mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-04 15:46:51 -05:00
add interfaces for stats, added diablo 2 implementation (#614)
* add interface for stats, d2 is an implementation * fix incorrect comment, remove ennecessary int * simplified description functions, remove duplicates * moved default stringer functions * fixed incorrect stat combine method * change `Create` to `New` in method names
This commit is contained in:
parent
7a49f3637f
commit
c114ab9eb7
45
d2core/d2stats/diablo2stats/diablo2stats.go
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45
d2core/d2stats/diablo2stats/diablo2stats.go
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@ -0,0 +1,45 @@
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package diablo2stats
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
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)
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// NewStat creates a stat instance with the given record and values
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func NewStat(record *d2datadict.ItemStatCostRecord, values ...d2stats.StatValue) d2stats.Stat {
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if record == nil {
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return nil
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}
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stat := &Diablo2Stat{
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record: record,
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values: values,
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}
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return stat
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}
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// NewStatList creates a stat list
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func NewStatList(stats ...d2stats.Stat) d2stats.StatList {
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return &Diablo2StatList{stats}
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}
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// NewStatValue creates a stat value of the given type
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func NewStatValue(t d2stats.StatValueType) d2stats.StatValue {
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sv := &Diablo2StatValue{_type: t}
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switch t {
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case d2stats.StatValueFloat:
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sv._stringer = stringerUnsignedFloat
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case d2stats.StatValueInt:
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sv._stringer = stringerUnsignedInt
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default:
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sv._stringer = stringerEmpty
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}
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return sv
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}
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func intVal(i int) d2stats.StatValue {
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return NewStatValue(d2stats.StatValueInt).SetInt(i)
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}
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2
d2core/d2stats/diablo2stats/doc.go
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2
d2core/d2stats/diablo2stats/doc.go
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@ -0,0 +1,2 @@
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// Package diablo2stats is the Diablo 2 stats implementation
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package diablo2stats
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527
d2core/d2stats/diablo2stats/stat.go
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527
d2core/d2stats/diablo2stats/stat.go
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@ -0,0 +1,527 @@
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package diablo2stats
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import (
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"fmt"
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"reflect"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
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)
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// static check that Diablo2Stat implements Stat
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var _ d2stats.Stat = &Diablo2Stat{}
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type descValPosition int
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const (
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descValHide descValPosition = iota
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descValPrefix
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descValPostfix
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)
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const (
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maxSkillTabIndex = 2
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)
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const (
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twoComponentStr = "%s %s"
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threeComponentStr = "%s %s %s"
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fourComponentStr = "%s %s %s %s"
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)
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// Diablo2Stat is an instance of a Diablo2Stat, with a set of values
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type Diablo2Stat struct {
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record *d2datadict.ItemStatCostRecord
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values []d2stats.StatValue
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}
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// Name returns the name of the stat (the key in itemstatcosts)
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func (s *Diablo2Stat) Name() string {
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return s.record.Name
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}
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// Priority returns the description printing priority
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func (s *Diablo2Stat) Priority() int {
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return s.record.DescPriority
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}
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// Values returns the stat values of the stat
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func (s *Diablo2Stat) Values() []d2stats.StatValue {
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return s.values
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}
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// SetValues sets the stat values
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func (s *Diablo2Stat) SetValues(values ...d2stats.StatValue) {
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s.values = make([]d2stats.StatValue, len(values))
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for idx := range values {
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s.values[idx] = values[idx]
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}
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}
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// Clone returns a deep copy of the Diablo2Stat
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func (s *Diablo2Stat) Clone() d2stats.Stat {
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clone := &Diablo2Stat{
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record: s.record,
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values: make([]d2stats.StatValue, len(s.Values())),
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}
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for idx := range s.values {
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srcVal := s.values[idx]
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dstVal := reflect.New(reflect.ValueOf(srcVal).Elem().Type()).Interface().(d2stats.StatValue)
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switch srcVal.Type() {
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case d2stats.StatValueInt:
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dstVal.SetInt(srcVal.Int())
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case d2stats.StatValueFloat:
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dstVal.SetFloat(srcVal.Float())
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}
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clone.values[idx] = dstVal
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}
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return clone
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}
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// Copy to this stat value the values of the given stat value
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func (s *Diablo2Stat) Copy(from d2stats.Stat) d2stats.Stat {
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srcValues := from.Values()
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s.values = make([]d2stats.StatValue, len(srcValues))
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for idx := range srcValues {
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src := srcValues[idx]
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valType := src.Type()
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dst := &Diablo2StatValue{_type: valType}
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dst.SetStringer(src.Stringer())
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switch valType {
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case d2stats.StatValueInt:
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dst.SetInt(src.Int())
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case d2stats.StatValueFloat:
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dst.SetFloat(src.Float())
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}
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s.values[idx] = dst
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}
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return s
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}
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// Combine sums the other stat with this one (does not alter this stat, returns altered clone!)
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func (s *Diablo2Stat) Combine(other d2stats.Stat) (result d2stats.Stat, err error) {
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cantBeCombinedErr := fmt.Errorf("cannot combine %s with %s", s.Name(), other.Name())
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if !s.canBeCombinedWith(other) {
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return nil, cantBeCombinedErr
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}
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result = s.Clone()
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srcValues, dstValues := other.Values(), result.Values()
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for idx := range result.Values() {
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v1, v2 := dstValues[idx], srcValues[idx]
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valType := v1.Type()
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switch valType {
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case d2stats.StatValueInt:
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v1.SetInt(v1.Int() + v2.Int())
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case d2stats.StatValueFloat:
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v1.SetFloat(v1.Float() + v2.Float())
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}
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}
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return result, nil
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}
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func (s *Diablo2Stat) canBeCombinedWith(other d2stats.Stat) bool {
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if s.Name() != other.Name() {
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return false
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}
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values1, values2 := s.Values(), other.Values()
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if len(values1) != len(values2) {
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return false
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}
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for idx := range values1 {
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if values1[idx].Type() != values2[idx].Type() {
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return false
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}
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}
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return true
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}
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// String returns the formatted description string
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func (s *Diablo2Stat) String() string { //nolint:gocyclo switch statement is not so bad
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var result string
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//nolint:gomdn introducing a const for these would be worse
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switch s.record.DescFnID {
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case 1:
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s.values[0].SetStringer(stringerIntSigned)
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result = s.descFn1()
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case 2:
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s.values[0].SetStringer(stringerIntPercentageSigned)
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result = s.descFn2()
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case 3:
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result = s.descFn3()
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case 4:
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s.values[0].SetStringer(stringerIntPercentageSigned)
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result = s.descFn4()
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case 5:
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s.values[0].SetStringer(stringerIntPercentageUnsigned)
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result = s.descFn5()
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case 6:
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s.values[0].SetStringer(stringerIntSigned)
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result = s.descFn6()
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case 7:
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s.values[0].SetStringer(stringerIntPercentageSigned)
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result = s.descFn7()
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case 8:
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s.values[0].SetStringer(stringerIntPercentageSigned)
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result = s.descFn8()
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case 9:
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result = s.descFn9()
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case 11:
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result = s.descFn11()
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case 12:
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s.values[0].SetStringer(stringerIntSigned)
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result = s.descFn12()
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case 13:
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s.values[0].SetStringer(stringerIntSigned)
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s.values[1].SetStringer(stringerClassAllSkills)
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result = s.descFn13()
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case 14:
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s.values[0].SetStringer(stringerIntSigned)
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s.values[1].SetStringer(stringerClassOnly)
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result = s.descFn14()
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case 15:
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s.values[2].SetStringer(stringerSkillName)
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result = s.descFn15()
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case 16:
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s.values[1].SetStringer(stringerSkillName)
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result = s.descFn16()
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case 20:
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s.values[0].SetStringer(stringerIntPercentageSigned)
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result = s.descFn20()
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case 22:
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s.values[0].SetStringer(stringerIntPercentageUnsigned)
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s.values[1].SetStringer(stringerMonsterName)
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result = s.descFn22()
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case 23:
