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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-28 14:16:01 -04:00

party panel: party index refactor

This commit is contained in:
M. Sz 2021-01-18 12:39:41 +01:00
parent 63ef18c178
commit bdf640c2b1

View File

@ -1,6 +1,7 @@
package d2player
import (
"log"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
@ -60,21 +61,16 @@ const (
)
// newPartyIndex creates new party index
func (s *PartyPanel) newPartyIndex(player *d2mapentity.Player, idx int, relations d2enum.PlayersRelationships) *partyIndex {
result := &partyIndex{
hero: player,
}
func (s *PartyPanel) newPartyIndex() *partyIndex {
result := &partyIndex{}
nameLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
nameLabel.SetText(player.Name())
result.name = nameLabel
classLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
classLabel.SetText(s.asset.TranslateString(player.Class.String()))
result.class = classLabel
levelLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
levelLabel.SetText(s.asset.TranslateString("level") + ": " + strconv.Itoa(player.Stats.Level))
levelLabel.Alignment = d2ui.HorizontalAlignRight
result.level = levelLabel
@ -87,11 +83,6 @@ func (s *PartyPanel) newPartyIndex(player *d2mapentity.Player, idx int, relation
listening := s.createSwitcher(listeningButtonFrame)
result.listeningSwitcher = listening
result.relationships = relations
result.setColor(relations)
result.setPositions(idx)
return result
}
@ -132,11 +123,29 @@ func (pi *partyIndex) setPositions(idx int) {
pi.listeningSwitcher.SetPosition(listeningSwitcherX, baseListeningSwitcherY+idx*nextBar)
}
// AddPlayer adds a new player to the party panel
func (s *PartyPanel) AddPlayer(player *d2mapentity.Player, idx int, relations d2enum.PlayersRelationships) {
s.partyIndexes[idx].hero = player
s.partyIndexes[idx].name.SetText(player.Name())
s.partyIndexes[idx].class.SetText(s.asset.TranslateString(player.Class.String()))
s.partyIndexes[idx].level.SetText(s.asset.TranslateString("level") + ": " + strconv.Itoa(player.Stats.Level))
s.partyIndexes[idx].relationships = relations
s.partyIndexes[idx].setColor(relations)
s.partyIndexes[idx].setPositions(idx)
}
// DeletePlayer deletes player from PartyIndexes
func (s *PartyPanel) DeletePlayer(player *d2mapentity.Player) bool {
for n, i := range s.partyIndexes {
if i.hero == player {
s.partyIndexes[n] = nil
s.Debugf("removing player at index %d", n)
s.partyIndexes[n].hero = nil
s.Sort()
return true
@ -148,21 +157,53 @@ func (s *PartyPanel) DeletePlayer(player *d2mapentity.Player) bool {
// Sort sorts party indexes
func (s *PartyPanel) Sort() {
var sorted [maxPlayersInGame]*partyIndex
var emptySlots []*partyIndex
idx := 0
var emptySlotsNumbers []int
for _, i := range s.partyIndexes {
if i != nil {
sorted[idx] = i
idx++
var fullSlots []*partyIndex
var fullSlotsNumbers []int
// split s.partyIndexes to empty and non-empty
for n, i := range s.partyIndexes {
if i.hero == nil {
emptySlots = append(emptySlots, i)
emptySlotsNumbers = append(emptySlotsNumbers, n)
} else {
fullSlots = append(fullSlots, i)
fullSlotsNumbers = append(fullSlotsNumbers, n)
}
}
s.partyIndexes = sorted
// adds non-empty indexes befor empty indexes
for n, i := range fullSlots {
s.partyIndexes[n] = i
}
// adds empty indexes
for n, i := range emptySlots {
s.partyIndexes[len(fullSlots)+n] = i
}
// sorts widget groups
var sortedWG [maxPlayersInGame]*d2ui.WidgetGroup
// first add non empty WG's
for n, i := range fullSlotsNumbers {
sortedWG[n] = s.indexes[i]
}
// after that, adds empty WG's
for n, i := range emptySlotsNumbers {
sortedWG[len(fullSlotsNumbers)+n] = s.indexes[i]
}
// overwrite existing order
s.indexes = sortedWG
// sets appropriate positions
for n, i := range s.partyIndexes {
if i != nil {
if i.hero != nil {
i.setPositions(n)
}
}
@ -185,7 +226,7 @@ func (s *PartyPanel) setBarPosition() {
for n, i := range s.partyIndexes {
