mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-29 22:56:07 -04:00
quest log disabled icon
This commit is contained in:
parent
5b4e23eb8c
commit
c6ab79c388
@ -180,7 +180,7 @@ const (
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blankQuestButtonXSegments = 1
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blankQuestButtonYSegments = 1
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blankQuestButtonDisabledFrames = -1
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blankQuestButtonDisabledFrames = 0
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buttonMinipanelCharacterBaseFrame = 0
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buttonMinipanelInventoryBaseFrame = 2
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@ -900,7 +900,7 @@ func (v *Button) prerenderStates(btnSprite *Sprite, btnLayout *ButtonLayout, lab
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label.SetPosition(xOffset, textY)
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label.Render(v.normalSurface)
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if !btnLayout.HasImage || !btnLayout.AllowFrameChange {
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if !btnLayout.AllowFrameChange {
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return
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}
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@ -1003,7 +1003,10 @@ func (v *Button) Render(target d2interface.Surface) {
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if v.toggled {
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target.Render(v.toggledSurface)
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} else {
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target.Render(v.disabledSurface)
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// it allows to use SetEnabled(false) for non-image budons
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if v.buttonLayout.HasImage {
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target.Render(v.disabledSurface)
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}
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}
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case v.toggled && v.pressed:
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target.Render(v.pressedToggledSurface)
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@ -74,7 +74,7 @@ func (s *Sprite) RenderSegmented(target d2interface.Surface, segmentsX, segments
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for x := 0; x < segmentsX; x++ {
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idx := x + y*segmentsX + frameOffset*segmentsX*segmentsY
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if err := s.animation.SetCurrentFrame(idx); err != nil {
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s.Error("SetCurrentFrame error" + err.Error())
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s.Errorf("Error while setting frame (%d): %s", idx, err)
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}
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target.PushTranslation(s.x+currentX, s.y+currentY)
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@ -1,7 +1,6 @@
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package d2gamescreen
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import (
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"image/color"
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"math"
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"os"
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"strconv"
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@ -190,7 +189,7 @@ func (v *CharacterSelect) OnLoad(loading d2screen.LoadingState) {
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v.characterNameLabel[i] = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.characterNameLabel[i].SetPosition(offsetX, offsetY)
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v.characterNameLabel[i].Color[0] = rgbaColor(lightBrown)
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v.characterNameLabel[i].Color[0] = d2util.Color(lightBrown)
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offsetY += labelHeight
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@ -201,7 +200,7 @@ func (v *CharacterSelect) OnLoad(loading d2screen.LoadingState) {
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v.characterExpLabel[i] = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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v.characterExpLabel[i].SetPosition(offsetX, offsetY)
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v.characterExpLabel[i].Color[0] = rgbaColor(lightGreen)
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v.characterExpLabel[i].Color[0] = d2util.Color(lightGreen)
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}
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v.refreshGameStates()
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@ -267,31 +266,6 @@ func (v *CharacterSelect) loadCharScrollbar() {
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v.charScrollbar.OnActivated(func() { v.onScrollUpdate() })
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}
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func rgbaColor(rgba uint32) color.RGBA {
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result := color.RGBA{}
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a, b, g, r := 0, 1, 2, 3
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byteWidth := 8
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byteMask := 0xff
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for idx := 0; idx < 4; idx++ {
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shift := idx * byteWidth
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component := uint8(rgba>>shift) & uint8(byteMask)
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switch idx {
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case a:
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result.A = component
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case b:
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result.B = component
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case g:
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result.G = component
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case r:
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result.R = component
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}
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}
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return result
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}
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func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
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v.newCharButton = v.uiManager.NewButton(d2ui.ButtonTypeTall, strings.Join(
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d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateString("#831"), 13), "\n"))
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@ -411,7 +385,7 @@ func (v *CharacterSelect) Render(screen d2interface.Surface) {
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}
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if v.showDeleteConfirmation {
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screen.DrawRect(screenWidth, screenHeight, rgbaColor(blackHalfOpacity))
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screen.DrawRect(screenWidth, screenHeight, d2util.Color(blackHalfOpacity))
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v.okCancelBox.RenderSegmented(screen, 2, 1, 0)
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v.deleteCharConfirmLabel.Render(screen)
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}
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@ -98,7 +98,7 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
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v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
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v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter
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v.cinematicsLabel.SetText(v.asset.TranslateLabel(d2enum.SelectCinematicLabel))
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v.cinematicsLabel.Color[0] = rgbaColor(lightBrown)
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v.cinematicsLabel.Color[0] = d2util.Color(lightBrown)
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v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
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}
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@ -239,32 +239,32 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
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v.versionLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.versionLabel.Alignment = d2ui.HorizontalAlignRight
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v.versionLabel.SetText("OpenDiablo2 - " + v.buildInfo.Branch)
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v.versionLabel.Color[0] = rgbaColor(white)
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v.versionLabel.Color[0] = d2util.Color(white)
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v.versionLabel.SetPosition(versionLabelX, versionLabelY)
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v.commitLabel = v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
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v.commitLabel.Alignment = d2ui.HorizontalAlignLeft
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v.commitLabel.SetText(v.buildInfo.Commit)
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v.commitLabel.Color[0] = rgbaColor(white)
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v.commitLabel.Color[0] = d2util.Color(white)
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v.commitLabel.SetPosition(commitLabelX, commitLabelY)
