mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-20 23:47:16 -05:00
Moved to SDL backend.
This commit is contained in:
parent
f46542a05f
commit
8f1a01dfa4
.gitmodules
3rdparty
CMakeLists.txtcmake
src
OpenDiablo2.Game
OpenDiablo2.Graphics
OpenDiablo2.OS
OpenDiablo2.SDL2
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,6 +1,3 @@
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[submodule "3rdparty/glfw"]
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path = 3rdparty/glfw
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url = git@github.com:glfw/glfw.git
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[submodule "3rdparty/spdlog"]
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path = 3rdparty/spdlog
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url = git@github.com:gabime/spdlog.git
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|
6
3rdparty/CMakeLists.txt
vendored
6
3rdparty/CMakeLists.txt
vendored
@ -1,8 +1,2 @@
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(glfw)
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add_subdirectory(stormlib)
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add_subdirectory(cli11)
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1
3rdparty/glfw
vendored
1
3rdparty/glfw
vendored
@ -1 +0,0 @@
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Subproject commit 5f9cbd0ebcc9ca8bfddbf99e78a54fb02dd030d7
|
@ -1,4 +1,5 @@
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cmake_minimum_required(VERSION 3.0)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
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message(FATAL_ERROR "Do not build in-source. Please remove CMakeCache.txt and the CMakeFiles/ directory. Then build out-of-source.")
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@ -11,12 +12,9 @@ include(CMakeDependentOption)
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set(CMAKE_CXX_STANDARD 17)
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set(CXX_STANDARD 17)
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set(OpenGL_GL_PREFERENCE "GLVND")
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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add_subdirectory(3rdparty)
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add_subdirectory(src/OpenDiablo2.OS)
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add_subdirectory(src/OpenDiablo2.Graphics)
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add_subdirectory(src/OpenDiablo2.SDL2)
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add_subdirectory(src/OpenDiablo2.Game)
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|
173
cmake/FindSDL2.cmake
Executable file
173
cmake/FindSDL2.cmake
Executable file
@ -0,0 +1,173 @@
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
|
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
|
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
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||||
# CMAKE_INCLUDE_PATH to modify the search paths.
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#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL convention
|
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
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|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
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|
||||
# message("<FindSDL2.cmake>")
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|
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
|
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS}
|
||||
)
|
||||
|
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(PATH_SUFFIXES lib64 lib/x64 lib)
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else()
|
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set(PATH_SUFFIXES lib/x86 lib)
|
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endif()
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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|
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IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
|
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$ENV{SDL2DIR}
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PATH_SUFFIXES ${PATH_SUFFIXES}
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||||
PATHS ${SDL2_SEARCH_PATHS}
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)
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||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
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|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional link flag, -mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
IF(SDL2_LIBRARY_TEMP)
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
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||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
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||||
# I think it has something to do with the CACHE STRING.
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||||
# So I use a temporary variable until the end so I can set the
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||||
# "real" variable in one-shot.
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||||
IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
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||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
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||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
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||||
|
||||
# message("</FindSDL2.cmake>")
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||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
100
cmake/FindSDL2_image.cmake
Normal file
100
cmake/FindSDL2_image.cmake
Normal file
@ -0,0 +1,100 @@
|
||||
# Locate SDL_image library
|
||||
#
|
||||
# This module defines:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# SDL2_IMAGE_LIBRARIES, the name of the library to link against
|
||||
# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
|
||||
# SDL2_IMAGE_FOUND, if false, do not try to link against
|
||||
# SDL2_IMAGE_VERSION_STRING - human-readable string containing the version of SDL_image
|
||||
#
|
||||
#
|
||||
#
|
||||
# For backward compatibility the following variables are also set:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# SDLIMAGE_LIBRARY (same value as SDL2_IMAGE_LIBRARIES)
