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https://github.com/OpenDiablo2/OpenDiablo2
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d2core: fix part of fieldalignments
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@ -78,31 +78,31 @@ type MissileElementalDamage struct {
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// MissileRecord is a representation of a row from missiles.txt
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type MissileRecord struct {
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HitSubMissile [4]string
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ClientHitSubMissile [4]string
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SubMissile [3]string
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HitSubMissile [4]string
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ClientSubMissile [3]string
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SubMissile [3]string
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ProgSound string
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ExplosionMissile string
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HitSound string
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Name string
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ProgOverlay string
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ProgSound string
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TravelSound string
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SkillName string
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ServerCollisionCalc MissileCalc
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ServerMovementCalc MissileCalc
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ClientCollisionCalc MissileCalc
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ClientMovementCalc MissileCalc
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ServerDamageCalc MissileCalc
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ServerCollisionCalc MissileCalc
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ElementalDamage MissileElementalDamage
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ClientCollisionCalc MissileCalc
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Animation MissileAnimation
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Damage MissileDamage
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ElementalDamage MissileElementalDamage
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Collision MissileCollision
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Light MissileLight
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Id int
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ServerMovementFunc int
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ClientMovementFunc int
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ClientCollisionFunc int
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ServerMovementFunc int
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Id int
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ServerCollisionFunc int
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ServerDamageFunc int
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Velocity int
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@ -112,7 +112,7 @@ type MissileRecord struct {
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Range int
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LevelRangeBonus int
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XOffset int
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YOffset int
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DamageReductionRate int
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ZOffset int
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Size int
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DestroyedByTPFrame int
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@ -127,7 +127,7 @@ type MissileRecord struct {
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HitClass int
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NumDirections int
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LocalBlood int
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DamageReductionRate int
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YOffset int
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DestroyedByTP bool
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CanDestroy bool
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UseAttackRating bool
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@ -37,9 +37,9 @@ func NewRecordManager(l d2util.LogLevel) (*RecordManager, error) {
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type RecordManager struct {
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Item struct {
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Cube struct {
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Recipes CubeRecipes
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Modifiers CubeModifiers
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Types CubeTypes
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Recipes CubeRecipes
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}
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Magic struct {
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Prefix MagicPrefix
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@ -77,28 +77,28 @@ type RecordManager struct {
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AutoMagic
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}
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Monster struct {
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AI MonsterAI
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Equipment MonsterEquipment
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Levels MonsterLevels
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Modes MonModes
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Name struct {
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Prefix UniqueMonsterAffixes
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Suffix UniqueMonsterAffixes
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}
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Placements MonsterPlacements
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Presets MonPresets
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Props MonsterProperties
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Sequences MonsterSequences
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Sounds MonsterSounds
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Stats MonStats
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Stats2 MonStats2
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Types MonsterTypes
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Unique struct {
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Unique struct {
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Appellations UniqueAppellations
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Mods MonsterUniqueModifiers
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Constants MonsterUniqueModifierConstants
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Super SuperUniques
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}
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Name struct {
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Prefix UniqueMonsterAffixes
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Suffix UniqueMonsterAffixes
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}
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Props MonsterProperties
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Modes MonModes
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Levels MonsterLevels
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Types MonsterTypes
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Presets MonPresets
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Equipment MonsterEquipment
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Sequences MonsterSequences
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Sounds MonsterSounds
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Stats MonStats
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Stats2 MonStats2
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AI MonsterAI
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Placements MonsterPlacements
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}
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Level struct {
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AutoMaps
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