mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-24 19:18:12 -05:00
More optimizations. Fixed button rendering issue. (#115)
This commit is contained in:
parent
26efc4c05c
commit
a105bb390a
@ -2,6 +2,7 @@ package common
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import (
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"fmt"
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"image"
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"math"
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"strings"
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"time"
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@ -107,7 +108,7 @@ func (v *AnimatedEntity) cacheFrames() {
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}
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direction := v.dcc.Directions[v.direction]
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frame := direction.Frames[frameIndex]
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pixelData := make([]byte, 4*frameW*frameH)
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img := image.NewRGBA(image.Rect(0, 0, int(frameW), int(frameH)))
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for y := 0; y < direction.Box.Height; y++ {
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for x := 0; x < direction.Box.Width; x++ {
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paletteIndex := frame.PixelData[x+(y*direction.Box.Width)]
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@ -118,13 +119,15 @@ func (v *AnimatedEntity) cacheFrames() {
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color := Palettes[v.palette].Colors[paletteIndex]
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actualX := x + direction.Box.Left - int(minX)
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actualY := y + direction.Box.Top - int(minY)
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pixelData[(actualX*4)+(actualY*int(frameW)*4)] = color.R
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pixelData[(actualX*4)+(actualY*int(frameW)*4)+1] = color.G
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pixelData[(actualX*4)+(actualY*int(frameW)*4)+2] = color.B
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pixelData[(actualX*4)+(actualY*int(frameW)*4)+3] = 255
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img.Pix[(actualX*4)+(actualY*int(frameW)*4)] = color.R
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img.Pix[(actualX*4)+(actualY*int(frameW)*4)+1] = color.G
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img.Pix[(actualX*4)+(actualY*int(frameW)*4)+2] = color.B
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img.Pix[(actualX*4)+(actualY*int(frameW)*4)+3] = 255
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}
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}
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v.frames[frameIndex].ReplacePixels(pixelData)
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newImage, _ := ebiten.NewImageFromImage(img, ebiten.FilterNearest)
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img = nil
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v.frames[frameIndex] = newImage
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v.frameLocations[frameIndex] = Rectangle{
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Left: int(minX),
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Top: int(minY),
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@ -3,7 +3,6 @@ package common
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import (
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"image/color"
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"math"
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"sync"
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"github.com/hajimehoshi/ebiten"
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)
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@ -16,7 +15,6 @@ type colorMCacheEntry struct {
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}
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var (
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textM sync.Mutex
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colorMCache = map[colorMCacheKey]*colorMCacheEntry{}
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emptyColorM ebiten.ColorM
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monotonicClock int64
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@ -2,6 +2,7 @@ package common
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import (
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"log"
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"sync"
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)
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type DCCPixelBufferEntry struct {
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@ -337,10 +338,12 @@ func (v *DCCDirection) GenerateFrames(pcd *BitMuncher) {
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}
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v.Cells = nil
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v.PixelData = nil
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v.PixelBuffer = nil
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}
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func (v *DCCDirection) FillPixelBuffer(pcd, ec, pm, et, rp *BitMuncher) {
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lastPixel := uint32(0)
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pixelStack := make([]uint32, 4)
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maxCellX := 0
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maxCellY := 0
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for _, frame := range v.Frames {
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@ -389,7 +392,6 @@ func (v *DCCDirection) FillPixelBuffer(pcd, ec, pm, et, rp *BitMuncher) {
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continue
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}
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// Decode the pixels
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pixelStack := make([]uint32, 4)
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lastPixel = 0
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numberOfPixelBits := pixelMaskLookup[pixelMask]
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encodingType := 0
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@ -512,9 +514,15 @@ func LoadDCC(path string, fileProvider FileProvider) *DCC {
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directionOffsets[i] = int(bm.GetInt32())
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}
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result.Directions = make([]*DCCDirection, result.NumberOfDirections)
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var wg sync.WaitGroup
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wg.Add(result.NumberOfDirections)
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for i := 0; i < result.NumberOfDirections; i++ {
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result.Directions[i] = CreateDCCDirection(CreateBitMuncher(fileData, directionOffsets[i]*8), result)
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go func(i int) {
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defer wg.Done()
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result.Directions[i] = CreateDCCDirection(CreateBitMuncher(fileData, directionOffsets[i]*8), result)