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s.values[0].SetStringer(stringerIntPercentageUnsigned)
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s.values[1].SetStringer(stringerMonsterName)
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result = s.descFn23()
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case 24:
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s.values[1].SetStringer(stringerSkillName)
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result = s.descFn24()
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case 27:
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s.values[0].SetStringer(stringerIntSigned)
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s.values[1].SetStringer(stringerSkillName)
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s.values[2].SetStringer(stringerClassOnly)
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result = s.descFn27()
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case 28:
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s.values[0].SetStringer(stringerIntSigned)
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s.values[1].SetStringer(stringerSkillName)
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result = s.descFn28()
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default:
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result = ""
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}
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return result
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}
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// +31 to Strength
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// Replenish Life +20 || Drain Life -8
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func (s *Diablo2Stat) descFn1() string {
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var stringTableKey, result string
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value := s.values[0]
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formatString := twoComponentStr
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if value.Int() < 0 {
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stringTableKey = s.record.DescStrNeg
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} else {
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stringTableKey = s.record.DescStrPos
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}
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stringTableString := d2common.TranslateString(stringTableKey)
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switch descValPosition(s.record.DescVal) {
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case descValPrefix:
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result = fmt.Sprintf(formatString, value, stringTableString)
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case descValPostfix:
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result = fmt.Sprintf(formatString, stringTableString, value)
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case descValHide:
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result = stringTableString
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default:
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result = ""
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}
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return result
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}
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// +16% Increased Chance of Blocking
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// Lightning Absorb +10%
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func (s *Diablo2Stat) descFn2() string {
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// for now, same as fn1
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return s.descFn1()
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}
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// Damage Reduced by 25
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// Slain Monsters Rest in Peace
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func (s *Diablo2Stat) descFn3() string {
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// for now, same as fn1
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return s.descFn1()
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}
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// Poison Resist +25%
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// +25% Faster Run/Walk
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func (s *Diablo2Stat) descFn4() string {
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// for now, same as fn1
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return s.descFn1()
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}
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// Hit Causes Monster to Flee 25%
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func (s *Diablo2Stat) descFn5() string {
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// for now, same as fn1
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return s.descFn1()
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}
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// +25 to Life (Based on Character Level)
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func (s *Diablo2Stat) descFn6() string {
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var stringTableKey, result string
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value := s.values[0]
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formatString := threeComponentStr
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if value.Int() < 0 {
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stringTableKey = s.record.DescStrNeg
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} else {
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stringTableKey = s.record.DescStrPos
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}
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str1 := d2common.TranslateString(stringTableKey)
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str2 := d2common.TranslateString(s.record.DescStr2)
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switch descValPosition(s.record.DescVal) {
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case descValPrefix:
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result = fmt.Sprintf(formatString, value, str1, str2)
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case descValPostfix:
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result = fmt.Sprintf(formatString, str1, value, str2)
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case descValHide:
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formatString = twoComponentStr
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result = fmt.Sprintf(formatString, value, str2)
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default:
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result = ""
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}
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return result
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}
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// Lightning Resist +25% (Based on Character Level)
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// +25% Better Chance of Getting Magic Items (Based on Character Level)
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func (s *Diablo2Stat) descFn7() string {
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// for now, same as fn6
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return s.descFn6()
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}
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// +25% Enhanced Defense (Based on Character Level)
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// Heal Stamina Plus +25% (Based on Character Level)
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func (s *Diablo2Stat) descFn8() string {
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// for now, same as fn6
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return s.descFn6()
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}
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// Attacker Takes Damage of 25 (Based on Character Level)
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func (s *Diablo2Stat) descFn9() string {
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var stringTableKey, result string
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value := s.values[0]
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formatString := threeComponentStr
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if value.Int() < 0 {
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stringTableKey = s.record.DescStrNeg
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} else {
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stringTableKey = s.record.DescStrPos
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}
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str1 := d2common.TranslateString(stringTableKey)
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str2 := d2common.TranslateString(s.record.DescStr2)
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switch descValPosition(s.record.DescVal) {
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case descValPrefix:
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result = fmt.Sprintf(formatString, value, str1, str2)
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case descValPostfix:
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result = fmt.Sprintf(formatString, str1, value, str2)
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case descValHide:
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result = fmt.Sprintf(twoComponentStr, value, str2)
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default:
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result = ""
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}
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return result
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}
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// Repairs 2 durability per second
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func (s *Diablo2Stat) descFn11() string {
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var stringTableKey string
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value := s.values[0]
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if value.Int() < 0 {
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stringTableKey = s.record.DescStrNeg
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} else {
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stringTableKey = s.record.DescStrPos
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}
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str1 := d2common.TranslateString(stringTableKey)
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formatString := str1
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return fmt.Sprintf(formatString, value)
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}
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// Hit Blinds Target +5
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func (s *Diablo2Stat) descFn12() string {
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// for now, same as fn1
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return s.descFn1()
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}
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// +5 to Paladin Skill Levels
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func (s *Diablo2Stat) descFn13() string {
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value := s.values[0]
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allSkills := s.values[1]
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formatString := twoComponentStr
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switch descValPosition(s.record.DescVal) {
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case descValPrefix:
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return fmt.Sprintf(formatString, value, allSkills)
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case descValPostfix:
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return fmt.Sprintf(formatString, allSkills, value)
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case descValHide:
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return allSkills.String()
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default:
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return ""
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}
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}
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// +5 to Combat Skills (Paladin Only)
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func (s *Diablo2Stat) descFn14() string {
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// strings come out like `+5 to Combat Skills (Paladin Only)`
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numSkills, hero, skillTab := s.values[0], s.values[1], s.values[2]
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heroMap := getHeroMap()
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heroIndex := hero.Int()
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classRecord := d2datadict.CharStats[heroMap[heroIndex]]
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// diablo 2 is hardcoded to have only 3 skill tabs
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skillTabIndex := skillTab.Int()
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if skillTabIndex < 0 || skillTabIndex > maxSkillTabIndex {
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skillTabIndex = 0
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}
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// `+5`
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numSkillsStr := numSkills.String()
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// `to Combat Skills`
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skillTabKey := classRecord.SkillStrTab[skillTabIndex]
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skillTabStr := d2common.TranslateString(skillTabKey)
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skillTabStr = strings.ReplaceAll(skillTabStr, "+%d ", "") // has a token we dont need
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// `(Paladin Only)`
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classOnlyStr := hero.String()
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return fmt.Sprintf(threeComponentStr, numSkillsStr, skillTabStr, classOnlyStr)
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}
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// 5% Chance to cast level 7 Frozen Orb on attack
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func (s *Diablo2Stat) descFn15() string {
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chance, lvl, skill := s.values[0], s.values[1], s.values[2]
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// Special case, `chance to cast` format is actually in the string table!
|
||||
chanceToCastStr := d2common.TranslateString(s.record.DescStrPos)
|
||||
|
||||
return fmt.Sprintf(chanceToCastStr, chance.Int(), lvl.Int(), skill)
|
||||
}
|
||||
|
||||
// Level 3 Warmth Aura When Equipped
|
||||
func (s *Diablo2Stat) descFn16() string {
|
||||
skillLevel, skillIndex := s.values[0], s.values[1]
|
||||
|
||||
// Special case, `Level # XYZ Aura When Equipped`, format is actually in the string table!
|
||||
format := d2common.TranslateString(s.record.DescStrPos)
|
||||
|
||||
return fmt.Sprintf(format, skillLevel.Int(), skillIndex)
|
||||
}
|
||||
|
||||
// -25% Target Defense
|
||||
func (s *Diablo2Stat) descFn20() string {
|
||||
// for now, same as fn2
|
||||
return s.descFn2()
|
||||
}
|
||||
|
||||
// 25% to Attack Rating versus Specter
|
||||
func (s *Diablo2Stat) descFn22() string {
|
||||
arBonus, monsterIndex := s.values[0], s.values[1]
|
||||
arVersus := d2common.TranslateString(s.record.DescStrPos)
|
||||
|
||||
return fmt.Sprintf(threeComponentStr, arBonus, arVersus, monsterIndex)
|
||||
}
|
||||
|
||||
// 25% Reanimate as: Specter
|
||||
func (s *Diablo2Stat) descFn23() string {
|
||||
// for now, same as fn22
|
||||
return s.descFn22()
|
||||
}
|
||||
|
||||
// Level 25 Frozen Orb (19/20 Charges)
|
||||
func (s *Diablo2Stat) descFn24() string {
|
||||
// Special case formatting
|
||||
format := "Level " + threeComponentStr
|
||||
|
||||
lvl, skill, chargeMax, chargeCurrent := s.values[0],
|
||||
s.values[1],
|
||||
s.values[2].Int(),
|
||||
s.values[3].Int()
|
||||
|
||||
chargeStr := d2common.TranslateString(s.record.DescStrPos)
|
||||
chargeStr = fmt.Sprintf(chargeStr, chargeCurrent, chargeMax)
|
||||
|
||||
return fmt.Sprintf(format, lvl, skill, chargeStr)
|
||||
}
|
||||
|
||||
// +25 to Frozen Orb (Paladin Only)
|
||||
func (s *Diablo2Stat) descFn27() string {
|
||||
amount, skill, hero := s.values[0], s.values[1], s.values[2]
|
||||
|
||||
return fmt.Sprintf(fourComponentStr, amount, "to", skill, hero)
|
||||
}
|
||||
|
||||
// +25 to Frozen Orb
|
||||
func (s *Diablo2Stat) descFn28() string {
|
||||
amount, skill := s.values[0], s.values[1]
|
||||
|
||||
return fmt.Sprintf(threeComponentStr, amount, "to", skill)
|
||||
}
|
||||
|
||||
// DescGroupString return a string based on the DescGroupFuncID
|
||||
func (s *Diablo2Stat) DescGroupString(a ...interface{}) string {
|
||||
if s.record.DescGroupFuncID < 0 {
|
||||
return ""
|
||||
}
|
||||
|
||||
format := ""
|
||||
for range a {
|
||||
format += "%s "
|
||||
}
|
||||
|
||||
format = strings.Trim(format, " ")
|
||||
|
||||
return fmt.Sprintf(format, a...)
