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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 17:35:57 -05:00

d2ui: Add a custom widget

this allows us to encapsulate any custom render functionality into this
custom widget. It further helps us to remove the renderer from
game_controls.
This commit is contained in:
juander 2020-11-09 12:34:56 +01:00
parent 627bc8ec65
commit bad07defe8

View File

@ -0,0 +1,32 @@
package d2ui
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
// static check that CustomWidget implements widget
var _ Widget = &CustomWidget{}
// CustomWidget is a widget with a fully custom render function
type CustomWidget struct {
*BaseWidget
renderFunc func(target d2interface.Surface) error
}
// NewCustomWidget creates a new widget with custom render function
func (ui *UIManager) NewCustomWidget(renderFunc func(target d2interface.Surface) error) *CustomWidget {
base := NewBaseWidget(ui)
return &CustomWidget{
BaseWidget: base,
renderFunc: renderFunc,
}
}
// Render draws the custom widget
func (c *CustomWidget) Render(target d2interface.Surface) error {
return c.renderFunc(target)
}
// Advance is a no-op
func (c *CustomWidget) Advance(elapsed float64) error {
return nil
}