mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-01 15:46:17 -04:00
help panel: semi-trans background, font reset, string table (#758)
This commit is contained in:
parent
24556f62fc
commit
815c0d17ba
@ -8,6 +8,7 @@ import (
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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@ -202,6 +203,10 @@ func (v *Game) Render(screen d2interface.Surface) error {
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v.mapRenderer.Render(screen)
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if v.gameControls != nil {
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if v.gameControls.HelpOverlay != nil && v.gameControls.HelpOverlay.IsOpen() {
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// When help overlay is open, put transparent black screen. Magic noumber is hex for RGBA.
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screen.DrawRect(800, 600, d2util.Color(0x0000007f))
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}
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if err := v.gameControls.Render(screen); err != nil {
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return err
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}
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@ -58,7 +58,7 @@ type GameControls struct {
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ui *d2ui.UIManager
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inventory *Inventory
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heroStatsPanel *HeroStatsPanel
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helpOverlay *help.Overlay
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HelpOverlay *help.Overlay
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miniPanel *miniPanel
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lastMouseX int
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lastMouseY int
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@ -185,7 +185,7 @@ func NewGameControls(
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mapRenderer: mapRenderer,
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inventory: NewInventory(asset, ui, inventoryRecord),
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heroStatsPanel: NewHeroStatsPanel(asset, ui, hero.Name(), hero.Class, hero.Stats),
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helpOverlay: help.NewHelpOverlay(asset, renderer, ui, guiManager),
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HelpOverlay: help.NewHelpOverlay(asset, renderer, ui, guiManager),
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miniPanel: newMiniPanel(asset, ui, isSinglePlayer),
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nameLabel: hoverLabel,
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zoneChangeText: zoneLabel,
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@ -309,7 +309,7 @@ func (g *GameControls) OnKeyDown(event d2interface.KeyEvent) bool {
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case d2enum.KeyR:
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g.onToggleRunButton()
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case d2enum.KeyH:
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g.helpOverlay.Toggle()
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g.HelpOverlay.Toggle()
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g.updateLayout()
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default:
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return false
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@ -470,7 +470,7 @@ func (g *GameControls) Load() {
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g.inventory.Load()
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g.heroStatsPanel.Load()
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g.helpOverlay.Load()
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g.HelpOverlay.Load()
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}
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func (g *GameControls) loadUIButtons() {
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@ -545,7 +545,7 @@ func (g *GameControls) isInActiveMenusRect(px, py int) bool {
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return true
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}
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if g.helpOverlay.IsOpen() && g.helpOverlay.IsInRect(px, py) {
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if g.HelpOverlay.IsOpen() && g.HelpOverlay.IsInRect(px, py) {
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return true
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}
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@ -854,7 +854,7 @@ func (g *GameControls) Render(target d2interface.Surface) error {
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g.hpManaStatsLabel.Render(target)
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}
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if err := g.helpOverlay.Render(target); err != nil {
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if err := g.HelpOverlay.Render(target); err != nil {
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return err
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}
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@ -5,6 +5,7 @@ import (
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"image/color"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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@ -157,7 +158,7 @@ func (h *Overlay) Load() {
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// Title
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text := "Diablo II Help"
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text := d2tbl.TranslateString("Strhelp1") // "Diablo II Help"
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newLabel := h.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
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newLabel.SetText(text)
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ww, _ := newLabel.GetSize()
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@ -172,80 +173,80 @@ func (h *Overlay) Load() {
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h.closeButton.OnActivated(func() { h.close() })
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newLabel = h.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
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newLabel.SetText("Close")
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newLabel.SetText(d2tbl.TranslateString("strClose")) // "Close"
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newLabel.SetPosition(680, 60)
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h.text = append(h.text, newLabel)
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// Bullets
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yOffset := 60
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yOffset := 59
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h.createBullet(callout{
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LabelText: "Hold Down <Ctrl> to Run",
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LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp2"), "Ctrl"), // TODO "Ctrl" should be hotkey // "Hold Down <%s> to Run"
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LabelX: 100,
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LabelY: yOffset,
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LabelY: yOffset - 10,
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DotX: 100 - 12,
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DotY: yOffset,
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})
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yOffset += 12
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yOffset += 20
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h.createBullet(callout{
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LabelText: "Hold down <Alt> to highlight items on the ground",
