mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 19:06:45 -05:00
Added credits screen.
This commit is contained in:
parent
6b40c30b5c
commit
842153c241
@ -7,6 +7,7 @@
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Narrow,
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Cancel,
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Tall,
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Short,
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// Game UI
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Skill,
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Run,
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@ -22,6 +22,7 @@ namespace OpenDiablo2.Common.Enums
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public enum eSceneType
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{
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MainMenu,
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Credits,
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SelectHeroClass,
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SelectCharacter,
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Game
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@ -13,6 +13,7 @@ namespace OpenDiablo2.Common.Models
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public bool Toggleable { get; internal set; } = false;
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public int BaseFrame { get; internal set; } = 0;
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public int DisabledFrame { get; internal set; } = -1;
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public string FontPath { get; internal set; } = ResourcePaths.FontExocet10;
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public bool IsDarkenedWhenDisabled => DisabledFrame == -1;
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@ -22,6 +23,7 @@ namespace OpenDiablo2.Common.Models
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{eButtonType.Medium, new ButtonLayout{ XSegments = 1, ResourceName=ResourcePaths.MediumButtonBlank, PaletteName = Palettes.Units } },
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{eButtonType.Narrow, new ButtonLayout {XSegments = 1, ResourceName = ResourcePaths.NarrowButtonBlank,PaletteName = Palettes.Units } },
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{eButtonType.Tall, new ButtonLayout {XSegments = 1, ResourceName = ResourcePaths.TallButtonBlank, PaletteName = Palettes.Units } },
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{eButtonType.Short, new ButtonLayout {XSegments = 1, ResourceName = ResourcePaths.ShortButtonBlank, PaletteName = Palettes.Units, FontPath = ResourcePaths.FontExocet10 } },
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{eButtonType.Cancel, new ButtonLayout {XSegments = 1, ResourceName = ResourcePaths.CancelButton,PaletteName = Palettes.Units } },
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// Minipanel
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{eButtonType.MinipanelCharacter, new ButtonLayout {XSegments = 1, ResourceName = ResourcePaths.MinipanelButton,PaletteName = Palettes.Units, BaseFrame = 0 } },
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@ -30,6 +30,9 @@ namespace OpenDiablo2.Common
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public const string Diablo2LogoBlackLeft = @"data\global\ui\FrontEnd\D2logoBlackLeft.DC6";
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public const string Diablo2LogoBlackRight = @"data\global\ui\FrontEnd\D2logoBlackRight.DC6";
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// --- Credits ---
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public const string CreditsBackground = @"data\global\ui\CharSelect\creditsbckgexpand.dc6";
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public const string CreditsText = @"data\local\ui\eng\ExpansionCredits.txt";
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// --- Character Select Screen ---
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public const string CharacterSelectBackground = @"data\global\ui\FrontEnd\charactercreationscreenEXP.dc6";
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public const string CharacterSelectCampfire = @"data\global\ui\FrontEnd\fire.DC6";
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@ -117,6 +120,7 @@ namespace OpenDiablo2.Common
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public const string MediumButtonBlank = @"data\global\ui\FrontEnd\MediumButtonBlank.dc6";
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public const string CancelButton = @"data\global\ui\FrontEnd\CancelButtonBlank.dc6";
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public const string NarrowButtonBlank = @"data\global\ui\FrontEnd\NarrowButtonBlank.dc6";
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public const string ShortButtonBlank = @"data\global\ui\CharSelect\ShortButtonBlank.dc6";
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public const string TextBox2 = @"data\global\ui\FrontEnd\textbox2.dc6";
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public const string TallButtonBlank = @"data\global\ui\CharSelect\TallButtonBlank.dc6";
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@ -83,7 +83,7 @@ namespace OpenDiablo2.Core.UI
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this.mouseInfoProvider = mouseInfoProvider;
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this.musicProvider = soundProvider;
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font = renderWindow.LoadFont(ResourcePaths.FontExocet10, Palettes.Units);
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font = renderWindow.LoadFont(buttonLayout.FontPath, Palettes.Units);
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label = renderWindow.CreateLabel(font);
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sprite = renderWindow.LoadSprite(buttonLayout.ResourceName, buttonLayout.PaletteName, true);
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@ -45,7 +45,7 @@ namespace OpenDiablo2.SDL2_
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}
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}
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private string text;
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private string text = string.Empty;
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public string Text
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{
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get => text;
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185
OpenDiablo2.Scenes/Credits.cs
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185
OpenDiablo2.Scenes/Credits.cs
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@ -0,0 +1,185 @@
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Attributes;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenDiablo2.Scenes
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{
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[Scene(eSceneType.Credits)]
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public sealed class Credits : IScene
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{
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private class LabelItem
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{
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public ILabel Label { get; set; }
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public bool IsHeading { get; set; }
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public bool Avaiable { get; set; }
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}
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private const float secondsPerCycle = (40f / 1000f);
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private readonly IRenderWindow renderWindow;
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private readonly ISceneManager sceneManager;
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private readonly IMPQProvider mpqProvider;
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private bool doneWithCredits = false;
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private int cyclesTillNextLine = 0;
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private float cycleTime = 0f;
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private IFont textFont;
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private ISprite backgroundSprite;