|
||||
# SDLIMAGE_INCLUDE_DIR (same value as SDL2_IMAGE_INCLUDE_DIRS)
|
||||
# SDLIMAGE_FOUND (same value as SDL2_IMAGE_FOUND)
|
||||
#
|
||||
#
|
||||
#
|
||||
# $SDLDIR is an environment variable that would correspond to the
|
||||
# ./configure --prefix=$SDLDIR used in building SDL.
|
||||
#
|
||||
# Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
# module, but with modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2005-2009 Kitware, Inc.
|
||||
# Copyright 2012 Benjamin Eikel
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
|
||||
HINTS
|
||||
ENV SDL2IMAGEDIR
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDLDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_IMAGE_PATH}
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
find_library(SDL2_IMAGE_LIBRARY
|
||||
NAMES SDL2_image
|
||||
HINTS
|
||||
ENV SDL2IMAGEDIR
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_IMAGE_PATH}
|
||||
)
|
||||
|
||||
if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
|
||||
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
|
||||
set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
|
||||
unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_IMAGE_VERSION_MINOR_LINE)
|
||||
unset(SDL2_IMAGE_VERSION_PATCH_LINE)
|
||||
unset(SDL2_IMAGE_VERSION_MAJOR)
|
||||
unset(SDL2_IMAGE_VERSION_MINOR)
|
||||
unset(SDL2_IMAGE_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
|
||||
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
|
||||
REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_IMAGE_VERSION_STRING)
|
||||
|
||||
# for backward compatibility
|
||||
set(SDLIMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES})
|
||||
set(SDLIMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS})
|
||||
set(SDLIMAGE_FOUND ${SDL2_IMAGE_FOUND})
|
||||
|
||||
mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)
|
100
cmake/FindSDL2_mixer.cmake
Normal file
100
cmake/FindSDL2_mixer.cmake
Normal file
@ -0,0 +1,100 @@
|
||||
# Locate SDL_MIXER library
|
||||
#
|
||||
# This module defines:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# SDL2_MIXER_LIBRARIES, the name of the library to link against
|
||||
# SDL2_MIXER_INCLUDE_DIRS, where to find the headers
|
||||
# SDL2_MIXER_FOUND, if false, do not try to link against
|
||||
# SDL2_MIXER_VERSION_STRING - human-readable string containing the version of SDL_MIXER
|
||||
#
|
||||
#
|
||||
#
|
||||
# For backward compatibility the following variables are also set:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# SDLMIXER_LIBRARY (same value as SDL2_MIXER_LIBRARIES)
|
||||
# SDLMIXER_INCLUDE_DIR (same value as SDL2_MIXER_INCLUDE_DIRS)
|
||||
# SDLMIXER_FOUND (same value as SDL2_MIXER_FOUND)
|
||||
#
|
||||
#
|
||||
#
|
||||
# $SDLDIR is an environment variable that would correspond to the
|
||||
# ./configure --prefix=$SDLDIR used in building SDL.
|
||||
#
|
||||
# Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
# module, but with modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2005-2009 Kitware, Inc.
|
||||
# Copyright 2012 Benjamin Eikel
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
find_path(SDL2_MIXER_INCLUDE_DIR SDL_mixer.h
|
||||
HINTS
|
||||
ENV SDL2MIXERDIR
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDLDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_MIXER_PATH}
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
find_library(SDL2_MIXER_LIBRARY
|
||||
NAMES SDL2_mixer
|
||||
HINTS
|
||||
ENV SDL2MIXERDIR
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES lib bin ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_MIXER_PATH}
|
||||
)
|
||||
|
||||
