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https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-01-11 11:57:44 -05:00
lintfix: fixed lint errors
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@ -208,8 +208,8 @@ const (
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)
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// nolint:funlen // cant reduce
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func getButtonLayouts() map[ButtonType]ButtonLayout {
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return map[ButtonType]ButtonLayout{
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func getButtonLayouts() map[ButtonType]*ButtonLayout {
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return map[ButtonType]*ButtonLayout{
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ButtonTypeWide: {
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XSegments: buttonWideSegmentsX,
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YSegments: buttonWideSegmentsY,
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@ -774,7 +774,7 @@ var _ ClickableWidget = &Button{}
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// Button defines a standard wide UI button
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type Button struct {
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*BaseWidget
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buttonLayout ButtonLayout
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buttonLayout *ButtonLayout
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normalSurface d2interface.Surface
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pressedSurface d2interface.Surface
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toggledSurface d2interface.Surface
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@ -796,8 +796,9 @@ func (ui *UIManager) NewButton(buttonType ButtonType, text string) *Button {
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return btn
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}
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// NewCustomButton creates new custom button
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func (ui *UIManager) NewCustomButton(path string, frame int) *Button {
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layout := ButtonLayout{
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layout := &ButtonLayout{
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XSegments: 1,
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YSegments: 1,
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DisabledFrame: -1,
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@ -819,7 +820,7 @@ func (ui *UIManager) NewCustomButton(path string, frame int) *Button {
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}
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// createButton creates button using input layout and text
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func (ui *UIManager) createButton(layout ButtonLayout, text string) *Button {
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func (ui *UIManager) createButton(layout *ButtonLayout, text string) *Button {
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base := NewBaseWidget(ui)
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base.SetVisible(true)
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@ -879,7 +880,7 @@ func (ui *UIManager) createButton(layout ButtonLayout, text string) *Button {
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ui.addWidget(btn) // important that this comes before prerenderStates!
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btn.prerenderStates(buttonSprite, &layout, lbl)
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btn.prerenderStates(buttonSprite, layout, lbl)
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return btn
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}
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@ -1,7 +1,11 @@
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package d2ui
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var _ Widget = &Button{}
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import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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// static check if SwitchableButton implemented widget
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var _ Widget = &SwitchableButton{}
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// SwitchableButton represents switchable button widget
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type SwitchableButton struct {
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*BaseWidget
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active *Button
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@ -11,6 +15,7 @@ type SwitchableButton struct {
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state bool
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}
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// NewSwitchableButton creates new switchable button
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func (ui *UIManager) NewSwitchableButton(active, inactive *Button, state bool) *SwitchableButton {
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base := NewBaseWidget(ui)
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base.SetVisible(true)
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@ -28,10 +33,12 @@ func (ui *UIManager) NewSwitchableButton(active, inactive *Button, state bool) *
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return sbtn
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}
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// SetVisible sets widget's visibility
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func (sbtn *SwitchableButton) SetVisible(visible bool) {
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if !visible {
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sbtn.active.SetVisible(false)
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sbtn.inactive.SetVisible(false)
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return
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}
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@ -44,6 +51,7 @@ func (sbtn *SwitchableButton) SetVisible(visible bool) {
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}
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}
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// OnActivated sets onActivate callback
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func (sbtn *SwitchableButton) OnActivated(cb func()) {
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sbtn.active.OnActivated(func() {
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cb()
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@ -52,10 +60,12 @@ func (sbtn *SwitchableButton) OnActivated(cb func()) {
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})
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}
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// Activate switches widget into active state
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func (sbtn *SwitchableButton) Activate() {
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sbtn.onActivate()
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}
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// OnDezactivated sets onDezactivate callback
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func (sbtn *SwitchableButton) OnDezactivated(cb func()) {
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sbtn.inactive.OnActivated(func() {
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cb()
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@ -64,12 +74,25 @@ func (sbtn *SwitchableButton) OnDezactivated(cb func()) {
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})
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}
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// Dezactivate switch widget to inactive state
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func (sbtn *SwitchableButton) Dezactivate() {
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sbtn.onDezactivate()
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}
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// SetPosition sets widget's position
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func (sbtn *SwitchableButton) SetPosition(x, y int) {
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sbtn.BaseWidget.SetPosition(x, y)
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sbtn.active.SetPosition(x, y)
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sbtn.inactive.SetPosition(x, y)
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}
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// Advance advances widget
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func (sbtn *SwitchableButton) Advance(_ float64) error {
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// noop
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return nil
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}
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// Render renders widget
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func (sbtn *SwitchableButton) Render(_ d2interface.Surface) {
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// noop
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}
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@ -173,7 +173,7 @@ func NewGameControls(
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heroStatsPanel := NewHeroStatsPanel(asset, ui, hero.Name(), hero.Class, l, hero.Stats)
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partyPanel := NewPartyPanel(asset, ui, hero.Name(), hero.Class, l, hero.Stats)
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partyPanel := NewPartyPanel(asset, ui, hero.Name(), l, hero.Stats)
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questLog := NewQuestLog(asset, ui, l, audioProvider, hero.Act)
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@ -1,15 +1,11 @@
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package d2player
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import (
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//"strconv"
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//"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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// "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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//"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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@ -96,11 +92,10 @@ type StatsPanelLabels struct {
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}
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*/
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// NewHeroStatsPanel creates a new hero status panel
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// NewPartyPanel creates a new party panel
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func NewPartyPanel(asset *d2asset.AssetManager,
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ui *d2ui.UIManager,
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heroName string,
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heroClass d2enum.Hero,
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l d2util.LogLevel,
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heroState *d2hero.HeroStatsState) *PartyPanel {
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originX := 0
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@ -113,7 +108,6 @@ func NewPartyPanel(asset *d2asset.AssetManager,
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originY: originY,
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heroState: heroState,
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heroName: heroName,
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heroClass: heroClass,
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labels: &StatsPanelLabels{},
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}
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@ -124,19 +118,16 @@ func NewPartyPanel(asset *d2asset.AssetManager,
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return hsp
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}
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// HeroStatsPanel represents the hero status panel
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// PartyPanel represents the party panel
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type PartyPanel struct {
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asset *d2asset.AssetManager
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uiManager *d2ui.UIManager
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panel *d2ui.Sprite
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heroState *d2hero.HeroStatsState
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heroName string
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heroClass d2enum.Hero
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labels *StatsPanelLabels
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onCloseCb func()
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panelGroup *d2ui.WidgetGroup
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newStatPoints *d2ui.WidgetGroup
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remainingPoints *d2ui.Label
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asset *d2asset.AssetManager
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uiManager *d2ui.UIManager
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panel *d2ui.Sprite
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heroState *d2hero.HeroStatsState
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heroName string
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labels *StatsPanelLabels
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onCloseCb func()
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panelGroup *d2ui.WidgetGroup
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originX int
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originY int
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@ -278,12 +269,12 @@ func (s *PartyPanel) Close() {
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s.panelGroup.SetVisible(false)
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}
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/*
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// SetOnCloseCb the callback run on closing the HeroStatsPanel
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func (s *HeroStatsPanel) SetOnCloseCb(cb func()) {
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// SetOnCloseCb the callback run on closing the PartyPanel
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func (s *PartyPanel) SetOnCloseCb(cb func()) {
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s.onCloseCb = cb
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}
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/*
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// Advance updates labels on the panel
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func (s *HeroStatsPanel) Advance(elapsed float64) {
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if !s.isOpen {
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