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https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-24 19:18:12 -05:00
Merge pull request #966 from gucio321/hotfix
hotfix: helpOverlay hotkeys
This commit is contained in:
commit
469e4fa735
@ -943,9 +943,14 @@ func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.Clie
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fmt.Println(errorMessage)
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a.ToMainMenu(errorMessage)
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} else {
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a.screen.SetNextScreen(d2gamescreen.CreateGame(
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game, err := d2gamescreen.CreateGame(
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a, a.asset, a.ui, a.renderer, a.inputManager, a.audio, gameClient, a.terminal, a.config.LogLevel, a.guiManager,
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))
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)
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if err != nil {
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a.Error(err.Error())
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}
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a.screen.SetNextScreen(game)
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}
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}
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@ -419,9 +419,17 @@ var testAssetManager *d2asset.AssetManager
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var testItemFactory *ItemFactory
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func TestSetup(t *testing.T) {
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var err error
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testAssetManager = &d2asset.AssetManager{}
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testAssetManager.Records = &d2records.RecordManager{}
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testItemFactory, _ = NewItemFactory(testAssetManager)
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testItemFactory, err = NewItemFactory(testAssetManager)
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if err != nil {
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t.Error(err)
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return
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}
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testAssetManager.Records.Item.Stats = itemStatCosts
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testAssetManager.Records.Character.Stats = charStats
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testAssetManager.Records.Skill.Details = skillDetails
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@ -1,6 +1,7 @@
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package d2gamescreen
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import (
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"errors"
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"fmt"
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"image/color"
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@ -47,7 +48,7 @@ func CreateGame(
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term d2interface.Terminal,
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l d2util.LogLevel,
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guiManager *d2gui.GuiManager,
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) *Game {
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) (*Game, error) {
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// find the local player and its initial location
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var startX, startY float64
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@ -93,10 +94,10 @@ func CreateGame(
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game.escapeMenu.OnLoad()
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if err := inputManager.BindHandler(game.escapeMenu); err != nil {
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game.Error("failed to add gameplay screen as event handler")
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return nil, errors.New("failed to add gameplay screen as event handler")
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}
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return game
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return game, nil
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}
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// Game represents the Gameplay screen
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@ -303,7 +304,7 @@ func (v *Game) bindGameControls() error {
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var err error
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v.gameControls, err = d2player.NewGameControls(v.asset, v.renderer, player, v.gameClient.MapEngine,
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v.escapeMenu, v.mapRenderer, v, v.terminal, v.uiManager, v.guiManager, v.keyMap, v.logLevel, v.gameClient.IsSinglePlayer())
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v.escapeMenu, v.mapRenderer, v, v.terminal, v.uiManager, v.keyMap, v.logLevel, v.gameClient.IsSinglePlayer())
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if err != nil {
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return err
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@ -10,7 +10,6 @@ import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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@ -124,7 +123,6 @@ func NewGameControls(
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inputListener inputCallbackListener,
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term d2interface.Terminal,
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ui *d2ui.UIManager,
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guiManager *d2gui.GuiManager,
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keyMap *KeyMap,
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l d2util.LogLevel,
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isSinglePlayer bool,
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@ -210,7 +208,12 @@ func NewGameControls(
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heroStatsPanel := NewHeroStatsPanel(asset, ui, hero.Name(), hero.Class, l, hero.Stats)
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questLog := NewQuestLog(asset, ui, l, hero.Act)
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inventory := NewInventory(asset, ui, l, hero.Gold, inventoryRecord)
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inventory, err := NewInventory(asset, ui, l, hero.Gold, inventoryRecord)
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if err != nil {
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return nil, err
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}
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skilltree := newSkillTree(hero.Skills, hero.Class, asset, l, ui)
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miniPanel := newMiniPanel(asset, ui, l, isSinglePlayer)
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@ -405,10 +408,7 @@ func (g *GameControls) OnKeyDown(event d2interface.KeyEvent) bool {
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case d2enum.HoldRun:
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g.hud.onToggleRunButton(true)
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case d2enum.ToggleHelpScreen:
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g.hud.miniPanel.openDisabled()
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g.HelpOverlay.Toggle()
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g.updateLayout()
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g.toggleHelpOverlay()
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default:
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return false
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}
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@ -474,7 +474,7 @@ func (g *GameControls) onEscKey() {
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}
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if g.HelpOverlay.IsOpen() {
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g.HelpOverlay.Toggle()
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g.HelpOverlay.Close()
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escHandled = true
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}
