1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-12-25 19:46:50 -05:00

Map engine now fully supports multi-map rendering.

This commit is contained in:
Tim Sarbin 2018-11-28 21:20:01 -05:00
parent 8e603f987e
commit 3500a07b45
12 changed files with 167 additions and 41 deletions

View File

@ -0,0 +1,17 @@
namespace OpenDiablo2.Common.Enums
{
public enum eLevelSubType
{
Act1BorderCliff = 1,
Act1BorderMiddle = 2,
Act1BorderCorner = 2,
Act1BorderBorder = 3,
Act1Waypoint = 4,
Act1Shrine = 5,
Act1Wilderness = 6,
Act2Waypoint = 7,
Act2Shrine = 8,
Act2Desert = 9,
}
}

View File

@ -0,0 +1,18 @@
namespace OpenDiablo2.Common.Enums
{
public enum eWildBorder
{
South,
West,
North,
East,
SouthWest,
NorthWest,
NorthEast,
SouthEast,
ClosedBoxTopRight,
ClosedBoxBottomRight,
ClosedBoxBottomLeft,
ClosedBoxTopLeft
}
}

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Drawing;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Models;
@ -15,5 +16,7 @@ namespace OpenDiablo2.Common.Interfaces
void Update(long ms);
IEnumerable<MapCellInfo> GetMapCellInfo(int cellX, int cellY, eRenderCellType renderCellType);
void UpdateMapCellInfo(int cellX, int cellY, eRenderCellType renderCellType, IEnumerable<MapCellInfo> mapCellInfo);
MapInfo LoadMap(eLevelId levelId, Point origin);
MapInfo LoadSubMap(int levelDefId, Point origin);
}
}

View File

@ -9,6 +9,5 @@ namespace OpenDiablo2.Common.Interfaces
PointF CameraLocation { get; set; }
void Update(long ms);
void Render();
void NotifyMapChanged();
}
}

View File

@ -73,6 +73,8 @@ namespace OpenDiablo2.Common.Models
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public string MapFile { get; set; }
public Int32 Version { get; internal set; }
public Int32 Width { get; internal set; }
public Int32 Height { get; internal set; }

View File

@ -7,6 +7,7 @@ namespace OpenDiablo2.Common.Models
public sealed class MapInfo
{
public eLevelId LevelId { get; set; } = eLevelId.None;
public MapInfo PrimaryMap { get; set; } = null;
public MPQDS1 FileData { get; set; }
public LevelPreset LevelPreset { get; set; }
public LevelDetail LevelDetail { get; set; }

View File

@ -74,8 +74,10 @@
<Compile Include="Enums\eButtonType.cs" />
<Compile Include="Enums\eHero.cs" />
<Compile Include="Enums\eLevelId.cs" />
<Compile Include="Enums\eLevelSubType.cs" />
<Compile Include="Enums\eMPQFormatVersion.cs" />
<Compile Include="Enums\eRenderCellType.cs" />
<Compile Include="Enums\eWildBorder.cs" />
<Compile Include="Interfaces\IButton.cs" />
<Compile Include="Interfaces\IEngineDataManager.cs" />
<Compile Include="Interfaces\IFont.cs" />

