From 87e016617af0742d4d416f968e33a8eb4d4a19e0 Mon Sep 17 00:00:00 2001 From: Tim Sarbin Date: Fri, 6 Dec 2019 17:52:35 -0500 Subject: [PATCH] Fixed compile error (#244) --- d2render/animated_entity.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/d2render/animated_entity.go b/d2render/animated_entity.go index 949a3a1a..83cc1fe2 100644 --- a/d2render/animated_entity.go +++ b/d2render/animated_entity.go @@ -319,7 +319,7 @@ func (v *AnimatedEntity) getStepLength(tickTime float64) (float64, float64) { v.TargetX, v.TargetY, ) - radians := (math.Pi / 180.0) * angle + radians := (math.Pi / 180.0) * float64(angle) oneStepX := length * math.Cos(radians) oneStepY := length * math.Sin(radians) return oneStepX, oneStepY @@ -368,7 +368,7 @@ func (v *AnimatedEntity) SetTarget(tx, ty float64) { newAnimationMode = d2enum.AnimationModeMonsterWalk.String() } - newDirection := angleToDirection(angle, v.Cof.NumberOfDirections) + newDirection := angleToDirection(float64(angle), v.Cof.NumberOfDirections) if newDirection != v.GetDirection() || newAnimationMode != v.animationMode { v.SetMode(newAnimationMode, v.weaponClass, newDirection) }