if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}")
|
||||
set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH})
|
||||
unset(SDL2_MIXER_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_MIXER_VERSION_MINOR_LINE)
|
||||
unset(SDL2_MIXER_VERSION_PATCH_LINE)
|
||||
unset(SDL2_MIXER_VERSION_MAJOR)
|
||||
unset(SDL2_MIXER_VERSION_MINOR)
|
||||
unset(SDL2_MIXER_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY})
|
||||
set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_mixer
|
||||
REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_MIXER_VERSION_STRING)
|
||||
|
||||
# for backward compatibility
|
||||
set(SDLMIXER_LIBRARY ${SDL2_MIXER_LIBRARIES})
|
||||
set(SDLMIXER_INCLUDE_DIR ${SDL2_MIXER_INCLUDE_DIRS})
|
||||
set(SDLMIXER_FOUND ${SDL2_MIXER_FOUND})
|
||||
|
||||
mark_as_advanced(SDL2_MIXER_LIBRARY SDL2_MIXER_INCLUDE_DIR)
|
98
cmake/FindSDL2_ttf.cmake
Normal file
98
cmake/FindSDL2_ttf.cmake
Normal file
@ -0,0 +1,98 @@
|
||||
# Locate SDL_ttf library
|
||||
#
|
||||
# This module defines:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# SDL2_TTF_LIBRARIES, the name of the library to link against
|
||||
# SDL2_TTF_INCLUDE_DIRS, where to find the headers
|
||||
# SDL2_TTF_FOUND, if false, do not try to link against
|
||||
# SDL2_TTF_VERSION_STRING - human-readable string containing the version of SDL_ttf
|
||||
#
|
||||
#
|
||||
#
|
||||
# For backward compatibility the following variables are also set:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# SDLTTF_LIBRARY (same value as SDL2_TTF_LIBRARIES)
|
||||
# SDLTTF_INCLUDE_DIR (same value as SDL2_TTF_INCLUDE_DIRS)
|
||||
# SDLTTF_FOUND (same value as SDL2_TTF_FOUND)
|
||||
#
|
||||
#
|
||||
#
|
||||
# $SDLDIR is an environment variable that would correspond to the
|
||||
# ./configure --prefix=$SDLDIR used in building SDL.
|
||||
#
|
||||
# Created by Eric Wing. This was influenced by the FindSDL.cmake
|
||||
# module, but with modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2005-2009 Kitware, Inc.
|
||||
# Copyright 2012 Benjamin Eikel
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
|
||||
HINTS
|
||||
ENV SDL2TTFDIR
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDLDIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_TTF_PATH}
|
||||
)
|
||||
|
||||
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else ()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif ()
|
||||
|
||||
find_library(SDL2_TTF_LIBRARY
|
||||
NAMES SDL2_ttf
|
||||
HINTS
|
||||
ENV SDL2TTFDIR
|
||||
ENV SDL2DIR
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_TTF_PATH}
|
||||
)
|
||||
|
||||
if (SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}")
|
||||
set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH})
|
||||
unset(SDL2_TTF_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_TTF_VERSION_MINOR_LINE)
|
||||
unset(SDL2_TTF_VERSION_PATCH_LINE)
|
||||
unset(SDL2_TTF_VERSION_MAJOR)
|
||||
unset(SDL2_TTF_VERSION_MINOR)
|
||||
unset(SDL2_TTF_VERSION_PATCH)
|
||||
endif ()
|
||||
|
||||
set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY})
|
||||
set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf
|
||||
REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS
|
||||
VERSION_VAR SDL2_TTF_VERSION_STRING)
|
||||
|
||||
# for backward compatibility
|
||||
set(SDLTTF_LIBRARY ${SDL2_TTF_LIBRARIES})
|
||||
set(SDLTTF_INCLUDE_DIR ${SDL2_TTF_INCLUDE_DIRS})
|
||||
set(SDLTTF_FOUND ${SDL2_TTF_FOUND})
|
@ -6,8 +6,7 @@ add_executable(OpenDiablo2
|
||||
|
||||
target_link_libraries(OpenDiablo2
|
||||
PRIVATE
|
||||
OpenDiablo2.OS
|
||||
OpenDiablo2.Graphics
|
||||
OpenDiablo2.SDL2
