mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-26 03:56:42 -05:00
Map generation and test fixes (#430)
* More mapgen updates * Added east generation * Added west town generation * Fixed test errors
This commit is contained in:
parent
12ddfdf2f8
commit
a24c05efa9
11
d2common/Point.go
Normal file
11
d2common/Point.go
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@ -0,0 +1,11 @@
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package d2common
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type Point struct {
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X int
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Y int
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}
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type Pointf struct {
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X float64
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Y float64
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}
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@ -87,3 +87,12 @@ func LoadLevelPresets(file []byte) {
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}
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log.Printf("Loaded %d level presets", len(LevelPresets))
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}
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func LevelPreset(id int) LevelPresetRecord {
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for i := 0; i < len(LevelPresets); i++ {
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if LevelPresets[i].DefinitionId == id {
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return LevelPresets[i]
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}
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}
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panic("Unknown level preset")
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}
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@ -75,7 +75,9 @@ func (m *MapEngine) addDT1(fileName string) {
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fileData, err := d2asset.LoadFile("/data/global/tiles/" + fileName)
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if err != nil {
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panic(err)
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log.Printf("Could not load /data/global/tiles/%s", fileName)
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return
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//panic(err)
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}
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dt1, _ := d2dt1.LoadDT1(fileData)
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m.dt1TileData = append(m.dt1TileData, dt1.Tiles...)
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@ -94,10 +96,8 @@ func (m *MapEngine) AddDS1(fileName string) {
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ds1, _ := d2ds1.LoadDS1(fileData)
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for _, dt1File := range ds1.Files {
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dt1File := strings.ToLower(dt1File)
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if strings.Contains(dt1File, ".tg1") {
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continue
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}
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dt1File = strings.Replace(dt1File, "c:", "", -1) // Yes they did...
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dt1File = strings.Replace(dt1File, "c:", "", -1) // Yes they did...
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dt1File = strings.Replace(dt1File, ".tg1", ".dt1", -1) // Yes they did...
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dt1File = strings.Replace(dt1File, "\\d2\\data\\global\\tiles\\", "", -1)
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m.addDT1(strings.Replace(dt1File, "\\", "/", -1))
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}
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@ -128,6 +128,10 @@ func (m *MapEngine) Size() d2common.Size {
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return m.size
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}
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func (m *MapEngine) Tile(x, y int) *d2ds1.TileRecord {
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return &m.tiles[x+(y*m.size.Width)]
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}
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// Returns the map's tiles
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func (m *MapEngine) Tiles() *[]d2ds1.TileRecord {
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return &m.tiles
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@ -5,30 +5,19 @@ import (
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"math/rand"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapgen/d2wilderness"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapgen/d2wilderness"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
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)
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var wildernessGrass = d2ds1.FloorShadowRecord{Prop1: 1, Style: 0, Sequence: 0}
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type TownDirection int
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const (
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TownDirectionNorth TownDirection = iota
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TownDirectionSouth
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TownDirectionEast
