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https://github.com/OpenDiablo2/OpenDiablo2
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Added ObjectInfo from objects.txt
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@ -15,5 +15,6 @@ namespace OpenDiablo2.Common.Interfaces
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ImmutableDictionary<eHero, ILevelExperienceConfig> ExperienceConfigs { get; }
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ImmutableDictionary<eHero, IHeroTypeConfig> HeroTypeConfigs { get; }
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ImmutableList<IEnemyTypeConfig> EnemyTypeConfigs { get; }
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ImmutableList<ObjectInfo> Objects { get; }
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}
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}
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181
OpenDiablo2.Common/Models/ObjectInfo.cs
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181
OpenDiablo2.Common/Models/ObjectInfo.cs
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@ -0,0 +1,181 @@
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using System;
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namespace OpenDiablo2.Common.Models
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{
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public sealed class ObjectInfo
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{
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public string Name { get; internal set; }
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public int Id { get; internal set; }
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public string Token { get; internal set; }
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public int SpawnMax { get; internal set; }
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public bool[] Selectable0_7 { get; internal set; } = new bool[8];
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public int TrapProb { get; internal set; }
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public int SizeX { get; internal set; }
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public int SizeY { get; internal set; }
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public int nTgtFX { get; internal set; }
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public int nTgtFY { get; internal set; }
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public int nTgtBX { get; internal set; }
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public int nTgtBY { get; internal set; }
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public int[] FrameCnt0_7 { get; internal set; } = new int[8];
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public int[] FrameDelta0_7 { get; internal set; } = new int[8];
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public bool[] CycleAnim0_7 { get; internal set; } = new bool[8];
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public int[] Lit0_7 { get; internal set; } = new int[8];
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public bool[] BlocksLight0_7 { get; internal set; } = new bool[8];
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public bool[] HasCollision0_7 { get; internal set; } = new bool[8];
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public bool IsAttackable0 { get; internal set; }
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public int[] Start0_7 { get; internal set; } = new int[8];
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public bool EnvEffect { get; internal set; }
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public bool IsDoor { get; internal set; }
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public bool BlocksVis { get; internal set; }
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public int Orientation { get; internal set; }
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public int Trans { get; internal set; }
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public int[] OrderFlag0_7 { get; internal set; } = new int[8];
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public bool PreOperate { get; internal set; }
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public bool[] Mode0_7 { get; internal set; } = new bool[8];
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public int Yoffset { get; internal set; }
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public int Xoffset { get; internal set; }
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public int Draw { get; internal set; }
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public byte Red { get; internal set; }
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public byte Green { get; internal set; }
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public byte Blue { get; internal set; }
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public bool HD { get; internal set; }
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public bool TR { get; internal set; }
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public bool LG { get; internal set; }
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public bool RA { get; internal set; }
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public bool LA { get; internal set; }
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public bool RH { get; internal set; }
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public bool LH { get; internal set; }
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public bool SH { get; internal set; }
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public bool[] S1_8 { get; internal set; } = new bool[8]; // (S# equipment slot)
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public int TotalPieces { get; internal set; }
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public int SubClass { get; internal set; }
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public int Xspace { get; internal set; }
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public int Yspace { get; internal set; }
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public int NameOffset { get; internal set; }
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public bool MonsterOK { get; internal set; }
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public int OperateRange { get; internal set; }
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public bool ShrineFunction { get; internal set; }
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public bool Restore { get; internal set; }
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public int[] Parm0_7 { get; internal set; } = new int[8];
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public int Act { get; internal set; }
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public bool Lockable { get; internal set; }
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public bool Gore { get; internal set; }
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public bool Sync { get; internal set; }
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public bool Flicker { get; internal set; }
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public int Damage { get; internal set; }
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public bool Beta { get; internal set; }
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public bool Overlay { get; internal set; }
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public bool CollisionSubst { get; internal set; }
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public int Left { get; internal set; }
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public int Top { get; internal set; }