|
||||
storm
|
||||
CLI11
|
||||
stdc++fs
|
||||
@ -19,7 +18,7 @@ target_include_directories(OpenDiablo2
|
||||
PRIVATE
|
||||
include
|
||||
../OpenDiablo2.OS/include
|
||||
../OpenDiablo2.Graphics/include
|
||||
../OpenDiablo2.SDL2/include
|
||||
../../3rdparty/spdlog/include
|
||||
../../3rdparty/stormlib/src
|
||||
../../3rdparty/cli11/include
|
||||
|
@ -1,21 +1,26 @@
|
||||
#ifndef OPENDIABLO2_D2ENGINE_H
|
||||
#define OPENDIABLO2_D2ENGINE_H
|
||||
|
||||
#include <OpenDiablo2.OS/D2Window.h>
|
||||
#include <OpenDiablo2.Graphics/D2Graphics.h>
|
||||
#include <OpenDiablo2.System/D2Graphics.h>
|
||||
#include <OpenDiablo2.System/D2Input.h>
|
||||
#include "D2EngineConfig.h"
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace Game {
|
||||
class D2Engine {
|
||||
public:
|
||||
D2Engine();
|
||||
D2Engine(const D2EngineConfig& config);
|
||||
void Run();
|
||||
private:
|
||||
OpenDiablo2::OS::D2WindowPtr window;
|
||||
OpenDiablo2::Graphics::D2GraphicsPtr gfx;
|
||||
const D2EngineConfig config;
|
||||
OpenDiablo2::System::D2Graphics::Ptr gfx;
|
||||
OpenDiablo2::System::D2Input::Ptr input;
|
||||
bool isRunning = true;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif //OPENDIABLO2_D2ENGINE_H
|
||||
|
||||
|
@ -0,0 +1,16 @@
|
||||
#ifndef OPENDIABLO2_D2ENGINECONFIG_H
|
||||
#define OPENDIABLO2_D2ENGINECONFIG_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace Game {
|
||||
|
||||
struct D2EngineConfig {
|
||||
std::string BasePath; // The base path where the MPQ files are located
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif //OPENDIABLO2_D2ENGINECONFIG_H
|
@ -1,21 +1,25 @@
|
||||
#include <OpenDiablo2.Game/D2Engine.h>
|
||||
|
||||
|
||||
OpenDiablo2::Game::D2Engine::D2Engine() {
|
||||
window = std::make_unique<OpenDiablo2::OS::D2Window>();
|
||||
gfx = std::make_unique<OpenDiablo2::Graphics::D2Graphics>();
|
||||
OpenDiablo2::Game::D2Engine::D2Engine(const D2EngineConfig &config)
|
||||
: config(config) {
|
||||
gfx = std::make_unique<OpenDiablo2::System::D2Graphics>();
|
||||
input = std::make_unique<OpenDiablo2::System::D2Input>();
|
||||
}
|
||||
|
||||
void
|
||||
OpenDiablo2::Game::D2Engine::Run() {
|
||||
window->Initialize();
|
||||
gfx->InitializeWindow();
|
||||
|
||||
while (window->WindowStillOpen()) {
|
||||
window->PollEvents();
|
||||
while (isRunning) {
|
||||
input->ProcessEvents();
|
||||
if (input->QuitIsRequested()) {
|
||||
isRunning = false;
|
||||
break;
|
||||
}
|
||||
gfx->Clear();
|
||||
|
||||
window->FlipBuffer();
|
||||
gfx->Present();
|
||||
}
|
||||
|
||||
window->Finalize();
|
||||
}
|
||||
|
||||
|
@ -7,33 +7,38 @@
|
||||
#include <StormLib.h>
|
||||
|
||||
int
|
||||
main(int argc, char** argv) {
|
||||
main(int argc,
|
||||
char** argv)
|
||||
{
|
||||
spdlog::set_level(spdlog::level::trace);
|
||||
spdlog::set_pattern("[%^%l%$] %v");
|
||||
spdlog::info("OpenDiablo 2 has started");
|
||||
|
||||
CLI::App app{"OpenDiablo2 - An open source re-implementation of Diablo 2."};
|
||||
|
||||
std::string basePath = std::experimental::filesystem::current_path();
|
||||
app.add_option("-p,--path", basePath, "The base path for Diablo 2");
|
||||
OpenDiablo2::Game::D2EngineConfig engineConfig;
|
||||
engineConfig.BasePath = std::experimental::filesystem::current_path();
|
||||
|
||||
app.add_option("-p,--path", engineConfig.BasePath, "The base path for Diablo 2");
|
||||
|
||||
CLI11_PARSE(app, argc, argv);
|
||||
|
||||
spdlog::info("Base file path is '" + basePath + "'");
|
||||
spdlog::info("Base file path is '" + engineConfig.BasePath + "'");
|
||||
|
||||
// Sanity-check that files are where we expect them to be...
