mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-04 23:56:40 -05:00
Draw object layers in order and generally untangle the direction mess. (#239)
* Implement drawing COF Layers by priority Hack it up by using always draw order for direction 0 until we get a better handle on directions in the engine. * Take directions in "cof directions" Transform into dcc directions for loading frames. * Set characters to dir 0 in char select. Direction 0 is now facing down universally
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parent
4d655416c2
commit
51d78bfcbf
@ -1,23 +1,24 @@
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package d2scene
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import (
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"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
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"image/color"
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"math"
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"os"
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"strings"
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"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/OpenDiablo2/OpenDiablo2/d2audio"
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"github.com/OpenDiablo2/D2Shared/d2common"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface"
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"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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dh "github.com/OpenDiablo2/D2Shared/d2helper"
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"github.com/OpenDiablo2/OpenDiablo2/d2audio"
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"github.com/OpenDiablo2/OpenDiablo2/d2core"
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"github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui"
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"github.com/hajimehoshi/ebiten"
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@ -189,7 +190,7 @@ func (v *CharacterSelect) updateCharacterBoxes() {
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v.characterImage[i] = d2core.CreateHero(
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0,
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0,
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5,
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0,
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v.gameStates[idx].HeroType,
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d2core.HeroObjects[v.gameStates[idx].HeroType],
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v.fileProvider,
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@ -1,9 +1,10 @@
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package d2scene
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import (
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"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
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"image/color"
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"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
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"github.com/OpenDiablo2/D2Shared/d2helper"
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"github.com/OpenDiablo2/OpenDiablo2/d2render/d2mapengine"
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@ -111,8 +112,7 @@ func (v *Game) Update(tickTime float64) {
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py,
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)
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directionIndex := int((float64(angle) / 360.0) * 16.0)
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newDirection := d2render.DirectionLookup[directionIndex]
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newDirection := int((float64(angle) / 360.0) * 16.0)
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if newDirection != v.mapEngine.Hero.AnimatedEntity.GetDirection() {
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v.mapEngine.Hero.AnimatedEntity.SetMode(d2enum.AnimationModePlayerTownNeutral.String(), v.mapEngine.Hero.Equipment.RightHand.GetWeaponClass(), newDirection)
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}
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@ -25,9 +25,6 @@ import (
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var DccLayerNames = []string{"HD", "TR", "LG", "RA", "LA", "RH", "LH", "SH", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8"}
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// DirectionLookup is used to decode the direction offset indexes
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var DirectionLookup = []int{9, 15, 5, 6, 4, 12, 10, 2, 8, 13, 1, 7, 0, 14, 11, 3}
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type LayerCacheEntry struct {
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frames []*ebiten.Image
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compositeMode ebiten.CompositeMode
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@ -58,6 +55,7 @@ type AnimatedEntity struct {
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//frameLocations []d2common.Rectangle
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object *d2datadict.ObjectLookupRecord
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layerCache []LayerCacheEntry
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drawOrder [][]d2enum.CompositeType
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}
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// CreateAnimatedEntity creates an instance of AnimatedEntity
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@ -68,6 +66,7 @@ func CreateAnimatedEntity(x, y int32, object *d2datadict.ObjectLookupRecord, fil
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token: object.Token,
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object: object,
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palette: palette,
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layerCache: make([]LayerCacheEntry, d2enum.CompositeTypeMax),
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//frameLocations: []d2common.Rectangle{},
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}
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result.dccLayers = make(map[string]d2dcc.DCC)
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@ -84,6 +83,9 @@ func CreateAnimatedEntity(x, y int32, object *d2datadict.ObjectLookupRecord, fil
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func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction int) {
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cofPath := fmt.Sprintf("%s/%s/COF/%s%s%s.COF", v.base, v.token, v.token, animationMode, weaponClass)
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v.Cof = d2cof.LoadCOF(cofPath, v.fileProvider)
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if v.Cof.NumberOfDirections == 0 || v.Cof.NumberOfLayers == 0 || v.Cof.FramesPerDirection == 0 {
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return
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}
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v.animationMode = animationMode
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v.weaponClass = weaponClass
