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fixed bug, when character created in multiplayer mode but game started in single
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@ -511,7 +511,7 @@ func (v *SelectHeroClass) onOkButtonClicked() {
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}
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playerState.Equipment = v.InventoryItemFactory.DefaultHeroItems[v.selectedHero]
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v.navigator.ToCreateGame(playerState.FilePath, d2clientconnectiontype.Local, v.connectionHost)
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v.navigator.ToCreateGame(playerState.FilePath, v.connectionType, v.connectionHost)
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}
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// Render renders the Select Hero Class screen
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