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https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
Tooltip refactor (#872)
* d2ui: Add tooltip class we reimplemented tooltips in several places (inventory/skill_select_panel). Let's make it its own ui element. * d2player: Refactor skill_select_panel to use the tooltip class * d2player: Refactor inventory to use the tooltip class * Make linter happy * Make golangci-lint 1.27.0 happy as well * tooltip: Remove const and rather disable linter
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parent
4a62101b96
commit
79c147866e
188
d2core/d2ui/tooltip.go
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188
d2core/d2ui/tooltip.go
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@ -0,0 +1,188 @@
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package d2ui
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import (
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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)
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const (
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blackAlpha70 = 0x000000C8
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screenWidth = 800
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screenHeight = 600
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)
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// Tooltip contains a label containing text with a transparent, black background
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type Tooltip struct {
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manager *UIManager
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lines []string
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label *Label
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backgroundColor int
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x, y int
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originX tooltipXOrigin
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originY tooltipYOrigin
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}
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type tooltipXOrigin = int
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type tooltipYOrigin = int
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const (
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// TooltipYTop sets the Y origin of the tooltip to the top
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TooltipYTop tooltipYOrigin = iota
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// TooltipYCenter sets the Y origin of the tooltip to the center
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TooltipYCenter
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// TooltipYBottom sets the Y origin of the tooltip to the bottom
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TooltipYBottom
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)
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const (
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// TooltipXLeft sets the X origin of the tooltip to the left
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TooltipXLeft tooltipXOrigin = iota
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// TooltipXCenter sets the X origin of the tooltip to the center
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TooltipXCenter
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// TooltipXRight sets the X origin of the tooltip to the right
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TooltipXRight
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)
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// NewTooltip creates a tooltip instance. Note here, that we need to define the
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// orign point of the tooltip rect using tooltipXOrigin and tooltinYOrigin
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func (ui *UIManager) NewTooltip(font,
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palette string,
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originX tooltipXOrigin,
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originY tooltipYOrigin) *Tooltip {
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label := ui.NewLabel(font, palette)
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label.Alignment = d2gui.HorizontalAlignCenter
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res := &Tooltip{
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backgroundColor: blackAlpha70,
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label: label,
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x: 0,
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y: 0,
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originX: originX,
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originY: originY,
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}
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res.manager = ui
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return res
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}
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// SetPosition sets the position of the origin point of the tooltip
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func (t *Tooltip) SetPosition(x, y int) {
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t.x = x
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t.y = y
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}
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// SetTextLines sets the tooltip text in the form of an array of strings
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func (t *Tooltip) SetTextLines(lines []string) {
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t.lines = lines
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}
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// SetText sets the tooltip text and splits \n into lines
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func (t *Tooltip) SetText(text string) {
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t.lines = strings.Split(text, "\n")
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}
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func (t *Tooltip) adjustCoordinatesToScreen(maxW, maxH, halfW, halfH int) (rx, ry int) {
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var xOffset, yOffset int
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switch t.originX {
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case TooltipXLeft:
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xOffset = maxW
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case TooltipXCenter:
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xOffset = halfW
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case TooltipXRight:
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xOffset = 0
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}
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renderX := t.x
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if (t.x + xOffset) > screenWidth {
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renderX = screenWidth - xOffset
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}
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switch t.originY {
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case TooltipYTop:
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yOffset = 0
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case TooltipYCenter:
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yOffset = halfH
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case TooltipYBottom:
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yOffset = maxH
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}
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renderY := t.y
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if (t.y + yOffset) > screenHeight {
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renderY = screenHeight - yOffset
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}
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return renderX, renderY
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}
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func (t *Tooltip) getTextSize() (sx, sy int) {
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maxW, maxH := 0, 0
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for i := range t.lines {
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w, h := t.label.GetTextMetrics(t.lines[i])
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if maxW < w {
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maxW = w
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}
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maxH += h
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}
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return maxW, maxH
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}
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// Render draws the tooltip
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func (t *Tooltip) Render(target d2interface.Surface) {
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maxW, maxH := t.getTextSize()
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// nolint:gomnd // no magic numbers, their meaning is obvious
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halfW, halfH := maxW/2, maxH/2
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renderX, renderY := t.adjustCoordinatesToScreen(maxW, maxH, halfW, halfH)
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target.PushTranslation(renderX, renderY)
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defer target.Pop()
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// adjust starting point of the background rect based on the origin point
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// as we always draw a rect from top left
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switch t.originX {
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case TooltipXLeft:
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target.PushTranslation(0, 0)
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case TooltipXCenter:
