mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-02 22:57:04 -05:00
removed PushByte method from StreamWriter
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parent
0fec9473ed
commit
7781b2cd6b
@ -401,10 +401,10 @@ Loop:
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case 257:
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newvalue := bitstream.ReadBits(8)
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outputstream.PushByte(byte(newvalue))
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outputstream.PushBytes(byte(newvalue))
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tail = insertNode(tail, newvalue)
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default:
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outputstream.PushByte(byte(decoded))
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outputstream.PushBytes(byte(decoded))
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}
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}
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@ -21,15 +21,10 @@ func (v *StreamWriter) GetBytes() []byte {
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return v.data.Bytes()
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}
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// PushByte writes a byte to the stream
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func (v *StreamWriter) PushByte(val byte) {
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v.data.WriteByte(val)
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}
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// PushBytes writes a byte slince to the stream
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// PushBytes writes a bytes to the stream
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func (v *StreamWriter) PushBytes(b ...byte) {
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for _, i := range b {
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v.PushByte(i)
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v.data.WriteByte(i)
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}
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}
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@ -145,42 +145,42 @@ func Load(fileData []byte) (*COF, error) {
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func (c *COF) Marshal() []byte {
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sw := d2datautils.CreateStreamWriter()
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sw.PushByte(byte(c.NumberOfLayers))
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sw.PushByte(byte(c.FramesPerDirection))
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sw.PushByte(byte(c.NumberOfDirections))
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sw.PushBytes(byte(c.NumberOfLayers))
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sw.PushBytes(byte(c.FramesPerDirection))
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sw.PushBytes(byte(c.NumberOfDirections))
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sw.PushBytes(c.unknownHeaderBytes...)
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sw.PushByte(byte(c.Speed))
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sw.PushBytes(byte(c.Speed))
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sw.PushBytes(c.unknown1...)
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for i := range c.CofLayers {
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sw.PushByte(byte(c.CofLayers[i].Type.Int()))
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sw.PushByte(c.CofLayers[i].Shadow)
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sw.PushBytes(byte(c.CofLayers[i].Type.Int()))
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sw.PushBytes(c.CofLayers[i].Shadow)
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if c.CofLayers[i].Selectable {
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sw.PushByte(byte(1))
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sw.PushBytes(byte(1))
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} else {
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sw.PushByte(byte(0))
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sw.PushBytes(byte(0))
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}
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if c.CofLayers[i].Transparent {
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sw.PushByte(byte(1))
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sw.PushBytes(byte(1))
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} else {
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sw.PushByte(byte(0))
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sw.PushBytes(byte(0))
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}
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sw.PushByte(byte(c.CofLayers[i].DrawEffect))
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sw.PushBytes(byte(c.CofLayers[i].DrawEffect))
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sw.PushBytes(c.CofLayers[i].weaponClassByte...)
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}
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for _, i := range c.AnimationFrames {
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sw.PushByte(byte(i))
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sw.PushBytes(byte(i))
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}
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for direction := 0; direction < c.NumberOfDirections; direction++ {
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for frame := 0; frame < c.FramesPerDirection; frame++ {
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for i := 0; i < c.NumberOfLayers; i++ {
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sw.PushByte(byte(c.Priority[direction][frame][i]))
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sw.PushBytes(byte(c.Priority[direction][frame][i]))
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}
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}
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}
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