mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-02 17:27:23 -04:00
adding animdata loader (#718)
* adding animdata loader * utility methods, more tests, export record struct - added methods for fps and frame duration calculation to the AnimationDataRecord - exported AnimationDataRecord - split the various structs into their own files - added getter methods for retrieving records by name - added tests for the new utility methods
This commit is contained in:
parent
0218cad717
commit
65cce60eab
130
d2common/d2fileformats/d2animdata/animdata.go
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130
d2common/d2fileformats/d2animdata/animdata.go
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package d2animdata
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import (
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"errors"
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"fmt"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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)
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const (
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numBlocks = 256
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maxRecordsPerBlock = 67
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byteCountName = 8
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byteCountSpeedPadding = 2
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numEvents = 144
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speedDivisor = 256
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speedBaseFPS = 25
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milliseconds = 1000
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)
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// AnimationData is a representation of the binary data from `data/global/AnimData.d2`
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type AnimationData struct {
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hashTable
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blocks [numBlocks]*block
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entries map[string][]*AnimationDataRecord
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}
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// GetRecordNames returns a slice of all record name strings
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func (ad *AnimationData) GetRecordNames() []string {
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result := make([]string, 0)
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for name := range ad.entries {
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result = append(result, name)
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}
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return result
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}
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// GetRecord returns a single AnimationDataRecord with the given name string. If there is more
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// than one record with the given name string, the last record entry will be returned.
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func (ad *AnimationData) GetRecord(name string) *AnimationDataRecord {
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records := ad.GetRecords(name)
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numRecords := len(records)
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if numRecords < 1 {
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return nil
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}
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return records[numRecords-1]
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}
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// GetRecords returns all records that have the given name string. The AnimData.d2 files have
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// multiple records with the same name, but other values in the record are different.
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func (ad *AnimationData) GetRecords(name string) []*AnimationDataRecord {
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return ad.entries[name]
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}
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// Load loads the data into an AnimationData struct
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func Load(data []byte) (*AnimationData, error) {
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reader := d2common.CreateStreamReader(data)
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animdata := &AnimationData{}
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hashIdx := 0
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animdata.entries = make(map[string][]*AnimationDataRecord)
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for blockIdx := range animdata.blocks {
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recordCount := reader.GetUInt32()
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if recordCount > maxRecordsPerBlock {
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return nil, fmt.Errorf("more than %d records in block", maxRecordsPerBlock)
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}
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records := make([]*AnimationDataRecord, recordCount)
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for recordIdx := uint32(0); recordIdx < recordCount; recordIdx++ {
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nameBytes := reader.ReadBytes(byteCountName)
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if nameBytes[byteCountName-1] != byte(0) {
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return nil, errors.New("animdata AnimationDataRecord name missing null terminator byte")
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}
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name := string(nameBytes)
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name = strings.ReplaceAll(name, string(byte(0)), "")
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animdata.hashTable[hashIdx] = hashName(name)
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frames := reader.GetUInt32()
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speed := reader.GetUInt16()
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reader.SkipBytes(byteCountSpeedPadding)
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events := make(map[int]AnimationEvent)
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for eventIdx := 0; eventIdx < numEvents; eventIdx++ {
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event := AnimationEvent(reader.GetByte())
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if event != AnimationEventNone {
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events[eventIdx] = event
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}
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}
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r := &AnimationDataRecord{
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name,
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frames,
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speed,
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events,
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}
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records[recordIdx] = r
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if _, found := animdata.entries[r.name]; !found {
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animdata.entries[r.name] = make([]*AnimationDataRecord, 0)
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}
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animdata.entries[r.name] = append(animdata.entries[r.name], r)
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}
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b := &block{
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recordCount,
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records,
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}
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animdata.blocks[blockIdx] = b
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}
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if reader.GetPosition() != uint64(len(data)) {
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return nil, errors.New("unable to parse animation data")
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}
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return animdata, nil
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}
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147
d2common/d2fileformats/d2animdata/animdata_test.go
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147
d2common/d2fileformats/d2animdata/animdata_test.go
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package d2animdata
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import (
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"os"
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"testing"
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)
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func TestLoad(t *testing.T) {
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testFile, fileErr := os.Open("testdata/AnimData.d2")
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if fileErr != nil {
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t.Error("cannot open test data file")
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return
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}
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data := make([]byte, 0)
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buf := make([]byte, 16)
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for {
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numRead, err := testFile.Read(buf)
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data = append(data, buf[:numRead]...)
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if err != nil {
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break
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}
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}
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_, loadErr := Load(data)
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if loadErr != nil {
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t.Error(loadErr)
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}
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_ = testFile.Close()
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}
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func TestLoad_BadData(t *testing.T) {
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testFile, fileErr := os.Open("testdata/BadData.d2")
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if fileErr != nil {
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t.Error("cannot open test data file")
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return
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}
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data := make([]byte, 0)
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buf := make([]byte, 16)
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for {
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numRead, err := testFile.Read(buf)
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data = append(data, buf[:numRead]...)