|
||||
}
|
@ -1,7 +1,8 @@
|
||||
package d2stats
|
||||
package diablo2stats
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
|
||||
"testing"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
||||
@ -10,7 +11,7 @@ import (
|
||||
|
||||
const (
|
||||
errStr string = "incorrect description string format for stat"
|
||||
errFmt string = "%v:\n\tKey: %v\n\tVal: %+v\n\texpected: %v\n\tgot: %v\n\n"
|
||||
errFmt string = "%v:\n\tDescFnID: %v\n\tKey: %v\n\tVal: %+v\n\texpected: %v\n\tgot: %v\n\n"
|
||||
)
|
||||
|
||||
//nolint:funlen // this just gets mock data ready for the tests
|
||||
@ -261,7 +262,7 @@ func TestStat_InitMockData(t *testing.T) {
|
||||
|
||||
func TestStat_Clone(t *testing.T) {
|
||||
r := d2datadict.ItemStatCosts["strength"]
|
||||
s1 := CreateStat(r, 5)
|
||||
s1 := NewStat(r, intVal(5))
|
||||
s2 := s1.Clone()
|
||||
|
||||
// make sure the stats are distinct
|
||||
@ -270,109 +271,109 @@ func TestStat_Clone(t *testing.T) {
|
||||
}
|
||||
|
||||
// make sure the stat values are unique
|
||||
vs1, vs2 := s1.Values, s2.Values
|
||||
vs1, vs2 := s1.Values(), s2.Values()
|
||||
if &vs1 == &vs2 {
|
||||
t.Errorf("stat values share the same pointer %d == %d", &s1, &s2)
|
||||
}
|
||||
|
||||
s2.Values[0] = 6
|
||||
v1, v2 := s1.Values[0], s2.Values[0]
|
||||
s2.Values()[0].SetInt(6)
|
||||
v1, v2 := s1.Values()[0].Int(), s2.Values()[0].Int()
|
||||
|
||||
// make sure the value ranges are distinct
|
||||
if v1 == v2 {
|
||||
t.Errorf("stat value ranges should not be equal")
|
||||
t.Errorf("clones should not share stat values")
|
||||
}
|
||||
}
|
||||
|
||||
func TestStat_Descriptions(t *testing.T) {
|
||||
tests := []struct {
|
||||
recordKey string
|
||||
vals []int
|
||||
vals []d2stats.StatValue
|
||||
expect string
|
||||
}{
|
||||
// DescFn1
|
||||
{"strength", []int{31}, "+31 to Strength"},
|
||||
{"hpregen", []int{20}, "Replenish Life +20"},
|
||||
{"hpregen", []int{-8}, "Drain Life -8"},
|
||||
{"strength", []d2stats.StatValue{intVal(31)}, "+31 to Strength"},
|
||||
{"hpregen", []d2stats.StatValue{intVal(20)}, "Replenish Life +20"},
|
||||
{"hpregen", []d2stats.StatValue{intVal(-8)}, "Drain Life -8"},
|
||||
|
||||
// DescFn2
|
||||
{"toblock", []int{16}, "+16% Increased Chance of Blocking"},
|
||||
{"item_absorblight_percent", []int{10}, "Lightning Absorb +10%"},
|
||||
{"toblock", []d2stats.StatValue{intVal(16)}, "+16% Increased Chance of Blocking"},
|
||||
{"item_absorblight_percent", []d2stats.StatValue{intVal(10)}, "Lightning Absorb +10%"},
|
||||
|
||||
// DescFn3
|
||||
{"normal_damage_reduction", []int{25}, "Damage Reduced by 25"},
|
||||
{"item_restinpeace", []int{25}, "Slain Monsters Rest in Peace"},
|
||||
{"normal_damage_reduction", []d2stats.StatValue{intVal(25)}, "Damage Reduced by 25"},
|
||||
{"item_restinpeace", []d2stats.StatValue{intVal(25)}, "Slain Monsters Rest in Peace"},
|
||||
|
||||
// DescFn4
|
||||
{"poisonresist", []int{25}, "Poison Resist +25%"},
|
||||
{"item_fastermovevelocity", []int{25}, "+25% Faster Run/Walk"},
|
||||
{"poisonresist", []d2stats.StatValue{intVal(25)}, "Poison Resist +25%"},
|
||||
{"item_fastermovevelocity", []d2stats.StatValue{intVal(25)}, "+25% Faster Run/Walk"},
|
||||
|
||||
// DescFn5
|
||||
{"item_howl", []int{25}, "Hit Causes Monster to Flee 25%"},
|
||||
{"item_howl", []d2stats.StatValue{intVal(25)}, "Hit Causes Monster to Flee 25%"},
|
||||
|
||||
// DescFn6
|
||||
{"item_hp_perlevel", []int{25}, "+25 to Life (Based on Character Level)"},
|
||||
{"item_hp_perlevel", []d2stats.StatValue{intVal(25)}, "+25 to Life (Based on Character Level)"},
|
||||
|
||||
// DescFn7
|
||||
{"item_resist_ltng_perlevel", []int{25}, "Lightning Resist +25% (Based on Character Level)"},
|
||||
{"item_find_magic_perlevel", []int{25}, "+25% Better Chance of Getting Magic Items (" +
|
||||
{"item_resist_ltng_perlevel", []d2stats.StatValue{intVal(25)}, "Lightning Resist +25% (Based on Character Level)"},
|
||||
{"item_find_magic_perlevel", []d2stats.StatValue{intVal(25)}, "+25% Better Chance of Getting Magic Items (" +
|
||||
"Based on Character Level)"},
|
||||
|
||||
// DescFn8
|
||||
{"item_armorpercent_perlevel", []int{25}, "+25% Enhanced Defense (Based on Character Level)"},
|
||||
{"item_regenstamina_perlevel", []int{25},
|
||||
{"item_armorpercent_perlevel", []d2stats.StatValue{intVal(25)}, "+25% Enhanced Defense (Based on Character Level)"},
|
||||
{"item_regenstamina_perlevel", []d2stats.StatValue{intVal(25)},
|
||||
"Heal Stamina Plus +25% (Based on Character Level)"},
|
||||
|
||||
// DescFn9
|
||||
{"item_thorns_perlevel", []int{25}, "Attacker Takes Damage of 25 (Based on Character Level)"},
|
||||
{"item_thorns_perlevel", []d2stats.StatValue{intVal(25)}, "Attacker Takes Damage of 25 (Based on Character Level)"},
|
||||
|
||||
// DescFn11
|
||||
{"item_replenish_durability", []int{2}, "Repairs 2 durability per second"},
|
||||
{"item_replenish_durability", []d2stats.StatValue{intVal(2)}, "Repairs 2 durability per second"},
|
||||
|
||||
// DescFn12
|
||||
{"item_stupidity", []int{5}, "Hit Blinds Target +5"},
|
||||
{"item_stupidity", []d2stats.StatValue{intVal(5)}, "Hit Blinds Target +5"},
|
||||
|
||||
// DescFn13
|
||||
{"item_addclassskills", []int{5, 3}, "+5 to Paladin Skill Levels"},
|
||||
{"item_addclassskills", []d2stats.StatValue{intVal(5), intVal(3)}, "+5 to Paladin Skill Levels"},
|
||||
|
||||
// DescFn14
|
||||
{"item_addskill_tab", []int{5, 3, 0}, "+5 to Combat Skills (Paladin Only)"},
|
||||
{"item_addskill_tab", []int{5, 3, 1}, "+5 to Offensive Auras (Paladin Only)"},
|
||||
{"item_addskill_tab", []int{5, 3, 2}, "+5 to Defensive Auras (Paladin Only)"},
|
||||
{"item_addskill_tab", []d2stats.StatValue{intVal(5), intVal(3), intVal(0)}, "+5 to Combat Skills (Paladin Only)"},
|
||||
{"item_addskill_tab", []d2stats.StatValue{intVal(5), intVal(3), intVal(1)}, "+5 to Offensive Auras (Paladin Only)"},
|
||||
{"item_addskill_tab", []d2stats.StatValue{intVal(5), intVal(3), intVal(2)}, "+5 to Defensive Auras (Paladin Only)"},
|
||||
|
||||
// DescFn15
|
||||
{"item_skillonattack", []int{5, 7, 64}, "5% Chance to cast level 7 Frozen Orb on attack"},
|
||||
{"item_skillonattack", []d2stats.StatValue{intVal(5), intVal(7), intVal(64)}, "5% Chance to cast level 7 Frozen Orb on attack"},
|
||||
|
||||
// DescFn16
|
||||
{"item_aura", []int{3, 37}, "Level 3 Warmth Aura When Equipped"},
|
||||
{"item_aura", []d2stats.StatValue{intVal(3), intVal(37)}, "Level 3 Warmth Aura When Equipped"},
|
||||
|
||||
// DescFn20
|
||||
{"item_fractionaltargetac", []int{-25}, "-25% Target Defense"},
|
||||
{"item_fractionaltargetac", []d2stats.StatValue{intVal(-25)}, "-25% Target Defense"},
|
||||
|
||||
// DescFn22
|
||||
{"attack_vs_montype", []int{25, 40}, "25% to Attack Rating versus Specter"},
|
||||
{"attack_vs_montype", []d2stats.StatValue{intVal(25), intVal(40)}, "25% to Attack Rating versus Specter"},
|
||||
|
||||
// DescFn23
|
||||
{"item_reanimate", []int{25, 40}, "25% Reanimate as: Specter"},
|
||||
{"item_reanimate", []d2stats.StatValue{intVal(25), intVal(40)}, "25% Reanimate as: Specter"},
|
||||
|
||||
// DescFn24
|
||||
{"item_charged_skill", []int{25, 64, 20, 19}, "Level 25 Frozen Orb (19/20 Charges)"},
|
||||
{"item_charged_skill", []d2stats.StatValue{intVal(25), intVal(64), intVal(20), intVal(19)}, "Level 25 Frozen Orb (19/20 Charges)"},
|
||||
|
||||
// DescFn27
|
||||
{"item_singleskill", []int{25, 64, 3}, "+25 to Frozen Orb (Paladin Only)"},
|
||||
{"item_singleskill", []d2stats.StatValue{intVal(25), intVal(64), intVal(3)}, "+25 to Frozen Orb (Paladin Only)"},
|
||||
|
||||
// DescFn28
|
||||
{"item_nonclassskill", []int{25, 64}, "+25 to Frozen Orb"},
|
||||
{"item_nonclassskill", []d2stats.StatValue{intVal(25), intVal(64)}, "+25 to Frozen Orb"},
|
||||
}
|
||||
|
||||
for idx := range tests {
|
||||
test := tests[idx]
|
||||
record := d2datadict.ItemStatCosts[test.recordKey]
|
||||
expect := test.expect
|
||||
stat := CreateStat(record, test.vals...)
|
||||
stat := NewStat(record, test.vals...)
