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Apply NPC speed from monsats (#551)
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@ -60,6 +60,7 @@ func CreateNPC(x, y int, monstat *d2datadict.MonStatsRecord, direction int) *NPC
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composite.SetMode("NU", result.monstatEx.BaseWeaponClass)
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composite.SetMode("NU", result.monstatEx.BaseWeaponClass)
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composite.Equip(equipment)
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composite.Equip(equipment)
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result.SetSpeed(float64(monstat.SpeedBase))
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result.mapEntity.directioner = result.rotate
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result.mapEntity.directioner = result.rotate
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if result.monstatRecord != nil && result.monstatRecord.IsInteractable {
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if result.monstatRecord != nil && result.monstatRecord.IsInteractable {
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