diff --git a/Scenes/CharacterSelect.go b/Scenes/CharacterSelect.go index dc3026b0..62f8c8fc 100644 --- a/Scenes/CharacterSelect.go +++ b/Scenes/CharacterSelect.go @@ -45,19 +45,19 @@ func (v *CharacterSelect) Load() []func() { v.background.MoveTo(0, 0) }, func() { - v.newCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#831"), 13))) + v.newCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#831"), 15))) v.newCharButton.MoveTo(33, 468) v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() }) v.uiManager.AddWidget(v.newCharButton) }, func() { - v.convertCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#825"), 13))) + v.convertCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#825"), 15))) v.convertCharButton.MoveTo(233, 468) v.convertCharButton.SetEnabled(false) v.uiManager.AddWidget(v.convertCharButton) }, func() { - v.deleteCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#832"), 13))) + v.deleteCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#832"), 15))) v.deleteCharButton.MoveTo(433, 468) v.deleteCharButton.SetEnabled(false) v.uiManager.AddWidget(v.deleteCharButton) diff --git a/Scenes/SelectHeroClass.go b/Scenes/SelectHeroClass.go index 1213b919..de025bd2 100644 --- a/Scenes/SelectHeroClass.go +++ b/Scenes/SelectHeroClass.go @@ -107,6 +107,7 @@ func (v *SelectHeroClass) Load() []func() { v.campfire = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar) v.campfire.MoveTo(380, 335) v.campfire.Animate = true + v.campfire.Blend = true }, func() { v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970")) diff --git a/docs/SelectHeroSS.png b/docs/SelectHeroSS.png new file mode 100644 index 00000000..c7e8460e Binary files /dev/null and b/docs/SelectHeroSS.png differ diff --git a/docs/index.html b/docs/index.html index a9f2fcfd..a6c0eb28 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,11 +1,21 @@
- -Setting Name | +Description | +
---|---|
Language | +
+ Defines the locale the game is running in. For english this should be set to ENG . Other values include
+ (but are not limited to) CHI , DEU , ESP , FRA , ITA ,
+ JPN , etc.
+ |
+
FullScreen | +Determines if the client is initially full screen or not. Do note that fullscreen mode can be toggled at any time
+ with ALT +ENTER . |
+
Scale | +Defines the graphical scale of the game. this value is a decimal number representing the direct scale of the game. + For example, a scale of 1.25 will increase the size of the game to 1 1/4 the original size. Note that full screen will + always scale to match the proper aspect ratio. | +
TicksPerSecond | +Determines how often the engine updates. Please note that the core will always run game-level updates at exactly 25FPS + to match the original engine. | +
RunInBackground | +If true, the game will continue running when the window is not focused. If false, the game will stop running when the + window looses focus. | +
VsyncEnabled | +Determines if screen updates are synchronized on the (real or virtual) vblank of your display. | +
SfxVolume | +A decimal value between 0.0 and 1.0 representing how loud sound effects should be. |
+
BgmVolume | +A decimal value between 0.0 and 1.0 representing how loud background music should be. |
+
MpqPath | +The base path of where the MPQ files are located. If you install Diablo2+LOD on linux with wine using the default settings, + OpenDiablo 2 will automatically check the wine prefix for the path if it is still set to the windows path. | +
MpqLoadOrder | +This is the list of MPQs to load. In the event that the same file is in multiple MPQs, the first MPQ (highest on the list) + will be the one from which the file will be loaded. | +