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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-17 18:06:03 -05:00

remove unnecessary interface

This commit is contained in:
gravestench 2021-03-29 01:31:47 -07:00
parent 41c1d8e874
commit 8e3620ff45

View File

@ -22,20 +22,6 @@ const (
type tileRow []Tile // index is x coordinate
type tileGrid []tileRow // index is y coordinate
type grid interface {
Width() int
SetWidth(w int) grid
Height() int
SetHeight(h int) grid
Size() (w, h int)
SetSize(w, h int) grid
Tile(x, y int) *Tile
SetTile(x, y int, t *Tile)
}
type layer struct {
tiles tileGrid
}
@ -64,7 +50,7 @@ func (l *layer) Width() int {
return len(l.tiles[0])
}
func (l *layer) SetWidth(w int) grid {
func (l *layer) SetWidth(w int) *layer {
if w < 1 {
w = 1
}
@ -102,7 +88,7 @@ func (l *layer) Height() int {
return len(l.tiles)
}
func (l *layer) SetHeight(h int) grid {
func (l *layer) SetHeight(h int) *layer {
if h < 1 {
h = 1
}
@ -138,6 +124,6 @@ func (l *layer) Size() (w, h int) {
return l.Width(), l.Height()
}
func (l *layer) SetSize(w, h int) grid {
func (l *layer) SetSize(w, h int) *layer {
return l.SetWidth(w).SetHeight(h)
}