
||||
FixedHeight: ButtonNoFixedHeight,
|
||||
LabelColor: greyAlpha100,
|
||||
},
|
||||
ButtonTypeTabBlank: {
|
||||
XSegments: buttonTabXSegments,
|
||||
YSegments: buttonTabYSegments,
|
||||
|
@ -3,7 +3,9 @@ package d2player
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
|
||||
@ -13,14 +15,6 @@ import (
|
||||
|
||||
const white = 0xffffffff
|
||||
|
||||
const (
|
||||
act1 = iota + 1
|
||||
act2
|
||||
act3
|
||||
act4
|
||||
act5
|
||||
)
|
||||
|
||||
const ( // for the dc6 frames
|
||||
questLogTopLeft = iota
|
||||
questLogTopRight
|
||||
@ -28,11 +22,6 @@ const ( // for the dc6 frames
|
||||
questLogBottomRight
|
||||
)
|
||||
|
||||
const (
|
||||
normalActQuestsNumber = 6
|
||||
act4QuestsNumber = 3
|
||||
)
|
||||
|
||||
const (
|
||||
questLogOffsetX, questLogOffsetY = 80, 64
|
||||
)
|
||||
@ -40,93 +29,41 @@ const (
|
||||
const (
|
||||
iconOffsetY = 88
|
||||
questOffsetX, questOffsetY = 4, 4
|
||||
q1SocketX, q1SocketY = 100, 95
|
||||
q2SocketX, q2SocketY = 200, 95
|
||||
q3SocketX, q3SocketY = 300, 95
|
||||
q4SocketX, q4SocketY = 100, 190
|
||||
q5SocketX, q5SocketY = 200, 190
|
||||
q6SocketX, q6SocketY = 300, 190
|
||||
socket1X = 100
|
||||
socket2X = 200
|
||||
socket3X = 300
|
||||
socketUpY = 95
|
||||
socketDownY = 190
|
||||
)
|
||||
|
||||
const (
|
||||
questLogCloseButtonX, questLogCloseButtonY = 358, 455
|
||||
questLogDescrButtonX, questLogDescrButtonY = 308, 457
|
||||
questLabelX, questLabelY = 240, 297
|
||||
questNameLabelX, questNameLabelY = 240, 297
|
||||
questDescrLabelX, questDescrLabelY = 90, 317
|
||||
)
|
||||
|
||||
// toset
|
||||
const (
|
||||
questTabY = 66
|
||||
questTab1X = 85
|
||||
questTab2X = 143
|
||||
questTab3X = 201
|
||||
questTab4X = 259
|
||||
questTab5X = 317
|
||||
questTabYOffset = 31
|
||||
questTabBaseX = 86
|
||||
questTabXOffset = 61
|
||||
)
|
||||
|
||||
const (
|
||||
questLogTab1 = iota
|
||||
questLogTab2
|
||||
questLogTab3
|
||||
questLogTab4
|
||||
questLogTab5
|
||||
questLogNumTabs
|
||||
)
|
||||
|
||||
const (
|
||||
questNone = 0
|
||||
)
|
||||
|
||||
func (s *QuestLog) questTable(act, number int) struct {
|
||||
name string
|
||||
numberOfDescrs int
|
||||
status int
|
||||
frame int
|
||||
func (s *QuestLog) getPositionForSocket(number int) (x, y int) {
|
||||
pos := []struct {
|
||||
x int
|
||||
y int
|
||||
} {
|
||||
var quests = []struct {
|
||||
name string // name of quest in string table
|
||||
numberOfDescrs int // number of possible descriptions (not used yet)
|
||||
status int // status of quest (not used yet)
|
||||
frame int // frame of quest
|
||||
x, y int // position of quest
|
||||
}{
|
||||
{"qstsa1q1", 5, 0, 0, q1SocketX, q1SocketY},
|
||||
{"qstsa1q2", 0, 0, 1, q2SocketX, q2SocketY},
|
||||
{"qstsa1q3", 0, 0, 2, q3SocketX, q3SocketY},
|
||||
{"qstsa1q4", 0, 0, 3, q4SocketX, q4SocketY},
|
||||
{"qstsa1q5", 0, 0, 4, q5SocketX, q5SocketY},
|
||||
{"qstsa1q6", 0, 0, 5, q6SocketX, q6SocketY},
|
||||
{"qstsa2q1", 0, 0, 6, q1SocketX, q1SocketY},
|
||||
{"qstsa2q2", 0, 0, 7, q2SocketX, q2SocketY},
|
||||
{"qstsa2q3", 0, 0, 8, q3SocketX, q3SocketY},
|
||||
{"qstsa2q4", 0, 0, 9, q4SocketX, q4SocketY},
|
||||
{"qstsa2q5", 0, 0, 10, q5SocketX, q5SocketY},
|
||||
{"qstsa2q6", 0, 0, 11, q6SocketX, q6SocketY},
|
||||
