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Automap corrections (#422)

* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented

* Update from base repo

* Cel1-4 fields replaced with a slice

* Commented out Type fields as they aren't used
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danhale-git 2020-06-23 19:51:07 +01:00 committed by GitHub
parent f119d1197c
commit 897de61006
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@ -7,6 +7,8 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
var frameFields = []string{"Cel1", "Cel2", "Cel3", "Cel4"}
// AutoMapRecord represents one row from d2data.mpq/AutoMap.txt.
// Based on the information here https://d2mods.info/forum/kb/viewarticle?a=419
type AutoMapRecord struct {
@ -37,22 +39,22 @@ type AutoMapRecord struct {
// whatever you like..."
// The values seem functional but naming conventions
// vary between LevelNames.
Type1 string
Type2 string
Type3 string
Type4 string
//Type1 string
//Type2 string
//Type3 string
//Type4 string // Note: I commented these out for now because they supposedly aren't useful see the LoadAutoMaps function.
// Cel values contain numbers which determine the frame
// of the MaxiMap(s).dc6 that will be applied to the
// specified tiles.
// Frames determine the frame of the MaxiMap(s).dc6 that
// will be applied to the specified tiles. The frames
// are in rows, if each row holds 20 images (when you
// re-extract the chart with Dc6Table, you can specify
// how many graphics a line can hold), line 1 includes
// icons 0-19, line 2 from 20 to 39 etc.
//
// Multiple values exist for Cel (and Type) to enable
// variation. The game will choose randomly between any
// of the 4 values which are not set to -1.
Cel1 int
Cel2 int
Cel3 int
Cel4 int
// variation. Presumably game chooses randomly between
// any of the 4 values which are not set to -1.
Frames []int
}
// AutoMaps contains all data in AutoMap.txt.
@ -83,15 +85,15 @@ func LoadAutoMaps(file []byte) {
StartSequence: d.GetNumber("StartSequence", idx),
EndSequence: d.GetNumber("EndSequence", idx),
Type1: d.GetString("Type1", idx),
Type2: d.GetString("Type2", idx),
Type3: d.GetString("Type3", idx),
Type4: d.GetString("Type4", idx),
//Type1: d.GetString("Type1", idx),
//Type2: d.GetString("Type2", idx),
//Type3: d.GetString("Type3", idx),
//Type4: d.GetString("Type4", idx), // Note: I commented these out for now because they supposedly aren't useful see the AutoMapRecord struct.
}
Cel1: d.GetNumber("Cel1", idx),
Cel2: d.GetNumber("Cel2", idx),
Cel3: d.GetNumber("Cel3", idx),
Cel4: d.GetNumber("Cel4", idx),
AutoMaps[idx].Frames = make([]int, len(frameFields))
for i := range frameFields {
AutoMaps[idx].Frames[i] = d.GetNumber(frameFields[i], idx)
}
}