mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-20 23:47:16 -05:00
fixed build errors
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parent
4bb305ea65
commit
569608295c
@ -326,8 +326,13 @@ func (v *Game) OnPlayerMove(targetX, targetY float64) {
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worldPosition := v.localPlayer.Position.World()
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playerID, worldX, worldY := v.gameClient.PlayerID, worldPosition.X(), worldPosition.Y()
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createMovePlayerPacket := d2netpacket.CreateMovePlayerPacket(playerID, worldX, worldY, targetX, targetY)
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err := v.gameClient.SendPacketToServer(createMovePlayerPacket)
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createMovePlayerPacket, err := d2netpacket.CreateMovePlayerPacket(playerID, worldX, worldY, targetX, targetY)
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if err != nil {
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v.Errorf("MovePlayerPacket: %v", err)
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}
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err = v.gameClient.SendPacketToServer(createMovePlayerPacket)
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if err != nil {
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v.Errorf(moveErrStr, v.gameClient.PlayerID, targetX, targetY)
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@ -337,7 +342,13 @@ func (v *Game) OnPlayerMove(targetX, targetY float64) {
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// OnPlayerSave instructs the server to save our player data
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func (v *Game) OnPlayerSave() error {
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playerState := v.gameClient.Players[v.gameClient.PlayerID]
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err := v.gameClient.SendPacketToServer(d2netpacket.CreateSavePlayerPacket(playerState))
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sp, err := d2netpacket.CreateSavePlayerPacket(playerState)
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if err != nil {
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return fmt.Errorf("SavePlayerPacket: %v", err)
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}
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err = v.gameClient.SendPacketToServer(sp)
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if err != nil {
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return err
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@ -348,7 +359,12 @@ func (v *Game) OnPlayerSave() error {
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// OnPlayerCast sends the casting skill action to the server
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func (v *Game) OnPlayerCast(skillID int, targetX, targetY float64) {
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err := v.gameClient.SendPacketToServer(d2netpacket.CreateCastPacket(v.gameClient.PlayerID, skillID, targetX, targetY))
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cp, err := d2netpacket.CreateCastPacket(v.gameClient.PlayerID, skillID, targetX, targetY)
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if err != nil {
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v.Errorf("CastPacket: %v", err)
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}
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err = v.gameClient.SendPacketToServer(cp)
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if err != nil {
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v.Errorf(castErrStr, v.gameClient.PlayerID, skillID, targetX, targetY)
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}
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@ -367,9 +383,12 @@ func (v *Game) debugSpawnItemAtPlayer(codes ...string) {
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}
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func (v *Game) debugSpawnItemAtLocation(x, y int, codes ...string) {
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packet := d2netpacket.CreateSpawnItemPacket(x, y, codes...)
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packet, err := d2netpacket.CreateSpawnItemPacket(x, y, codes...)
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if err != nil {
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v.Errorf("SpawnItemPacket: %v", err)
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}
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err := v.gameClient.SendPacketToServer(packet)
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err = v.gameClient.SendPacketToServer(packet)
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if err != nil {
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v.Errorf(spawnItemErrStr, x, y, codes)
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}
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