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Fixed small bug with map generator missing a cell.
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@ -37,7 +37,7 @@ namespace OpenDiablo2.Core
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var borderMap = gameState.LoadSubMap(defId, new Point(0, townMap.FileData.Height - 2));
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var borderMap = gameState.LoadSubMap(defId, new Point(0, townMap.FileData.Height - 2));
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borderMap.PrimaryMap = townMap;
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borderMap.PrimaryMap = townMap;
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var wilderness = gameState.LoadSubMap(wildBorder, new Point(26, townMap.FileData.Height + borderMap.FileData.Height));
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var wilderness = gameState.LoadSubMap(wildBorder, new Point(26, townMap.FileData.Height + borderMap.FileData.Height - 2));
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wilderness.PrimaryMap = townMap;
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wilderness.PrimaryMap = townMap;
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bloodMooreRect = new Rectangle(-40, townMap.FileData.Height + borderMap.FileData.Height, 120, 80);
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bloodMooreRect = new Rectangle(-40, townMap.FileData.Height + borderMap.FileData.Height, 120, 80);
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