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LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp3"), "Alt"), // TODO "Alt" should be hotkey // "Hold down <%s> to highlight items on the ground"
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LabelX: 100,
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LabelY: yOffset,
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LabelY: yOffset - 10,
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DotX: 100 - 12,
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DotY: yOffset,
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})
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yOffset += 12
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yOffset += 20
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h.createBullet(callout{
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LabelText: "Hold down <Shift> to attack while standing still",
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LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp4"), "Shift"), // TODO "Shift" should be hotkey // "Hold down <%s> to attack while standing still"
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LabelX: 100,
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LabelY: yOffset,
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LabelY: yOffset - 10,
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DotX: 100 - 12,
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DotY: yOffset,
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})
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yOffset += 12
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yOffset += 20
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h.createBullet(callout{
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LabelText: "Hit <Tab> to toggle the automap on and off",
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LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp5"), "Tab"), // TODO "Tab" should be hotkey // "Hit <%s> to toggle the automap on and off"
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LabelX: 100,
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LabelY: yOffset,
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LabelY: yOffset - 10,
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DotX: 100 - 12,
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DotY: yOffset,
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})
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yOffset += 12
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yOffset += 20
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h.createBullet(callout{
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LabelText: "Hit <Esc> to bring up the Game Menu",
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LabelText: d2tbl.TranslateString("StrHelp6"), // "Hit <Esc> to bring up the Game Menu"
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LabelX: 100,
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LabelY: yOffset,
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LabelY: yOffset - 10,
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DotX: 100 - 12,
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DotY: yOffset,
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})
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yOffset += 12
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yOffset += 20
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h.createBullet(callout{
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LabelText: "Hit <Enter> to go into chat mode",
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LabelText: d2tbl.TranslateString("StrHelp7"), // "Hit <Enter> to go into chat mode"
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LabelX: 100,
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LabelY: yOffset,
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LabelY: yOffset - 10,
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DotX: 100 - 12,
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DotY: yOffset,
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})
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yOffset += 12
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yOffset += 20
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h.createBullet(callout{
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LabelText: "Use F1-F8 to set your Left or Right Mouse Button Skills",
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LabelText: d2tbl.TranslateString("StrHelp8"), // "Hit F1-F8 to set your Left or Right Mouse Buttton Skills."
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LabelX: 100,
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LabelY: yOffset,
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LabelY: yOffset - 10,
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DotX: 100 - 12,
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DotY: yOffset,
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})
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yOffset += 12
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yOffset += 20
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h.createBullet(callout{
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LabelText: "Hit <H> to toggle this screen open and closed",
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LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp8a"), "H"), // TODO "H" should be hotkey
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LabelX: 100,
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LabelY: yOffset,
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LabelY: yOffset - 10,
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DotX: 100 - 12,
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DotY: yOffset,
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})
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@ -253,87 +254,142 @@ func (h *Overlay) Load() {
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// Callouts
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h.createCallout(callout{
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LabelText: "New Stats",
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LabelX: 220,
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LabelY: 350,
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DotX: 215,
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DotY: 575,
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LabelText: d2tbl.TranslateString("strlvlup"), // "New Stats"
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LabelX: 222,
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LabelY: 355,
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DotX: 217,
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DotY: 574,
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})
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h.createCallout(callout{
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LabelText: "New Skill",
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LabelX: 575,
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LabelY: 350,
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DotX: 570,
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DotY: 575,
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LabelText: d2tbl.TranslateString("strnewskl"), // "New Skill"
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LabelX: 578,
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LabelY: 355,
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DotX: 573,
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DotY: 574,
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})
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h.createCallout(callout{
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LabelText: "Left Mouse-\nButton Skill\n(Click to Change)",
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// Some of the help fonts require mulktiple lines.