{"qstsa3q1", 0, 0, 12, q1SocketX, q1SocketY},
|
||||
{"qstsa3q2", 0, 0, 13, q2SocketX, q2SocketY},
|
||||
{"qstsa3q3", 0, 0, 14, q3SocketX, q3SocketY},
|
||||
{"qstsa3q4", 0, 0, 15, q4SocketX, q4SocketY},
|
||||
{"qstsa3q5", 0, 0, 16, q5SocketX, q5SocketY},
|
||||
{"qstsa3q6", 0, 0, 17, q6SocketX, q6SocketY},
|
||||
{"qstsa4q1", 0, 0, 18, q1SocketX, q1SocketY},
|
||||
{"qstsa4q2", 0, 0, 19, q2SocketX, q2SocketY},
|
||||
{"qstsa4q3", 0, 0, 20, q3SocketX, q3SocketY},
|
||||
{"qstsa5q1", 0, 0, 21, q1SocketX, q1SocketY},
|
||||
{"qstsa5q2", 0, 0, 22, q2SocketX, q2SocketY},
|
||||
{"qstsa5q3", 0, 0, 23, q3SocketX, q3SocketY},
|
||||
{"qstsa5q4", 0, 0, 24, q4SocketX, q4SocketY},
|
||||
{"qstsa5q5", 0, 0, 25, q5SocketX, q5SocketY},
|
||||
{"qstsa5q6", 0, 0, 26, q6SocketX, q6SocketY},
|
||||
{socket1X, socketUpY},
|
||||
{socket2X, socketUpY},
|
||||
{socket3X, socketUpY},
|
||||
{socket1X, socketDownY},
|
||||
{socket2X, socketDownY},
|
||||
{socket3X, socketDownY},
|
||||
}
|
||||
|
||||
key := (act-1)*normalActQuestsNumber + number
|
||||
if act > act4 {
|
||||
key -= act4QuestsNumber
|
||||
}
|
||||
|
||||
return quests[key]
|
||||
return pos[number].x, pos[number].y
|
||||
}
|
||||
|
||||
// NewQuestLog creates a new quest log
|
||||
@ -137,19 +74,66 @@ func NewQuestLog(asset *d2asset.AssetManager,
|
||||
originX := 0
|
||||
originY := 0
|
||||
|
||||
//nolint:gomnd // this is only test
|
||||
qs := map[int]int{
|
||||
0: -2,
|
||||
1: -2,
|
||||
2: -1,
|
||||
3: 0,
|
||||
4: 1,
|
||||
5: 2,
|
||||
6: 3,
|
||||
7: 0,
|
||||
8: 0,
|
||||
9: 0,
|
||||
10: 0,
|
||||
11: 0,
|
||||
12: 0,
|
||||
13: 0,
|
||||
14: 0,
|
||||
15: 0,
|
||||
16: 0,
|
||||
17: 0,
|
||||
18: 0,
|
||||
19: 0,
|
||||
20: 0,
|
||||
21: 0,
|
||||
22: 0,
|
||||
23: 0,
|
||||
24: 0,
|
||||
25: 0,
|
||||
26: 0,
|
||||
27: 0,
|
||||
28: 0,
|
||||
29: 0,
|
||||
30: 0,
|
||||
31: 0,
|
||||
32: 1,
|
||||
}
|
||||
|
||||
var quests [d2enum.ActsNumber]*d2ui.WidgetGroup
|
||||
for i := 0; i < d2enum.ActsNumber; i++ {
|
||||
quests[i] = ui.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
|
||||
}
|
||||
|
||||
var tabs [d2enum.ActsNumber]questLogTab
|
||||
for i := 0; i < d2enum.ActsNumber; i++ {
|
||||
tabs[i] = questLogTab{}
|
||||
}
|
||||
|
||||
// nolint:gomnd // this is only test, it also should come from save file
|
||||
mpa := 2
|
||||
|
||||
ql := &QuestLog{
|
||||
asset: asset,
|
||||
uiManager: ui,
|
||||
originX: originX,
|
||||
originY: originY,
|
||||
act: act,
|
||||
tab: [questLogNumTabs]*questLogTab{
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
},
|
||||
tab: tabs,
|
||||
quests: quests,
|
||||
questStatus: qs,
|
||||
maxPlayersAct: mpa,
|
||||
}
|
||||
|
||||
ql.Logger = d2util.NewLogger()
|
||||
@ -169,14 +153,13 @@ type QuestLog struct {
|
||||
selectedTab int
|
||||
selectedQuest int
|
||||
act int
|
||||
tab [questLogNumTabs]*questLogTab
|
||||
tab [d2enum.ActsNumber]questLogTab
|
||||
|
||||
questName *d2ui.Label
|
||||
questsa1 *d2ui.WidgetGroup
|
||||
questsa2 *d2ui.WidgetGroup
|
||||
questsa3 *d2ui.WidgetGroup
|
||||
questsa4 *d2ui.WidgetGroup
|
||||
questsa5 *d2ui.WidgetGroup
|
||||
questDescr *d2ui.Label
|
||||
quests [d2enum.ActsNumber]*d2ui.WidgetGroup
|
||||
questStatus map[int]int
|
||||
maxPlayersAct int
|
||||
|
||||
originX int
|
