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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-17 18:06:03 -05:00

Fixed texture atlas. Added GC debugging. (#140)

This commit is contained in:
Tim Sarbin 2019-11-10 20:13:10 -05:00 committed by GitHub
parent 9b8ce0cccf
commit 352ff81b72
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 51 additions and 22 deletions

View File

@ -228,7 +228,14 @@ func (v Engine) Draw(screen *ebiten.Image) {
} }
if v.showFPS == true { if v.showFPS == true {
ebitenutil.DebugPrintAt(screen, "vsync:"+strconv.FormatBool(ebiten.IsVsyncEnabled())+"\nFPS:"+strconv.Itoa(int(ebiten.CurrentFPS())), 5, 565) ebitenutil.DebugPrintAt(screen, "vsync:"+strconv.FormatBool(ebiten.IsVsyncEnabled())+"\nFPS:"+strconv.Itoa(int(ebiten.CurrentFPS())), 5, 565)
var m runtime.MemStats
runtime.ReadMemStats(&m)
ebitenutil.DebugPrintAt(screen, "Alloc "+strconv.FormatInt(int64(m.Alloc)/1024/1024, 10), 700, 0)
ebitenutil.DebugPrintAt(screen, "Pause "+strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10), 700, 10)
ebitenutil.DebugPrintAt(screen, "HeapSys "+strconv.FormatInt(int64(m.HeapSys/1024/1024), 10), 700, 20)
ebitenutil.DebugPrintAt(screen, "NumGC "+strconv.FormatInt(int64(m.NumGC), 10), 700, 30)
} }
} }
// SetNextScene tells the engine what scene to load on the next update cycle // SetNextScene tells the engine what scene to load on the next update cycle

View File

@ -47,6 +47,8 @@ type SpriteFrame struct {
FrameData []byte FrameData []byte
Image *ebiten.Image Image *ebiten.Image
cached bool cached bool
atlasX int
atlasY int
} }
// CreateSprite creates an instance of a sprite // CreateSprite creates an instance of a sprite
@ -143,36 +145,56 @@ func CreateSprite(data []byte, palette d2datadict.PaletteRec) Sprite {
}(i) }(i)
} }
wg.Wait() wg.Wait()
totalWidth := 0
totalHeight := 0
frame := 0 frame := 0
for d := 0; d < int(result.Directions); d++ { curMaxWidth := 0
curMaxWidth := 0 atlasWidth := 0
for f := 0; f < int(result.FramesPerDirection); f++ { atlasHeight := 0
curMaxWidth = int(d2helper.Max(uint32(curMaxWidth), result.Frames[frame].Width))
totalHeight += int(result.Frames[frame].Height)
frame++
}
totalWidth += curMaxWidth
}
result.atlas, _ = ebiten.NewImage(totalWidth, totalHeight, ebiten.FilterNearest)
result.atlasBytes = make([]byte, totalWidth*totalHeight*4)
frame = 0
curX := 0 curX := 0
curY := 0 curY := 0
const maxHeight = 8192
for d := 0; d < int(result.Directions); d++ { for d := 0; d < int(result.Directions); d++ {
curMaxWidth := 0
for f := 0; f < int(result.FramesPerDirection); f++ { for f := 0; f < int(result.FramesPerDirection); f++ {
if curY+int(result.Frames[frame].Height) >= maxHeight {
curX += curMaxWidth
curY = 0
curMaxWidth = 0
if curX >= maxHeight {
log.Fatal("Ran out of texture atlas space!")
}
}
result.Frames[frame].atlasX = curX
result.Frames[frame].atlasY = curY
curMaxWidth = int(d2helper.Max(uint32(curMaxWidth), result.Frames[frame].Width)) curMaxWidth = int(d2helper.Max(uint32(curMaxWidth), result.Frames[frame].Width))
result.Frames[frame].Image = result.atlas.SubImage(image.Rect(curX, curY, curX+int(result.Frames[frame].Width), curY+int(result.Frames[frame].Height))).(*ebiten.Image) atlasWidth = int(d2helper.Max(uint32(atlasWidth), uint32(curX)+result.Frames[frame].Width))
atlasHeight = int(d2helper.Max(uint32(atlasHeight), uint32(curY)+result.Frames[frame].Height))
curY += int(result.Frames[frame].Height)
frame++
}
}
p2 := 1
for p2 < atlasWidth {
p2 <<= 1
}
atlasWidth = p2
p2 = 1
for p2 < atlasHeight {
p2 <<= 1
}
atlasHeight = p2
result.atlas, _ = ebiten.NewImage(atlasWidth, atlasHeight, ebiten.FilterNearest)
result.atlasBytes = make([]byte, atlasWidth*atlasHeight*4)
frame = 0
for d := 0; d < int(result.Directions); d++ {
for f := 0; f < int(result.FramesPerDirection); f++ {
f := &result.Frames[frame]
f.Image = result.atlas.SubImage(image.Rect(f.atlasX, f.atlasY, f.atlasX+int(f.Width), f.atlasY+int(f.Height))).(*ebiten.Image)
curY += int(result.Frames[frame].Height) curY += int(result.Frames[frame].Height)
frame++ frame++
} }
curX += curMaxWidth
curY = 0
} }
result.valid = true result.valid = true
return result return result
} }
func (v Sprite) IsValid() bool { func (v Sprite) IsValid() bool {
@ -183,14 +205,13 @@ func (v *Sprite) cacheFrame(frame int) {
if v.Frames[frame].cached { if v.Frames[frame].cached {
return return
} }
r := v.Frames[frame].Image.Bounds().Min
curX := r.X
curY := r.Y
totalWidth := v.atlas.Bounds().Max.X totalWidth := v.atlas.Bounds().Max.X
ox := v.Frames[frame].atlasX
oy := v.Frames[frame].atlasY
for y := 0; y < int(v.Frames[frame].Height); y++ { for y := 0; y < int(v.Frames[frame].Height); y++ {
for x := 0; x < int(v.Frames[frame].Width); x++ { for x := 0; x < int(v.Frames[frame].Width); x++ {
pix := (x + (y * int(v.Frames[frame].Width))) * 4 pix := (x + (y * int(v.Frames[frame].Width))) * 4
idx := (curX + x + ((curY + y) * totalWidth)) * 4 idx := (ox + x + ((oy + y) * totalWidth)) * 4
v.atlasBytes[idx] = v.Frames[frame].FrameData[pix] v.atlasBytes[idx] = v.Frames[frame].FrameData[pix]
v.atlasBytes[idx+1] = v.Frames[frame].FrameData[pix+1] v.atlasBytes[idx+1] = v.Frames[frame].FrameData[pix+1]
v.atlasBytes[idx+2] = v.Frames[frame].FrameData[pix+2] v.atlasBytes[idx+2] = v.Frames[frame].FrameData[pix+2]
@ -201,6 +222,7 @@ func (v *Sprite) cacheFrame(frame int) {
log.Panic(err.Error()) log.Panic(err.Error())
} }
v.Frames[frame].cached = true v.Frames[frame].cached = true
v.Frames[frame].FrameData = []byte{}
} }
// GetSize returns the size of the sprite // GetSize returns the size of the sprite