|
||||
|
||||
if got := stat.Description(); got != expect {
|
||||
t.Errorf(errFmt, errStr, test.recordKey, test.vals, expect, got)
|
||||
if got := stat.String(); got != expect {
|
||||
t.Errorf(errFmt, errStr, record.DescFnID, test.recordKey, test.vals, expect, got)
|
||||
} else {
|
||||
success := "[Desc Func %d][%s %+v] %s"
|
||||
success = fmt.Sprintf(success, record.DescFnID, record.Name, test.vals, got)
|
76
d2core/d2stats/diablo2stats/stat_value.go
Normal file
76
d2core/d2stats/diablo2stats/stat_value.go
Normal file
@ -0,0 +1,76 @@
|
||||
package diablo2stats
|
||||
|
||||
import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
|
||||
)
|
||||
|
||||
// static check that Diablo2StatValue implements StatValue
|
||||
var _ d2stats.StatValue = &Diablo2StatValue{}
|
||||
|
||||
// Diablo2StatValue is a diablo 2 implementation of a stat value
|
||||
type Diablo2StatValue struct {
|
||||
number float64
|
||||
_stringer func(d2stats.StatValue) string
|
||||
_type d2stats.StatValueType
|
||||
}
|
||||
|
||||
// Type returns the stat value type
|
||||
func (sv *Diablo2StatValue) Type() d2stats.StatValueType {
|
||||
return sv._type
|
||||
}
|
||||
|
||||
// Clone returns a deep copy of the stat value
|
||||
func (sv Diablo2StatValue) Clone() d2stats.StatValue {
|
||||
clone := &Diablo2StatValue{}
|
||||
|
||||
switch sv._type {
|
||||
case d2stats.StatValueInt:
|
||||
clone.SetInt(sv.Int())
|
||||
case d2stats.StatValueFloat:
|
||||
clone.SetFloat(sv.Float())
|
||||
}
|
||||
|
||||
clone._stringer = sv._stringer
|
||||
|
||||
return clone
|
||||
}
|
||||
|
||||
// Int returns the integer version of the stat value
|
||||
func (sv *Diablo2StatValue) Int() int {
|
||||
return int(sv.number)
|
||||
}
|
||||
|
||||
// String returns a string version of the value
|
||||
func (sv *Diablo2StatValue) String() string {
|
||||
return sv._stringer(sv)
|
||||
}
|
||||
|
||||
// Float returns a float64 version of the value
|
||||
func (sv *Diablo2StatValue) Float() float64 {
|
||||
return sv.number
|
||||
}
|
||||
|
||||
// SetInt sets the stat value using an int
|
||||
func (sv *Diablo2StatValue) SetInt(i int) d2stats.StatValue {
|
||||
sv.number = float64(i)
|
||||
|
||||
return sv
|
||||
}
|
||||
|
||||
// SetFloat sets the stat value using a float64
|
||||
func (sv *Diablo2StatValue) SetFloat(f float64) d2stats.StatValue {
|
||||
sv.number = f
|
||||
|
||||
return sv
|
||||
}
|
||||
|
||||
// Stringer returns the string evaluation function
|
||||
func (sv *Diablo2StatValue) Stringer() func(d2stats.StatValue) string {
|
||||
return sv._stringer
|
||||
}
|
||||
|
||||
// SetStringer sets the string evaluation function
|
||||
func (sv *Diablo2StatValue) SetStringer(f func(d2stats.StatValue) string) d2stats.StatValue {
|
||||
sv._stringer = f
|
||||
return sv
|
||||
}
|
83
d2core/d2stats/diablo2stats/stat_value_stringers.go
Normal file
83
d2core/d2stats/diablo2stats/stat_value_stringers.go
Normal file
@ -0,0 +1,83 @@
|
||||
package diablo2stats
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
|
||||
)
|
||||
|
||||
const (
|
||||
monsterNotFound = "{Monster not found!}"
|
||||
)
|
||||
|
||||
func getHeroMap() map[int]d2enum.Hero {
|
||||
return map[int]d2enum.Hero{
|
||||
int(d2enum.HeroAmazon): d2enum.HeroAmazon,
|
||||
int(d2enum.HeroSorceress): d2enum.HeroSorceress,
|
||||
int(d2enum.HeroNecromancer): d2enum.HeroNecromancer,
|
||||
int(d2enum.HeroPaladin): d2enum.HeroPaladin,
|
||||
int(d2enum.HeroBarbarian): d2enum.HeroBarbarian,
|
||||
int(d2enum.HeroDruid): d2enum.HeroDruid,
|
||||
int(d2enum.HeroAssassin): d2enum.HeroAssassin,
|
||||
}
|
||||
}
|
||||
|
||||
func stringerUnsignedInt(sv d2stats.StatValue) string {
|
||||
return fmt.Sprintf("%d", sv.Int())
|
||||
}
|
||||
|
||||
func stringerUnsignedFloat(sv d2stats.StatValue) string {
|
||||
return fmt.Sprintf("%.2f", sv.Float())
|
||||
}
|
||||
|
||||
func stringerEmpty(_ d2stats.StatValue) string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func stringerIntSigned(sv d2stats.StatValue) string {
|
||||
return fmt.Sprintf("%+d", sv.Int())
|
||||
}
|
||||
|
||||
func stringerIntPercentageSigned(sv d2stats.StatValue) string {
|
||||
return fmt.Sprintf("%+d%%", sv.Int())
|
||||
}
|
||||
|
||||
func stringerIntPercentageUnsigned(sv d2stats.StatValue) string {
|
||||
return fmt.Sprintf("%d%%", sv.Int())
|
||||
}
|
||||
|
||||
func stringerClassAllSkills(sv d2stats.StatValue) string {
|
||||
heroIndex := sv.Int()
|
||||
|
||||
heroMap := getHeroMap()
|
||||
classRecord := d2datadict.CharStats[heroMap[heroIndex]]
|
||||
|
||||
return d2common.TranslateString(classRecord.SkillStrAll)
|
||||
}
|
||||
|
||||
func stringerClassOnly(sv d2stats.StatValue) string {
|
||||
heroMap := getHeroMap()
|
||||
heroIndex := sv.Int()
|
||||
classRecord := d2datadict.CharStats[heroMap[heroIndex]]
|
||||
classOnlyKey := classRecord.SkillStrClassOnly
|
||||
|
||||
return d2common.TranslateString(classOnlyKey)
|
||||
}
|
||||
|
||||
func stringerSkillName(sv d2stats.StatValue) string {
|
||||
skillRecord := d2datadict.SkillDetails[sv.Int()]
|
||||
return skillRecord.Skill
|
||||
}
|
||||
|
||||
func stringerMonsterName(sv d2stats.StatValue) string {
|
||||
for key := range d2datadict.MonStats {
|
||||
if d2datadict.MonStats[key].Id == sv.Int() {
|
||||
return d2datadict.MonStats[key].NameString
|
||||
}
|
||||
}
|
||||
|
||||
return monsterNotFound
|
||||
}
|
120
d2core/d2stats/diablo2stats/statlist.go
Normal file
120
d2core/d2stats/diablo2stats/statlist.go
Normal file
@ -0,0 +1,120 @@
|
||||
package diablo2stats
|
||||
|
||||
import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
|
||||
)
|
||||
|
||||
// static check that Diablo2Stat implements Stat
|
||||
var _ d2stats.StatList = &Diablo2StatList{}
|
||||
|
||||
// Diablo2StatList is a diablo 2 implementation of a stat list
|
||||
type Diablo2StatList struct {
|
||||
stats []d2stats.Stat
|
||||
}
|
||||
|
||||
// Index returns a stat given with the given index
|
||||
func (sl *Diablo2StatList) Index(idx int) d2stats.Stat {
|
||||
if idx < 0 || idx > len(sl.stats) {
|
||||
return nil
|
||||
}
|
||||
|
||||
return sl.stats[idx]
|
||||
}
|
||||
|
||||
// Stats returns a slice of stats
|
||||
func (sl *Diablo2StatList) Stats() []d2stats.Stat {
|
||||
return sl.stats
|
||||
}
|
||||
|
||||
// SetStats sets the stats, given a slice of stats
|
||||
func (sl *Diablo2StatList) SetStats(stats []d2stats.Stat) d2stats.StatList {
|
||||
sl.stats = stats
|
||||
return sl
|
||||
}
|
||||
|
||||
// Pop removes the last stat from the stat list
|
||||
func (sl *Diablo2StatList) Pop() d2stats.Stat {
|
||||
num := len(sl.stats)
|
||||
if num < 1 {
|
||||
return nil
|
||||
}
|
||||
|
||||
idx := num - 1
|
||||
last := sl.stats[idx]
|
||||
sl.stats = sl.stats[:idx]
|
||||
|
||||
return last
|
||||
}
|
||||
|
||||
// Push adds a stat at the end of the stat list
|
||||
func (sl *Diablo2StatList) Push(stat d2stats.Stat) d2stats.StatList {
|
||||
sl.stats = append(sl.stats, stat)
|
||||
|
||||
return sl
|
||||
}
|
||||
|
||||
// Clone returns a deep copy of the stat list
|
||||
func (sl *Diablo2StatList) Clone() d2stats.StatList {
|
||||
clone := &Diablo2StatList{}
|
||||
clone.stats = make([]d2stats.Stat, len(sl.stats))
|
||||
|
||||
for idx := range sl.stats {
|
||||
if stat := sl.Index(idx); stat != nil {
|
||||
clone.stats[idx] = stat.Clone()
|
||||
}
|
||||
}
|
||||
|
||||
return clone
|
||||
}
|
||||
|
||||
// ReduceStats combines like stats (does not alter this stat list, returns clone)
|
||||
func (sl *Diablo2StatList) ReduceStats() d2stats.StatList {
|
||||
clone := sl.Clone()
|
||||
reduction := make([]d2stats.Stat, 0)
|
||||
|
||||
// for quick lookups
|
||||
lookup := make(map[string]int)
|
||||
|
||||
for len(clone.Stats()) > 0 {
|
||||
stat := clone.Pop()
|
||||
|
||||
// if we find it in the lookup, immediately try to combine
|
||||
// if it doesn't combine, we append to the reduction
|
||||
if idx, found := lookup[stat.Name()]; found {
|
||||
if result, err := reduction[idx].Combine(stat); err == nil {
|
||||
reduction[idx] = result
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
// we didnt find it in the lookup, so we will try to combine with other stats
|
||||
for idx := range reduction {
|
||||
if _, err := reduction[idx].Combine(stat); err == nil {
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
lookup[stat.Name()] = len(lookup)
|
||||
|
||||
reduction = append(reduction, stat)
|
||||
}
|
||||
|
||||
return clone.SetStats(reduction)
|
||||
}
|
||||
|
||||
// RemoveStatAtIndex removes the stat from the stat list, returns the stat
|
||||
func (sl *Diablo2StatList) RemoveStatAtIndex(idx int) d2stats.Stat {
|
||||
picked := sl.stats[idx]
|
||||
sl.stats[idx] = sl.stats[len(sl.stats)-1]
|
||||
sl.stats[len(sl.stats)-1] = nil
|
||||
sl.stats = sl.stats[:len(sl.stats)-1]
|
||||
|
||||
return picked
|
||||
}
|
||||
|
||||
// AppendStatList adds the stats from the other stat list to this stat list
|
||||
func (sl *Diablo2StatList) AppendStatList(other d2stats.StatList) d2stats.StatList {
|
||||
sl.stats = append(sl.stats, other.Stats()...)
