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https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-29 22:56:07 -04:00
Fixed gocritic linter issues
This commit is contained in:
parent
8a7514cd1a
commit
5f9e06c09c
@ -74,8 +74,7 @@ func NewBox(
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renderer d2interface.Renderer,
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renderer d2interface.Renderer,
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ui *d2ui.UIManager,
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ui *d2ui.UIManager,
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contentLayout *Layout,
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contentLayout *Layout,
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width, height int,
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width, height, x, y int,
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x, y int,
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l d2util.LogLevel,
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l d2util.LogLevel,
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title string,
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title string,
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) *Box {
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) *Box {
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@ -64,10 +64,7 @@ const (
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)
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)
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// NewLayoutScrollbar attaches a scrollbar to the parentLayout to control the targetLayout
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// NewLayoutScrollbar attaches a scrollbar to the parentLayout to control the targetLayout
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func NewLayoutScrollbar(
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func NewLayoutScrollbar(parentLayout, targetLayout *Layout) *LayoutScrollbar {
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parentLayout *Layout,
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targetLayout *Layout,
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) *LayoutScrollbar {
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parentW, parentH := parentLayout.GetSize()
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parentW, parentH := parentLayout.GetSize()
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_, targetH := targetLayout.GetSize()
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_, targetH := targetLayout.GetSize()
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gutterHeight := parentH - (2 * textSliderPartHeight)
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gutterHeight := parentH - (2 * textSliderPartHeight)
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@ -64,7 +64,7 @@ func NewAnimatedEntity(x, y int, animation d2interface.Animation) *AnimatedEntit
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// NewPlayer creates a new player entity and returns a pointer to it.
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// NewPlayer creates a new player entity and returns a pointer to it.
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func (f *MapEntityFactory) NewPlayer(id, name string, x, y, direction int, heroType d2enum.Hero,
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func (f *MapEntityFactory) NewPlayer(id, name string, x, y, direction int, heroType d2enum.Hero,
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stats *d2hero.HeroStatsState, skills map[int]*d2hero.HeroSkill, equipment *d2inventory.CharacterEquipment,
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stats *d2hero.HeroStatsState, skills map[int]*d2hero.HeroSkill, equipment *d2inventory.CharacterEquipment,
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leftSkill, rightSkill int, gold int) *Player {
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leftSkill, rightSkill, gold int) *Player {
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layerEquipment := &[d2enum.CompositeTypeMax]string{
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layerEquipment := &[d2enum.CompositeTypeMax]string{
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d2enum.CompositeTypeHead: equipment.Head.GetArmorClass(),
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d2enum.CompositeTypeHead: equipment.Head.GetArmorClass(),
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d2enum.CompositeTypeTorso: equipment.Torso.GetArmorClass(),
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d2enum.CompositeTypeTorso: equipment.Torso.GetArmorClass(),
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@ -68,7 +68,7 @@ func newGlobeWidget(ui *d2ui.UIManager,
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asset *d2asset.AssetManager,
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asset *d2asset.AssetManager,
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x, y int,
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x, y int,
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gtype globeType,
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gtype globeType,
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value *int, valueMax *int,
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value, valueMax *int,
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l d2util.LogLevel) *globeWidget {
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l d2util.LogLevel) *globeWidget {
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var globe, overlap *globeFrame
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var globe, overlap *globeFrame
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@ -35,8 +35,7 @@ func CreateAddPlayerPacket(
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stats *d2hero.HeroStatsState,
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stats *d2hero.HeroStatsState,
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skills map[int]*d2hero.HeroSkill,
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skills map[int]*d2hero.HeroSkill,
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equipment d2inventory.CharacterEquipment,
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equipment d2inventory.CharacterEquipment,
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leftSkill, rightSkill int,
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leftSkill, rightSkill, gold int) (NetPacket, error) {
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gold int) (NetPacket, error) {
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addPlayerPacket := AddPlayerPacket{
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addPlayerPacket := AddPlayerPacket{
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ID: id,
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ID: id,
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Name: name,
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Name: name,
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