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https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-25 11:36:26 -05:00
added max player act support in quest log
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1d5516c374
commit
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@ -121,15 +121,19 @@ func NewQuestLog(asset *d2asset.AssetManager,
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tabs[i] = questLogTab{}
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}
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// nolint:gomnd // this is only test, it also should come from save file
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mpa := 2
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ql := &QuestLog{
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asset: asset,
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uiManager: ui,
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originX: originX,
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originY: originY,
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act: act,
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tab: tabs,
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quests: quests,
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questStatus: qs,
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asset: asset,
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uiManager: ui,
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originX: originX,
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originY: originY,
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act: act,
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tab: tabs,
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quests: quests,
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questStatus: qs,
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maxPlayersAct: mpa,
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}
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ql.Logger = d2util.NewLogger()
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@ -151,10 +155,11 @@ type QuestLog struct {
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act int
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tab [d2enum.ActsNumber]questLogTab
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questName *d2ui.Label
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questDescr *d2ui.Label
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quests [d2enum.ActsNumber]*d2ui.WidgetGroup
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questStatus map[int]int
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questName *d2ui.Label
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questDescr *d2ui.Label
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quests [d2enum.ActsNumber]*d2ui.WidgetGroup
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questStatus map[int]int
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maxPlayersAct int
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originX int
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originY int
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@ -165,8 +170,7 @@ type QuestLog struct {
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/* questIconTab returns path to quest animation using its
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act and number. From d2resource:
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QuestLogAQuestAnimation = "/data/global/ui/MENU/a%dq%d.dc6"
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*/
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QuestLogAQuestAnimation = "/data/global/ui/MENU/a%dq%d.dc6"*/
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func (s *QuestLog) questIconsTable(act, number int) string {
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return fmt.Sprintf(d2resource.QuestLogAQuestAnimation, act, number+1)
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}
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@ -240,7 +244,7 @@ func (s *QuestLog) loadTabs() {
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tabsResource := d2resource.WPTabs
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for i := 0; i < d2enum.ActsNumber; i++ {
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for i := 0; i < s.maxPlayersAct; i++ {
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currentValue := i
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s.tab[i].sprite, err = s.uiManager.NewSprite(tabsResource, d2resource.PaletteSky)
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@ -414,11 +418,11 @@ func (s *QuestLog) setTab(tab int) {
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s.selectedQuest = d2enum.QuestNone
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s.setQuestLabel()
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for i := 0; i < d2enum.ActsNumber; i++ {
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for i := 0; i < s.maxPlayersAct; i++ {
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s.quests[i].SetVisible(tab == i)
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}
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for i := 0; i < d2enum.ActsNumber; i++ {
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for i := 0; i < s.maxPlayersAct; i++ {
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cv := i
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if cv == s.selectedTab {
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@ -470,7 +474,7 @@ func (s *QuestLog) Close() {
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s.isOpen = false
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s.panelGroup.SetVisible(false)
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for i := 0; i < d2enum.ActsNumber; i++ {
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for i := 0; i < s.maxPlayersAct; i++ {
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s.quests[i].SetVisible(false)
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}
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