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target.PushTranslation(-halfW, 0)
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case TooltipXRight:
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target.PushTranslation(-maxW, 0)
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}
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defer target.Pop()
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switch t.originY {
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case TooltipYTop:
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target.PushTranslation(0, 0)
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case TooltipYCenter:
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target.PushTranslation(0, -halfH)
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case TooltipXRight:
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target.PushTranslation(0, -maxH)
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}
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defer target.Pop()
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// tooltip background
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target.DrawRect(maxW, maxH, d2util.Color(blackAlpha70))
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// text
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target.PushTranslation(halfW, 0) // text is centered, our box is not
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defer target.Pop()
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for i := range t.lines {
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t.label.SetText(t.lines[i])
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_, h := t.label.GetTextMetrics(t.lines[i])
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t.label.Render(target)
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target.PushTranslation(0, h)
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}
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target.PopN(len(t.lines))
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}
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@ -3,14 +3,12 @@ package d2player
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import (
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"fmt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2item/diablo2item"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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@ -22,10 +20,6 @@ const (
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frameInventoryBottomRight = 7
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)
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const (
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blackAlpha70 = 0x000000C8
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)
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const (
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invCloseButtonX, invCloseButtonY = 419, 449
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)
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@ -38,7 +32,7 @@ type Inventory struct {
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frame *d2ui.UIFrame
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panel *d2ui.Sprite
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grid *ItemGrid
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hoverLabel *d2ui.Label
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itemTooltip *d2ui.Tooltip
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closeButton *d2ui.Button
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hoverX int
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hoverY int
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@ -54,19 +48,18 @@ type Inventory struct {
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// NewInventory creates an inventory instance and returns a pointer to it
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func NewInventory(asset *d2asset.AssetManager, ui *d2ui.UIManager,
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record *d2records.InventoryRecord) *Inventory {
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hoverLabel := ui.NewLabel(d2resource.FontFormal11, d2resource.PaletteStatic)
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hoverLabel.Alignment = d2gui.HorizontalAlignCenter
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itemTooltip := ui.NewTooltip(d2resource.FontFormal11, d2resource.PaletteStatic, d2ui.TooltipXCenter, d2ui.TooltipYBottom)
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/797
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itemFactory, _ := diablo2item.NewItemFactory(asset)
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return &Inventory{
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asset: asset,
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uiManager: ui,
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item: itemFactory,
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grid: NewItemGrid(asset, ui, record),
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originX: record.Panel.Left,
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hoverLabel: hoverLabel,
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asset: asset,
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uiManager: ui,
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item: itemFactory,
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grid: NewItemGrid(asset, ui, record),
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originX: record.Panel.Left,
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itemTooltip: itemTooltip,
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// originY: record.Panel.Top,
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originY: 0, // expansion data has these all offset by +60 ...
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}
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@ -250,48 +243,8 @@ func (g *Inventory) renderItemHover(target d2interface.Surface) {
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func (g *Inventory) renderItemDescription(target d2interface.Surface, i InventoryItem) {
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lines := i.GetItemDescription()
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maxW, maxH := 0, 0
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_, iy := g.grid.SlotToScreen(i.InventoryGridSlot())
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for idx := range lines {
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w, h := g.hoverLabel.GetTextMetrics(lines[idx])
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if maxW < w {
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maxW = w
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}
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maxH += h
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}
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halfW, halfH := maxW>>1, maxH>>1
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centerX, centerY := g.hoverX, iy-halfH
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if (centerX + halfW) > screenWidth {
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centerX = screenWidth - halfW
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}
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if (centerY + halfH) > screenHeight {
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centerY = screenHeight - halfH
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}
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target.PushTranslation(centerX, centerY)
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defer target.Pop()
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target.PushTranslation(-halfW, -halfH)
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defer target.Pop()
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target.DrawRect(maxW, maxH, d2util.Color(blackAlpha70))
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target.PushTranslation(halfW, 0)
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defer target.Pop()
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for idx := range lines {
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g.hoverLabel.SetText(lines[idx])
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_, h := g.hoverLabel.GetTextMetrics(lines[idx])
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g.hoverLabel.Render(target)
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target.PushTranslation(0, h)
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}
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target.PopN(len(lines))
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g.itemTooltip.SetTextLines(lines)
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_, y := g.grid.SlotToScreen(i.InventoryGridSlot())
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g.itemTooltip.SetPosition(g.hoverX, y)
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g.itemTooltip.Render(target)
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}
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@ -5,15 +5,12 @@ import (
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"log"
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"sort"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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@ -28,9 +25,6 @@ const (
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leftPanelStartX = 90
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skillPanelOffsetY = 465
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skillListsLength = 5 // 0 to 4. 0 - General Skills, 1 to 3 - Class-specific skills(based on the 3 different skill trees), 4 - Other skills
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tooltipPadLeft = 3
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tooltipPadRight = 3
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tooltipPadBottom = 5
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)
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// SkillPanel represents a skill select menu popup that is displayed when the player left clicks on his active left/right skill.
