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removed unused issue comments
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@ -337,9 +337,6 @@ func (h *HelpOverlay) setupTitleAndButton() {
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func (h *HelpOverlay) updateBulletText() {
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func (h *HelpOverlay) updateBulletText() {
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// Bullets
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// Bullets
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// the hotkeys displayed here should be pulled from a mapping of input events to game events
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/793
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/794
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callouts := []struct{ text string }{
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callouts := []struct{ text string }{
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// "Ctrl" should be hotkey // "Hold Down <%s> to Run"
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// "Ctrl" should be hotkey // "Hold Down <%s> to Run"
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{text: fmt.Sprintf(
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{text: fmt.Sprintf(
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@ -430,7 +427,7 @@ func (h *HelpOverlay) setupLabelsWithLines() {
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DotY: newSkillDotY,
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DotY: newSkillDotY,
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})
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})
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// Some of the help fonts require mulktiple lines.
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// Some of the help fonts require multiple lines.
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h.createLabel(callout{
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h.createLabel(callout{
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LabelText: h.asset.TranslateString("StrHelp10"), // "Left Mouse-"
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LabelText: h.asset.TranslateString("StrHelp10"), // "Left Mouse-"
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LabelX: leftMouseLabelX,
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LabelX: leftMouseLabelX,
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