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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-05-18 12:58:19 -04:00

Fixed signed/unsigned ds/dt issue. Cleaned up load logic

This commit is contained in:
Tim Sarbin 2018-11-24 11:45:10 -05:00
parent ecc6eb2138
commit 78ee66bdfb
2 changed files with 107 additions and 88 deletions

View File

@ -43,27 +43,27 @@ namespace OpenDiablo2.Common.Models
public sealed class MPQDS1Object public sealed class MPQDS1Object
{ {
public UInt32 Type { get; internal set; } public Int32 Type { get; internal set; }
public UInt32 Id { get; internal set; } public Int32 Id { get; internal set; }
public UInt32 X { get; internal set; } public Int32 X { get; internal set; }
public UInt32 Y { get; internal set; } public Int32 Y { get; internal set; }
public UInt32 DS1Flags { get; internal set; } public Int32 DS1Flags { get; internal set; }
} }
public sealed class MPQDS1 public sealed class MPQDS1
{ {
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public UInt32 Version { get; internal set; } public Int32 Version { get; internal set; }
public UInt32 Width { get; internal set; } public Int32 Width { get; internal set; }
public UInt32 Height { get; internal set; } public Int32 Height { get; internal set; }
public UInt32 Act { get; internal set; } // ??? public Int32 Act { get; internal set; } // ???
public UInt32 TagType { get; internal set; } // ??? public Int32 TagType { get; internal set; } // ???
public UInt32 FileCount { get; internal set; } public Int32 FileCount { get; internal set; }
public UInt32 NumberOfWalls { get; internal set; } public Int32 NumberOfWalls { get; internal set; }
public UInt32 NumberOfFloors { get; internal set; } public Int32 NumberOfFloors { get; internal set; }
public UInt32 NumberOfObjects { get; internal set; } public Int32 NumberOfObjects { get; internal set; }
public UInt32 NumberOfNPCs { get; internal set; } public Int32 NumberOfNPCs { get; internal set; }
public MPQDT1[] DT1s = new MPQDT1[32]; public MPQDT1[] DT1s = new MPQDT1[32];
@ -78,12 +78,12 @@ namespace OpenDiablo2.Common.Models
{ {
log.Debug($"Loading {fileName} (Act {act}) Def {definition}"); log.Debug($"Loading {fileName} (Act {act}) Def {definition}");
var br = new BinaryReader(stream); var br = new BinaryReader(stream);
Version = br.ReadUInt32(); Version = br.ReadInt32();
Width = br.ReadUInt32() + 1; Width = br.ReadInt32() + 1;
Height = br.ReadUInt32() + 1; Height = br.ReadInt32() + 1;
Act = br.ReadUInt32(); Act = br.ReadInt32();
TagType = br.ReadUInt32(); TagType = br.ReadInt32();
FileCount = br.ReadUInt32(); FileCount = br.ReadInt32();
@ -105,8 +105,8 @@ namespace OpenDiablo2.Common.Models
FileNames.Add(fn); FileNames.Add(fn);
} }
NumberOfWalls = br.ReadUInt32(); NumberOfWalls = br.ReadInt32();
NumberOfFloors = br.ReadUInt32(); NumberOfFloors = br.ReadInt32();
for (int i = 0; i < NumberOfWalls; i++) for (int i = 0; i < NumberOfWalls; i++)
{ {
@ -186,22 +186,22 @@ namespace OpenDiablo2.Common.Models
// TODO: Tag layer goes here (tag = 1) // TODO: Tag layer goes here (tag = 1)
NumberOfObjects = br.ReadUInt32(); NumberOfObjects = br.ReadInt32();
for (int i = 0; i < NumberOfObjects; i++) for (int i = 0; i < NumberOfObjects; i++)
{ {
Objects.Add(new MPQDS1Object Objects.Add(new MPQDS1Object
{ {
Type = br.ReadUInt32(), Type = br.ReadInt32(),
Id = br.ReadUInt32(), Id = br.ReadInt32(),
X = br.ReadUInt32(), X = br.ReadInt32(),
Y = br.ReadUInt32(), Y = br.ReadInt32(),
DS1Flags = br.ReadUInt32() DS1Flags = br.ReadInt32()
}); });
} }
// TODO: Option groups go here (tag = 1) // TODO: Option groups go here (tag = 1)
NumberOfNPCs = br.ReadUInt32(); NumberOfNPCs = br.ReadInt32();
// TODO: WalkPaths // TODO: WalkPaths

