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https://github.com/OpenDiablo2/OpenDiablo2
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updated life/mana globes and text placement to not use magic numbers (#750)
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commit
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@ -826,24 +826,19 @@ func (g *GameControls) Render(target d2interface.Surface) error {
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g.zoneChangeText.Render(target)
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g.zoneChangeText.Render(target)
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}
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}
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hpWithin := (mx <= 95) && (mx >= 30) && (my <= 575) && (my >= 525)
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manaWithin := (mx <= 765) && (mx >= 700) && (my <= 575) && (my >= 525)
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// Display current hp and mana stats hpGlobe or manaGlobe region is clicked
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// Display current hp and mana stats hpGlobe or manaGlobe region is clicked
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if hpWithin || g.hpStatsIsVisible {
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if g.actionableRegions[hpGlobe].Rect.IsInRect(mx, my) || g.hpStatsIsVisible {
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g.hpManaStatsLabel.SetText(d2ui.ColorTokenize(
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g.hpManaStatsLabel.SetText(fmt.Sprintf("Life: %v / %v", float64(g.hero.Stats.Health), float64(g.hero.Stats.MaxHealth)))
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fmt.Sprintf("LIFE: %v / %v", float64(g.hero.Stats.Health), float64(g.hero.Stats.MaxHealth)),
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g.hpManaStatsLabel.SetPosition(15, 487)
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d2ui.ColorTokenWhite),
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)
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g.hpManaStatsLabel.SetPosition(15, 485)
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g.hpManaStatsLabel.Render(target)
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g.hpManaStatsLabel.Render(target)
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}
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}
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if manaWithin || g.manaStatsIsVisible {
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if g.actionableRegions[manaGlobe].Rect.IsInRect(mx, my) || g.manaStatsIsVisible {
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g.hpManaStatsLabel.SetText(fmt.Sprintf("MANA: %v / %v", float64(g.hero.Stats.Mana), float64(g.hero.Stats.MaxMana)))
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g.hpManaStatsLabel.SetText(fmt.Sprintf("Mana: %v / %v", float64(g.hero.Stats.Mana), float64(g.hero.Stats.MaxMana)))
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// In case if the mana value gets higher, we need to shift the label to the left a little, hense widthManaLabel.
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widthManaLabel, _ := g.hpManaStatsLabel.GetSize()
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widthManaLabel, _ := g.hpManaStatsLabel.GetSize()
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xManaLabel := 785 - widthManaLabel
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xManaLabel := 785 - widthManaLabel
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g.hpManaStatsLabel.SetPosition(xManaLabel, 485)
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g.hpManaStatsLabel.SetPosition(xManaLabel, 487)
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g.hpManaStatsLabel.Render(target)
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g.hpManaStatsLabel.Render(target)
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}
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}
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