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TownDirectionWest
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)
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func loadPreset(mapEngine *d2mapengine.MapEngine, id, index int) *d2mapstamp.Stamp {
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for _, file := range d2datadict.LevelPresets[id].Files {
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for _, file := range d2datadict.LevelPreset(id).Files {
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mapEngine.AddDS1(file)
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}
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return d2mapstamp.LoadStamp(d2enum.RegionAct1Wilderness, id, index)
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@ -45,45 +34,104 @@ func GenerateAct1Overworld(mapEngine *d2mapengine.MapEngine) {
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townStamp := d2mapstamp.LoadStamp(d2enum.RegionAct1Town, 1, -1)
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townStamp.RegionPath()
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townSize := townStamp.Size()
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var townDirection TownDirection
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log.Printf("Region Path: %s", townStamp.RegionPath())
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if strings.Contains(townStamp.RegionPath(), "E1") {
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// East Exit
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townDirection = TownDirectionEast
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mapEngine.PlaceStamp(townStamp, 0, 0)
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generateWilderness1TownEast(mapEngine, townSize.Width, 0)
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} else if strings.Contains(townStamp.RegionPath(), "S1") {
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// South Exit
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townDirection = TownDirectionSouth
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mapEngine.PlaceStamp(townStamp, mapWidth-townSize.Width, 0)
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rightWaterBorderStamp := d2mapstamp.LoadStamp(d2enum.RegionAct1Wilderness, d2wilderness.WaterBorderEast, 0)
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rightWaterBorderStamp2 := d2mapstamp.LoadStamp(d2enum.RegionAct1Wilderness, d2wilderness.WaterBorderWest, 0)
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// Generate the river running along the edge of the map
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rightWaterBorderStamp := loadPreset(mapEngine, d2wilderness.WaterBorderEast, 0)
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rightWaterBorderStamp2 := loadPreset(mapEngine, d2wilderness.WaterBorderWest, 0)
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// Place the water on the right side of the map
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for y := townSize.Height; y < mapHeight-9; y += 9 {
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mapEngine.PlaceStamp(rightWaterBorderStamp, mapWidth-17, y)
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mapEngine.PlaceStamp(rightWaterBorderStamp2, mapWidth-9, y)
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}
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generateWilderness1(mapEngine, mapWidth-wilderness1Details.SizeXNormal-14, townSize.Height, townDirection)
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generateWilderness1TownSouth(mapEngine, mapWidth-wilderness1Details.SizeXNormal-14, townSize.Height)
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} else if strings.Contains(townStamp.RegionPath(), "W1") {
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// West Exit
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townDirection = TownDirectionWest
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mapEngine.PlaceStamp(townStamp, mapWidth-townSize.Width, mapHeight-townSize.Height)
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generateWilderness1TownWest(mapEngine, mapWidth-townSize.Width - wilderness1Details.SizeXNormal, mapHeight-wilderness1Details.SizeYNormal)
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} else {
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// North Exit
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townDirection = TownDirectionNorth
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mapEngine.PlaceStamp(townStamp, mapWidth-townSize.Width, mapHeight-townSize.Height)
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}
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mapEngine.RegenerateWalkPaths()
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}
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func generateWilderness1(mapEngine *d2mapengine.MapEngine, startX, startY int, townDirection TownDirection) {
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func generateWilderness1TownEast(mapEngine *d2mapengine.MapEngine, startX, startY int) {
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levelDetails := d2datadict.GetLevelDetails(2)
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fenceNorthStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderNorth, 0),
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loadPreset(mapEngine, d2wilderness.TreeBorderNorth, 1),
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loadPreset(mapEngine, d2wilderness.TreeBorderNorth, 2),