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}(i)
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}
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wg.Wait()
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return result
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}
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@ -2,7 +2,9 @@ package common
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import (
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"encoding/binary"
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"image"
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"image/color"
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"sync"
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"time"
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"github.com/hajimehoshi/ebiten"
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@ -36,7 +38,6 @@ type SpriteFrame struct {
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Length uint32
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ImageData []int16
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Image *ebiten.Image
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Loaded bool
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}
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// CreateSprite creates an instance of a sprite
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@ -63,33 +64,36 @@ func CreateSprite(data []byte, palette PaletteRec) *Sprite {
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dataPointer += 4
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}
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result.Frames = make([]*SpriteFrame, totalFrames)
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var wg sync.WaitGroup
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wg.Add(int(totalFrames))
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for i := uint32(0); i < totalFrames; i++ {
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dataPointer = framePointers[i]
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result.Frames[i] = &SpriteFrame{Loaded: false}
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result.Frames[i].Flip = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].Width = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].Height = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].OffsetX = BytesToInt32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].OffsetY = BytesToInt32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].Unknown = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].NextBlock = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].Length = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].ImageData = make([]int16, result.Frames[i].Width*result.Frames[i].Height)
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for fi := range result.Frames[i].ImageData {
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result.Frames[i].ImageData[fi] = -1
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}
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go func(i uint32) {
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defer wg.Done()
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dataPointer := framePointers[i]
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result.Frames[i] = &SpriteFrame{}
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result.Frames[i].Flip = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].Width = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].Height = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].OffsetX = BytesToInt32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].OffsetY = BytesToInt32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].Unknown = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].NextBlock = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].Length = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
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dataPointer += 4
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result.Frames[i].ImageData = make([]int16, result.Frames[i].Width*result.Frames[i].Height)
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for fi := range result.Frames[i].ImageData {
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result.Frames[i].ImageData[fi] = -1
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}
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x := uint32(0)
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y := uint32(result.Frames[i].Height - 1)
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go func(ix, dataPointer uint32) {
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x := uint32(0)
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y := uint32(result.Frames[i].Height - 1)
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for true {
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b := data[dataPointer]
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dataPointer++
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@ -102,41 +106,39 @@ func CreateSprite(data []byte, palette PaletteRec) *Sprite {
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} else if (b & 0x80) > 0 {
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transparentPixels := b & 0x7F
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for ti := byte(0); ti < transparentPixels; ti++ {
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result.Frames[ix].ImageData[x+(y*result.Frames[ix].Width)+uint32(ti)] = -1
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result.Frames[i].ImageData[x+(y*result.Frames[i].Width)+uint32(ti)] = -1
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}
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x += uint32(transparentPixels)
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} else {
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for bi := 0; bi < int(b); bi++ {
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result.Frames[ix].ImageData[x+(y*result.Frames[ix].Width)+uint32(bi)] = int16(data[dataPointer])
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result.Frames[i].ImageData[x+(y*result.Frames[i].Width)+uint32(bi)] = int16(data[dataPointer])
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dataPointer++
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}
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x += uint32(b)
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}
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}
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result.Frames[ix].Image, _ = ebiten.NewImage(int(result.Frames[ix].Width), int(result.Frames[ix].Height), ebiten.FilterNearest)
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newData := make([]byte, result.Frames[ix].Width*result.Frames[ix].Height*4)
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for ii := uint32(0); ii < result.Frames[ix].Width*result.Frames[ix].Height; ii++ {
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if result.Frames[ix].ImageData[ii] < 1 { // TODO: Is this == -1 or < 1?
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var img = image.NewRGBA(image.Rect(0, 0, int(result.Frames[i].Width), int(result.Frames[i].Height)))
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for ii := uint32(0); ii < result.Frames[i].Width*result.Frames[i].Height; ii++ {
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if result.Frames[i].ImageData[ii] < 1 { // TODO: Is this == -1 or < 1?