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public int Width { get; internal set; }
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public int Height { get; internal set; }
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public int OperateFn { get; internal set; }
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public int PopulateFn { get; internal set; }
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public int InitFn { get; internal set; }
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public int ClientFn { get; internal set; }
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public bool RestoreVirgins { get; internal set; }
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public bool BlockMissile { get; internal set; }
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public int DrawUnder { get; internal set; }
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public bool OpenWarp { get; internal set; }
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public int AutoMap { get; internal set; }
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}
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public static class ObjectInfoHelper
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{
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public static ObjectInfo ToObjectInfo(this string[] row)
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{
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var result = new ObjectInfo();
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var idx = 0;
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result.Name= row[idx++];
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idx++; // Description is 'unused'
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result.Id = Convert.ToInt32(row[idx++]);
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result.Token = row[idx++];
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result.SpawnMax = Convert.ToInt32(row[idx++]);
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for (var i = 0; i < 8; i++)
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result.Selectable0_7[i] = Convert.ToInt32(row[idx++]) == 1;
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result.TrapProb = Convert.ToInt32(row[idx++]);
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result.SizeX = Convert.ToInt32(row[idx++]);
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result.SizeY = Convert.ToInt32(row[idx++]);
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result.nTgtFX = Convert.ToInt32(row[idx++]);
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result.nTgtFY = Convert.ToInt32(row[idx++]);
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result.nTgtBX = Convert.ToInt32(row[idx++]);
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result.nTgtBY = Convert.ToInt32(row[idx++]);
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for (var i = 0; i < 8; i++)
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result.FrameCnt0_7[i] = Convert.ToInt32(row[idx++]);
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for (var i = 0; i < 8; i++)
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result.FrameDelta0_7[i] = Convert.ToInt32(row[idx++]);
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for (var i = 0; i < 8; i++)
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result.CycleAnim0_7[i] = Convert.ToInt32(row[idx++]) == 1;
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for (var i = 0; i < 8; i++)
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result.Lit0_7[i] = Convert.ToInt32(row[idx++]);
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for (var i = 0; i < 8; i++)
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result.BlocksLight0_7[i] = Convert.ToInt32(row[idx++]) == 1;
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for (var i = 0; i < 8; i++)
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result.HasCollision0_7[i] = Convert.ToInt32(row[idx++]) == 1;
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result.IsAttackable0 = Convert.ToInt32(row[idx++]) == 1;
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for (var i = 0; i < 8; i++)
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result.Start0_7[i] = Convert.ToInt32(row[idx++]);
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result.EnvEffect = Convert.ToInt32(row[idx++]) == 1;
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result.IsDoor = Convert.ToInt32(row[idx++]) == 1;
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result.BlocksVis = Convert.ToInt32(row[idx++]) == 1;
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result.Orientation = Convert.ToInt32(row[idx++]);
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result.Trans = Convert.ToInt32(row[idx++]);
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for (var i = 0; i < 8; i++)
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result.OrderFlag0_7[i] = Convert.ToInt32(row[idx++]);
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result.PreOperate = Convert.ToInt32(row[idx++]) == 1;
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for (var i = 0; i < 8; i++)
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result.Mode0_7[i] = Convert.ToInt32(row[idx++]) == 1;
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result.Yoffset = Convert.ToInt32(row[idx++]);
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result.Xoffset = Convert.ToInt32(row[idx++]);
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result.Draw = Convert.ToInt32(row[idx++]);
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result.Red = Convert.ToByte(row[idx++]);
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result.Green = Convert.ToByte(row[idx++]);
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result.Blue = Convert.ToByte(row[idx++]);
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result.HD = Convert.ToInt32(row[idx++]) == 1;
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result.TR = Convert.ToInt32(row[idx++]) == 1;
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result.LG = Convert.ToInt32(row[idx++]) == 1;
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result.RA = Convert.ToInt32(row[idx++]) == 1;
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result.LA = Convert.ToInt32(row[idx++]) == 1;
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result.RH = Convert.ToInt32(row[idx++]) == 1;
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result.LH = Convert.ToInt32(row[idx++]) == 1;
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result.SH = Convert.ToInt32(row[idx++]) == 1;
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for (var i = 0; i < 8; i++)
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result.S1_8[i] = Convert.ToInt32(row[idx++]) == 1;
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result.TotalPieces = Convert.ToInt32(row[idx++]);
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result.SubClass = Convert.ToInt32(row[idx++]);
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result.Xspace = Convert.ToInt32(row[idx++]);
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result.Yspace = Convert.ToInt32(row[idx++]);
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result.NameOffset = Convert.ToInt32(row[idx++]);
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result.MonsterOK = Convert.ToInt32(row[idx++]) == 1;
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result.OperateRange = Convert.ToInt32(row[idx++]);
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result.ShrineFunction = Convert.ToInt32(row[idx++]) == 1;
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result.Restore = Convert.ToInt32(row[idx++]) == 1;