View File

@ -64,8 +64,71 @@ namespace OpenDiablo2.Core.GameState_
// TODO: Loading may make this 'fun'..
mapInfo = new List<MapInfo>();
LoadMap(eLevelId.Act1_Town1, new Point(0, 0));
(new MapGenerator(this)).Generate();
// TODO: We need a map generator here...
/*
{
// TODO: TEMP CODE AHEAD!
var transId = nw ? 3 : 2;
var level = engineDataManager.LevelPresets.First(x => x.Def == (int)transId);
var levelDetails = engineDataManager.LevelDetails.First(x => x.Id == level.LevelId);
var levelType = engineDataManager.LevelTypes.First(x => x.Id == levelDetails.LevelType);
// Some maps have variations, so lets pick a random one
var mapNames = new List<string>();
if (level.File1 != "0") mapNames.Add(level.File1);
if (level.File2 != "0") mapNames.Add(level.File2);
if (level.File3 != "0") mapNames.Add(level.File3);
if (level.File4 != "0") mapNames.Add(level.File4);
if (level.File5 != "0") mapNames.Add(level.File5);
if (level.File6 != "0") mapNames.Add(level.File6);
var random = new Random(Seed);
var mapName = "data\\global\\tiles\\" + mapNames[random.Next(mapNames.Count())].Replace("/", "\\");
_mapDataTemp2 = resourceManager.GetMPQDS1(mapName, level, levelDetails, levelType);
}
*/
}
public MapInfo LoadSubMap(int levelDefId, Point origin)
{
var level = engineDataManager.LevelPresets.First(x => x.Def == levelDefId);
var levelDetails = engineDataManager.LevelDetails.First(x => x.Id == level.LevelId);
var levelType = engineDataManager.LevelTypes.First(x => x.Id == levelDetails.LevelType);
// Some maps have variations, so lets pick a random one
var mapNames = new List<string>();
if (level.File1 != "0") mapNames.Add(level.File1);
if (level.File2 != "0") mapNames.Add(level.File2);
if (level.File3 != "0") mapNames.Add(level.File3);
if (level.File4 != "0") mapNames.Add(level.File4);
if (level.File5 != "0") mapNames.Add(level.File5);
if (level.File6 != "0") mapNames.Add(level.File6);
var random = new Random(Seed);
var mapName = "data\\global\\tiles\\" + mapNames[random.Next(mapNames.Count())].Replace("/", "\\");
var fileData = resourceManager.GetMPQDS1(mapName, level, levelDetails, levelType);
var result = new MapInfo
{
LevelId = eLevelId.None,
LevelPreset = level,
LevelDetail = levelDetails,
LevelType = levelType,
FileData = fileData,
CellInfo = new Dictionary<eRenderCellType, MapCellInfo[]>(),
TileLocation = new Rectangle(origin, new Size(fileData.Width, fileData.Height))
};
mapInfo.Add(result);
return result;
}
public MapInfo LoadMap(eLevelId levelId, Point origin)
@ -108,32 +171,8 @@ namespace OpenDiablo2.Core.GameState_
};
mapInfo.Add(result);
return result;
/*
{
// TODO: TEMP CODE AHEAD!
var transId = nw ? 3 : 2;
var level = engineDataManager.LevelPresets.First(x => x.Def == (int)transId);
var levelDetails = engineDataManager.LevelDetails.First(x => x.Id == level.LevelId);
var levelType = engineDataManager.LevelTypes.First(x => x.Id == levelDetails.LevelType);
// Some maps have variations, so lets pick a random one
var mapNames = new List<string>();
if (level.File1 != "0") mapNames.Add(level.File1);
if (level.File2 != "0") mapNames.Add(level.File2);
if (level.File3 != "0") mapNames.Add(level.File3);
if (level.File4 != "0") mapNames.Add(level.File4);
if (level.File5 != "0") mapNames.Add(level.File5);
if (level.File6 != "0") mapNames.Add(level.File6);
var random = new Random(Seed);
var mapName = "data\\global\\tiles\\" + mapNames[random.Next(mapNames.Count())].Replace("/", "\\");
_mapDataTemp2 = resourceManager.GetMPQDS1(mapName, level, levelDetails, levelType);
}
*/
getMapEngine().NotifyMapChanged();
}
public IEnumerable<MapCellInfo> GetMapCellInfo(int cellX, int cellY, eRenderCellType renderCellType)
@ -174,7 +213,6 @@ namespace OpenDiablo2.Core.GameState_
var map = mapInfo.FirstOrDefault(z => z.TileLocation.Contains(x, y));
if (map == null)
{
// TODO: Generate map here
return null;
}
@ -283,7 +321,7 @@ namespace OpenDiablo2.Core.GameState_
}
int frame = 0;
var tiles = map.FileData.LookupTable
var tiles = (map.PrimaryMap ?? map).FileData.LookupTable
.Where(x => x.MainIndex == main_index && x.SubIndex == sub_index && x.Orientation == orientation)
.Select(x => x.TileRef);

View File

@ -50,17 +50,6 @@ namespace OpenDiablo2.Core.Map_Engine
loadingSprite = renderWindow.LoadSprite(ResourcePaths.LoadingScreen, Palettes.Loading, new Point(300, 400));
}
public void NotifyMapChanged()
{
LoadNewMapData();
CameraLocation = new PointF(0, 0);
}
private void LoadNewMapData()
{
}
public void Render()
{
var cx = -(cameraLocation.X - Math.Truncate(cameraLocation.X));

View File

@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.Core
{
public sealed class MapGenerator
{
private readonly IGameState gameState;
public MapGenerator(IGameState gameState)
{
this.gameState = gameState;
}
public void Generate()
{
var wildBorder = 5; // (4-15)
// TODO: Is there no data file that explicitly defines this??
var townMap = gameState.LoadMap(eLevelId.Act1_Town1, new Point(0, 0));
if (townMap.FileData.MapFile.Contains("S1"))
{
var defId = 3; // Act 1 - Town 1 Transition S
var borderMap = gameState.LoadSubMap(defId, new Point(0, townMap.FileData.Height));
borderMap.PrimaryMap = townMap;
var wilderness = gameState.LoadSubMap(wildBorder, new Point(26, townMap.FileData.Height + borderMap.FileData.Height));
wilderness.PrimaryMap = townMap;
}
else if (townMap.FileData.MapFile.Contains("E1"))
{
var defId = 2; // Act 1 - Town 1 Transition E
var borderMap = gameState.LoadSubMap(defId, new Point(townMap.FileData.Width, 0));
borderMap.PrimaryMap = townMap;
for (int i = 4; i <= 15; i++)
{
var wilderness = gameState.LoadSubMap(i, new Point(townMap.FileData.Width + borderMap.FileData.Width + ((i-4) * 10), 26));
wilderness.PrimaryMap = townMap;
}
}
}
}
}

View File

@ -77,6 +77,7 @@
<Compile Include="GameEngine.cs" />
<Compile Include="GameState\GameState.cs" />
<Compile Include="Map Engine\MapEngine.cs" />
<Compile Include="MapGenerator.cs" />
<Compile Include="MPQProvider.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ResourceManager.cs" />

View File

@ -43,7 +43,10 @@ namespace OpenDiablo2.Core
public MPQDS1 GetMPQDS1(string resourcePath, LevelPreset level, LevelDetail levelDetail, LevelType levelType)
{
var mapName = resourcePath.Replace("data\\global\\tiles\\", "").Replace("\\", "/");
return new MPQDS1(mpqProvider.GetStream(resourcePath), level, levelDetail, levelType, engineDataManager, this);
return new MPQDS1(mpqProvider.GetStream(resourcePath), level, levelDetail, levelType, engineDataManager, this)
{
MapFile = resourcePath
};
}
public Palette GetPalette(string paletteFile)