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https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-05 16:17:45 -05:00
Added the scrollbar. (#152)
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parent
12f8ca1004
commit
4fa66988d4
@ -122,6 +122,7 @@ const (
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TextBox2 = "/data/global/ui/FrontEnd/textbox2.dc6"
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TallButtonBlank = "/data/global/ui/CharSelect/TallButtonBlank.dc6"
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Checkbox = "/data/global/ui/FrontEnd/clickbox.dc6"
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Scrollbar = "/data/global/ui/PANEL/scrollbar.dc6"
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// --- GAME UI ---
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@ -2,6 +2,7 @@ package d2scene
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import (
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"image/color"
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"math"
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"os"
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"strings"
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@ -37,12 +38,12 @@ type CharacterSelect struct {
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okCancelBox d2render.Sprite
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d2HeroTitle d2ui.Label
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deleteCharConfirmLabel d2ui.Label
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charScrollbar d2ui.Scrollbar
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characterNameLabel [8]d2ui.Label
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characterStatsLabel [8]d2ui.Label
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characterExpLabel [8]d2ui.Label
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characterImage [8]*d2core.NPC
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gameStates []*d2core.GameState
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scrollOffset int
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selectedCharacter int
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mouseButtonPressed bool
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showDeleteConfirmation bool
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@ -134,6 +135,11 @@ func (v *CharacterSelect) Load() []func() {
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v.okCancelBox = d2render.CreateSprite(v.fileProvider.LoadFile(d2resource.PopUpOkCancel), d2datadict.Palettes[d2enum.Fechar])
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v.okCancelBox.MoveTo(270, 175)
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},
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func() {
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v.charScrollbar = d2ui.CreateScrollbar(v.fileProvider, 586, 87, 369)
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v.charScrollbar.OnActivated(func() { v.onScrollUpdate() })
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v.uiManager.AddWidget(&v.charScrollbar)
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},
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func() {
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for i := 0; i < 8; i++ {
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xOffset := 115
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@ -154,10 +160,15 @@ func (v *CharacterSelect) Load() []func() {
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}
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}
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func (v *CharacterSelect) onScrollUpdate() {
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v.moveSelectionBox()
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v.updateCharacterBoxes()
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}
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func (v *CharacterSelect) updateCharacterBoxes() {
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expText := d2common.TranslateString("expansionchar2x")
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for i := 0; i < 8; i++ {
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idx := i + (v.scrollOffset * 2)
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idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
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if idx >= len(v.gameStates) {
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v.characterNameLabel[i].SetText("")
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v.characterStatsLabel[i].SetText("")
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@ -189,18 +200,18 @@ func (v *CharacterSelect) Unload() {
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func (v *CharacterSelect) Render(screen *ebiten.Image) {
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v.background.DrawSegments(screen, 4, 3, 0)
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v.d2HeroTitle.Draw(screen)
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if v.selectedCharacter > -1 {
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actualSelectionIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2)
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if v.selectedCharacter > -1 && actualSelectionIndex >= 0 && actualSelectionIndex < 8 {
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v.selectionBox.DrawSegments(screen, 2, 1, 0)
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}
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for i := 0; i < 8; i++ {
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idx := i + (v.scrollOffset * 2)
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idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
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if idx >= len(v.gameStates) {
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continue
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}
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v.characterNameLabel[i].Draw(screen)
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v.characterStatsLabel[i].Draw(screen)
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v.characterExpLabel[i].Draw(screen)
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v.characterImage[i].Render(screen, v.characterNameLabel[i].X-40, v.characterNameLabel[i].Y+30)
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}
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if v.showDeleteConfirmation {
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@ -211,9 +222,13 @@ func (v *CharacterSelect) Render(screen *ebiten.Image) {
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}
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func (v *CharacterSelect) moveSelectionBox() {
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if v.selectedCharacter == -1 {
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v.d2HeroTitle.SetText("")
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return
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}
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bw := 272
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bh := 92
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selectedIndex := v.selectedCharacter - (v.scrollOffset * 2)
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selectedIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2)
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v.selectionBox.MoveTo(37+((selectedIndex&1)*int(bw)), 86+(int(bh)*(selectedIndex/2)))
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v.d2HeroTitle.SetText(v.gameStates[v.selectedCharacter].HeroName)
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}
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@ -234,8 +249,8 @@ func (v *CharacterSelect) Update(tickTime float64) {
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if localMouseX > int(bw) {
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selectedIndex += 1
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}
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if (v.scrollOffset*2)+selectedIndex < len(v.gameStates) {
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v.selectedCharacter = (v.scrollOffset * 2) + selectedIndex
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if (v.charScrollbar.GetCurrentOffset()*2)+selectedIndex < len(v.gameStates) {
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v.selectedCharacter = (v.charScrollbar.GetCurrentOffset() * 2) + selectedIndex
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v.moveSelectionBox()
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}
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}
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@ -252,9 +267,11 @@ func (v *CharacterSelect) onDeleteCharButtonClicked() {
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func (v *CharacterSelect) onDeleteCharacterConfirmClicked() {
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_ = os.Remove(v.gameStates[v.selectedCharacter].FilePath)
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v.selectedCharacter = -1
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v.charScrollbar.SetCurrentOffset(0)
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v.refreshGameStates()
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v.toggleDeleteCharacterDialog(false)
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v.deleteCharButton.SetEnabled(len(v.gameStates) > 0)
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v.okButton.SetEnabled(len(v.gameStates) > 0)
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}
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func (v *CharacterSelect) onDeleteCharacterCancelClicked() {
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@ -277,11 +294,11 @@ func (v *CharacterSelect) refreshGameStates() {
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if len(v.gameStates) > 0 {
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v.selectedCharacter = 0
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v.d2HeroTitle.SetText(v.gameStates[0].HeroName)
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v.charScrollbar.SetMaxOffset(int(math.Ceil(float64(len(v.gameStates)-8) / float64(2))))