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v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel.Alignment = d2ui.HorizontalAlignCenter
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v.copyrightLabel.SetText(v.asset.TranslateLabel(d2enum.CopyrightLabel))
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v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
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v.copyrightLabel.Color[0] = d2util.Color(lightBrown)
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v.copyrightLabel.SetPosition(copyrightX, copyrightY)
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loading.Progress(thirtyPercent)
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v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel2.Alignment = d2ui.HorizontalAlignCenter
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v.copyrightLabel2.SetText(v.asset.TranslateLabel(d2enum.AllRightsReservedLabel))
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v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
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v.copyrightLabel2.Color[0] = d2util.Color(lightBrown)
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v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
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v.openDiabloLabel = v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
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v.openDiabloLabel.Alignment = d2ui.HorizontalAlignCenter
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v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
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v.openDiabloLabel.Color[0] = rgbaColor(lightYellow)
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v.openDiabloLabel.Color[0] = d2util.Color(lightYellow)
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v.openDiabloLabel.SetPosition(od2LabelX, od2LabelY)
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loading.Progress(fiftyPercent)
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@ -276,19 +276,19 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
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v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter
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v.tcpJoinGameLabel.SetText(strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(d2enum.TCPIPEnterHostIPLabel), 27), "\n"))
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v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
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v.tcpJoinGameLabel.Color[0] = d2util.Color(gold)
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v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
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v.machineIP = v.uiManager.NewLabel(d2resource.Font24, d2resource.PaletteUnits)
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v.machineIP.Alignment = d2ui.HorizontalAlignCenter
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v.machineIP.SetText(v.asset.TranslateLabel(d2enum.TCPIPYourIPLabel) + "\n" + v.getLocalIP())
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v.machineIP.Color[0] = rgbaColor(lightYellow)
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v.machineIP.Color[0] = d2util.Color(lightYellow)
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v.machineIP.SetPosition(machineIPX, machineIPY)
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if v.errorLabel != nil {
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v.errorLabel.SetPosition(errorLabelX, errorLabelY)
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v.errorLabel.Alignment = d2ui.HorizontalAlignCenter
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v.errorLabel.Color[0] = rgbaColor(red)
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v.errorLabel.Color[0] = d2util.Color(red)
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}
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}
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@ -2,7 +2,6 @@ package d2player
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import (
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"fmt"
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"image/color"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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@ -216,13 +215,13 @@ func (s *QuestLog) Load() {
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s.questName = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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s.questName.Alignment = d2ui.HorizontalAlignCenter
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s.questName.Color[0] = rgbaColor(white)
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s.questName.Color[0] = d2util.Color(white)
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s.questName.SetPosition(questNameLabelX, questNameLabelY)
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s.panelGroup.AddWidget(s.questName)
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s.questDescr = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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s.questDescr.Alignment = d2ui.HorizontalAlignLeft
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s.questDescr.Color[0] = rgbaColor(white)
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s.questDescr.Color[0] = d2util.Color(white)
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s.questDescr.SetPosition(questDescrLabelX, questDescrLabelY)
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s.panelGroup.AddWidget(s.questDescr)
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@ -298,6 +297,8 @@ func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
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button := s.uiManager.NewButton(d2ui.ButtonTypeBlankQuestBtn, "")
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button.SetPosition(x+questOffsetX, y+questOffsetY)
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cw := n
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button.SetEnabled(!(s.questStatus[s.cordsToQuestID(act, cw)] == d2enum.QuestStatusNotStarted))
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buttons = append(buttons, button)
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icon, err = s.makeQuestIconForAct(act, n)
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@ -383,7 +384,7 @@ func (s *QuestLog) setQuestLabel() {
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s.questName.SetText(s.asset.TranslateString(fmt.Sprintf("qstsa%dq%d", s.selectedTab+1, s.selectedQuest)))
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status := s.questStatus[s.cordsToQuestID(s.selectedTab+1, s.selectedQuest)]
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status := s.questStatus[s.cordsToQuestID(s.selectedTab+1, s.selectedQuest)-1]
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switch status {
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case d2enum.QuestStatusCompleted:
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s.questDescr.SetText(
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@ -393,6 +394,8 @@ func (s *QuestLog) setQuestLabel() {
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questDescriptionLenght),
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"\n"),
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)
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case d2enum.QuestStatusCompleting:
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s.questDescr.SetText("")
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case d2enum.QuestStatusNotStarted:
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s.questDescr.SetText("")
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default:
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@ -527,32 +530,6 @@ func (s *QuestLog) renderStaticPanelFrames(target d2interface.Surface) {
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}
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}
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// copy from character select (github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen/character_select.go)
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func rgbaColor(rgba uint32) color.RGBA {
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result := color.RGBA{}
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a, b, g, r := 0, 1, 2, 3
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byteWidth := 8
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byteMask := 0xff
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for idx := 0; idx < 4; idx++ {
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shift := idx * byteWidth
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component := uint8(rgba>>shift) & uint8(byteMask)
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switch idx {
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case a:
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result.A = component
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case b:
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result.B = component
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case g:
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result.G = component
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case r:
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result.R = component
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}
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}
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return result
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}
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func (s *QuestLog) cordsToQuestID(act, number int) int {
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key := (act-1)*d2enum.NormalActQuestsNumber + number
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if act > d2enum.Act4 {
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