|
||||
|
||||
return sl
|
||||
}
|
106
d2core/d2stats/diablo2stats/statlist_test.go
Normal file
106
d2core/d2stats/diablo2stats/statlist_test.go
Normal file
@ -0,0 +1,106 @@
|
||||
package diablo2stats
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
|
||||
)
|
||||
|
||||
func TestDiablo2StatList_Index(t *testing.T) {
|
||||
record := d2datadict.ItemStatCosts["strength"]
|
||||
strength := NewStat(record, intVal(10))
|
||||
|
||||
list1 := &Diablo2StatList{stats: []d2stats.Stat{strength}}
|
||||
if list1.Index(0) != strength {
|
||||
t.Error("list should contain a stat")
|
||||
}
|
||||
}
|
||||
|
||||
func TestStatList_Clone(t *testing.T) {
|
||||
record := d2datadict.ItemStatCosts["strength"]
|
||||
strength := NewStat(record, intVal(10))
|
||||
|
||||
list1 := &Diablo2StatList{}
|
||||
list1.Push(strength)
|
||||
|
||||
list2 := list1.Clone()
|
||||
str1 := list1.Index(0).String()
|
||||
str2 := list2.Index(0).String()
|
||||
|
||||
if str1 != str2 {
|
||||
t.Errorf("Stats of cloned stat list should be identitcal")
|
||||
}
|
||||
|
||||
list2.Index(0).Values()[0].SetInt(0)
|
||||
|
||||
if list1.Index(0).String() == list2.Index(0).String() {
|
||||
t.Errorf("Stats of cloned stat list should be different")
|
||||
}
|
||||
}
|
||||
|
||||
func TestStatList_Reduce(t *testing.T) {
|
||||
records := []*d2datadict.ItemStatCostRecord{
|
||||
d2datadict.ItemStatCosts["strength"],
|
||||
d2datadict.ItemStatCosts["energy"],
|
||||
d2datadict.ItemStatCosts["dexterity"],
|
||||
d2datadict.ItemStatCosts["vitality"],
|
||||
}
|
||||
|
||||
stats := []d2stats.Stat{
|
||||
NewStat(records[0], intVal(1)),
|
||||
NewStat(records[0], intVal(1)),
|
||||
NewStat(records[0], intVal(1)),
|
||||
NewStat(records[0], intVal(1)),
|
||||
}
|
||||
|
||||
list := NewStatList(stats...)
|
||||
reduction := list.ReduceStats()
|
||||
|
||||
if len(reduction.Stats()) != 1 || reduction.Index(0).String() != "+4 to Strength" {
|
||||
t.Errorf("Diablo2Stat reduction failed")
|
||||
}
|
||||
|
||||
stats = []d2stats.Stat{
|
||||
NewStat(records[0], intVal(1)),
|
||||
NewStat(records[1], intVal(1)),
|
||||
NewStat(records[2], intVal(1)),
|
||||
NewStat(records[3], intVal(1)),
|
||||
}
|
||||
|
||||
list = NewStatList(stats...)
|
||||
reduction = list.ReduceStats()
|
||||
|
||||
if len(reduction.Stats()) != 4 {
|
||||
t.Errorf("Diablo2Stat reduction failed")
|
||||
}
|
||||
}
|
||||
|
||||
func TestStatList_Append(t *testing.T) {
|
||||
records := []*d2datadict.ItemStatCostRecord{
|
||||
d2datadict.ItemStatCosts["strength"],
|
||||
d2datadict.ItemStatCosts["energy"],
|
||||
d2datadict.ItemStatCosts["dexterity"],
|
||||
d2datadict.ItemStatCosts["vitality"],
|
||||
}
|
||||
|
||||
list1 := &Diablo2StatList{
|
||||
[]d2stats.Stat{
|
||||
NewStat(records[0], intVal(1)),
|
||||
NewStat(records[1], intVal(1)),
|
||||
NewStat(records[2], intVal(1)),
|
||||
NewStat(records[3], intVal(1)),
|
||||
},
|
||||
}
|
||||
list2 := list1.Clone()
|
||||
|
||||
list3 := list1.AppendStatList(list2)
|
||||
|
||||
if len(list3.Stats()) != 8 {
|
||||
t.Errorf("Diablo2Stat append failed")
|
||||
}
|
||||
|
||||
if len(list3.ReduceStats().Stats()) != 4 {
|
||||
t.Errorf("Diablo2Stat append failed")
|
||||
}
|
||||
}
|
@ -1,724 +1,14 @@
|
||||
package d2stats
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"regexp"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
||||
)
|
||||
|
||||
type descValPosition int
|
||||
|
||||
const (
|
||||
descValHide descValPosition = iota
|
||||
descValPrefix
|
||||
descValPostfix
|
||||
)
|
||||
|
||||
// CreateStat creates a stat instance with the given ID and number of values
|
||||
func CreateStat(record *d2datadict.ItemStatCostRecord, values ...int) *Stat {
|
||||
if record == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
stat := &Stat{
|
||||
Record: record,
|
||||
Values: values,
|
||||
}
|
||||
|
||||
return stat
|
||||
}
|
||||
|
||||
// Stat is an instance of a Stat, with a set of Values
|
||||
type Stat struct {
|
||||
Record *d2datadict.ItemStatCostRecord
|
||||
Values []int
|
||||
}
|
||||
|
||||
// Clone returns a deep copy of the Stat
|
||||
func (s Stat) Clone() *Stat {
|
||||
clone := &Stat{
|
||||
Record: s.Record,
|
||||
Values: make([]int, len(s.Values)),
|
||||
}
|
||||
|
||||
for idx := range s.Values {
|
||||
clone.Values[idx] = s.Values[idx]
|
||||
}
|
||||
|
||||
return clone
|
||||
}
|
||||
|
||||
// Combine sums the other stat with this one, altering the
|
||||
// values of this one.
|
||||
func (s *Stat) combine(other *Stat) (success bool) {
|
||||
if !s.canBeCombinedWith(other) {
|
||||
return false
|
||||
}
|
||||
|
||||
for idx := range s.Values {
|
||||
// todo different combination logic per descfnid
|
||||
s.Values[idx] += other.Values[idx]
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func (s *Stat) canBeCombinedWith(other *Stat) bool {
|
||||
if s.Record != other.Record {
|
||||
return false
|
||||
}
|
||||
|
||||
if len(s.Values) != len(other.Values) {
|
||||
return false
|
||||
}
|
||||
// todo `10% reanimate as: foo` is not the same as `10% reanimate as: bar`
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// Description returns the formatted description string
|
||||
func (s *Stat) Description() string {
|
||||
return s.DescString(s.Values...)
|
||||
}
|
||||
|
||||
// StatDescriptionFormatStrings is an array of the base format strings used
|
||||
// by the `descfn` methods for stats. The records in itemstatcost.txt have a
|
||||
// number field which denotes which of these functions is used for formatting
|
||||
// the stat description.
|
||||
// These came from phrozen keep:
|
||||
// https://d2mods.info/forum/kb/viewarticle?a=448
|
||||
//nolint:gochecknoglobals // better for lookup
|
||||
var baseFormatStrings = []string{
|
||||
"",
|
||||
"%v %s",
|
||||
"%v%% %s",
|
||||
"%v %s",
|
||||
"%v%% %s",
|
||||
"%v%% %s",
|
||||
"%v %s %s",
|
||||
"%v%% %v %s",
|
||||
"%v%% %s %s",
|
||||
"%v %s %s",
|
||||
"%v %s %s",
|
||||
"Repairs 1 Durability In %v Seconds",
|
||||
"%v +%v",
|
||||
"+%v %s",
|
||||
"+%v to %s %s",
|
||||
"%v%% %s",
|
||||
"%v %s",
|
||||
"%v %s (Increases near %v)",
|
||||
"%v%% %s (Increases near %v)",
|
||||
"",
|
||||
"%v%% %s",
|
||||
"%v %s",
|
||||
"%v%% %s %s",
|
||||
"%v%% %s %s",
|
||||
"Level %v %s %s",
|
||||
"",
|
||||
"",
|
||||
"+%v to %s %s",
|
||||
"+%v to %s",
|
||||
}
|
||||
|
||||
var statValueCountLookup map[int]int //nolint:gochecknoglobals // lookup
|
||||
|
||||
// DescString return a string based on the DescFnID
|
||||
func (s *Stat) DescString(values ...int) string {// nolint:gocyclo switch statement is not so bad
|
||||
if s.Record.DescFnID < 0 || s.Record.DescFnID > len(baseFormatStrings) {
|
||||
return ""
|
||||
}
|
||||
|
||||
var result string
|
||||
|
||||
//nolint:gomdn introducing a const for these would be worse
|
||||
switch s.Record.DescFnID {
|
||||
case 1:
|
||||
result = s.descFn1(values...)