currentN := n
if i == nil {
if i.hero == nil {
s.barX, s.barY = barX, baseBarY+currentN*nextBar
break
}
@ -202,48 +243,57 @@ func NewPartyPanel(asset *d2asset.AssetManager,
testPlayer *d2mapentity.Player,
heroState *d2hero.HeroStatsState) *PartyPanel {
log.Print("OpenDiablo2 - Party Panel - development")
originX := 0
originY := 0
var v [maxPlayersInGame]*partyIndex
for i := 0; i < maxPlayersInGame; i++ {
v[i] = nil
}
hsp := &PartyPanel{
asset: asset,
uiManager: ui,
originX: originX,
originY: originY,
heroState: heroState,
heroName: heroName,
labels: &StatsPanelLabels{},
partyIndexes: v,
barX: barX,
barY: baseBarY,
pp := &PartyPanel{
asset: asset,
uiManager: ui,
originX: originX,
originY: originY,
heroState: heroState,
heroName: heroName,
labels: &StatsPanelLabels{},
barX: barX,
barY: baseBarY,
testPlayer: testPlayer,
}
hsp.Logger = d2util.NewLogger()
hsp.Logger.SetLevel(l)
hsp.Logger.SetPrefix(logPrefix)
var partyIndexes [maxPlayersInGame]*partyIndex
return hsp
var indexes [maxPlayersInGame]*d2ui.WidgetGroup
for i := 0; i < maxPlayersInGame; i++ {
partyIndexes[i] = pp.newPartyIndex()
indexes[i] = pp.uiManager.NewWidgetGroup(d2ui.RenderPriorityHeroStatsPanel)
}
pp.partyIndexes = partyIndexes
pp.Logger = d2util.NewLogger()
pp.Logger.SetLevel(l)
pp.Logger.SetPrefix(logPrefix)
return pp
}
// PartyPanel represents the party panel
type PartyPanel struct {
asset *d2asset.AssetManager
uiManager *d2ui.UIManager
panel *d2ui.Sprite
bar *d2ui.Sprite
heroState *d2hero.HeroStatsState
heroName string
labels *StatsPanelLabels
onCloseCb func()
panelGroup *d2ui.WidgetGroup
asset *d2asset.AssetManager
uiManager *d2ui.UIManager
panel *d2ui.Sprite
bar *d2ui.Sprite
heroState *d2hero.HeroStatsState
heroName string
labels *StatsPanelLabels
onCloseCb func()
panelGroup *d2ui.WidgetGroup
partyIndexes [maxPlayersInGame]*partyIndex
indexes [maxPlayersInGame]*d2ui.WidgetGroup
originX int
originY int
@ -261,6 +311,9 @@ func (s *PartyPanel) Load() {
var err error
s.panelGroup = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityHeroStatsPanel)
for i := 0; i < maxPlayersInGame; i++ {
s.indexes[i] = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityHeroStatsPanel)
}
frame := s.uiManager.NewUIFrame(d2ui.FrameLeft)
s.panelGroup.AddWidget(frame)
@ -293,28 +346,24 @@ func (s *PartyPanel) Load() {
// example data
p0 := s.testPlayer
s.partyIndexes[0] = s.newPartyIndex(p0, 0, d2enum.PlayerRelationEnemy)
s.AddPlayer(p0, 0, d2enum.PlayerRelationEnemy)
p1 := s.testPlayer
// nolint:gomnd // only test
p1.Stats.Level = 99
p1.Class = d2enum.HeroNecromancer
s.partyIndexes[1] = s.newPartyIndex(p1, 1, d2enum.PlayerRelationFriend)
s.AddPlayer(p1, 1, d2enum.PlayerRelationFriend)
if !s.DeletePlayer(p0) {
s.Warning("Cannot remove player: Player Not Found")
for n, i := range s.partyIndexes {
s.indexes[n].AddWidget(i.name)
s.indexes[n].AddWidget(i.class)
s.indexes[n].AddWidget(i.relationshipSwitcher)
s.indexes[n].AddWidget(i.seeingSwitcher)
s.indexes[n].AddWidget(i.listeningSwitcher)
s.indexes[n].AddWidget(i.level)
}
for _, i := range s.partyIndexes {
if i != nil {
continue
}
s.panelGroup.AddWidget(i.name)
s.panelGroup.AddWidget(i.class)
s.panelGroup.AddWidget(i.relationshipSwitcher)
s.panelGroup.AddWidget(i.seeingSwitcher)
s.panelGroup.AddWidget(i.listeningSwitcher)
s.panelGroup.AddWidget(i.level)
if !s.DeletePlayer(p0) {
s.Warning("cannot remove player: DeletePlayer returned false")
}
w, h = s.bar.GetCurrentFrameSize()
@ -353,12 +402,22 @@ func (s *PartyPanel) Toggle() {
func (s *PartyPanel) Open() {
s.isOpen = true
s.panelGroup.SetVisible(true)
for n, i := range s.indexes {
if s.partyIndexes[n].hero != nil {
i.SetVisible(true)
}
}
}
// Close closed the hero status panel
func (s *PartyPanel) Close() {
s.isOpen = false
s.panelGroup.SetVisible(false)
for _, i := range s.indexes {
i.SetVisible(false)
}
}
// SetOnCloseCb the callback run on closing the PartyPanel