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp10"), // "Left Mouse-"
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LabelX: 135,
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LabelY: 380,
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LabelY: 382,
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})
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp11"), // "Button Skill"
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LabelX: 135,
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LabelY: 397,
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})
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h.createCallout(callout{
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LabelText: d2tbl.TranslateString("StrHelp12"), // "(Click to Change)"
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LabelX: 135,
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LabelY: 412,
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DotX: 130,
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DotY: 565,
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})
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h.createCallout(callout{
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LabelText: "Mini-Panel\n(Opens Character,\ninventory, and\nother screens)",
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LabelX: 450,
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LabelY: 365,
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DotX: 445,
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DotY: 540,
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})
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h.createCallout(callout{
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LabelText: "Right Mouse-\nButton Skill\n(Click to Change)",
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp13"), // "Right Mouse"
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LabelX: 675,
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LabelY: 375,
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LabelY: 381,
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})
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp11"), // "Button Skill"
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LabelX: 675,
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LabelY: 396,
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})
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h.createCallout(callout{
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LabelText: d2tbl.TranslateString("StrHelp12"), // "(Click to Change)"
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LabelX: 675,
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LabelY: 411,
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DotX: 670,
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DotY: 560,
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DotY: 562,
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})
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp17"), // "Mini-Panel"
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LabelX: 450,
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LabelY: 371,
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})
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp18"), // "(Opens Character,"
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LabelX: 450,
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LabelY: 386,
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})
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp19"), // "inventory, and"
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LabelX: 450,
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LabelY: 401,
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})
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h.createCallout(callout{
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LabelText: "Life Orb",
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LabelText: d2tbl.TranslateString("StrHelp20"), // "other screens)"
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LabelX: 450,
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LabelY: 417,
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DotX: 445,
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DotY: 539,
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})
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h.createCallout(callout{
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LabelText: d2tbl.TranslateString("StrHelp9"), // "Life Orb"
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LabelX: 65,
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LabelY: 460,
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LabelY: 451,
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DotX: 60,
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DotY: 535,
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DotY: 538,
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})
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h.createCallout(callout{
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LabelText: "Stamina Bar",
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LabelText: d2tbl.TranslateString("StrHelp15"), // "Stamina Bar"
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LabelX: 315,
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LabelY: 460,
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LabelY: 450,
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DotX: 310,
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DotY: 585,
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DotY: 583,
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})
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h.createCallout(callout{
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LabelText: "Mana Orb",
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LabelText: d2tbl.TranslateString("StrHelp22"), // "Mana Orb"
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LabelX: 745,
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LabelY: 460,
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LabelY: 451,
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DotX: 740,
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DotY: 535,
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DotY: 538,
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})
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h.createCallout(callout{
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LabelText: "Run/Walk\nToggle",
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LabelX: 263,
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp14"), // "Run/Walk"
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LabelX: 264,
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LabelY: 480,
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DotX: 258,
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DotY: 585,
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})
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h.createCallout(callout{
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LabelText: "Experience\nBar",
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LabelText: d2tbl.TranslateString("StrHelp14a"), // "Toggle"
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LabelX: 264,
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LabelY: 495,
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DotX: 259,
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DotY: 583,
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})
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h.createLabel(callout{
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LabelText: d2tbl.TranslateString("StrHelp16"), // "Experience"
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LabelX: 370,
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LabelY: 480,
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LabelY: 476,
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})
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h.createCallout(callout{
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LabelText: d2tbl.TranslateString("StrHelp16a"), // "Bar"
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LabelX: 370,
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LabelY: 493,
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DotX: 365,
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DotY: 565,
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})
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h.createCallout(callout{
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LabelText: "Belt",
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LabelText: d2tbl.TranslateString("StrHelp21"), // "Belt"
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LabelX: 535,
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LabelY: 490,
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DotX: 530,
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@ -359,7 +415,7 @@ type callout struct {
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}
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func (h *Overlay) createBullet(c callout) {
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newLabel := h.uiManager.NewLabel(d2resource.FontFormal11, d2resource.PaletteSky)
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newLabel := h.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteSky)
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newLabel.SetText(c.LabelText)
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//ww, hh = newLabel.GetSize()
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newLabel.SetPosition(c.LabelX, c.LabelY)
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@ -378,8 +434,17 @@ func (h *Overlay) createBullet(c callout) {
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h.frames = append(h.frames, newDot)
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}
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func (h *Overlay) createLabel(c callout) {
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newLabel := h.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteSky)
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newLabel.SetText(c.LabelText)
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//ww, hh = newLabel.GetSize()
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newLabel.SetPosition(c.LabelX, c.LabelY)
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h.text = append(h.text, newLabel)
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newLabel.Alignment = d2gui.HorizontalAlignCenter
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}
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func (h *Overlay) createCallout(c callout) {
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newLabel := h.uiManager.NewLabel(d2resource.FontFormal11, d2resource.PaletteSky)
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newLabel := h.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteSky)
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newLabel.Color[0] = color.White
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newLabel.SetText(c.LabelText)
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newLabel.SetPosition(c.LabelX, c.LabelY)
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