mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-20 23:47:16 -05:00
Merge pull request #1004 from Intyre/linter
Fixed gocritic linter issues
This commit is contained in:
commit
a8ebddb917
@ -74,8 +74,7 @@ func NewBox(
|
||||
renderer d2interface.Renderer,
|
||||
ui *d2ui.UIManager,
|
||||
contentLayout *Layout,
|
||||
width, height int,
|
||||
x, y int,
|
||||
width, height, x, y int,
|
||||
l d2util.LogLevel,
|
||||
title string,
|
||||
) *Box {
|
||||
|
@ -64,10 +64,7 @@ const (
|
||||
)
|
||||
|
||||
// NewLayoutScrollbar attaches a scrollbar to the parentLayout to control the targetLayout
|
||||
func NewLayoutScrollbar(
|
||||
parentLayout *Layout,
|
||||
targetLayout *Layout,
|
||||
) *LayoutScrollbar {
|
||||
func NewLayoutScrollbar(parentLayout, targetLayout *Layout) *LayoutScrollbar {
|
||||
parentW, parentH := parentLayout.GetSize()
|
||||
_, targetH := targetLayout.GetSize()
|
||||
gutterHeight := parentH - (2 * textSliderPartHeight)
|
||||
|
@ -64,7 +64,7 @@ func NewAnimatedEntity(x, y int, animation d2interface.Animation) *AnimatedEntit
|
||||
// NewPlayer creates a new player entity and returns a pointer to it.
|
||||
func (f *MapEntityFactory) NewPlayer(id, name string, x, y, direction int, heroType d2enum.Hero,
|
||||
stats *d2hero.HeroStatsState, skills map[int]*d2hero.HeroSkill, equipment *d2inventory.CharacterEquipment,
|
||||
leftSkill, rightSkill int, gold int) *Player {
|
||||
leftSkill, rightSkill, gold int) *Player {
|
||||
layerEquipment := &[d2enum.CompositeTypeMax]string{
|
||||
d2enum.CompositeTypeHead: equipment.Head.GetArmorClass(),
|
||||
d2enum.CompositeTypeTorso: equipment.Torso.GetArmorClass(),
|
||||
|
@ -68,7 +68,7 @@ func newGlobeWidget(ui *d2ui.UIManager,
|
||||
asset *d2asset.AssetManager,
|
||||
x, y int,
|
||||
gtype globeType,
|
||||
value *int, valueMax *int,
|
||||
value, valueMax *int,
|
||||
l d2util.LogLevel) *globeWidget {
|
||||
var globe, overlap *globeFrame
|
||||
|
||||
|
@ -35,8 +35,7 @@ func CreateAddPlayerPacket(
|
||||
stats *d2hero.HeroStatsState,
|
||||
skills map[int]*d2hero.HeroSkill,
|
||||
equipment d2inventory.CharacterEquipment,
|
||||
leftSkill, rightSkill int,
|
||||
gold int) (NetPacket, error) {
|
||||
leftSkill, rightSkill, gold int) (NetPacket, error) {
|
||||
addPlayerPacket := AddPlayerPacket{
|
||||
ID: id,
|
||||
Name: name,
|
||||
|
Loading…
x
Reference in New Issue
Block a user