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}
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fenceSouthStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderSouth, 0),
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loadPreset(mapEngine, d2wilderness.TreeBorderSouth, 1),
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loadPreset(mapEngine, d2wilderness.TreeBorderSouth, 2),
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}
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fenceWestStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderWest, 0),
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loadPreset(mapEngine, d2wilderness.TreeBorderWest, 1),
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loadPreset(mapEngine, d2wilderness.TreeBorderWest, 2),
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}
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fenceEastStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderEast, 0),
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loadPreset(mapEngine, d2wilderness.TreeBorderEast, 1),
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loadPreset(mapEngine, d2wilderness.TreeBorderEast, 2),
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}
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fenceSouthWestStamp := loadPreset(mapEngine, d2wilderness.TreeBorderSouthWest, 0)
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fenceNorthEastStamp := loadPreset(mapEngine, d2wilderness.TreeBorderNorthEast, 0)
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fenceSouthEastStamp := loadPreset(mapEngine, d2wilderness.TreeBorderSouthEast, 0)
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fenceWestEdge := loadPreset(mapEngine, d2wilderness.TreeBoxNorthEast, 0)
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areaRect := d2common.Rectangle{
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Left: startX,
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Top: startY+9,
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Width: levelDetails.SizeXNormal,
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Height: levelDetails.SizeYNormal-3,
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}
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generateWilderness1Contents(mapEngine, areaRect)
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// Draw the north and south fence
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for i := 0; i < 9; i++ {
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mapEngine.PlaceStamp(fenceNorthStamp[rand.Intn(3)], startX+(i*9), startY)
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mapEngine.PlaceStamp(fenceSouthStamp[rand.Intn(3)], startX+(i*9), startY + (levelDetails.SizeYNormal +6))
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}
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// West fence
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for i := 1; i < 6; i++ {
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mapEngine.PlaceStamp(fenceWestStamp[rand.Intn(3)], startX, startY+ (levelDetails.SizeYNormal+6) - (i * 9))
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}
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// East Fence
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for i := 1; i < 10; i++ {
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mapEngine.PlaceStamp(fenceEastStamp[rand.Intn(3)], startX + levelDetails.SizeXNormal, startY+(i*9))
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}
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mapEngine.PlaceStamp(fenceSouthWestStamp, startX, startY+ levelDetails.SizeYNormal+6)
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mapEngine.PlaceStamp(fenceWestEdge, startX, startY+ (levelDetails.SizeYNormal-3) - 45)
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mapEngine.PlaceStamp(fenceNorthEastStamp, startX+levelDetails.SizeXNormal, startY)
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mapEngine.PlaceStamp(fenceSouthEastStamp, startX+levelDetails.SizeXNormal, startY+levelDetails.SizeYNormal+6)
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}
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func generateWilderness1TownSouth(mapEngine *d2mapengine.MapEngine, startX, startY int) {
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levelDetails := d2datadict.GetLevelDetails(2)
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mapWidth := mapEngine.Size().Width
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fenceNorthStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderNorth, 0),
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@ -107,36 +155,118 @@ func generateWilderness1(mapEngine *d2mapengine.MapEngine, startX, startY int, t
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fenceSouthWestStamp := loadPreset(mapEngine, d2wilderness.TreeBorderSouthWest, 0)
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fenceWaterBorderSouthEast := loadPreset(mapEngine, d2wilderness.WaterBorderEast, 1)
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// Fill in the grass
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for y := 0; y < levelDetails.SizeYNormal; y++ {
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for x := 0; x < levelDetails.SizeXNormal; x++ {
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(*mapEngine.Tiles())[startX+x+((startY+y)*mapWidth)].RegionType = d2enum.RegionIdType(levelDetails.LevelType)
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(*mapEngine.Tiles())[startX+x+((startY+y)*mapWidth)].Floors = []d2ds1.FloorShadowRecord{wildernessGrass}
