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https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-20 23:47:16 -05:00
Fixed inventory display bugs
- No tooltips for equipped items - Item tooltips are rendered before UI Frames
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parent
e982430c55
commit
ac572e3bf5
@ -251,7 +251,7 @@ func (g *Inventory) Render(target d2interface.Surface) {
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g.renderFrame(target)
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g.grid.Render(target)
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g.renderItemHover(target)
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g.showItemDescriptionTooltip()
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}
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func (g *Inventory) renderFrame(target d2interface.Surface) {
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@ -287,9 +287,27 @@ func (g *Inventory) renderFrame(target d2interface.Surface) {
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}
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}
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func (g *Inventory) renderItemHover(target d2interface.Surface) {
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func (g *Inventory) showItemDescriptionTooltip() {
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hovering := false
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for _, slot := range g.grid.equipmentSlots {
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mx, my := g.lastMouseX, g.lastMouseY
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hovering = hovering || ((mx > slot.x) && (mx < slot.x+slot.width) && (my < slot.y) && (my > slot.y-slot.height))
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if hovering {
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if !g.hovering {
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g.hoverX, g.hoverY = mx, my
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}
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g.showEquippedItemDescriptionTooltip(&slot)
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break
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}
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}
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g.hovering = hovering
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if hovering {
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return
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}
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for idx := range g.grid.items {
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item := g.grid.items[idx]
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ix, iy := g.grid.SlotToScreen(item.InventoryGridSlot())
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@ -304,22 +322,34 @@ func (g *Inventory) renderItemHover(target d2interface.Surface) {
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g.hoverX, g.hoverY = mx, my
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}
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g.renderItemDescription(target, item)
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g.showGridItemDescriptionTooltip(item)
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break
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}
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}
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g.hovering = hovering
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if !g.hovering {
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g.itemTooltip.SetVisible(false)
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}
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}
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func (g *Inventory) renderItemDescription(target d2interface.Surface, i InventoryItem) {
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func (g *Inventory) showGridItemDescriptionTooltip(i InventoryItem) {
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if !g.moveGoldPanel.IsOpen() {
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lines := i.GetItemDescription()
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g.itemTooltip.SetTextLines(lines)
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_, y := g.grid.SlotToScreen(i.InventoryGridSlot())
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g.itemTooltip.SetPosition(g.hoverX, y)
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g.itemTooltip.Render(target)
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g.itemTooltip.SetVisible(true)
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}
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}
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func (g *Inventory) showEquippedItemDescriptionTooltip(slot *EquipmentSlot) {
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if !g.moveGoldPanel.IsOpen() {
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lines := slot.item.GetItemDescription()
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g.itemTooltip.SetTextLines(lines)
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g.itemTooltip.SetPosition(g.hoverX, slot.y)
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g.itemTooltip.SetVisible(true)
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}
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}
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