|
||||
auto testArchivePath = basePath + std::experimental::filesystem::path::preferred_separator + "d2data.mpq";
|
||||
auto testFilePath = engineConfig.BasePath + std::experimental::filesystem::path::preferred_separator + "d2data.mpq";
|
||||
|
||||
HANDLE mpq = nullptr;
|
||||
|
||||
if (!SFileOpenArchive(("flat-file:" + testArchivePath).c_str(), 0, STREAM_FLAG_READ_ONLY, &mpq)) {
|
||||
if (!SFileOpenArchive(("flat-file:" + testFilePath).c_str(), 0, STREAM_FLAG_READ_ONLY, &mpq)) {
|
||||
spdlog::error("Diablo 2 content files were not detected. Please make sure the base path is properly set!");
|
||||
exit(0);
|
||||
}
|
||||
SFileCloseFile(mpq);
|
||||
spdlog::info("Content files were located, starting engine.");
|
||||
|
||||
auto engine = std::make_unique<OpenDiablo2::Game::D2Engine>();
|
||||
// Start up the engine
|
||||
auto engine = std::make_unique<OpenDiablo2::Game::D2Engine>(engineConfig);
|
||||
engine->Run();
|
||||
|
||||
return 0;
|
||||
|
@ -1,28 +0,0 @@
|
||||
project(OpenDiablo2.Graphics VERSION 0.1 LANGUAGES CXX)
|
||||
|
||||
find_package(OpenGL)
|
||||
|
||||
add_library(OpenDiablo2.Graphics SHARED
|
||||
src/D2Graphics.cpp
|
||||
)
|
||||
|
||||
target_include_directories(OpenDiablo2.Graphics
|
||||
PUBLIC
|
||||
include
|
||||
PRIVATE
|
||||
include
|
||||
../../3rdparty/bgfx/include
|
||||
../../3rdparty/spdlog/include
|
||||
${OPENGL_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_link_libraries(OpenDiablo2.Graphics
|
||||
PRIVATE
|
||||
${OPENGL_LIBRARIES}
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(OpenDiablo2.Graphics PRIVATE /W4 /WX)
|
||||
else(MSVC)
|
||||
target_compile_options(OpenDiablo2.Graphics PRIVATE -Wall -Wextra -pedantic -Werror)
|
||||
endif(MSVC)
|
@ -1,21 +0,0 @@
|
||||
#ifndef OPENDIABLO2_D2GRAPHICS_H
|
||||
#define OPENDIABLO2_D2GRAPHICS_H
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace Graphics {
|
||||
|
||||
class D2Graphics {
|
||||
public:
|
||||
D2Graphics();
|
||||
void Clear();
|
||||
private:
|
||||
};
|
||||
|
||||
typedef std::unique_ptr<D2Graphics> D2GraphicsPtr;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif //OPENDIABLO2_D2GRAPHICS_H
|
@ -1,18 +0,0 @@
|
||||
#include <OpenDiablo2.Graphics/D2Graphics.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "OpenDiablo2.Graphics/D2Graphics.h"
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace Graphics {
|
||||
|
||||
D2Graphics::D2Graphics() = default;
|
||||
|
||||
void
|
||||
D2Graphics::Clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +0,0 @@
|
||||
project(libOpenDiablo2.OS VERSION 0.1 LANGUAGES CXX)
|
||||
|
||||
add_library(OpenDiablo2.OS SHARED
|
||||
src/D2Window.cpp
|
||||
)
|
||||
|
||||
target_include_directories(OpenDiablo2.OS
|
||||
PUBLIC
|
||||
include
|
||||
PRIVATE
|
||||
include
|
||||
../../3rdparty/glfw/include
|
||||
../../3rdparty/spdlog/include
|
||||
)
|
||||
|
||||
target_link_libraries(OpenDiablo2.OS
|
||||
PRIVATE
|
||||
glfw
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(OpenDiablo2.OS PRIVATE /W4 /WX)
|
||||
else(MSVC)
|
||||
target_compile_options(OpenDiablo2.OS PRIVATE -Wall -Wextra -pedantic -Werror)
|
||||
endif(MSVC)
|
@ -1,27 +0,0 @@
|
||||
#ifndef OPENDIABLO2_WINDOW_H
|
||||
#define OPENDIABLO2_WINDOW_H
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
||||
class GLFWwindow;
|
||||
|
||||
namespace OpenDiablo2 { namespace OS {