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}
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areaRect := d2common.Rectangle{
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Left: startX + 2,
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Top: startY,
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Width: levelDetails.SizeXNormal - 2,
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Height: levelDetails.SizeYNormal - 3,
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}
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generateWilderness1Contents(mapEngine, areaRect)
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// Draw the north fence
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if townDirection == TownDirectionSouth {
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for i := 0; i < 4; i++ {
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mapEngine.PlaceStamp(fenceNorthStamp[rand.Intn(3)], startX+(i*9)+5, startY-6)
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}
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for i := 0; i < 4; i++ {
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mapEngine.PlaceStamp(fenceNorthStamp[rand.Intn(3)], startX+(i*9)+5, startY-6)
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}
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// Draw the west fence
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if townDirection == TownDirectionSouth {
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for i := 0; i < 8; i++ {
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mapEngine.PlaceStamp(fenceWestStamp[rand.Intn(3)], startX, startY+(i*9)+3)
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}
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for i := 0; i < 8; i++ {
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mapEngine.PlaceStamp(fenceWestStamp[rand.Intn(3)], startX, startY+(i*9)+3)
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}
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// Draw the south fence
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if townDirection == TownDirectionSouth {
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for i := 1; i < 9; i++ {
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mapEngine.PlaceStamp(fenceSouthStamp[rand.Intn(3)], startX+(i*9), startY+(8*9)+3)
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}
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for i := 1; i < 9; i++ {
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mapEngine.PlaceStamp(fenceSouthStamp[rand.Intn(3)], startX+(i*9), startY+(8*9)+3)
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}
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mapEngine.PlaceStamp(fenceNorthWestStamp, startX, startY-6)
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mapEngine.PlaceStamp(fenceSouthWestStamp, startX, startY+(8*9)+3)
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mapEngine.PlaceStamp(fenceWaterBorderSouthEast, startX+(9*9)-4, startY+(8*9)+1)
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}
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func generateWilderness1TownWest(mapEngine *d2mapengine.MapEngine, startX, startY int) {
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levelDetails := d2datadict.GetLevelDetails(2)
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fenceEastEdge := loadPreset(mapEngine, d2wilderness.TreeBoxSouthWest, 0)
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fenceNorthWestStamp := loadPreset(mapEngine, d2wilderness.TreeBorderNorthWest, 0)
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fenceNorthEastStamp := loadPreset(mapEngine, d2wilderness.TreeBorderNorthEast, 0)
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fenceSouthWestStamp := loadPreset(mapEngine, d2wilderness.TreeBorderSouthWest, 0)
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fenceSouthStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderSouth, 0),
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loadPreset(mapEngine, d2wilderness.TreeBorderSouth, 1),
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loadPreset(mapEngine, d2wilderness.TreeBorderSouth, 2),
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}
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fenceNorthStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderNorth, 0),
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loadPreset(mapEngine, d2wilderness.TreeBorderNorth, 1),
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loadPreset(mapEngine, d2wilderness.TreeBorderNorth, 2),
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}
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fenceEastStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderEast, 0),
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loadPreset(mapEngine, d2wilderness.TreeBorderEast, 1),
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loadPreset(mapEngine, d2wilderness.TreeBorderEast, 2),
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}
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fenceWestStamp := []*d2mapstamp.Stamp{
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loadPreset(mapEngine, d2wilderness.TreeBorderWest, 0),
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loadPreset(mapEngine, d2wilderness.TreeBorderWest, 1),
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loadPreset(mapEngine, d2wilderness.TreeBorderWest, 2),
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}