|
||||
case 2:
|
||||
result = s.descFn2(values...)
|
||||
case 3:
|
||||
result = s.descFn3(values...)
|
||||
case 4:
|
||||
result = s.descFn4(values...)
|
||||
case 5:
|
||||
result = s.descFn5(values...)
|
||||
case 6:
|
||||
result = s.descFn6(values...)
|
||||
case 7:
|
||||
result = s.descFn7(values...)
|
||||
case 8:
|
||||
result = s.descFn8(values...)
|
||||
case 9:
|
||||
result = s.descFn9(values...)
|
||||
case 11:
|
||||
result = s.descFn11(values...)
|
||||
case 12:
|
||||
result = s.descFn12(values...)
|
||||
case 13:
|
||||
result = s.descFn13(values...)
|
||||
case 14:
|
||||
result = s.descFn14(values...)
|
||||
case 15:
|
||||
result = s.descFn15(values...)
|
||||
case 16:
|
||||
result = s.descFn16(values...)
|
||||
case 20:
|
||||
result = s.descFn20(values...)
|
||||
case 22:
|
||||
result = s.descFn22(values...)
|
||||
case 23:
|
||||
result = s.descFn23(values...)
|
||||
case 24:
|
||||
result = s.descFn24(values...)
|
||||
case 27:
|
||||
result = s.descFn27(values...)
|
||||
case 28:
|
||||
result = s.descFn28(values...)
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *Stat) descFn1(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
var stringTableKey string
|
||||
if value < 0 {
|
||||
stringTableKey = s.Record.DescStrNeg
|
||||
} else {
|
||||
format = strings.Join([]string{"+", format}, "")
|
||||
stringTableKey = s.Record.DescStrPos
|
||||
}
|
||||
|
||||
stringTableString := d2common.TranslateString(stringTableKey)
|
||||
|
||||
var result string
|
||||
|
||||
switch descValPosition(s.Record.DescVal) {
|
||||
case descValHide:
|
||||
result = fmt.Sprintf(format, stringTableString)
|
||||
case descValPrefix:
|
||||
result = fmt.Sprintf(format, value, stringTableString)
|
||||
case descValPostfix:
|
||||
formatSplit := strings.Split(format, " ")
|
||||
format = strings.Join(reverseStringSlice(formatSplit), " ")
|
||||
result = fmt.Sprintf(format, stringTableString, value)
|
||||
default:
|
||||
result = ""
|
||||
}
|
||||
|
||||
result = strings.ReplaceAll(result, "+-", "-")
|
||||
result = strings.ReplaceAll(result, " +%d", "")
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *Stat) descFn2(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
var stringTableKey string
|
||||
if value < 0 {
|
||||
stringTableKey = s.Record.DescStrNeg
|
||||
} else {
|
||||
format = strings.Join([]string{"+", format}, "")
|
||||
stringTableKey = s.Record.DescStrPos
|
||||
}
|
||||
|
||||
stringTableString := d2common.TranslateString(stringTableKey)
|
||||
|
||||
var result string
|
||||
|
||||
switch descValPosition(s.Record.DescVal) {
|
||||
case descValHide:
|
||||
result = fmt.Sprintf(format, stringTableString)
|
||||
case descValPrefix:
|
||||
result = fmt.Sprintf(format, value, stringTableString)
|
||||
case descValPostfix:
|
||||
formatSplit := strings.Split(format, " ")
|
||||
format = strings.Join(reverseStringSlice(formatSplit), " ")
|
||||
result = fmt.Sprintf(format, stringTableString, value)
|
||||
default:
|
||||
result = ""
|
||||
}
|
||||
|
||||
return fixString(result)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn3(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
var stringTableKey string
|
||||
if value < 0 {
|
||||
stringTableKey = s.Record.DescStrNeg
|
||||
} else {
|
||||
stringTableKey = s.Record.DescStrPos
|
||||
}
|
||||
|
||||
stringTableString := d2common.TranslateString(stringTableKey)
|
||||
|
||||
var result string
|
||||
|
||||
switch descValPosition(s.Record.DescVal) {
|
||||
case descValHide:
|
||||
format = strings.Split(format, " ")[0]
|
||||
result = fmt.Sprintf(format, stringTableString)
|
||||
case descValPrefix:
|
||||
result = fmt.Sprintf(format, value, stringTableString)
|
||||
case descValPostfix:
|
||||
formatSplit := strings.Split(format, " ")
|
||||
format = strings.Join(reverseStringSlice(formatSplit), " ")
|
||||
result = fmt.Sprintf(format, stringTableString, value)
|
||||
default:
|
||||
result = ""
|
||||
}
|
||||
|
||||
return fixString(result)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn4(values ...int) string {
|
||||
// for now, same as fn2
|
||||
return s.descFn2(values...)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn5(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
var stringTableKey string
|
||||
if value < 0 {
|
||||
stringTableKey = s.Record.DescStrNeg
|
||||
} else {
|
||||
stringTableKey = s.Record.DescStrPos
|
||||
}
|
||||
|
||||
stringTableString := d2common.TranslateString(stringTableKey)
|
||||
|
||||
var result string
|
||||
|
||||
switch descValPosition(s.Record.DescVal) {
|
||||
case descValHide:
|
||||
result = fmt.Sprintf(format, stringTableString)
|
||||
case descValPrefix:
|
||||
result = fmt.Sprintf(format, value, stringTableString)
|
||||
case descValPostfix:
|
||||
formatSplit := strings.Split(format, " ")
|
||||
format = strings.Join(reverseStringSlice(formatSplit), " ")
|
||||
result = fmt.Sprintf(format, stringTableString, value)
|
||||
default:
|
||||
result = ""
|
||||
}
|
||||
|
||||
return fixString(result)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn6(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
var stringTableKey1 string
|
||||
if value < 0 {
|
||||
stringTableKey1 = s.Record.DescStrNeg
|
||||
} else {
|
||||
format = strings.Join([]string{"+", format}, "")
|
||||
stringTableKey1 = s.Record.DescStrPos
|
||||
}
|
||||
|
||||
stringTableStr1 := d2common.TranslateString(stringTableKey1)
|
||||
|
||||
// this stat has an additional string (Based on Character Level)
|
||||
stringTableStr2 := d2common.TranslateString(s.Record.DescStr2)
|
||||
|
||||
var result string
|
||||
|
||||
switch descValPosition(s.Record.DescVal) {
|
||||
case descValHide:
|
||||
result = fmt.Sprintf(format, stringTableStr1, stringTableStr2)
|
||||
case descValPrefix:
|
||||
result = fmt.Sprintf(format, value, stringTableStr1, stringTableStr2)
|
||||
case descValPostfix:
|
||||
formatSplit := strings.Split(format, " ")
|
||||
format = strings.Join(reverseStringSlice(formatSplit), " ")
|
||||
result = fmt.Sprintf(format, stringTableStr1, value)
|
||||
default:
|
||||
result = ""
|
||||
}
|
||||
|
||||
return fixString(result)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn7(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
var stringTableKey string
|
||||
if value < 0 {
|
||||
stringTableKey = s.Record.DescStrNeg
|
||||
} else {
|
||||
format = strings.Join([]string{"+", format}, "")
|
||||
stringTableKey = s.Record.DescStrPos
|
||||
}
|
||||
|
||||
stringTableStr1 := d2common.TranslateString(stringTableKey)
|
||||
|
||||
// this stat has an additional string (Based on Character Level)
|
||||
stringTableStr2 := d2common.TranslateString(s.Record.DescStr2)
|
||||
|
||||
var result string
|
||||
|
||||
switch descValPosition(s.Record.DescVal) {
|
||||
case descValHide:
|
||||
result = fmt.Sprintf(format, stringTableStr1, stringTableStr2)
|
||||
case descValPrefix:
|
||||
result = fmt.Sprintf(format, value, stringTableStr1, stringTableStr2)
|
||||
case descValPostfix:
|
||||
formatSplit := strings.Split(format, " ")
|
||||
formatSplit[0], formatSplit[1] = formatSplit[1], formatSplit[0]
|
||||
format = strings.Join(formatSplit, " ")
|
||||
result = fmt.Sprintf(format, stringTableStr1, value, stringTableStr2)
|
||||
default:
|
||||
result = ""
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *Stat) descFn8(values ...int) string {
|
||||
// for now, same as fn7
|
||||
return s.descFn7(values...)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn9(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
var stringTableKey1 string
|
||||
if value < 0 {
|
||||
stringTableKey1 = s.Record.DescStrNeg
|
||||
} else {
|
||||
stringTableKey1 = s.Record.DescStrPos
|
||||
}
|
||||
|
||||
stringTableStr1 := d2common.TranslateString(stringTableKey1)
|
||||
|
||||
// this stat has an additional string (Based on Character Level)
|
||||
stringTableStr2 := d2common.TranslateString(s.Record.DescStr2)
|
||||
|
||||
var result string
|
||||
|
||||
switch descValPosition(s.Record.DescVal) {
|
||||
case descValHide:
|
||||
result = fmt.Sprintf(format, stringTableStr1, stringTableStr2)
|
||||
case descValPrefix:
|
||||
result = fmt.Sprintf(format, value, stringTableStr1, stringTableStr2)
|
||||
case descValPostfix:
|
||||
formatSplit := strings.Split(format, " ")
|
||||
formatSplit[0], formatSplit[1] = formatSplit[1], formatSplit[0]
|
||||
format = strings.Join(formatSplit, " ")
|
||||
result = fmt.Sprintf(format, stringTableStr1, value, stringTableStr2)
|
||||
default:
|
||||
result = ""