View File

@ -9,100 +9,119 @@ namespace OpenDiablo2.Common.Models
{ {
public sealed class MPQDT1Block public sealed class MPQDT1Block
{ {
public UInt16 PositionX { get; internal set; } public Int16 PositionX { get; internal set; }
public UInt16 PositionY { get; internal set; } public Int16 PositionY { get; internal set; }
public byte GridX { get; internal set; } public byte GridX { get; internal set; }
public byte GridY { get; internal set; } public byte GridY { get; internal set; }
public UInt16 Format { get; internal set; } public Int16 Format { get; internal set; }
public UInt32 Length { get; internal set; } public Int32 Length { get; internal set; }
public UInt32 FileOffset { get; internal set; } public Int32 FileOffset { get; internal set; }
public Int16[] PixelData { get; internal set; } public Int16[] PixelData { get; internal set; }
} }
public sealed class MPQDT1Tile public sealed class MPQDT1Tile
{ {
public UInt32 Direction { get; internal set; } public Int32 Direction { get; internal set; }
public UInt16 RoofHeight { get; internal set; } public Int16 RoofHeight { get; internal set; }
public byte SoundIndex { get; internal set; } public byte SoundIndex { get; internal set; }
public bool Animated { get; internal set; } public bool Animated { get; internal set; }
public int Height { get; internal set; } public int Height { get; internal set; }
public int Width { get; internal set; } public int Width { get; internal set; }
public UInt32 Orientation { get; internal set; } public Int32 Orientation { get; internal set; }
public UInt32 MainIndex { get; internal set; } public Int32 MainIndex { get; internal set; }
public UInt32 SubIndex { get; internal set; } public Int32 SubIndex { get; internal set; }
public UInt32 RarityOrFrameIndex { get; internal set; }// Frame index if animated floor tile public Int32 RarityOrFrameIndex { get; internal set; }// Frame index if animated floor tile
public byte[] SubTileFlags { get; internal set; } = new byte[25]; public byte[] SubTileFlags { get; internal set; } = new byte[25];
public UInt32 BlockHeadersPointer { get; internal set; } // Pointer to block headers for this tile public Int32 BlockHeadersPointer { get; internal set; } // Pointer to block headers for this tile
public UInt32 BlockDataLength { get; internal set; } // Block headers + block data of this tile public Int32 BlockDataLength { get; internal set; } // Block headers + block data of this tile
public UInt32 NumberOfBlocks { get; internal set; } public Int32 NumberOfBlocks { get; internal set; }
public MPQDT1Block[] Blocks { get; internal set; } public MPQDT1Block[] Blocks { get; internal set; }
} }
public sealed class MPQDT1 public sealed class MPQDT1
{ {
public UInt32 NumberOfTiles { get; private set; } public Int32 NumberOfTiles { get; private set; }
public MPQDT1Tile[] Tiles { get; private set; } public MPQDT1Tile[] Tiles { get; private set; }
private Int32 tileHeaderOffset;
public MPQDT1(Stream stream) public MPQDT1(Stream stream)
{ {
var br = new BinaryReader(stream); var br = new BinaryReader(stream);
stream.Seek(268, SeekOrigin.Begin); // Skip useless header info stream.Seek(268, SeekOrigin.Begin); // Skip useless header info
NumberOfTiles = br.ReadUInt32(); NumberOfTiles = br.ReadInt32();
var tileHeaderOffset = br.ReadUInt32(); tileHeaderOffset = br.ReadInt32();
stream.Seek(tileHeaderOffset, SeekOrigin.Begin);
ReadTiles(br);
ReadBlockHeaders(br);
ReadBlockGraphics(br);
}
private void ReadTiles(BinaryReader br)
{
Tiles = new MPQDT1Tile[NumberOfTiles]; Tiles = new MPQDT1Tile[NumberOfTiles];
for (int tileIndex = 0; tileIndex < NumberOfTiles; tileIndex++) for (int tileIndex = 0; tileIndex < NumberOfTiles; tileIndex++)
{ {
stream.Seek(tileHeaderOffset + (96 * tileIndex), SeekOrigin.Begin);
Tiles[tileIndex] = new MPQDT1Tile(); Tiles[tileIndex] = new MPQDT1Tile();
var tile = Tiles[tileIndex]; var tile = Tiles[tileIndex];
tile.Direction = br.ReadUInt32(); tile.Direction = br.ReadInt32();
