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Fixed render priority issue
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@ -48,7 +48,7 @@ namespace OpenDiablo2.Core.GameState_
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Seed = random.Next();
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sceneManager.ChangeScene("Game");
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ChangeMap(eLevelId.Act3_MephistoComplex);
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ChangeMap(eLevelId.Act2_Town);
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}
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public void ChangeMap(eLevelId levelId)
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@ -79,8 +79,8 @@ namespace OpenDiablo2.Core.Map_Engine
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var visualY = ((x + y) * (cellSizeY / 2)) - cOffY;
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DrawWall(x, y, visualX, visualY, false);
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DrawFloor(x, y, visualX, visualY);
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DrawWall(x, y, visualX, visualY, false);
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DrawWall(x, y, visualX, visualY, true);
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DrawRoof(x, y, visualX, visualY);
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// //DrawShadow(x, y, visualX, visualY);
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