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *Stat) descFn11(values ...int) string {
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
// the only stat to use this fn is "Repairs durability in X seconds"
|
||||
format := d2common.TranslateString(s.Record.DescStrPos)
|
||||
|
||||
return fmt.Sprintf(format, value)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn12(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
|
||||
// we know there is only one value for this stat
|
||||
value := values[0]
|
||||
|
||||
str1 := d2common.TranslateString(s.Record.DescStrPos)
|
||||
|
||||
return fmt.Sprintf(format, str1, value)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn13(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
numSkills, heroIndex := values[0], values[1]
|
||||
|
||||
heroMap := map[int]d2enum.Hero{
|
||||
int(d2enum.HeroAmazon): d2enum.HeroAmazon,
|
||||
int(d2enum.HeroSorceress): d2enum.HeroSorceress,
|
||||
int(d2enum.HeroNecromancer): d2enum.HeroNecromancer,
|
||||
int(d2enum.HeroPaladin): d2enum.HeroPaladin,
|
||||
int(d2enum.HeroBarbarian): d2enum.HeroBarbarian,
|
||||
int(d2enum.HeroDruid): d2enum.HeroDruid,
|
||||
int(d2enum.HeroAssassin): d2enum.HeroAssassin,
|
||||
}
|
||||
|
||||
classRecord := d2datadict.CharStats[heroMap[heroIndex]]
|
||||
descStr1 := d2common.TranslateString(classRecord.SkillStrAll)
|
||||
result := fmt.Sprintf(format, numSkills, descStr1)
|
||||
|
||||
result = strings.ReplaceAll(result, "+-", "-")
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *Stat) descFn14(values ...int) string {
|
||||
numSkills, heroIndex, skillTabIndex := values[0], values[1], values[2]
|
||||
|
||||
if skillTabIndex > 2 || skillTabIndex < 0 {
|
||||
skillTabIndex = 0
|
||||
}
|
||||
|
||||
heroMap := map[int]d2enum.Hero{
|
||||
int(d2enum.HeroAmazon): d2enum.HeroAmazon,
|
||||
int(d2enum.HeroSorceress): d2enum.HeroSorceress,
|
||||
int(d2enum.HeroNecromancer): d2enum.HeroNecromancer,
|
||||
int(d2enum.HeroPaladin): d2enum.HeroPaladin,
|
||||
int(d2enum.HeroBarbarian): d2enum.HeroBarbarian,
|
||||
int(d2enum.HeroDruid): d2enum.HeroDruid,
|
||||
int(d2enum.HeroAssassin): d2enum.HeroAssassin,
|
||||
}
|
||||
|
||||
classRecord := d2datadict.CharStats[heroMap[heroIndex]]
|
||||
skillTabKey := classRecord.SkillStrTab[skillTabIndex]
|
||||
classOnlyKey := classRecord.SkillStrClassOnly
|
||||
|
||||
skillTabStr := d2common.TranslateString(skillTabKey) + " %v"
|
||||
skillTabStr = strings.ReplaceAll(skillTabStr, "%d", "%v")
|
||||
classOnlyStr := d2common.TranslateString(classOnlyKey)
|
||||
result := fmt.Sprintf(skillTabStr, numSkills, classOnlyStr)
|
||||
|
||||
return fixString(result)
|
||||
}
|
||||
|
||||
func within(n, min, max int) int {
|
||||
if n < min {
|
||||
n = min
|
||||
} else if n > max {
|
||||
n = max
|
||||
}
|
||||
|
||||
return n
|
||||
}
|
||||
|
||||
func (s *Stat) descFn15(values ...int) string {
|
||||
format := d2common.TranslateString(s.Record.DescStrPos)
|
||||
chanceToCast, skillLevel, skillIndex := values[0], values[1], values[2]
|
||||
|
||||
chanceToCast = within(chanceToCast, 0, 100)
|
||||
skillLevel = within(skillLevel, 0, 255)
|
||||
skillLevel = within(skillLevel, 0, 255)
|
||||
|
||||
skillRecord := d2datadict.SkillDetails[skillIndex]
|
||||
result := fmt.Sprintf(format, chanceToCast, skillLevel, skillRecord.Skill)
|
||||
result = strings.ReplaceAll(result, "+-", "-")
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *Stat) descFn16(values ...int) string {
|
||||
skillLevel, skillIndex := values[0], values[1]
|
||||
str1 := d2common.TranslateString(s.Record.DescStrPos)
|
||||
skillRecord := d2datadict.SkillDetails[skillIndex]
|
||||
result := fmt.Sprintf(str1, skillLevel, skillRecord.Skill)
|
||||
|
||||
return fixString(result)
|
||||
}
|
||||
|
||||
/*
|
||||
func (s *Stat) descFn17(values ...int) string {
|
||||
// these were not implemented in original D2
|
||||
// leaving them out for now as I don't know how to
|
||||
// write a test for them, nor do I think vanilla content uses them
|
||||
// but these are the stat keys which point to this func...
|
||||
// item_armor_bytime
|
||||
// item_hp_bytime
|
||||
// item_mana_bytime
|
||||
// item_maxdamage_bytime
|
||||
// item_strength_bytime
|
||||
// item_dexterity_bytime
|
||||
// item_energy_bytime
|
||||
// item_vitality_bytime
|
||||
// item_tohit_bytime
|
||||
// item_cold_damagemax_bytime
|
||||
// item_fire_damagemax_bytime
|
||||
// item_ltng_damagemax_bytime
|
||||
// item_pois_damagemax_bytime
|
||||
// item_stamina_bytime
|
||||
// item_tohit_demon_bytime
|
||||
// item_tohit_undead_bytime
|
||||
// item_kick_damage_bytime
|
||||
}
|
||||
|
||||
func (s *Stat) descFn18(values ...int) string {
|
||||
// ... same with these ...
|
||||
// item_armorpercent_bytime
|
||||
// item_maxdamage_percent_bytime
|
||||
// item_tohitpercent_bytime
|
||||
// item_resist_cold_bytime
|
||||
// item_resist_fire_bytime
|
||||
// item_resist_ltng_bytime
|
||||
// item_resist_pois_bytime
|
||||
// item_absorb_cold_bytime
|
||||
// item_absorb_fire_bytime
|
||||
// item_absorb_ltng_bytime
|
||||
// item_find_gold_bytime
|
||||
// item_find_magic_bytime
|
||||
// item_regenstamina_bytime
|
||||
// item_damage_demon_bytime
|
||||
// item_damage_undead_bytime
|
||||
// item_crushingblow_bytime
|
||||
// item_openwounds_bytime
|
||||
// item_deadlystrike_bytime
|
||||
}
|
||||
*/
|
||||
|
||||
func (s *Stat) descFn20(values ...int) string {
|
||||
// for now, same as fn2
|
||||
return s.descFn2(values...)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn22(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
statAgainst, monsterIndex := values[0], values[1]
|
||||
|
||||
var monsterKey string
|
||||
|
||||
for key := range d2datadict.MonStats {
|
||||
if d2datadict.MonStats[key].Id == monsterIndex {
|
||||
monsterKey = key
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
str1 := d2common.TranslateString(s.Record.DescStrPos)
|
||||
monsterName := d2datadict.MonStats[monsterKey].NameString
|
||||
|
||||
result := fmt.Sprintf(format, statAgainst, str1, monsterName)
|
||||
|
||||
result = strings.ReplaceAll(result, "+-", "-")
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *Stat) descFn23(values ...int) string {
|
||||
// for now, same as fn22
|
||||
return s.descFn22(values...)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn24(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
lvl, skillID, chargeMax, chargeCurrent := values[0], values[1], values[2], values[3]
|
||||
|
||||
charges := d2common.TranslateString(s.Record.DescStrPos)
|
||||
charges = fmt.Sprintf(charges, chargeCurrent, chargeMax)
|
||||
|
||||
skillName := d2datadict.SkillDetails[skillID].Skill
|
||||
|
||||
result := fmt.Sprintf(format, lvl, skillName, charges)
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
func (s *Stat) descFn27(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
amount, skillID, heroIndex := values[0], values[1], values[2]
|
||||
|
||||
skillName := d2datadict.SkillDetails[skillID].Skill
|
||||
|
||||
heroMap := map[int]d2enum.Hero{
|
||||
int(d2enum.HeroAmazon): d2enum.HeroAmazon,
|
||||
int(d2enum.HeroSorceress): d2enum.HeroSorceress,
|
||||
int(d2enum.HeroNecromancer): d2enum.HeroNecromancer,
|
||||
int(d2enum.HeroPaladin): d2enum.HeroPaladin,
|
||||
int(d2enum.HeroBarbarian): d2enum.HeroBarbarian,
|
||||
int(d2enum.HeroDruid): d2enum.HeroDruid,
|
||||
int(d2enum.HeroAssassin): d2enum.HeroAssassin,
|
||||
}
|
||||
|
||||
classRecord := d2datadict.CharStats[heroMap[heroIndex]]
|
||||
classOnlyStr := d2common.TranslateString(classRecord.SkillStrClassOnly)
|
||||
|
||||
return fmt.Sprintf(format, amount, skillName, classOnlyStr)
|
||||
}
|
||||
|
||||
func (s *Stat) descFn28(values ...int) string {
|
||||
format := baseFormatStrings[s.Record.DescFnID]
|
||||
amount, skillID := values[0], values[1]
|
||||
|
||||
skillName := d2datadict.SkillDetails[skillID].Skill
|
||||
|
||||
return fmt.Sprintf(format, amount, skillName)
|
||||
}
|
||||
|
||||
func fixString(s string) string {
|
||||
s = strings.ReplaceAll(s, "+-", "-")
|
||||
s = strings.ReplaceAll(s, " +%d", "")
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
// DescGroupString return a string based on the DescGroupFuncID
|
||||
func (s *Stat) DescGroupString(a ...interface{}) string {
|
||||
if s.Record.DescGroupFuncID < 0 || s.Record.DescGroupFuncID > len(
|
||||
baseFormatStrings) {
|
||||
return ""
|
||||
}
|
||||
|
||||
format := baseFormatStrings[s.Record.DescGroupFuncID]
|
||||
|
||||
return fmt.Sprintf(format, a...)