||||
originY int
|
||||
@ -185,27 +168,30 @@ type QuestLog struct {
|
||||
*d2util.Logger
|
||||
}
|
||||
|
||||
type questLogTab struct {
|
||||
button *d2ui.Button
|
||||
invisibleButton *d2ui.Button
|
||||
/* questIconTab returns path to quest animation using its
|
||||
act and number. From d2resource:
|
||||
QuestLogAQuestAnimation = "/data/global/ui/MENU/a%dq%d.dc6"*/
|
||||
func (s *QuestLog) questIconsTable(act, number int) string {
|
||||
return fmt.Sprintf(d2resource.QuestLogAQuestAnimation, act, number+1)
|
||||
}
|
||||
|
||||
func (q *questLogTab) newTab(ui *d2ui.UIManager, tabType d2ui.ButtonType, x int) {
|
||||
q.button = ui.NewButton(tabType, "")
|
||||
q.invisibleButton = ui.NewButton(d2ui.ButtonTypeTabBlank, "")
|
||||
q.button.SetPosition(x, questTabY)
|
||||
q.invisibleButton.SetPosition(x, questTabY)
|
||||
const (
|
||||
completedFrame = 24
|
||||
inProgresFrame = 25
|
||||
notStartedFrame = 26
|
||||
)
|
||||
|
||||
const questDescriptionLenght = 30
|
||||
|
||||
type questLogTab struct {
|
||||
sprite *d2ui.Sprite
|
||||
invisibleButton *d2ui.Button
|
||||
}
|
||||
|
||||
// Load the data for the hero status panel
|
||||
func (s *QuestLog) Load() {
|
||||
var err error
|
||||
|
||||
s.questsa1 = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
|
||||
s.questsa2 = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
|
||||
s.questsa3 = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
|
||||
s.questsa4 = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
|
||||
s.questsa5 = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
|
||||
s.panelGroup = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
|
||||
|
||||
frame := d2ui.NewUIFrame(s.asset, s.uiManager, d2ui.FrameLeft)
|
||||
@ -235,131 +221,226 @@ func (s *QuestLog) Load() {
|
||||
s.questName = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
|
||||
s.questName.Alignment = d2ui.HorizontalAlignCenter
|
||||
s.questName.Color[0] = rgbaColor(white)
|
||||
s.questName.SetPosition(questLabelX, questLabelY)
|
||||
s.questName.SetPosition(questNameLabelX, questNameLabelY)
|
||||
s.panelGroup.AddWidget(s.questName)
|
||||
|
||||
s.questDescr = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
|
||||
s.questDescr.Alignment = d2ui.HorizontalAlignLeft
|
||||
s.questDescr.Color[0] = rgbaColor(white)
|
||||
s.questDescr.SetPosition(questDescrLabelX, questDescrLabelY)
|
||||
s.panelGroup.AddWidget(s.questDescr)
|
||||
|
||||
s.loadTabs()
|
||||
s.loadQuestIcons()
|
||||
|
||||
for i := 0; i < d2enum.ActsNumber; i++ {
|
||||
s.quests[i] = s.loadQuestIconsForAct(i + 1)
|
||||
}
|
||||
|
||||
s.panelGroup.SetVisible(false)
|
||||
}
|
||||
|
||||
func (s *QuestLog) loadTabs() {
|
||||
s.tab[questLogTab1].newTab(s.uiManager, d2ui.ButtonTypeTab1, questTab1X)
|
||||
s.tab[questLogTab1].invisibleButton.OnActivated(func() { s.setTab(questLogTab1) })
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab1].button)
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab1].invisibleButton)
|
||||
var err error
|
||||
|
||||
s.tab[questLogTab2].newTab(s.uiManager, d2ui.ButtonTypeTab2, questTab2X)
|
||||
s.tab[questLogTab2].invisibleButton.OnActivated(func() { s.setTab(questLogTab2) })
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab2].button)