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if err != nil {
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break
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}
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}
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_, loadErr := Load(data)
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if loadErr == nil {
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t.Error("bad data file should not be parsed")
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}
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_ = testFile.Close()
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}
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func TestAnimationData_GetRecordNames(t *testing.T) {
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animdata := &AnimationData{
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hashTable: hashTable{},
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blocks: [256]*block{},
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entries: map[string][]*AnimationDataRecord{
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"a": {{}},
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"b": {{}},
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"c": {{}},
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},
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}
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names := animdata.GetRecordNames()
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if len(names) != 3 {
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t.Error("record name count mismatch")
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}
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}
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func TestAnimationData_GetRecords(t *testing.T) {
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animdata := &AnimationData{
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hashTable: hashTable{},
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blocks: [256]*block{},
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entries: map[string][]*AnimationDataRecord{
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"a": {
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{name: "a", speed: 1, framesPerDirection: 1},
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{name: "a", speed: 2, framesPerDirection: 2},
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{name: "a", speed: 3, framesPerDirection: 3},
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},
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},
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}
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if len(animdata.GetRecords("a")) != 3 {
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t.Error("record count is incorrect")
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}
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if len(animdata.GetRecords("b")) > 0 {
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t.Error("retrieved records for unknown record name")
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}
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}
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func TestAnimationData_GetRecord(t *testing.T) {
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animdata := &AnimationData{
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hashTable: hashTable{},
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blocks: [256]*block{},
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entries: map[string][]*AnimationDataRecord{
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"a": {
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{name: "a", speed: 1, framesPerDirection: 1},
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{name: "a", speed: 2, framesPerDirection: 2},
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{name: "a", speed: 3, framesPerDirection: 3},
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},
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},
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}
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record := animdata.GetRecord("a")
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if record.speed != 3 {
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t.Error("record returned is incorrect")
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}
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}
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func TestAnimationDataRecord_FPS(t *testing.T) {
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record := &AnimationDataRecord{}
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var fps float64
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record.speed = 256
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fps = record.FPS()
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if fps != float64(speedBaseFPS) {
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t.Error("incorrect fps")
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}
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record.speed = 512
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fps = record.FPS()
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if fps != float64(speedBaseFPS)*2 {
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t.Error("incorrect fps")
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}
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record.speed = 128
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fps = record.FPS()
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if fps != float64(speedBaseFPS)/2 {
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t.Error("incorrect fps")
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}
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}
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6
d2common/d2fileformats/d2animdata/block.go
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package d2animdata
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type block struct {
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recordCount uint32
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records []*AnimationDataRecord
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}
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32
d2common/d2fileformats/d2animdata/doc.go
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32
d2common/d2fileformats/d2animdata/doc.go
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// Package d2animdata provides a file parser for AnimData files. AnimData files have the '.d2'
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// file extension, but we do not call this package `d2d2` because multiple file types share this
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// extension, and because the project namespace prefix makes it sound terrible.
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package d2animdata
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/*
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The AnimData.d2 file is a binary file that contains speed and event data for animations.
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The data is encoded as little-endian binary data
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The file contents look like this:
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type animData struct {
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blocks [256]struct{
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recordCount uint8
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records []struct{ // *see note below
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name [8]byte // last byte is always \0
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framesPerDirection uint32
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speed uint16 // **see note below
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_ uint16 // just padded 0's
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events [144]uint8 // ***see not below
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}
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}
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}
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*NOTE: can contain 0 to 67 records
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**NOTE: game fps is assumed to be 25, the speed is calculated as (25 * record.speed / 256)
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**NOTE: Animation events can be one of `None`, `Attack`, `Missile`, `Sound`, or `Skill`
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*/
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13
d2common/d2fileformats/d2animdata/events.go
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d2common/d2fileformats/d2animdata/events.go
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package d2animdata
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// AnimationEvent represents an event that can happen on a frame of animation
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type AnimationEvent byte
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// Animation events
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const (
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AnimationEventNone AnimationEvent = iota
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AnimationEventAttack
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AnimationEventMissile
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AnimationEventSound
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AnimationEventSkill
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)
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18
d2common/d2fileformats/d2animdata/hash.go
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d2common/d2fileformats/d2animdata/hash.go
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package d2animdata
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import "strings"
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type hashTable [numBlocks]byte
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func hashName(name string) byte {
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hashBytes := []byte(strings.ToUpper(name))
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var hash uint32
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for hashByteIdx := range hashBytes {
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hash += uint32(hashBytes[hashByteIdx])
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}
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hash %= numBlocks
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return byte(hash)
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}
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23
d2common/d2fileformats/d2animdata/record.go
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23
d2common/d2fileformats/d2animdata/record.go
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package d2animdata
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// AnimationDataRecord represents a single record from the AnimData.d2 file
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type AnimationDataRecord struct {
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name string
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framesPerDirection uint32
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speed uint16
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events map[int]AnimationEvent
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}
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// FPS returns the frames per second for this animation record
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func (r *AnimationDataRecord) FPS() float64 {
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speedf := float64(r.speed)
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divisorf := float64(speedDivisor)
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basef := float64(speedBaseFPS)
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return basef * speedf / divisorf
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}
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// FrameDurationMS returns the duration in milliseconds that a frame is displayed
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func (r *AnimationDataRecord) FrameDurationMS() float64 {
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return milliseconds / r.FPS()
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}
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BIN
d2common/d2fileformats/d2animdata/testdata/AnimData.d2
vendored
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BIN
d2common/d2fileformats/d2animdata/testdata/AnimData.d2
vendored
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Binary file not shown.
BIN
d2common/d2fileformats/d2animdata/testdata/BadData.d2
vendored
Normal file
BIN
d2common/d2fileformats/d2animdata/testdata/BadData.d2
vendored
Normal file
Binary file not shown.
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