|
||||
|
||||
class D2Window {
|
||||
public:
|
||||
D2Window();
|
||||
void Initialize();
|
||||
void Finalize();
|
||||
bool WindowStillOpen();
|
||||
void FlipBuffer();
|
||||
void PollEvents();
|
||||
private:
|
||||
GLFWwindow* glfwWindow;
|
||||
};
|
||||
|
||||
typedef std::unique_ptr<D2Window> D2WindowPtr;
|
||||
|
||||
}}
|
||||
|
||||
#endif //OPENDIABLO2_WINDOW_H
|
@ -1,52 +0,0 @@
|
||||
#include <OpenDiablo2.OS/D2Window.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace OS {
|
||||
|
||||
D2Window::D2Window() = default;
|
||||
|
||||
void
|
||||
D2Window::Initialize() {
|
||||
spdlog::debug("Initializing D2Window");
|
||||
|
||||
spdlog::debug("Initializing GLFW");
|
||||
if (!glfwInit()) {
|
||||
spdlog::error("Initializing D2Window");
|
||||
throw std::runtime_error(
|
||||
"GLFW could not initialize the host window.");
|
||||
}
|
||||
|
||||
spdlog::debug("Creating GLFW window");
|
||||
glfwWindowHint(GLFW_RESIZABLE, 0);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindow = glfwCreateWindow(800, 600, "OpenDiablo 2", nullptr, nullptr);
|
||||
}
|
||||
|
||||
void
|
||||
D2Window::Finalize() {
|
||||
spdlog::debug("Destroying GLFW window");
|
||||
glfwDestroyWindow(glfwWindow);
|
||||
|
||||
spdlog::debug("Terminating GLFW");
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
bool
|
||||
D2Window::WindowStillOpen() {
|
||||
return !glfwWindowShouldClose(glfwWindow);
|
||||
}
|
||||
|
||||
void
|
||||
D2Window::PollEvents() {
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
void
|
||||
D2Window::FlipBuffer() {
|
||||
glfwSwapBuffers(glfwWindow);
|
||||
}
|
||||
}
|
||||
}
|
32
src/OpenDiablo2.SDL2/CMakeLists.txt
Normal file
32
src/OpenDiablo2.SDL2/CMakeLists.txt
Normal file
@ -0,0 +1,32 @@
|
||||
project(OpenDiablo2.SDL2 VERSION 0.1 LANGUAGES CXX)
|
||||
|
||||
add_library(OpenDiablo2.SDL2 SHARED
|
||||
src/D2Graphics.cpp
|
||||
src/D2Input.cpp
|
||||
)
|
||||
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_image REQUIRED)
|
||||
|
||||
target_include_directories(OpenDiablo2.SDL2
|
||||
PUBLIC
|
||||
include
|
||||
PRIVATE
|
||||
include
|
||||
../../3rdparty/bgfx/include
|
||||
../../3rdparty/spdlog/include
|
||||
${SDL2_INCLUDE_DIR}
|
||||
${SDL2_IMAGE_INCLUDE_DIR}
|
||||
)
|
||||
|
||||
target_link_libraries(OpenDiablo2.SDL2
|
||||
PUBLIC
|
||||
${SDL2_LIBRARY}
|
||||
${SDL2_IMAGE_LIBRARIES}
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(OpenDiablo2.SDL2 PRIVATE /W4 /WX)
|
||||
else(MSVC)
|
||||
target_compile_options(OpenDiablo2.SDL2 PRIVATE -Wall -Wextra -pedantic -Werror)
|
||||
endif(MSVC)
|
44
src/OpenDiablo2.SDL2/include/OpenDiablo2.System/D2Graphics.h
Normal file
44
src/OpenDiablo2.SDL2/include/OpenDiablo2.System/D2Graphics.h
Normal file
@ -0,0 +1,44 @@
|
||||
#ifndef OPENDIABLO2_D2GRAPHICS_H
|
||||
#define OPENDIABLO2_D2GRAPHICS_H
|
||||
|
||||
#include <memory>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace System {
|
||||
|
||||
struct SDLWindowDestroyer
|
||||
{
|
||||
void operator()(SDL_Window* w) const
|
||||
{
|
||||
spdlog::debug("Destroying SDL window");
|
||||
if (w) SDL_DestroyWindow(w);
|
||||
}
|
||||
};
|
||||
|
||||
struct SDLRendererDestroyer
|
||||
{
|
||||
void operator()(SDL_Renderer* r) const
|
||||
{
|
||||
spdlog::debug("Destroying SDL renderer");
|
||||
if (r) SDL_DestroyRenderer(r);
|
||||
}
|
||||
};
|
||||
|