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@ -630,10 +630,12 @@ func (g *GameControls) OnMouseButtonDown(event d2interface.MouseEvent) bool {
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}
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func (g *GameControls) toggleHeroStatsPanel() {
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g.questLog.Close()
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g.heroStatsPanel.Toggle()
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g.hud.miniPanel.SetMovedRight(g.heroStatsPanel.IsOpen())
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g.updateLayout()
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if !g.HelpOverlay.IsOpen() {
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g.questLog.Close()
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g.heroStatsPanel.Toggle()
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g.hud.miniPanel.SetMovedRight(g.heroStatsPanel.IsOpen())
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g.updateLayout()
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}
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}
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func (g *GameControls) onCloseHeroStatsPanel() {
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@ -642,10 +644,12 @@ func (g *GameControls) onCloseHeroStatsPanel() {
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}
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func (g *GameControls) toggleQuestLog() {
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g.heroStatsPanel.Close()
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g.questLog.Toggle()
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g.hud.miniPanel.SetMovedRight(g.questLog.IsOpen())
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g.updateLayout()
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if !g.HelpOverlay.IsOpen() {
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g.heroStatsPanel.Close()
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g.questLog.Toggle()
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g.hud.miniPanel.SetMovedRight(g.questLog.IsOpen())
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g.updateLayout()
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}
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}
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func (g *GameControls) onCloseQuestLog() {
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@ -653,11 +657,21 @@ func (g *GameControls) onCloseQuestLog() {
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g.updateLayout()
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}
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func (g *GameControls) toggleHelpOverlay() {
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if !g.inventory.IsOpen() && !g.skilltree.IsOpen() && !g.heroStatsPanel.IsOpen() && !g.questLog.IsOpen() {
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g.hud.miniPanel.openDisabled()
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g.HelpOverlay.Toggle()
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g.updateLayout()
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}
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}
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func (g *GameControls) toggleInventoryPanel() {
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g.skilltree.Close()
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g.inventory.Toggle()
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g.hud.miniPanel.SetMovedLeft(g.inventory.IsOpen())
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g.updateLayout()
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if !g.HelpOverlay.IsOpen() {
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g.skilltree.Close()
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g.inventory.Toggle()
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g.hud.miniPanel.SetMovedLeft(g.inventory.IsOpen())
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g.updateLayout()
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}
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}
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func (g *GameControls) onCloseInventory() {
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@ -666,10 +680,12 @@ func (g *GameControls) onCloseInventory() {
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}
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func (g *GameControls) toggleSkilltreePanel() {
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g.inventory.Close()
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g.skilltree.Toggle()
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g.hud.miniPanel.SetMovedLeft(g.skilltree.IsOpen())
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g.updateLayout()
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if !g.HelpOverlay.IsOpen() {
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g.inventory.Close()
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g.skilltree.Toggle()
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g.hud.miniPanel.SetMovedLeft(g.skilltree.IsOpen())
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g.updateLayout()
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}
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}
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func (g *GameControls) onCloseSkilltree() {
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@ -32,13 +32,15 @@ func NewInventory(asset *d2asset.AssetManager,
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ui *d2ui.UIManager,
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l d2util.LogLevel,
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gold int,
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record *d2records.InventoryRecord) *Inventory {
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record *d2records.InventoryRecord) (*Inventory, error) {
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itemTooltip := ui.NewTooltip(d2resource.FontFormal11, d2resource.PaletteStatic, d2ui.TooltipXCenter, d2ui.TooltipYBottom)
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mgp := NewMoveGoldPanel(asset, ui, gold, l)
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itemFactory, err := diablo2item.NewItemFactory(asset)
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if err != nil {
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return nil, fmt.Errorf("during creating new item factory: %s", err)
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}
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/797
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itemFactory, _ := diablo2item.NewItemFactory(asset)
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mgp := NewMoveGoldPanel(asset, ui, gold, l)
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inventory := &Inventory{
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asset: asset,
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@ -59,7 +61,7 @@ func NewInventory(asset *d2asset.AssetManager,
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inventory.Logger.SetLevel(l)
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inventory.Logger.SetPrefix(logPrefix)
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return inventory
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return inventory, nil
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}
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// Inventory represents the inventory
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@ -105,12 +105,6 @@ func NewQuestLog(asset *d2asset.AssetManager,
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24: 0,
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25: 0,
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26: 0,
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27: 0,
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28: 0,
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29: 0,
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30: 0,
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31: 0,
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32: 1,
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}
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var quests [d2enum.ActsNumber]*d2ui.WidgetGroup
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