mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-05 19:14:14 -04:00
Merge pull request #984 from gucio321/escape-menu2
hotfix: logger in d2app
This commit is contained in:
commit
6497493d57
21
d2app/app.go
21
d2app/app.go
@ -233,11 +233,12 @@ func (a *App) parseArguments() {
|
||||
loggingShort = 'l'
|
||||
loggingDesc = "Enables verbose logging. Log levels will include those below it. " +
|
||||
"0 disables log messages, " +
|
||||
"1 shows errors, " +
|
||||
"2 shows warnings, " +
|
||||
"3 shows info, " +
|
||||
"4 shows debug" +
|
||||
"5 uses value from config file (default)"
|
||||
"1 shows fatal errors, " +
|
||||
"2 shows errors, " +
|
||||
"3 shows warnings, " +
|
||||
"4 shows info, " +
|
||||
"5 shows debug" +
|
||||
"6 uses value from config file (default)"
|
||||
)
|
||||
|
||||
a.Options.profiler = kingpin.Flag(profilerArg, profilerDesc).String()
|
||||
@ -315,7 +316,7 @@ func (a *App) Run() error {
|
||||
a.gitCommit = "build"
|
||||
}
|
||||
|
||||
fmt.Printf(fmtVersion, a.gitBranch, a.gitCommit)
|
||||
a.Errorf(fmtVersion, a.gitBranch, a.gitCommit)
|
||||
os.Exit(0)
|
||||
}
|
||||
|
||||
@ -739,7 +740,7 @@ func (a *App) doCaptureFrame(target d2interface.Surface) error {
|
||||
return err
|
||||
}
|
||||
|
||||
a.Info(fmt.Sprintf("saved frame to %s", a.capturePath))
|
||||
a.Infof("saved frame to %s", a.capturePath)
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -799,7 +800,7 @@ func (a *App) convertFramesToGif() error {
|
||||
return err
|
||||
}
|
||||
|
||||
a.Info(fmt.Sprintf("saved animation to %s", a.capturePath))
|
||||
a.Infof("saved animation to %s", a.capturePath)
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -937,7 +938,7 @@ func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.Clie
|
||||
|
||||
if err = gameClient.Open(host, filePath); err != nil {
|
||||
errorMessage := fmt.Sprintf("can not connect to the host: %s", host)
|
||||
fmt.Println(errorMessage)
|
||||
a.Error(errorMessage)
|
||||
a.ToMainMenu(errorMessage)
|
||||
} else {
|
||||
game, err := d2gamescreen.CreateGame(
|
||||
@ -956,7 +957,7 @@ func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnection
|
||||
characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
|
||||
a.audio, a.ui, connType, a.config.LogLevel, connHost)
|
||||
if err != nil {
|
||||
fmt.Printf("unable to create character select screen: %s", err)
|
||||
a.Errorf("unable to create character select screen: %s", err)
|
||||
}
|
||||
|
||||
a.screen.SetNextScreen(characterSelect)
|
||||
|
Loading…
Reference in New Issue
Block a user