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} else {
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v.selectedCharacter = -1
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v.charScrollbar.SetMaxOffset(0)
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}
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v.deleteCharButton.SetEnabled(v.selectedCharacter > -1)
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v.okButton.SetEnabled(v.selectedCharacter > -1)
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v.moveSelectionBox()
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}
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@ -81,6 +81,7 @@ func LoadGameState(path string) *GameState {
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if err != nil {
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log.Panicf(err.Error())
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}
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defer f.Close()
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sr := d2common.CreateStreamReader(bytes)
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if sr.GetUInt32() > GameStateVersion {
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// Unknown game version
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144
d2render/d2ui/Scrollbar.go
Normal file
144
d2render/d2ui/Scrollbar.go
Normal file
@ -0,0 +1,144 @@
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package d2ui
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/hajimehoshi/ebiten"
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)
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type Scrollbar struct {
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x, y, height int
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visible bool
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enabled bool
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currentOffset int
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maxOffset int
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lastDirChange int
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onActivate func()
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scrollbarSprite d2render.Sprite
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}
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func CreateScrollbar(fileProvider d2interface.FileProvider, x, y, height int) Scrollbar {
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result := Scrollbar{
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visible: true,
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enabled: true,
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x: x,
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y: y,
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height: height,
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scrollbarSprite: d2render.CreateSprite(fileProvider.LoadFile(d2resource.Scrollbar), d2datadict.Palettes[d2enum.Sky]),
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}
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return result
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}
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func (v Scrollbar) GetEnabled() bool {
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return v.enabled
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}
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func (v *Scrollbar) SetEnabled(enabled bool) {
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v.enabled = enabled
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}
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func (v *Scrollbar) SetPressed(pressed bool) {}
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func (v *Scrollbar) GetPressed() bool { return false }
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func (v *Scrollbar) OnActivated(callback func()) {
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v.onActivate = callback
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}
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func (v Scrollbar) getBarPosition() int {
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return int((float32(v.currentOffset) / float32(v.maxOffset)) * float32(v.height-30))
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}
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func (v *Scrollbar) Activate() {
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_, my := ebiten.CursorPosition()
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barPosition := v.getBarPosition()
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if my <= v.y+barPosition+15 {
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if v.currentOffset > 0 {
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v.currentOffset--
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v.lastDirChange = -1
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}
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} else {
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if v.currentOffset < v.maxOffset {
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v.currentOffset++
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v.lastDirChange = 1
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}
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}
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if v.onActivate != nil {
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v.onActivate()
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}
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}
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func (v Scrollbar) GetLastDirChange() int {
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return v.lastDirChange
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}
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func (v *Scrollbar) Draw(target *ebiten.Image) {
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if !v.visible || v.maxOffset == 0 {
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return
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}
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offset := 0
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if !v.enabled {
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offset = 2
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}
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v.scrollbarSprite.MoveTo(v.x, v.y)
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v.scrollbarSprite.DrawSegments(target, 1, 1, 0+offset)
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v.scrollbarSprite.MoveTo(v.x, v.y+v.height-10)
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v.scrollbarSprite.DrawSegments(target, 1, 1, 1+offset)
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if v.maxOffset == 0 || v.currentOffset < 0 || v.currentOffset > v.maxOffset {
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return
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}
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v.scrollbarSprite.MoveTo(v.x, v.y+10+v.getBarPosition())
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offset = 0
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if !v.enabled {
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offset = 1
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}
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v.scrollbarSprite.DrawSegments(target, 1, 1, 4+offset)
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}
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func (v *Scrollbar) GetSize() (width, height uint32) {
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return 10, uint32(v.height)
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}
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func (v *Scrollbar) MoveTo(x, y int) {
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v.x = x
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v.y = y
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}
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func (v *Scrollbar) GetLocation() (x, y int) {
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return v.x, v.y
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}
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func (v *Scrollbar) GetVisible() bool {
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return v.visible
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}
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func (v *Scrollbar) SetVisible(visible bool) {
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v.visible = visible
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}
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func (v *Scrollbar) SetMaxOffset(maxOffset int) {
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v.maxOffset = maxOffset
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if v.maxOffset < 0 {
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v.maxOffset = 0
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}
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if v.currentOffset > v.maxOffset {
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v.currentOffset = v.maxOffset
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}
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if v.maxOffset == 0 {
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v.currentOffset = 0
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}
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}
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func (v *Scrollbar) SetCurrentOffset(currentOffset int) {
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v.currentOffset = currentOffset
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}
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func (v Scrollbar) GetMaxOffset() int {
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return v.maxOffset
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}
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func (v Scrollbar) GetCurrentOffset() int {
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return v.currentOffset
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}
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