tile.RoofHeight = br.ReadUInt16(); tile.RoofHeight = br.ReadInt16();
tile.SoundIndex = br.ReadByte(); tile.SoundIndex = br.ReadByte();
tile.Animated = br.ReadByte() == 1; tile.Animated = br.ReadByte() == 1;
tile.Height = br.ReadInt32(); tile.Height = br.ReadInt32();
tile.Width = br.ReadInt32(); tile.Width = br.ReadInt32();
br.ReadBytes(4); br.ReadBytes(4);
tile.Orientation = br.ReadUInt32(); tile.Orientation = br.ReadInt32();
tile.MainIndex = br.ReadUInt32(); tile.MainIndex = br.ReadInt32();
tile.SubIndex = br.ReadUInt32(); tile.SubIndex = br.ReadInt32();
tile.RarityOrFrameIndex = br.ReadUInt32(); tile.RarityOrFrameIndex = br.ReadInt32();
br.ReadBytes(4); br.ReadBytes(4);
for (int i = 0; i < 25; i++) for (int i = 0; i < 25; i++)
tile.SubTileFlags[i] = br.ReadByte(); tile.SubTileFlags[i] = br.ReadByte();
br.ReadBytes(7); br.ReadBytes(7);
tile.BlockHeadersPointer = br.ReadUInt32(); tile.BlockHeadersPointer = br.ReadInt32();
tile.BlockDataLength = br.ReadUInt32(); tile.BlockDataLength = br.ReadInt32();
tile.NumberOfBlocks = br.ReadUInt32(); tile.NumberOfBlocks = br.ReadInt32();
br.ReadBytes(12); br.ReadBytes(12);
}
}
if (tile.BlockHeadersPointer == 0 || tile.Width == 0 || tile.Height == 0)
{
tile.Blocks = new MPQDT1Block[0];
continue;
}
private void ReadBlockHeaders(BinaryReader br)
{
for (int tileIndex = 0; tileIndex < NumberOfTiles; tileIndex++)
{
var tile = Tiles[tileIndex];
br.BaseStream.Seek(tile.BlockHeadersPointer, SeekOrigin.Begin);
tile.Blocks = new MPQDT1Block[tile.NumberOfBlocks]; tile.Blocks = new MPQDT1Block[tile.NumberOfBlocks];
for (int blockIndex = 0; blockIndex < tile.NumberOfBlocks; blockIndex++) for (int blockIndex = 0; blockIndex < tile.NumberOfBlocks; blockIndex++)
{ {
stream.Seek(tile.BlockHeadersPointer + (20 * blockIndex), SeekOrigin.Begin);
tile.Blocks[blockIndex] = new MPQDT1Block(); tile.Blocks[blockIndex] = new MPQDT1Block();
var block = tile.Blocks[blockIndex]; var block = tile.Blocks[blockIndex];
block.PositionX = br.ReadUInt16(); block.PositionX = br.ReadInt16();
block.PositionY = br.ReadUInt16(); block.PositionY = br.ReadInt16();
br.ReadBytes(2); br.ReadBytes(2);
block.GridX = br.ReadByte(); block.GridX = br.ReadByte();
block.GridX = br.ReadByte(); block.GridX = br.ReadByte();
block.Format = br.ReadUInt16(); block.Format = br.ReadInt16();
block.Length = br.ReadUInt32(); block.Length = br.ReadInt32();
br.ReadBytes(2); br.ReadBytes(2);
block.FileOffset = br.ReadUInt32(); block.FileOffset = br.ReadInt32();
}
stream.Seek(tile.BlockHeadersPointer + block.FileOffset, SeekOrigin.Begin); }
}
private void ReadBlockGraphics(BinaryReader br)
{
for (int tileIndex = 0; tileIndex < NumberOfTiles; tileIndex++)
{
for (int blockIndex = 0; blockIndex < Tiles[tileIndex].NumberOfBlocks; blockIndex++)
{
var block = Tiles[tileIndex].Blocks[blockIndex];
br.BaseStream.Seek(Tiles[tileIndex].BlockHeadersPointer + block.FileOffset, SeekOrigin.Begin);
if (block.Format == 1) if (block.Format == 1)
{ {
@ -132,10 +151,10 @@ namespace OpenDiablo2.Common.Models
} }
} }
else else
{ {
// RLE block // RLE block
/* TODO: BROKEN /*
var length = block.Length; var length = block.Length;
byte b1; byte b1;
byte b2; byte b2;
@ -143,28 +162,27 @@ namespace OpenDiablo2.Common.Models
int y = 0; int y = 0;
int width = (block.Format >> 8); int width = (block.Format >> 8);
int height = (block.Format & 0xFF); int height = (block.Format & 0xFF);
block.PixelData = new Int16[width * height]; block.PixelData = new Int16[256 * 256];
while (length > 0) while (length > 0)
{ {
b1 = br.ReadByte(); b1 = br.ReadByte();
b2 = br.ReadByte(); b2 = br.ReadByte();
length -= 2; length -= 2;
if (b1 != 0 || b2 != 0) if (b1 + b2 == 0)
{
x += b1;
length -= b2;
while (b2 > 0)
{
block.PixelData[x + (y * 32)] = br.ReadByte();
br.ReadByte();
x++;
b2--;
}
}
else
{ {
x = 0; x = 0;
y++; y++;
continue;
}
x += b1;
length -= b2;
while (b2 > 0)
{
block.PixelData[x + (y * 32)] = br.ReadByte();
br.ReadByte();
x++;
b2--;
} }
} }
*/ */
@ -172,5 +190,6 @@ namespace OpenDiablo2.Common.Models
} }
} }
} }
} }
} }