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private IButton btnExit;
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private Stack<string> creditsText;
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private List<LabelItem> fontLabels = new List<LabelItem>();
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public Credits(
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IRenderWindow renderWindow,
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ISceneManager sceneManager,
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IMPQProvider mpqProvider,
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Func<eButtonType, IButton> createButton
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)
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{
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this.renderWindow = renderWindow;
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this.sceneManager = sceneManager;
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this.mpqProvider = mpqProvider;
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backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CreditsBackground, Palettes.Sky);
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btnExit = createButton(eButtonType.Medium);
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btnExit.Text = "Exit".ToUpper();
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btnExit.Location = new Point(20, 550);
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btnExit.OnActivate = OnActivateClicked;
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textFont = renderWindow.LoadFont(ResourcePaths.FontFormal10, Palettes.Static);
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creditsText = new Stack<string>((
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File.ReadAllLines(Path.Combine(Path.GetDirectoryName(Environment.GetCommandLineArgs().First()), "credits.txt"))
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.Concat(mpqProvider.GetTextFile(ResourcePaths.CreditsText))
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).Reverse());
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}
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private void OnActivateClicked()
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=> sceneManager.ChangeScene(eSceneType.MainMenu);
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private void AddNextItem()
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{
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if (!creditsText.Any())
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{
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doneWithCredits = true;
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return;
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}
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var text = creditsText.Pop().Trim();
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if (text.Trim().Length == 0)
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{
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cyclesTillNextLine = 18;
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return;
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}
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var isHeading = text.StartsWith("*");
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var isNextHeading = creditsText.Any() && creditsText.Peek().StartsWith("*");
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var isNextSpace = creditsText.Any() && creditsText.Peek().Trim().Length == 0;
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var label = GetNewFontLabel(isHeading);
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label.Text = isHeading ? text.Substring(1) : text;
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var isDoubled = false;
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if (!isHeading && !isNextHeading && !isNextSpace)
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{
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isDoubled = true;
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// Gotta go side by side
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label.Location = new Point(390 - label.TextArea.Width, 605);
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var text2 = creditsText.Pop().Trim();
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isNextHeading = creditsText.Any() && creditsText.Peek().StartsWith("*");
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var label2 = GetNewFontLabel(isHeading);
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label2.Text = text2;
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label2.Location = new Point(410, 605);
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}
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else
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{
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label.Location = new Point(400 - (label.TextArea.Width / 2), 605);
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}
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if (isHeading && isNextHeading)
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cyclesTillNextLine = 40;
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else if (isNextHeading)
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cyclesTillNextLine = isDoubled ? 40 : 70;
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else if (isHeading)
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cyclesTillNextLine = 40;
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else
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cyclesTillNextLine = 18;
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}
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public void Render()
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{
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renderWindow.Draw(backgroundSprite, 4, 3, 0);
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btnExit.Render();
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foreach (var label in fontLabels.Where(x => !x.Avaiable).Select(x => x.Label))
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renderWindow.Draw(label);
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}
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public void Update(long ms)
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{
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cycleTime += (ms / 1000f);
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while (cycleTime >= secondsPerCycle)
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{
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cycleTime -= secondsPerCycle;
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if (!doneWithCredits && (--cyclesTillNextLine <= 0))
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AddNextItem();
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foreach (var fontLabel in fontLabels.Where(x => !x.Avaiable))
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{
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if (fontLabel.Label.Location.Y - 1 <= -15)
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{
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fontLabel.Avaiable = true;
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continue;
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}
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fontLabel.Label.Location = new Point(fontLabel.Label.Location.X, fontLabel.Label.Location.Y - 1);
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}
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}
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btnExit.Update();
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}
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private ILabel GetNewFontLabel(bool isHeading)
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{
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var labelItem = fontLabels.FirstOrDefault(x => x.Avaiable && x.IsHeading == isHeading);
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if (labelItem != null)
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{
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labelItem.Avaiable = false;
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return labelItem.Label;
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}