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab2].invisibleButton)
|
||||
tabsResource := d2resource.WPTabs
|
||||
|
||||
s.tab[questLogTab3].newTab(s.uiManager, d2ui.ButtonTypeTab3, questTab3X)
|
||||
s.tab[questLogTab3].invisibleButton.OnActivated(func() { s.setTab(questLogTab3) })
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab3].button)
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab3].invisibleButton)
|
||||
for i := 0; i < s.maxPlayersAct; i++ {
|
||||
currentValue := i
|
||||
|
||||
s.tab[questLogTab4].newTab(s.uiManager, d2ui.ButtonTypeTab4, questTab4X)
|
||||
s.tab[questLogTab4].invisibleButton.OnActivated(func() { s.setTab(questLogTab4) })
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab4].button)
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab4].invisibleButton)
|
||||
s.tab[i].sprite, err = s.uiManager.NewSprite(tabsResource, d2resource.PaletteSky)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
|
||||
s.tab[questLogTab5].newTab(s.uiManager, d2ui.ButtonTypeTab5, questTab5X)
|
||||
s.tab[questLogTab5].invisibleButton.OnActivated(func() { s.setTab(questLogTab5) })
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab5].button)
|
||||
s.panelGroup.AddWidget(s.tab[questLogTab5].invisibleButton)
|
||||
// nolint:gomnd // it's constant
|
||||
frame := 2 * currentValue
|
||||
|
||||
err := s.tab[i].sprite.SetCurrentFrame(frame)
|
||||
if err != nil {
|
||||
s.Errorf("Tabs sprite (%s) hasn't frame %d. %s", tabsResource, frame, err.Error())
|
||||
}
|
||||
|
||||
s.tab[i].sprite.SetPosition(questTabBaseX+i*questTabXOffset, questTabY+questTabYOffset)
|
||||
|
||||
s.tab[i].invisibleButton = s.uiManager.NewButton(d2ui.ButtonTypeTabBlank, "")
|
||||
s.tab[i].invisibleButton.SetPosition(questTabBaseX+i*questTabXOffset, questTabY)
|
||||
s.tab[i].invisibleButton.OnActivated(func() { s.setTab(currentValue) })
|
||||
|
||||
s.panelGroup.AddWidget(s.tab[i].sprite)
|
||||
s.panelGroup.AddWidget(s.tab[i].invisibleButton)
|
||||
}
|
||||
|
||||
s.setTab(s.act - 1)
|
||||
}
|
||||
|
||||
func (s *QuestLog) loadQuestIcons() {
|
||||
s.questsa1 = s.loadQuestIconsForAct(act1)
|
||||
s.questsa2 = s.loadQuestIconsForAct(act2)
|
||||
s.questsa3 = s.loadQuestIconsForAct(act3)
|
||||
s.questsa4 = s.loadQuestIconsForAct(act4)
|
||||
s.questsa5 = s.loadQuestIconsForAct(act5)
|
||||
}
|
||||
|
||||
func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
|
||||
wg := s.uiManager.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
|
||||
|
||||
var questsInAct int
|
||||
if act == act4 {
|
||||
questsInAct = act4QuestsNumber
|
||||
if act == d2enum.Act4 {
|
||||
questsInAct = d2enum.HalfQuestsNumber
|
||||
} else {
|
||||
questsInAct = normalActQuestsNumber
|
||||
questsInAct = d2enum.NormalActQuestsNumber
|
||||
}
|
||||
|
||||
for n := 0; n < questsInAct; n++ {
|
||||
q := s.questTable(act, n)
|
||||
var sockets []*d2ui.Sprite
|
||||
|
||||
button := s.uiManager.NewButton(d2ui.ButtonTypeBlankQuestBtn, "")
|
||||
button.SetPosition(q.x+questOffsetX, q.y+questOffsetY)
|
||||
button.OnActivated(s.makeQuestCallback(n))
|
||||
var buttons []*d2ui.Button
|
||||
|
||||
var icon *d2ui.Sprite
|
||||
|
||||
for n := 0; n < questsInAct; n++ {
|
||||
x, y := s.getPositionForSocket(n)
|
||||
|
||||