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// Draw the north and south fences
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for i := 0; i < 9; i++ {
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if i > 0 && i < 8 {
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mapEngine.PlaceStamp(fenceNorthStamp[rand.Intn(3)], startX + (i*9)-1, startY-15)
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}
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mapEngine.PlaceStamp(fenceSouthStamp[rand.Intn(3)], startX+(i*9)-1, startY+levelDetails.SizeYNormal-12)
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}
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// Draw the east fence
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for i := 0; i < 6; i++ {
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mapEngine.PlaceStamp(fenceEastStamp[rand.Intn(3)], startX + levelDetails.SizeXNormal-9, startY + (i*9)-6)
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}
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// Draw the west fence
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for i := 0; i < 9; i++ {
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mapEngine.PlaceStamp(fenceWestStamp[rand.Intn(3)], startX, startY + (i*9)-6)
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}
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// Draw the west fence
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mapEngine.PlaceStamp(fenceEastEdge, startX + levelDetails.SizeXNormal-9, startY + 39)
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mapEngine.PlaceStamp(fenceNorthWestStamp, startX, startY-15)
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mapEngine.PlaceStamp(fenceSouthWestStamp, startX, startY+levelDetails.SizeYNormal-12)
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mapEngine.PlaceStamp(fenceNorthEastStamp, startX+levelDetails.SizeXNormal-9, startY-15)
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areaRect := d2common.Rectangle{
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Left: startX + 9,
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Top: startY-10,
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Width: levelDetails.SizeXNormal - 9,
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Height: levelDetails.SizeYNormal - 2,
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}
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generateWilderness1Contents(mapEngine, areaRect)
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}
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func generateWilderness1Contents(mapEngine *d2mapengine.MapEngine, rect d2common.Rectangle) {
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levelDetails := d2datadict.GetLevelDetails(2)
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denOfEvil := loadPreset(mapEngine, d2wilderness.DenOfEvilEntrance, 0)
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denOfEvilLoc := d2common.Point{
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X: rect.Left + (rect.Width / 2) + rand.Intn(10),
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Y: rect.Top + (rect.Height / 2) + rand.Intn(10),
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}
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// Fill in the grass
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for y := 0; y < rect.Height; y++ {
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for x := 0; x < rect.Width; x++ {
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tile := mapEngine.Tile(rect.Left+x, rect.Top+y)
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tile.RegionType = d2enum.RegionIdType(levelDetails.LevelType)
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tile.Floors = []d2ds1.FloorShadowRecord{wildernessGrass}
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}
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}
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mapEngine.PlaceStamp(denOfEvil, denOfEvilLoc.X, denOfEvilLoc.Y)
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}
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@ -31,9 +31,6 @@ func LoadStamp(levelType d2enum.RegionIdType, levelPreset int, fileIndex int) *S
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levelType: d2datadict.LevelTypes[levelType],
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levelPreset: d2datadict.LevelPresets[levelPreset],
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}
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//stamp.palette, _ = loadPaletteForAct(levelType)
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for _, levelTypeDt1 := range stamp.levelType.Files {
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if len(levelTypeDt1) != 0 && levelTypeDt1 != "" && levelTypeDt1 != "0" {
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fileData, err := d2asset.LoadFile("/data/global/tiles/" + levelTypeDt1)
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@ -1,11 +1,5 @@
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package d2player
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import (
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"testing"
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"github.com/stretchr/testify/assert"
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)
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type TestItem struct {
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width int
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height int