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var newLabelItem = new LabelItem
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{
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Avaiable = false,
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IsHeading = isHeading,
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Label = renderWindow.CreateLabel(textFont)
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};
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newLabelItem.Label.TextColor = isHeading
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? Color.FromArgb(255, 88, 82)
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: Color.FromArgb(198, 178, 150);
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fontLabels.Add(newLabelItem);
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return newLabelItem.Label;
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}
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public void Dispose()
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{
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backgroundSprite?.Dispose();
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foreach (var labelItem in fontLabels)
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labelItem.Label.Dispose();
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textFont.Dispose();
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}
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}
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}
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@ -34,7 +34,7 @@ namespace OpenDiablo2.Scenes
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private readonly ISprite backgroundSprite, diabloLogoLeft, diabloLogoRight, diabloLogoLeftBlack, diabloLogoRightBlack;
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private readonly IFont labelFont;
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private readonly ILabel versionLabel, urlLabel;
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private readonly IButton btnSinglePlayer, btnExit, btnWebsite;
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private readonly IButton btnSinglePlayer, btnExit, btnWebsite, btnCredits;
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public MainMenu(
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IRenderWindow renderWindow,
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@ -42,8 +42,7 @@ namespace OpenDiablo2.Scenes
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IResourceManager resourceManager,
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ISoundProvider soundProvider,
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IMPQProvider mpqProvider,
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Func<eButtonType, IButton> createButton,
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Func<eSceneType, IScene> getScene // Temporary until SDL load functions are sped up
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Func<eButtonType, IButton> createButton
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)
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{
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this.renderWindow = renderWindow;
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@ -64,7 +63,7 @@ namespace OpenDiablo2.Scenes
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btnWebsite = createButton(eButtonType.Wide);
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btnWebsite.Text = "Visit Github".ToUpper();
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btnWebsite.Location = new Point(264, 460);
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btnWebsite.Location = new Point(264, 330);
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btnWebsite.OnActivate = OnVisitWebsiteClicked;
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btnExit = createButton(eButtonType.Wide);
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@ -72,8 +71,13 @@ namespace OpenDiablo2.Scenes
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btnExit.Location = new Point(264, 500);
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btnExit.OnActivate = OnExitClicked;
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btnCredits = createButton(eButtonType.Short);
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btnCredits.Text = "Credits".ToUpper(); /* TODO: We apparently need a 'half font' option... */
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btnCredits.Location = new Point(264, 470);
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btnCredits.OnActivate = OnCreditsClicked;
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labelFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Static);
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versionLabel = renderWindow.CreateLabel(labelFont, new Point(50, 555), "v0.01 Pre-Alpha");
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versionLabel = renderWindow.CreateLabel(labelFont, new Point(50, 555), "v0.02 Pre-Alpha");
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urlLabel = renderWindow.CreateLabel(labelFont, new Point(50, 569), "https://github.com/essial/OpenDiablo2/");
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urlLabel.TextColor = Color.Magenta;
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@ -81,6 +85,9 @@ namespace OpenDiablo2.Scenes
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soundProvider.PlaySong();
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}
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private void OnCreditsClicked()
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=> sceneManager.ChangeScene(eSceneType.Credits);
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private void OnVisitWebsiteClicked()
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=> System.Diagnostics.Process.Start("https://github.com/essial/OpenDiablo2/");
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@ -103,6 +110,7 @@ namespace OpenDiablo2.Scenes
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btnSinglePlayer.Render();
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btnWebsite.Render();
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btnExit.Render();
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btnCredits.Render();
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//wideButton.Location = new Point(264, 290);
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//renderWindow.Draw(wideButton, 2, 1, 0);
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@ -118,6 +126,7 @@ namespace OpenDiablo2.Scenes
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btnSinglePlayer.Update();
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btnWebsite.Update();
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btnExit.Update();
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btnCredits.Update();
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}
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AutofacModule.cs" />
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<Compile Include="Credits.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="MainMenu.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -135,5 +135,10 @@
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<Content Include="credits.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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16
OpenDiablo2/credits.txt
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16
OpenDiablo2/credits.txt
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*OpenDiablo2
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An open source re-implementation of Diablo 2 in C#
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THIS GAME IS NEITHER DEVELOPED BY, NOR ENDORSED
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BY BLIZZARD OR ITS PARENT COMPANY ACTIVISION.
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*Developers:
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erexo
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essial
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grazz
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Mirey
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nicholasdechiara
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wtfblub
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*----- Original Diablo2 Credits -----
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