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Fixes #523, unbind the escapeMenu when game is unloaded (#524)

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Intyre 2020-07-03 02:03:15 +02:00 committed by GitHub
parent 6367929688
commit 5b9a0fe5bc
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@ -55,6 +55,7 @@ func (v *Game) OnLoad(loading d2screen.LoadingState) {
func (v *Game) OnUnload() error { func (v *Game) OnUnload() error {
d2input.UnbindHandler(v.gameControls) // TODO: hack d2input.UnbindHandler(v.gameControls) // TODO: hack
d2input.UnbindHandler(v.escapeMenu) // TODO: hack
v.gameClient.Close() v.gameClient.Close()
return nil return nil