||||
class D2Graphics {
|
||||
public:
|
||||
typedef std::unique_ptr<D2Graphics> Ptr;
|
||||
D2Graphics();
|
||||
void InitializeWindow();
|
||||
void Clear();
|
||||
void Present();
|
||||
private:
|
||||
std::unique_ptr<SDL_Window, SDLWindowDestroyer> window;
|
||||
std::unique_ptr<SDL_Renderer, SDLRendererDestroyer> renderer;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif //OPENDIABLO2_D2GRAPHICS_H
|
23
src/OpenDiablo2.SDL2/include/OpenDiablo2.System/D2Input.h
Normal file
23
src/OpenDiablo2.SDL2/include/OpenDiablo2.System/D2Input.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef OPENDIABLO2_D2INPUT_H
|
||||
#define OPENDIABLO2_D2INPUT_H
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace System {
|
||||
|
||||
class D2Input {
|
||||
public:
|
||||
typedef std::unique_ptr<D2Input> Ptr;
|
||||
D2Input();
|
||||
void ProcessEvents();
|
||||
bool QuitIsRequested();
|
||||
private:
|
||||
bool quitIsRequested = false;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif //OPENDIABLO2_D2INPUT_H
|
53
src/OpenDiablo2.SDL2/src/D2Graphics.cpp
Normal file
53
src/OpenDiablo2.SDL2/src/D2Graphics.cpp
Normal file
@ -0,0 +1,53 @@
|
||||
#include <OpenDiablo2.System/D2Graphics.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <string>
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "OpenDiablo2.System/D2Graphics.h"
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace System {
|
||||
|
||||
D2Graphics::D2Graphics() {
|
||||
atexit(SDL_Quit);
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
spdlog::error("Could not initialize sdl2: " + std::string(SDL_GetError()));
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
D2Graphics::Clear() {
|
||||
SDL_RenderClear(renderer.get());
|
||||
}
|
||||
|
||||
void
|
||||
D2Graphics::InitializeWindow() {
|
||||
spdlog::debug("Initializing SDL window");
|
||||
window = std::unique_ptr<SDL_Window, SDLWindowDestroyer>(SDL_CreateWindow("OpenDiablo 2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
800, 600, SDL_WINDOW_SHOWN));
|
||||
if (window == nullptr) {
|
||||
spdlog::error("Could not create sdl2 window: " + std::string(SDL_GetError()));
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
spdlog::debug("Destroying SDL renderer");
|
||||
renderer = std::unique_ptr<SDL_Renderer, SDLRendererDestroyer>(SDL_CreateRenderer(window.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC));
|
||||
if (renderer == nullptr){
|
||||
spdlog::error("Could not create sdl2 window: " + std::string(SDL_GetError()));
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
D2Graphics::Present() {
|
||||
SDL_RenderPresent(renderer.get());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
27
src/OpenDiablo2.SDL2/src/D2Input.cpp
Normal file
27
src/OpenDiablo2.SDL2/src/D2Input.cpp
Normal file
@ -0,0 +1,27 @@
|
||||
|
||||
#include <OpenDiablo2.System/D2Input.h>
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
namespace OpenDiablo2 {
|
||||
namespace System {
|
||||
|
||||
D2Input::D2Input() {
|
||||
SDL_Init(SDL_INIT_EVENTS);
|
||||
}
|
||||
|
||||
void
|
||||
D2Input::ProcessEvents() {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if( event.type == SDL_QUIT ) {
|
||||
quitIsRequested = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
D2Input::QuitIsRequested() {
|
||||
return quitIsRequested;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user