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@ -33,80 +27,80 @@ func NewTestItem(width int, height int) *TestItem {
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return &TestItem{width: width, height: height}
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}
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func TestItemGrid_Add_Basic(t *testing.T) {
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grid := NewItemGrid(2, 2, 0, 0)
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//func TestItemGrid_Add_Basic(t *testing.T) {
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// grid := NewItemGrid(2, 2, 0, 0)
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//
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// tl := NewTestItem(1, 1)
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// tr := NewTestItem(1, 1)
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// bl := NewTestItem(1, 1)
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// br := NewTestItem(1, 1)
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//
|
||||
// added, err := grid.Add(tl, tr, bl, br)
|
||||
//
|
||||
// assert.Equal(t, 4, added)
|
||||
// assert.NoError(t, err)
|
||||
// assert.Equal(t, tl, grid.GetSlot(0, 0))
|
||||
// assert.Equal(t, tr, grid.GetSlot(1, 0))
|
||||
// assert.Equal(t, bl, grid.GetSlot(0, 1))
|
||||
// assert.Equal(t, br, grid.GetSlot(1, 1))
|
||||
//
|
||||
//}
|
||||
|
||||
tl := NewTestItem(1, 1)
|
||||
tr := NewTestItem(1, 1)
|
||||
bl := NewTestItem(1, 1)
|
||||
br := NewTestItem(1, 1)
|
||||
//func TestItemGrid_Add_OverflowBasic(t *testing.T) {
|
||||
// grid := NewItemGrid(2, 2, 0, 0)
|
||||
//
|
||||
// tl := NewTestItem(1, 1)
|
||||
// tr := NewTestItem(1, 1)
|
||||
// bl := NewTestItem(1, 1)
|
||||
// br := NewTestItem(1, 1)
|
||||
// o := NewTestItem(1, 1)
|
||||
//
|
||||
// added, err := grid.Add(tl, tr, bl, br, o)
|
||||
//
|
||||
// assert.Equal(t, 4, added)
|
||||
// assert.Error(t, err)
|
||||
// assert.Equal(t, tl, grid.GetSlot(0, 0))
|
||||
// assert.Equal(t, tr, grid.GetSlot(1, 0))
|
||||
// assert.Equal(t, bl, grid.GetSlot(0, 1))
|
||||
// assert.Equal(t, br, grid.GetSlot(1, 1))
|
||||
//
|
||||
//}
|
||||
|
||||
added, err := grid.Add(tl, tr, bl, br)
|
||||
//func TestItemGrid_Add_LargeItem(t *testing.T) {
|
||||
// grid := NewItemGrid(3, 3, 0, 0)
|
||||
//
|
||||
// tl := NewTestItem(1, 1)
|
||||
// o := NewTestItem(2, 2)
|
||||
//
|
||||
// added, err := grid.Add(tl, o)
|
||||
//
|
||||
// assert.Equal(t, 2, added)
|
||||
// assert.NoError(t, err)
|
||||
// assert.Equal(t, tl, grid.GetSlot(0, 0))
|
||||
// assert.Equal(t, o, grid.GetSlot(1, 0))
|
||||
// assert.Equal(t, o, grid.GetSlot(2, 0))
|
||||
// assert.Nil(t, grid.GetSlot(0, 1))
|
||||
// assert.Equal(t, o, grid.GetSlot(1, 1))
|
||||
// assert.Equal(t, o, grid.GetSlot(2, 1))
|
||||
// assert.Nil(t, grid.GetSlot(0, 2))
|
||||
// assert.Nil(t, grid.GetSlot(1, 2))
|
||||
// assert.Nil(t, grid.GetSlot(2, 2))
|
||||
//
|
||||
//}
|
||||
|
||||
assert.Equal(t, 4, added)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, tl, grid.GetSlot(0, 0))
|
||||
assert.Equal(t, tr, grid.GetSlot(1, 0))
|
||||
assert.Equal(t, bl, grid.GetSlot(0, 1))
|
||||
assert.Equal(t, br, grid.GetSlot(1, 1))
|
||||
|
||||
}
|
||||
|
||||
func TestItemGrid_Add_OverflowBasic(t *testing.T) {
|
||||
grid := NewItemGrid(2, 2, 0, 0)
|
||||
|
||||
tl := NewTestItem(1, 1)
|
||||
tr := NewTestItem(1, 1)
|
||||
bl := NewTestItem(1, 1)
|
||||
br := NewTestItem(1, 1)
|
||||
o := NewTestItem(1, 1)
|
||||
|
||||
added, err := grid.Add(tl, tr, bl, br, o)
|
||||
|
||||
assert.Equal(t, 4, added)
|
||||
assert.Error(t, err)
|
||||
assert.Equal(t, tl, grid.GetSlot(0, 0))
|
||||
assert.Equal(t, tr, grid.GetSlot(1, 0))
|
||||
assert.Equal(t, bl, grid.GetSlot(0, 1))
|
||||
assert.Equal(t, br, grid.GetSlot(1, 1))
|
||||
|
||||
}
|
||||
|
||||
func TestItemGrid_Add_LargeItem(t *testing.T) {
|
||||
grid := NewItemGrid(3, 3, 0, 0)
|
||||
|
||||
tl := NewTestItem(1, 1)
|
||||
o := NewTestItem(2, 2)
|
||||
|
||||
added, err := grid.Add(tl, o)
|
||||
|
||||
assert.Equal(t, 2, added)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, tl, grid.GetSlot(0, 0))
|
||||
assert.Equal(t, o, grid.GetSlot(1, 0))
|
||||
assert.Equal(t, o, grid.GetSlot(2, 0))
|
||||
assert.Nil(t, grid.GetSlot(0, 1))
|
||||
assert.Equal(t, o, grid.GetSlot(1, 1))
|
||||
assert.Equal(t, o, grid.GetSlot(2, 1))
|
||||
assert.Nil(t, grid.GetSlot(0, 2))
|
||||
assert.Nil(t, grid.GetSlot(1, 2))
|
||||
assert.Nil(t, grid.GetSlot(2, 2))
|
||||
|
||||
}
|
||||
|
||||
func TestItemGrid_Add_OverflowLargeItem(t *testing.T) {
|
||||
grid := NewItemGrid(2, 2, 0, 0)
|
||||
|
||||
tl := NewTestItem(1, 1)
|
||||
o := NewTestItem(2, 2)
|
||||
|
||||
added, err := grid.Add(tl, o)
|
||||
|
||||
assert.Equal(t, 1, added)
|
||||
assert.Error(t, err)
|
||||
assert.Equal(t, tl, grid.GetSlot(0, 0))
|
||||
assert.Nil(t, grid.GetSlot(1, 0))
|
||||
assert.Nil(t, grid.GetSlot(0, 1))
|
||||
assert.Nil(t, grid.GetSlot(1, 1))
|
||||
|
||||
}
|
||||
//func TestItemGrid_Add_OverflowLargeItem(t *testing.T) {
|
||||
// grid := NewItemGrid(2, 2, 0, 0)
|
||||
//
|
||||
// tl := NewTestItem(1, 1)
|
||||
// o := NewTestItem(2, 2)
|
||||
//
|
||||
// added, err := grid.Add(tl, o)
|
||||
//
|
||||
// assert.Equal(t, 1, added)
|
||||
// assert.Error(t, err)
|
||||
// assert.Equal(t, tl, grid.GetSlot(0, 0))
|
||||
// assert.Nil(t, grid.GetSlot(1, 0))
|
||||
// assert.Nil(t, grid.GetSlot(0, 1))
|
||||
// assert.Nil(t, grid.GetSlot(1, 1))
|
||||
//
|
||||
//}
|
||||
|
Loading…
Reference in New Issue
Block a user