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for (var i = 0; i < 8; i++)
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result.Parm0_7[i] = Convert.ToInt32(row[idx++]);
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result.Act = Convert.ToInt32(row[idx++]);
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result.Lockable = Convert.ToInt32(row[idx++]) == 1;
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result.Gore = Convert.ToInt32(row[idx++]) == 1;
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result.Sync = Convert.ToInt32(row[idx++]) == 1;
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result.Flicker = Convert.ToInt32(row[idx++]) == 1;
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result.Damage = Convert.ToInt32(row[idx++]);
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result.Beta = Convert.ToInt32(row[idx++]) == 1;
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result.Overlay = Convert.ToInt32(row[idx++]) == 1;
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result.CollisionSubst = Convert.ToInt32(row[idx++]) == 1;
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result.Left = Convert.ToInt32(row[idx++]);
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result.Top = Convert.ToInt32(row[idx++]);
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result.Width = Convert.ToInt32(row[idx++]);
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result.Height = Convert.ToInt32(row[idx++]);
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result.OperateFn = Convert.ToInt32(row[idx++]);
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result.PopulateFn = Convert.ToInt32(row[idx++]);
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result.InitFn = Convert.ToInt32(row[idx++]);
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result.ClientFn = Convert.ToInt32(row[idx++]);
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result.RestoreVirgins = Convert.ToInt32(row[idx++]) == 1;
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result.BlockMissile = Convert.ToInt32(row[idx++]) == 1;
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result.DrawUnder = Convert.ToInt32(row[idx++]);
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result.OpenWarp = Convert.ToInt32(row[idx++]) == 1;
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result.AutoMap = Convert.ToInt32(row[idx++]);
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return result;
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}
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}
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}
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@ -120,6 +120,7 @@
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<Compile Include="Models\MPQCOF.cs" />
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<Compile Include="Models\MPQDCC.cs" />
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<Compile Include="Models\ItemContainerLayout.cs" />
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<Compile Include="Models\ObjectInfo.cs" />
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<Compile Include="Models\PlayerInfo.cs" />
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<Compile Include="Models\PlayerLocationDetails.cs" />
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<Compile Include="Interfaces\UI\IButton.cs" />
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@ -34,6 +34,7 @@ namespace OpenDiablo2.Common
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// --- Credits ---
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public const string CreditsBackground = @"data\global\ui\CharSelect\creditsbckgexpand.dc6";
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public const string CreditsText = @"data\local\ui\eng\ExpansionCredits.txt";
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// --- Character Select Screen ---
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public const string CharacterSelectBackground = @"data\global\ui\FrontEnd\charactercreationscreenEXP.dc6";
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public const string CharacterSelectCampfire = @"data\global\ui\FrontEnd\fire.DC6";
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@ -153,12 +154,12 @@ namespace OpenDiablo2.Common
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public const string WeaponsPlaceholder = @"data\global\ui\PANEL\inv_weapons.DC6";
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// --- Data ---
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// TODO: Doesn't sound right :)
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public const string EnglishTable = @"data\local\lng\eng\English.txt";
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public const string ExpansionStringTable = @"data\local\lng\eng\expansionstring.tbl";
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public const string LevelPreset = @"data\global\excel\LvlPrest.txt";
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public const string LevelType = @"data\global\excel\LvlTypes.txt";
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public const string LevelDetails = @"data\global\excel\Levels.txt";
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public const string ObjectDetails = @"data\global\excel\Objects.txt";
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// --- Animations ---
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public const string ObjectData = @"data\global\objects";
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@ -22,6 +22,7 @@ namespace OpenDiablo2.Core
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public ImmutableList<LevelDetail> Levels { get; internal set; }
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public ImmutableList<LevelPreset> LevelPresets { get; internal set; }
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public ImmutableList<LevelType> LevelTypes { get; internal set; }
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public ImmutableList<ObjectInfo> Objects { get; internal set; }
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public ImmutableList<Item> Items { get; internal set; }
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public ImmutableDictionary<eHero, ILevelExperienceConfig> ExperienceConfigs { get; internal set; }
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@ -72,6 +73,16 @@ namespace OpenDiablo2.Core
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.Where(x => x.Count() > 80 && x[0] != "Expansion")
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.Select(x => x.ToLevelDetail(LevelPresets, LevelTypes))
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.ToImmutableList();
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log.Info("Loading objects");
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Objects = mpqProvider
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.GetTextFile(ResourcePaths.ObjectDetails)
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.Skip(1)
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.Where(x => !String.IsNullOrWhiteSpace(x))
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.Select(x => x.Split('\t'))
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.Where(x => x.Count() > 150 && x[0] != "Expansion")
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.Select(x => x.ToObjectInfo())
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.ToImmutableList();
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}
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private ImmutableList<Item> LoadItemData()
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