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Merge pull request #1029 from gucio321/game-control-refactor
bugfix: prevent opening panels (skill/ inventory, etc) when escape menu is open
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commit
9f5cde36df
@ -573,7 +573,7 @@ func (g *GameControls) clearScreen() {
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}
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}
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func (g *GameControls) openLeftPanel(panel Panel) {
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func (g *GameControls) openLeftPanel(panel Panel) {
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if !g.HelpOverlay.IsOpen() {
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if !g.HelpOverlay.IsOpen() && !g.escapeMenu.IsOpen() {
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isOpen := panel.IsOpen()
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isOpen := panel.IsOpen()
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g.clearLeftScreenSide()
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g.clearLeftScreenSide()
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@ -587,7 +587,7 @@ func (g *GameControls) openLeftPanel(panel Panel) {
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}
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}
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func (g *GameControls) openRightPanel(panel Panel) {
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func (g *GameControls) openRightPanel(panel Panel) {
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if !g.HelpOverlay.IsOpen() {
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if !g.HelpOverlay.IsOpen() && !g.escapeMenu.IsOpen() {
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isOpen := panel.IsOpen()
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isOpen := panel.IsOpen()
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g.clearRightScreenSide()
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g.clearRightScreenSide()
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