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v.direction = direction
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@ -163,12 +165,16 @@ func (v *AnimatedEntity) Render(target *ebiten.Image, offsetX, offsetY int) {
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}
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}
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}
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localX := (v.subcellX - v.subcellY) * 16
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localY := ((v.subcellX + v.subcellY) * 8) - 5
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for layerIdx := range v.layerCache {
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if v.drawOrder == nil {
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return
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}
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for _, layerIdx := range v.drawOrder[v.currentFrame] {
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if v.currentFrame < 0 || v.layerCache[layerIdx].frames == nil || v.currentFrame >= len(v.layerCache[layerIdx].frames) || v.layerCache[layerIdx].frames[v.currentFrame] == nil {
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return
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continue
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}
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opts := &ebiten.DrawImageOptions{}
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x := float64(v.offsetX) + float64(offsetX) + localX + float64(v.layerCache[layerIdx].offsetX)
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@ -193,31 +199,48 @@ func (v *AnimatedEntity) updateFrameCache() {
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v.framesToAnimate = animationData.FramesPerDirection
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v.lastFrameTime = d2helper.Now()
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v.layerCache = make([]LayerCacheEntry, len(v.Cof.CofLayers))
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for layerIdx := range v.layerCache {
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v.layerCache[layerIdx].frames = make([]*ebiten.Image, v.framesToAnimate)
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v.drawOrder = make([][]d2enum.CompositeType, v.framesToAnimate)
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var dccDirection int
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switch v.Cof.NumberOfDirections {
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case 4:
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dccDirection = d2dcc.CofToDir4[v.direction]
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case 8:
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dccDirection = d2dcc.CofToDir8[v.direction]
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case 16:
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dccDirection = d2dcc.CofToDir16[v.direction]
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case 32:
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dccDirection = d2dcc.CofToDir32[v.direction]
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default:
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dccDirection = 0
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}
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for frame := 0; frame < v.framesToAnimate; frame++ {
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v.drawOrder[frame] = v.Cof.Priority[v.direction][frame]
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}
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for cofLayerIdx := range v.Cof.CofLayers {
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layerName := DccLayerNames[v.Cof.CofLayers[cofLayerIdx].Type]
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layerType := v.Cof.CofLayers[cofLayerIdx].Type
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layerName := DccLayerNames[layerType]
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dccLayer := v.dccLayers[layerName]
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if !dccLayer.IsValid() {
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continue
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}
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v.layerCache[layerType].frames = make([]*ebiten.Image, v.framesToAnimate)
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minX := int32(10000)
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minY := int32(10000)
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maxX := int32(-10000)
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maxY := int32(-10000)
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for frameIdx := range dccLayer.Directions[v.direction].Frames {
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minX = d2helper.MinInt32(minX, int32(dccLayer.Directions[v.direction].Frames[frameIdx].Box.Left))
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minY = d2helper.MinInt32(minY, int32(dccLayer.Directions[v.direction].Frames[frameIdx].Box.Top))
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maxX = d2helper.MaxInt32(maxX, int32(dccLayer.Directions[v.direction].Frames[frameIdx].Box.Right()))
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maxY = d2helper.MaxInt32(maxY, int32(dccLayer.Directions[v.direction].Frames[frameIdx].Box.Bottom()))
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for frameIdx := range dccLayer.Directions[dccDirection].Frames {
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minX = d2helper.MinInt32(minX, int32(dccLayer.Directions[dccDirection].Frames[frameIdx].Box.Left))
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minY = d2helper.MinInt32(minY, int32(dccLayer.Directions[dccDirection].Frames[frameIdx].Box.Top))
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maxX = d2helper.MaxInt32(maxX, int32(dccLayer.Directions[dccDirection].Frames[frameIdx].Box.Right()))
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maxY = d2helper.MaxInt32(maxY, int32(dccLayer.Directions[dccDirection].Frames[frameIdx].Box.Bottom()))
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}
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v.layerCache[cofLayerIdx].offsetX = minX
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v.layerCache[cofLayerIdx].offsetY = minY
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v.layerCache[layerType].offsetX = minX
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v.layerCache[layerType].offsetY = minY
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actualWidth := maxX - minX
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actualHeight := maxY - minY
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@ -237,7 +260,7 @@ func (v *AnimatedEntity) updateFrameCache() {
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case d2enum.DrawEffectPctTransparency75:
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transparency = byte(192)
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case d2enum.DrawEffectModulate:
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v.layerCache[cofLayerIdx].compositeMode = ebiten.CompositeModeLighter
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v.layerCache[layerType].compositeMode = ebiten.CompositeModeLighter
