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https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-01 15:46:17 -04:00
Fixed lints
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parent
5a6f0c2dcb
commit
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@ -291,21 +291,22 @@ func (am *AssetManager) TranslateString(key string) string {
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return key
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return key
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}
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}
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// TranslateHeroClass translates her class given to game locale
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func (am *AssetManager) TranslateHeroClass(h d2enum.Hero) string {
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func (am *AssetManager) TranslateHeroClass(h d2enum.Hero) string {
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switch h {
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switch h {
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case 1:
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case d2enum.HeroBarbarian:
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return am.TranslateString("Barbarian")
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return am.TranslateString("Barbarian")
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case 2:
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case d2enum.HeroNecromancer:
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return am.TranslateString("Necromancer")
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return am.TranslateString("Necromancer")
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case 3:
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case d2enum.HeroPaladin:
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return am.TranslateString("Paladin")
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return am.TranslateString("Paladin")
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case 4:
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case d2enum.HeroAssassin:
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return am.TranslateString("Assassin")
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return am.TranslateString("Assassin")
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case 5:
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case d2enum.HeroSorceress:
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return am.TranslateString("Sorceress")
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return am.TranslateString("Sorceress")
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case 6:
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case d2enum.HeroAmazon:
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return am.TranslateString("Amazon")
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return am.TranslateString("Amazon")
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case 7:
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case d2enum.HeroDruid:
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return am.TranslateString("Druid")
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return am.TranslateString("Druid")
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default:
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default:
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am.Error("Unknown Hero Class")
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am.Error("Unknown Hero Class")
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@ -348,7 +348,8 @@ func (v *CharacterSelect) updateCharacterBoxes() {
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}
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}
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heroName := v.gameStates[idx].HeroName
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heroName := v.gameStates[idx].HeroName
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heroInfo := v.asset.TranslateString("level") + " " + strconv.FormatInt(int64(v.gameStates[idx].Stats.Level), 10) + " " + v.asset.TranslateHeroClass(v.gameStates[idx].HeroType)
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heroInfo := v.asset.TranslateString("level") + " " + strconv.FormatInt(int64(v.gameStates[idx].Stats.Level), 10) +
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" " + v.asset.TranslateHeroClass(v.gameStates[idx].HeroType)
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v.characterNameLabel[i].SetText(d2ui.ColorTokenize(heroName, d2ui.ColorTokenGold))
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v.characterNameLabel[i].SetText(d2ui.ColorTokenize(heroName, d2ui.ColorTokenGold))
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v.characterStatsLabel[i].SetText(d2ui.ColorTokenize(heroInfo, d2ui.ColorTokenWhite))
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v.characterStatsLabel[i].SetText(d2ui.ColorTokenize(heroInfo, d2ui.ColorTokenWhite))
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