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continue
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}
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newData[ii*4] = palette.Colors[result.Frames[ix].ImageData[ii]].R
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newData[(ii*4)+1] = palette.Colors[result.Frames[ix].ImageData[ii]].G
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newData[(ii*4)+2] = palette.Colors[result.Frames[ix].ImageData[ii]].B
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newData[(ii*4)+3] = 0xFF
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img.Pix[ii*4] = palette.Colors[result.Frames[i].ImageData[ii]].R
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img.Pix[(ii*4)+1] = palette.Colors[result.Frames[i].ImageData[ii]].G
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img.Pix[(ii*4)+2] = palette.Colors[result.Frames[i].ImageData[ii]].B
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img.Pix[(ii*4)+3] = 0xFF
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}
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result.Frames[ix].Image.ReplacePixels(newData)
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result.Frames[ix].Loaded = true
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}(i, dataPointer)
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newImage, _ := ebiten.NewImageFromImage(img, ebiten.FilterNearest)
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result.Frames[i].Image = newImage
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img = nil
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}(i)
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}
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wg.Wait()
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return result
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}
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// GetSize returns the size of the sprite
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func (v *Sprite) GetSize() (uint32, uint32) {
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frame := v.Frames[uint32(v.Frame)+(uint32(v.Direction)*v.FramesPerDirection)]
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for frame.Loaded == false {
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time.Sleep(time.Millisecond * 5)
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}
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return frame.Width, frame.Height
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}
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@ -175,9 +177,6 @@ func (v *Sprite) OnLastFrame() bool {
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// GetFrameSize returns the size of the specific frame
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func (v *Sprite) GetFrameSize(frame int) (width, height uint32) {
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for v.Frames[frame].Loaded == false {
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time.Sleep(time.Millisecond)
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}
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width = v.Frames[frame].Width
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height = v.Frames[frame].Height
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return
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@ -193,9 +192,6 @@ func (v *Sprite) Draw(target *ebiten.Image) {
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v.updateAnimation()
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opts := &ebiten.DrawImageOptions{}
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frame := v.Frames[uint32(v.Frame)+(uint32(v.Direction)*v.FramesPerDirection)]
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for frame.Loaded == false {
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time.Sleep(time.Millisecond)
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}
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opts.GeoM.Translate(
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float64(int32(v.X)+frame.OffsetX),
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float64((int32(v.Y) - int32(frame.Height) + frame.OffsetY)),
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@ -233,9 +229,6 @@ func (v *Sprite) DrawSegments(target *ebiten.Image, xSegments, ySegments, offset
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if v.ColorMod != nil {
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opts.ColorM = ColorToColorM(v.ColorMod)
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}
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for frame.Loaded == false {
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time.Sleep(time.Millisecond * 5)
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}
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target.DrawImage(frame.Image, opts)
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xOffset += int32(frame.Width)
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biggestYOffset = MaxInt32(biggestYOffset, int32(frame.Height))
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@ -255,7 +255,7 @@ func createWeaponVendorParams(r *[]string, inc func() int) map[string]*ItemVendo
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func CreateItemVendorParams(r *[]string, inc func() int, vs []string) map[string]*ItemVendorParams {
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result := make(map[string]*ItemVendorParams)
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for _, name := range vs {
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wvp := ItemVendorParams{
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Min: StringToInt(EmptyToZero((*r)[inc()])),
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@ -28,6 +28,8 @@ type Engine struct {
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CheckedPatch map[string]bool // First time we check a file, we'll check if it's in the patch. This notes that we've already checked that.
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LoadingSprite *common.Sprite // The sprite shown when loading stuff
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loadingProgress float64 // LoadingProcess is a range between 0.0 and 1.0. If set, loading screen displays.
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loadingIndex int // Determines which load function is currently being called
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thingsToLoad []func() // The load functions for the next scene
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stepLoadingSize float64 // The size for each loading step
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CurrentScene scenes.Scene // The current scene being rendered
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UIManager *ui.Manager // The UI manager
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@ -129,6 +131,19 @@ func (v *Engine) LoadSprite(fileName string, palette palettedefs.PaletteType) *c
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// updateScene handles the scene maintenance for the engine
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func (v *Engine) updateScene() {
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if v.nextScene == nil {
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if v.thingsToLoad != nil {
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if v.loadingIndex < len(v.thingsToLoad) {
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v.thingsToLoad[v.loadingIndex]()
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v.loadingIndex++
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if v.loadingIndex < len(v.thingsToLoad) {
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v.StepLoading()
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} else {
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v.FinishLoading()
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v.thingsToLoad = nil
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}
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return
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}
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}
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return