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@ -42,8 +36,7 @@ type SkillPanel struct {
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renderer d2interface.Renderer
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ui *d2ui.UIManager
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hoveredSkill *d2hero.HeroSkill
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hoverTooltipRect *d2geom.Rectangle
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hoverTooltipText *d2ui.Label
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hoverTooltip *d2ui.Tooltip
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isOpen bool
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regenerateImageCache bool
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isLeftPanel bool
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@ -58,19 +51,18 @@ func NewHeroSkillsPanel(asset *d2asset.AssetManager, ui *d2ui.UIManager, hero *d
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activeSkill = hero.RightSkill
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}
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hoverTooltipText := ui.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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hoverTooltipText.Alignment = d2gui.HorizontalAlignCenter
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hoverTooltip := ui.NewTooltip(d2resource.Font16, d2resource.PaletteStatic, d2ui.TooltipXLeft, d2ui.TooltipYTop)
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return &SkillPanel{
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asset: asset,
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activeSkill: activeSkill,
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ui: ui,
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isOpen: false,
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ListRows: make([]*SkillListRow, skillListsLength),
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renderer: ui.Renderer(),
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isLeftPanel: isLeftPanel,
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hero: hero,
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hoverTooltipText: hoverTooltipText,
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asset: asset,
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activeSkill: activeSkill,
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ui: ui,
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isOpen: false,
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ListRows: make([]*SkillListRow, skillListsLength),
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renderer: ui.Renderer(),
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isLeftPanel: isLeftPanel,
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hero: hero,
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hoverTooltip: hoverTooltip,
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}
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}
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@ -143,18 +135,7 @@ func (s *SkillPanel) Render(target d2interface.Surface) error {
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}
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if s.hoveredSkill != nil {
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target.PushTranslation(s.hoverTooltipRect.Left, s.hoverTooltipRect.Top)
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black70 := d2util.Color(blackAlpha70)
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target.DrawRect(s.hoverTooltipRect.Width, s.hoverTooltipRect.Height, black70)
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// the text should be centered horizontally in the tooltip rect
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centerX := s.hoverTooltipRect.Width >> 1
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target.PushTranslation(centerX, 0)
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s.hoverTooltipText.Render(target)
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target.Pop()
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target.Pop()
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s.hoverTooltip.Render(target)
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}
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return nil
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@ -353,26 +334,13 @@ func (s *SkillPanel) HandleMouseMove(x, y int) bool {
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if previousHovered != s.hoveredSkill && s.hoveredSkill != nil {
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skillDescription := d2tbl.TranslateString(s.hoveredSkill.ShortKey)
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s.hoverTooltipText.SetText(fmt.Sprintf("%s\n%s", s.hoveredSkill.Skill, skillDescription))
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s.hoverTooltip.SetText(fmt.Sprintf("%s\n%s", s.hoveredSkill.Skill, skillDescription))
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listRow := s.GetListRowByPos(x, y)
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textWidth, textHeight := s.hoverTooltipText.GetSize()
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tooltipX := (s.getSkillIdxAtPos(x, y) * skillIconWidth) + s.getRowStartX(listRow)
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tooltipWidth := textWidth + tooltipPadLeft + tooltipPadRight
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if tooltipX+tooltipWidth >= screenWidth {
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tooltipX = screenWidth - tooltipWidth
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}
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tooltipY := listRow.Rectangle.Top + listRow.Rectangle.Height
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tooltipHeight := textHeight + tooltipPadBottom
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s.hoverTooltipRect = &d2geom.Rectangle{
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Left: tooltipX,
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Top: tooltipY,
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Width: tooltipWidth,
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Height: tooltipHeight}
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s.hoverTooltip.SetPosition(tooltipX, tooltipY)
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}
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return true
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