|
||||
}
|
||||
|
||||
// NumStatValues returns the number of values a stat instance for this
|
||||
// record should have
|
||||
func (s *Stat) NumStatValues() int {
|
||||
if num, found := statValueCountLookup[s.Record.DescGroupFuncID]; found {
|
||||
return num
|
||||
}
|
||||
|
||||
if statValueCountLookup == nil {
|
||||
statValueCountLookup = make(map[int]int)
|
||||
}
|
||||
|
||||
format := baseFormatStrings[s.Record.DescGroupFuncID]
|
||||
pattern := regexp.MustCompile("%v")
|
||||
matches := pattern.FindAllStringIndex(format, -1)
|
||||
num := len(matches)
|
||||
statValueCountLookup[s.Record.DescGroupFuncID] = num
|
||||
|
||||
return num
|
||||
}
|
||||
|
||||
func reverseStringSlice(s []string) []string {
|
||||
for i, j := 0, len(s)-1; i < j; i, j = i+1, j-1 {
|
||||
s[i], s[j] = s[j], s[i]
|
||||
}
|
||||
|
||||
return s
|
||||
// Stat a generic interface for a stat. It is something which can be
|
||||
// combined with other stats, holds one or more values, and handles the
|
||||
// way that it is printed as a string
|
||||
type Stat interface {
|
||||
Name() string
|
||||
Clone() Stat
|
||||
Copy(Stat) Stat
|
||||
Combine(Stat) (combined Stat, err error)
|
||||
String() string
|
||||
Values() []StatValue
|
||||
SetValues(...StatValue)
|
||||
}
|
||||
|
16
d2core/d2stats/stat_list.go
Normal file
16
d2core/d2stats/stat_list.go
Normal file
@ -0,0 +1,16 @@
|
||||
package d2stats
|
||||
|
||||
// StatList is useful for reducing stats.
|
||||
// They provide a context for stats to alter other stats or infer values
|
||||
// during stat assignment/calculation
|
||||
type StatList interface {
|
||||
Index(idx int) Stat
|
||||
Stats() []Stat
|
||||
SetStats([]Stat) StatList
|
||||
Clone() StatList
|
||||
ReduceStats() StatList
|
||||
RemoveStatAtIndex(idx int) Stat
|
||||
AppendStatList(other StatList) StatList
|
||||
Pop() Stat
|
||||
Push(Stat) StatList
|
||||
}
|
27
d2core/d2stats/stat_value.go
Normal file
27
d2core/d2stats/stat_value.go
Normal file
@ -0,0 +1,27 @@
|
||||
package d2stats
|
||||
|
||||
// StatValueType is a value type for a stat value
|
||||
type StatValueType int
|
||||
|
||||
// Stat value types
|
||||
const (
|
||||
StatValueInt StatValueType = iota
|
||||
StatValueFloat
|
||||
)
|
||||
|
||||
// StatValue is something that can have both integer and float
|
||||
// number components, as well as a means of retrieving a string for
|
||||
// its values.
|
||||
type StatValue interface {
|
||||
Type() StatValueType
|
||||
Clone() StatValue
|
||||
|
||||
SetInt(int) StatValue
|
||||
SetFloat(float64) StatValue
|
||||
SetStringer(func(StatValue) string) StatValue
|
||||
|
||||
Int() int
|
||||
Float() float64
|
||||
String() string
|
||||
Stringer() func(StatValue) string
|
||||
}
|
@ -1,82 +0,0 @@
|
||||
package d2stats
|
||||
|
||||
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
||||
|
||||
// CreateStatList creates a stat list
|
||||
func CreateStatList(stats ...*Stat) *StatList {
|
||||
return &StatList{stats}
|
||||
}
|
||||
|
||||
// StatList is a list that contains stats
|
||||
type StatList struct {
|
||||
stats []*Stat
|
||||
}
|
||||
|
||||
// Clone returns a deep copy of the stat list
|
||||
func (sl *StatList) Clone() *StatList {
|
||||
clone := &StatList{}
|
||||
clone.stats = make([]*Stat, len(sl.stats))
|
||||
|
||||
for idx := range sl.stats {
|
||||
clone.stats[idx] = sl.stats[idx].Clone()
|
||||
}
|
||||
|
||||
return clone
|
||||
}
|
||||
|
||||
// Reduce returns a new stat list, combining like stats
|
||||
func (sl *StatList) Reduce() *StatList {
|
||||
clone := sl.Clone()
|
||||
reduction := make([]*Stat, 0)
|
||||
|
||||
// for quick lookups
|
||||
lookup := make(map[*d2datadict.ItemStatCostRecord]int)
|
||||
|
||||
for len(clone.stats) > 0 {
|
||||
applied := false
|
||||
stat := clone.removeStat(0)
|
||||
|
||||
// use lookup, may have found it already
|
||||
if idx, found := lookup[stat.Record]; found {
|
||||
if success := reduction[idx].combine(stat); success {
|
||||
continue
|
||||
}
|
||||
|
||||
reduction = append(reduction, stat)
|
||||
}
|
||||
|
||||
for idx := range reduction {
|
||||
if reduction[idx].combine(stat) {
|
||||
lookup[stat.Record] = idx
|
||||
applied = true
|
||||
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !applied {
|
||||
reduction = append(reduction, stat)
|
||||
}
|
||||
}
|
||||
|
||||
clone.stats = reduction
|
||||
|
||||
return clone
|
||||
}
|
||||
|
||||
func (sl *StatList) removeStat(idx int) *Stat {
|
||||
picked := sl.stats[idx]
|
||||
sl.stats[idx] = sl.stats[len(sl.stats)-1]
|
||||
sl.stats[len(sl.stats)-1] = nil
|
||||
sl.stats = sl.stats[:len(sl.stats)-1]
|
||||
|
||||
return picked
|
||||
}
|
||||
|
||||
// Append returns a new stat list, combining like stats
|
||||
func (sl *StatList) Append(other *StatList) *StatList {
|
||||
clone := sl.Clone()
|
||||
clone.stats = append(clone.stats, other.stats...)
|
||||
|
||||
return clone
|
||||
}
|
@ -1,90 +0,0 @@
|
||||
package d2stats
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
||||
)
|
||||
|
||||
func TestStatList_Clone(t *testing.T) {
|
||||
record := d2datadict.ItemStatCosts["strength"]
|
||||
strength := CreateStat(record, 10)
|
||||
|
||||
list1 := CreateStatList(strength)
|
||||
list2 := list1.Clone()
|
||||
|
||||
if list1.stats[0].Description() != list2.stats[0].Description() {
|
||||
t.Errorf("Stats of cloned stat list should be identitcal")
|
||||
}
|
||||
|
||||
list2.stats[0].Values[0] = 0
|
||||
if list1.stats[0].Description() == list2.stats[0].Description() {
|
||||
t.Errorf("Stats of cloned stat list should be different")
|
||||
}
|
||||
}
|
||||
|
||||
func TestStatList_Reduce(t *testing.T) {
|
||||
records := []*d2datadict.ItemStatCostRecord{
|
||||
d2datadict.ItemStatCosts["strength"],
|
||||
d2datadict.ItemStatCosts["energy"],
|
||||
d2datadict.ItemStatCosts["dexterity"],
|
||||
d2datadict.ItemStatCosts["vitality"],
|
||||
}
|
||||
|
||||
stats := []*Stat{
|
||||
CreateStat(records[0], 1),
|
||||
CreateStat(records[0], 1),
|
||||
CreateStat(records[0], 1),
|
||||
CreateStat(records[0], 1),
|
||||
}
|
||||
|
||||
list := CreateStatList(stats...)
|
||||
reduction := list.Reduce()
|
||||
|
||||
if len(reduction.stats) != 1 || reduction.stats[0].Description() != "+4 to Strength" {
|
||||
t.Errorf("Stat reduction failed")
|
||||
}
|
||||
|
||||
stats = []*Stat{
|
||||
CreateStat(records[0], 1),
|
||||
CreateStat(records[1], 1),
|
||||
CreateStat(records[2], 1),
|
||||
CreateStat(records[3], 1),
|
||||
}
|
||||
|
||||
list = CreateStatList(stats...)
|
||||
reduction = list.Reduce()
|
||||
|
||||
if len(reduction.stats) != 4 {
|
||||
t.Errorf("Stat reduction failed")
|
||||
}
|
||||
}
|
||||
|
||||
func TestStatList_Append(t *testing.T) {
|
||||
records := []*d2datadict.ItemStatCostRecord{
|
||||
d2datadict.ItemStatCosts["strength"],
|
||||
d2datadict.ItemStatCosts["energy"],
|
||||
d2datadict.ItemStatCosts["dexterity"],
|
||||
d2datadict.ItemStatCosts["vitality"],
|
||||
}
|
||||
|
||||
list1 := &StatList{
|
||||
[]*Stat{
|
||||
CreateStat(records[0], 1),
|
||||
CreateStat(records[1], 1),
|
||||
CreateStat(records[2], 1),
|
||||
CreateStat(records[3], 1),
|
||||
},
|
||||
}
|
||||
list2 := list1.Clone()
|
||||
|
||||
list3 := list1.Append(list2)
|
||||
|
||||
if len(list3.stats) != 8 {
|
||||
t.Errorf("Stat append failed")
|
||||
}
|
||||
|
||||
if len(list3.Reduce().stats) != 4 {
|
||||
t.Errorf("Stat append failed")
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user