socket, err := s.uiManager.NewSprite(d2resource.QuestLogSocket, d2resource.PaletteSky)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
|
||||
socket.SetPosition(q.x+questOffsetX, q.y+iconOffsetY+2*questOffsetY)
|
||||
socket.SetPosition(x+questOffsetX, y+iconOffsetY+2*questOffsetY)
|
||||
sockets = append(sockets, socket)
|
||||
|
||||
icon, err := s.uiManager.NewSprite(d2resource.QuestLogDone, d2resource.PaletteSky)
|
||||
button := s.uiManager.NewButton(d2ui.ButtonTypeBlankQuestBtn, "")
|
||||
button.SetPosition(x+questOffsetX, y+questOffsetY)
|
||||
buttons = append(buttons, button)
|
||||
|
||||
icon, err = s.makeQuestIconForAct(act, n)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
|
||||
err = icon.SetCurrentFrame(q.frame)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
|
||||
icon.SetPosition(q.x+questOffsetX, q.y+questOffsetY+iconOffsetY)
|
||||
|
||||
icon.SetPosition(x+questOffsetX, y+questOffsetY+iconOffsetY)
|
||||
wg.AddWidget(icon)
|
||||
wg.AddWidget(socket)
|
||||
wg.AddWidget(button)
|
||||
}
|
||||
|
||||
for i := 0; i < questsInAct; i++ {
|
||||
currentQuest := i
|
||||
buttons[i].OnActivated(func() {
|
||||
var err error
|
||||
for j := 0; j < questsInAct; j++ {
|
||||
err = sockets[j].SetCurrentFrame(0)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
}
|
||||
if act-1 == s.selectedTab {
|
||||
err = sockets[currentQuest].SetCurrentFrame(1)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
}
|
||||
s.onQuestClicked(currentQuest + 1)
|
||||
})
|
||||
}
|
||||
|
||||
for _, s := range sockets {
|
||||
wg.AddWidget(s)
|
||||
}
|
||||
|
||||
for _, b := range buttons {
|
||||
wg.AddWidget(b)
|
||||
}
|
||||
|
||||
wg.SetVisible(false)
|
||||
|
||||
return wg
|
||||
}
|
||||
|
||||
func (s *QuestLog) makeQuestCallback(n int) func() {
|
||||
return func() {
|
||||
s.onQuestClicked(n + 1)
|
||||
func (s *QuestLog) makeQuestIconForAct(act, n int) (*d2ui.Sprite, error) {
|
||||
iconResource := s.questIconsTable(act, n)
|
||||
|
||||
icon, err := s.uiManager.NewSprite(iconResource, d2resource.PaletteSky)
|
||||
if err != nil {
|
||||
s.Fatalf("during creating new quest icons for act %d (icon sprite %s doesn't exist). %s", act, iconResource, err.Error())
|
||||
}
|
||||
|
||||
switch s.questStatus[s.cordsToQuestID(act, n)] {
|
||||
case d2enum.QuestStatusCompleted:
|
||||
err = icon.SetCurrentFrame(completedFrame)
|
||||
case d2enum.QuestStatusCompleting:
|
||||
// that's not complet now
|
||||
err = icon.SetCurrentFrame(0)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
|
||||
icon.PlayForward()
|
||||
icon.SetPlayLoop(false)
|
||||
err = icon.SetCurrentFrame(completedFrame)
|
||||
s.questStatus[s.cordsToQuestID(act, n)] = d2enum.QuestStatusCompleted
|
||||
case d2enum.QuestStatusNotStarted:
|
||||
err = icon.SetCurrentFrame(notStartedFrame)
|
||||
default:
|
||||
err = icon.SetCurrentFrame(inProgresFrame)
|
||||
}
|
||||
|
||||
return icon, err
|
||||
}
|
||||
|
||||
func (s *QuestLog) setQuestLabels() {
|
||||
func (s *QuestLog) setQuestLabel() {
|
||||
if s.selectedQuest == 0 {
|
||||
s.questName.SetText("")
|
||||
s.questDescr.SetText("")
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
s.questName.SetText(s.asset.TranslateString(fmt.Sprintf("qstsa%dq%d", s.selectedTab+1, s.selectedQuest)))
|