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case d2enum.DrawEffectBurn:
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// Flies in tal rasha's tomb use this
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case d2enum.DrawEffectNormal:
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@ -250,29 +273,29 @@ func (v *AnimatedEntity) updateFrameCache() {
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for i := 0; i < int(actualWidth*actualHeight); i++ {
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pixels[(i*4)+3] = 0
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}
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if animationIdx >= len(dccLayer.Directions[v.direction].Frames) {
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if animationIdx >= len(dccLayer.Directions[dccDirection].Frames) {
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log.Printf("Invalid animation index of %d for animated entity", animationIdx)
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continue
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}
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frame := dccLayer.Directions[v.direction].Frames[animationIdx]
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for y := 0; y < dccLayer.Directions[v.direction].Box.Height; y++ {
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for x := 0; x < dccLayer.Directions[v.direction].Box.Width; x++ {
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paletteIndex := frame.PixelData[x+(y*dccLayer.Directions[v.direction].Box.Width)]
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frame := dccLayer.Directions[dccDirection].Frames[animationIdx]
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for y := 0; y < dccLayer.Directions[dccDirection].Box.Height; y++ {
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for x := 0; x < dccLayer.Directions[dccDirection].Box.Width; x++ {
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paletteIndex := frame.PixelData[x+(y*dccLayer.Directions[dccDirection].Box.Width)]
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if paletteIndex == 0 {
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continue
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}
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color := d2datadict.Palettes[v.palette].Colors[paletteIndex]
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actualX := (x + dccLayer.Directions[v.direction].Box.Left) - int(minX)
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actualY := (y + dccLayer.Directions[v.direction].Box.Top) - int(minY)
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actualX := (x + dccLayer.Directions[dccDirection].Box.Left) - int(minX)
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actualY := (y + dccLayer.Directions[dccDirection].Box.Top) - int(minY)
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pixels[(actualX*4)+(actualY*int(actualWidth)*4)] = color.R
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pixels[(actualX*4)+(actualY*int(actualWidth)*4)+1] = color.G
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pixels[(actualX*4)+(actualY*int(actualWidth)*4)+2] = color.B
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pixels[(actualX*4)+(actualY*int(actualWidth)*4)+3] = transparency
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}
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}
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v.layerCache[cofLayerIdx].frames[animationIdx], _ = ebiten.NewImage(int(actualWidth), int(actualHeight), ebiten.FilterNearest)
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_ = v.layerCache[cofLayerIdx].frames[animationIdx].ReplacePixels(pixels)
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v.layerCache[layerType].frames[animationIdx], _ = ebiten.NewImage(int(actualWidth), int(actualHeight), ebiten.FilterNearest)
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_ = v.layerCache[layerType].frames[animationIdx].ReplacePixels(pixels)
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}
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}
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}
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2
go.mod
2
go.mod
@ -3,7 +3,7 @@ module github.com/OpenDiablo2/OpenDiablo2
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go 1.12
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require (
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github.com/OpenDiablo2/D2Shared v0.0.0-20191124224548-cf6a3b59eadb
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github.com/OpenDiablo2/D2Shared v0.0.0-20191127010353-6abef1f4c7ae
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github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 // indirect
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github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d // indirect
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github.com/hajimehoshi/ebiten v1.11.0-alpha.0.20191121152720-3df198f68eea
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8
go.sum
8
go.sum
@ -2,12 +2,8 @@ dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7
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github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
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github.com/JoshVarga/blast v0.0.0-20180421040937-681c804fb9f0 h1:tDnuU0igiBiQFjsvq1Bi7DpoUjqI76VVvW045vpeFeM=
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github.com/JoshVarga/blast v0.0.0-20180421040937-681c804fb9f0/go.mod h1:h/5OEGj4G+fpYxluLjSMZbFY011ZxAntO98nCl8mrCs=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191124053203-a445d5d8cbe0 h1:AvMIpYAhSC3xpDwAHHXUt8LN75oeH3sHrzXys/DgJU4=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191124053203-a445d5d8cbe0/go.mod h1:zRNOUiglwakbufN8EsNWqLLDHsZoQDA6/dI2GIu2nnU=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191124133124-e4652c013e40 h1:NjjCVr+4GCH9NWyfCcwYI5QrYiW3DiOhPxlvEqY2h/g=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191124133124-e4652c013e40/go.mod h1:zRNOUiglwakbufN8EsNWqLLDHsZoQDA6/dI2GIu2nnU=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191124224548-cf6a3b59eadb h1:4W+jWE86ZuDgHTg/RhWEcUoK7UpRJC/hEnlQ9/SEep4=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191124224548-cf6a3b59eadb/go.mod h1:fG8OQsAulB/t/RC9QeUjYAAEXZWY5kHvgWXmMgLhRwI=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191127010353-6abef1f4c7ae h1:yoY87JVtJIEtCRjQm8tnvL24n7aXbhz7seKkAJfhKU4=
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github.com/OpenDiablo2/D2Shared v0.0.0-20191127010353-6abef1f4c7ae/go.mod h1:fG8OQsAulB/t/RC9QeUjYAAEXZWY5kHvgWXmMgLhRwI=
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github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 h1:JYp7IbQjafoB+tBA3gMyHYHrpOtNuDiK/uB5uXxq5wM=
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github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751/go.mod h1:LOuyumcjzFXgccqObfd/Ljyb9UuFJ6TxHnclSeseNhc=
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github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d h1:UQZhZ2O0vMHr2cI+DC1Mbh0TJxzA3RcLoMsFw+aXw7E=
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