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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-07-26 11:24:38 -04:00

d2core: fix part of fieldalignments

This commit is contained in:
gucio321 2021-06-13 17:25:03 +02:00
parent a663c1efc6
commit 798131326f
2 changed files with 28 additions and 28 deletions

View File

@ -78,31 +78,31 @@ type MissileElementalDamage struct {
// MissileRecord is a representation of a row from missiles.txt // MissileRecord is a representation of a row from missiles.txt
type MissileRecord struct { type MissileRecord struct {
HitSubMissile [4]string
ClientHitSubMissile [4]string ClientHitSubMissile [4]string
SubMissile [3]string HitSubMissile [4]string
ClientSubMissile [3]string ClientSubMissile [3]string
SubMissile [3]string
ProgSound string
ExplosionMissile string ExplosionMissile string
HitSound string HitSound string
Name string Name string
ProgOverlay string ProgOverlay string
ProgSound string
TravelSound string TravelSound string
SkillName string SkillName string
ServerCollisionCalc MissileCalc
ServerMovementCalc MissileCalc ServerMovementCalc MissileCalc
ClientCollisionCalc MissileCalc
ClientMovementCalc MissileCalc ClientMovementCalc MissileCalc
ServerDamageCalc MissileCalc ServerDamageCalc MissileCalc
ServerCollisionCalc MissileCalc ClientCollisionCalc MissileCalc
ElementalDamage MissileElementalDamage
Animation MissileAnimation Animation MissileAnimation
Damage MissileDamage Damage MissileDamage
ElementalDamage MissileElementalDamage
Collision MissileCollision Collision MissileCollision
Light MissileLight Light MissileLight
Id int ServerMovementFunc int
ClientMovementFunc int ClientMovementFunc int
ClientCollisionFunc int ClientCollisionFunc int
ServerMovementFunc int Id int
ServerCollisionFunc int ServerCollisionFunc int
ServerDamageFunc int ServerDamageFunc int
Velocity int Velocity int
@ -112,7 +112,7 @@ type MissileRecord struct {
Range int Range int
LevelRangeBonus int LevelRangeBonus int
XOffset int XOffset int
YOffset int DamageReductionRate int
ZOffset int ZOffset int
Size int Size int
DestroyedByTPFrame int DestroyedByTPFrame int
@ -127,7 +127,7 @@ type MissileRecord struct {
HitClass int HitClass int
NumDirections int NumDirections int
LocalBlood int LocalBlood int
DamageReductionRate int YOffset int
DestroyedByTP bool DestroyedByTP bool
CanDestroy bool CanDestroy bool
UseAttackRating bool UseAttackRating bool

View File

@ -37,9 +37,9 @@ func NewRecordManager(l d2util.LogLevel) (*RecordManager, error) {
type RecordManager struct { type RecordManager struct {
Item struct { Item struct {
Cube struct { Cube struct {
Recipes CubeRecipes
Modifiers CubeModifiers Modifiers CubeModifiers
Types CubeTypes Types CubeTypes
Recipes CubeRecipes
} }
Magic struct { Magic struct {
Prefix MagicPrefix Prefix MagicPrefix
@ -77,28 +77,28 @@ type RecordManager struct {
AutoMagic AutoMagic
} }
Monster struct { Monster struct {
AI MonsterAI Unique struct {
Equipment MonsterEquipment
Levels MonsterLevels
Modes MonModes
Name struct {
Prefix UniqueMonsterAffixes
Suffix UniqueMonsterAffixes
}
Placements MonsterPlacements
Presets MonPresets
Props MonsterProperties
Sequences MonsterSequences
Sounds MonsterSounds
Stats MonStats
Stats2 MonStats2
Types MonsterTypes
Unique struct {
Appellations UniqueAppellations Appellations UniqueAppellations
Mods MonsterUniqueModifiers Mods MonsterUniqueModifiers
Constants MonsterUniqueModifierConstants Constants MonsterUniqueModifierConstants
Super SuperUniques Super SuperUniques
} }
Name struct {
Prefix UniqueMonsterAffixes
Suffix UniqueMonsterAffixes
}
Props MonsterProperties
Modes MonModes
Levels MonsterLevels
Types MonsterTypes
Presets MonPresets
Equipment MonsterEquipment
Sequences MonsterSequences
Sounds MonsterSounds
Stats MonStats
Stats2 MonStats2
AI MonsterAI
Placements MonsterPlacements
} }
Level struct { Level struct {
AutoMaps AutoMaps