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}
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if v.CurrentScene != nil {
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@ -137,16 +152,10 @@ func (v *Engine) updateScene() {
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v.CurrentScene = v.nextScene
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v.nextScene = nil
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v.UIManager.Reset()
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thingsToLoad := v.CurrentScene.Load()
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v.SetLoadingStepSize(1.0 / float64(len(thingsToLoad)))
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v.thingsToLoad = v.CurrentScene.Load()
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v.loadingIndex = 0
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v.SetLoadingStepSize(1.0 / float64(len(v.thingsToLoad)))
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v.ResetLoading()
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go func() {
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for _, f := range thingsToLoad {
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f()
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v.StepLoading()
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}
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v.FinishLoading()
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}()
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}
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// Update updates the internal state of the engine
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|
1
go.sum
1
go.sum
@ -47,6 +47,7 @@ github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
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github.com/mitchellh/go-homedir v1.1.0 h1:lukF9ziXFxDFPkA1vsr5zpc1XuPDn/wFntq5mG+4E0Y=
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github.com/mitchellh/go-homedir v1.1.0/go.mod h1:SfyaCUpYCn1Vlf4IUYiD9fPX4A5wJrkLzIz1N1q0pr0=
|
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github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
|
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github.com/pkg/profile v1.3.0 h1:OQIvuDgm00gWVWGTf4m4mCt6W1/0YqU7Ntg0mySWgaI=
|
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github.com/pkg/profile v1.3.0/go.mod h1:hJw3o1OdXxsrSjjVksARp5W95eeEaEfptyVZyv6JUPA=
|
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
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golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
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|
33
mpq/MPQ.go
33
mpq/MPQ.go
@ -8,6 +8,7 @@ import (
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"os"
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"path"
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"strings"
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"sync"
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"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
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)
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@ -19,6 +20,7 @@ type MPQ struct {
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HashTableEntries []HashTableEntry
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BlockTableEntries []BlockTableEntry
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Data Data
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fileCache map[string][]byte
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}
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// Data Represents a MPQ file
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@ -92,21 +94,31 @@ func (v BlockTableEntry) HasFlag(flag FileFlag) bool {
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return (v.Flags & flag) != 0
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}
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var mpqMutex = sync.Mutex{}
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var mpqCache = make(map[string]*MPQ)
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// Load loads an MPQ file and returns a MPQ structure
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func Load(fileName string) (MPQ, error) {
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result := MPQ{
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FileName: fileName,
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func Load(fileName string) (*MPQ, error) {
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mpqMutex.Lock()
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defer mpqMutex.Unlock()
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cached := mpqCache[fileName]
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if cached != nil {
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return cached, nil
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}
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result := &MPQ{
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FileName: fileName,
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fileCache: make(map[string][]byte),
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}
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file, err := os.Open(fileName)
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if err != nil {
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return MPQ{}, err
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return nil, err
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}
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result.File = file
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err = result.readHeader()
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if err != nil {
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return MPQ{}, err
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return nil, err
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}
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mpqCache[fileName] = result
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return result, nil
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}
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@ -225,7 +237,7 @@ func (v MPQ) getFileHashEntry(fileName string) (HashTableEntry, error) {
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}
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// GetFileBlockData gets a block table entry
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func (v MPQ) GetFileBlockData(fileName string) (BlockTableEntry, error) {
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func (v MPQ) getFileBlockData(fileName string) (BlockTableEntry, error) {
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
|
||||
fileEntry, err := v.getFileHashEntry(fileName)
|
||||
if err != nil || fileEntry.BlockIndex >= uint32(len(v.BlockTableEntries)) {
|
||||
@ -249,8 +261,12 @@ func (v MPQ) FileExists(fileName string) bool {
|
||||
|
||||
// ReadFile reads a file from the MPQ and returns a memory stream
|
||||
func (v MPQ) ReadFile(fileName string) ([]byte, error) {
|
||||
cached := v.fileCache[fileName]
|
||||
if cached != nil {
|
||||
return cached, nil
|
||||
}
|
||||
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
|
||||
fileBlockData, err := v.GetFileBlockData(fileName)
|
||||
fileBlockData, err := v.getFileBlockData(fileName)
|
||||
if err != nil {
|
||||
return []byte{}, err
|
||||
}
|
||||
@ -259,6 +275,7 @@ func (v MPQ) ReadFile(fileName string) ([]byte, error) {
|
||||
mpqStream := CreateStream(v, fileBlockData, fileName)
|
||||
buffer := make([]byte, fileBlockData.UncompressedFileSize)
|
||||
mpqStream.Read(buffer, 0, fileBlockData.UncompressedFileSize)
|
||||
v.fileCache[fileName] = buffer
|
||||
return buffer, nil
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,7 @@ import (
|
||||
func TestMapGenerationPerformance(t *testing.T) {
|
||||
mpq.InitializeCryptoBuffer()
|
||||
common.ConfigBasePath = "../"
|
||||
|
||||
engine := core.CreateEngine()
|
||||
gameState := common.CreateGameState()
|
||||
mapEngine := _map.CreateMapEngine(gameState, engine.SoundManager, engine)
|
||||
|
Loading…
Reference in New Issue
Block a user