||||
|
||||
status := s.questStatus[s.cordsToQuestID(s.selectedTab+1, s.selectedQuest)]
|
||||
switch status {
|
||||
case d2enum.QuestStatusCompleted:
|
||||
s.questDescr.SetText(
|
||||
strings.Join(
|
||||
d2util.SplitIntoLinesWithMaxWidth(
|
||||
s.asset.TranslateString("qstsprevious"),
|
||||
questDescriptionLenght),
|
||||
"\n"),
|
||||
)
|
||||
case d2enum.QuestStatusNotStarted:
|
||||
s.questDescr.SetText("")
|
||||
default:
|
||||
s.questDescr.SetText(strings.Join(
|
||||
d2util.SplitIntoLinesWithMaxWidth(
|
||||
s.asset.TranslateString(
|
||||
fmt.Sprintf("qstsa%dq%d%d", s.selectedTab+1, s.selectedQuest, status),
|
||||
),
|
||||
questDescriptionLenght),
|
||||
"\n"),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *QuestLog) setTab(tab int) {
|
||||
var mod int
|
||||
|
||||
s.selectedTab = tab
|
||||
s.selectedQuest = questNone
|
||||
s.setQuestLabels()
|
||||
s.selectedQuest = d2enum.QuestNone
|
||||
s.setQuestLabel()
|
||||
|
||||
s.questsa1.SetVisible(tab == questLogTab1)
|
||||
s.questsa2.SetVisible(tab == questLogTab2)
|
||||
s.questsa3.SetVisible(tab == questLogTab3)
|
||||
s.questsa4.SetVisible(tab == questLogTab4)
|
||||
s.questsa5.SetVisible(tab == questLogTab5)
|
||||
for i := 0; i < s.maxPlayersAct; i++ {
|
||||
s.quests[i].SetVisible(tab == i)
|
||||
}
|
||||
|
||||
for i := 0; i < questLogNumTabs; i++ {
|
||||
s.tab[i].button.SetEnabled(i == tab)
|
||||
for i := 0; i < s.maxPlayersAct; i++ {
|
||||
cv := i
|
||||
|
||||
if cv == s.selectedTab {
|
||||
mod = 0
|
||||
} else {
|
||||
mod = 1
|
||||
}
|
||||
|
||||
err := s.tab[cv].sprite.SetCurrentFrame(2*cv + mod)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (s *QuestLog) onQuestClicked(number int) {
|
||||
s.selectedQuest = number
|
||||
s.setQuestLabels()
|
||||
s.setQuestLabel()
|
||||
s.Infof("Quest number %d in tab %d clicked", number, s.selectedTab)
|
||||
}
|
||||
|
||||
@ -392,11 +473,11 @@ func (s *QuestLog) Open() {
|
||||
func (s *QuestLog) Close() {
|
||||
s.isOpen = false
|
||||
s.panelGroup.SetVisible(false)
|
||||
s.questsa1.SetVisible(false)
|
||||
s.questsa2.SetVisible(false)
|
||||
s.questsa3.SetVisible(false)
|
||||
s.questsa4.SetVisible(false)
|
||||
s.questsa5.SetVisible(false)
|
||||
|
||||
for i := 0; i < s.maxPlayersAct; i++ {
|
||||
s.quests[i].SetVisible(false)
|
||||
}
|
||||
|
||||
s.onCloseCb()
|
||||
}
|
||||
|
||||
@ -475,3 +556,34 @@ func rgbaColor(rgba uint32) color.RGBA {
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *QuestLog) cordsToQuestID(act, number int) int {
|
||||
key := (act-1)*d2enum.NormalActQuestsNumber + number
|
||||
if act > d2enum.Act4 {
|
||||
key -= d2enum.HalfQuestsNumber
|
||||
}
|
||||
|
||||
return key
|
||||
}
|
||||
|
||||
//nolint:deadcode,unused // I think, it will be used, if not, we can just remove it
|
||||
func (s *QuestLog) questIDToCords(id int) (act, number int) {
|
||||
act = 1
|
||||
|
||||
for i := 0; i < d2enum.ActsNumber; i++ {
|
||||
if id < d2enum.NormalActQuestsNumber {
|
||||
break
|
||||
}
|
||||
|
||||
act++
|
||||
|
||||
id -= d2enum.NormalActQuestsNumber
|
||||
}
|
||||
|
||||
number = id
|
||||
if act > d2enum.Act4 {
|
||||
number -= d2enum.HalfQuestsNumber
|
||||
}
|
||||
|
||||
return act, number
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user